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Closed Beta: Update #76
Voice system when objectives are lost or captured. Voice lines/acting options added to the brand new action wheel. Voice system when a battle ends. Visual cue on the UI to let you know when you are or aren't in the capture area of an objective. Brand new Conquest 32 players setup for smaller scale engagements. Hitmarkers will now be shown upon melee attacks.
When in spectator mode, instead of all UI cues being red, they will now be red for the attacker team, and blue for the defender team. Flag UI element is now lower (15m vs 30m). Grenades (AP and AT) will no longer damage walls. Marker wheels has been repurposed into an action wheel. Graphics quality preset upon game first install will now be based on your PC score (calculated based on your hardware). Updated map loading screen images. Normandy farm map has been updated a bit. Improved flags' capture area decal on the ground quality and fidelity. Bleeding/hurt UI icon will now be displayed directly to the left of the player's nickname. Spawning at mobile spawnpoint is now disabled when enemies are within 30 meters of the spawnpoint.
When reaching negative merit points you could not spawn anymore. Spanish localization had missing entries. Flags UI shenanigans. One instance of AI freeze. One type of bush would spawn in the middle of the screen when driving over it. AT grenades not dealing any real damage to vehicles. Game was not properly picking the best gamemode setup based on a given player count (picking the 32 players gammode setup when 40 players was chosen). Order in which players or objects are processed during an explosion. It will now be properly from closest to furthest. Small arms despawn check process could stop running sometimes (as client, not host). Doing melee could deal damage to a player or objects more than once during the animation.
[ 2024-12-07 18:43:25 CET ] [ Original post ]
ADDED:
Voice system when objectives are lost or captured. Voice lines/acting options added to the brand new action wheel. Voice system when a battle ends. Visual cue on the UI to let you know when you are or aren't in the capture area of an objective. Brand new Conquest 32 players setup for smaller scale engagements. Hitmarkers will now be shown upon melee attacks.
CHANGED:
When in spectator mode, instead of all UI cues being red, they will now be red for the attacker team, and blue for the defender team. Flag UI element is now lower (15m vs 30m). Grenades (AP and AT) will no longer damage walls. Marker wheels has been repurposed into an action wheel. Graphics quality preset upon game first install will now be based on your PC score (calculated based on your hardware). Updated map loading screen images. Normandy farm map has been updated a bit. Improved flags' capture area decal on the ground quality and fidelity. Bleeding/hurt UI icon will now be displayed directly to the left of the player's nickname. Spawning at mobile spawnpoint is now disabled when enemies are within 30 meters of the spawnpoint.
FIXED:
When reaching negative merit points you could not spawn anymore. Spanish localization had missing entries. Flags UI shenanigans. One instance of AI freeze. One type of bush would spawn in the middle of the screen when driving over it. AT grenades not dealing any real damage to vehicles. Game was not properly picking the best gamemode setup based on a given player count (picking the 32 players gammode setup when 40 players was chosen). Order in which players or objects are processed during an explosion. It will now be properly from closest to furthest. Small arms despawn check process could stop running sometimes (as client, not host). Doing melee could deal damage to a player or objects more than once during the animation.
[ 2024-12-07 18:43:25 CET ] [ Original post ]
Beasts of Steel
Valentin Lievre
Developer
Valentin Lievre
Publisher
2024
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).
Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
There are ricochets, and there is no limit on them, go crazy and kill with physics!
Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.
- One map: Fields of Normandy (2km x 2km)
- 4 Countries: USA, UK, Germany, Soviet Union
- 71 planes
- 75 ground vehicles
- 179 weapons (Small arms and vehicle weapons included)
- 30 static weapons (AT/AA/MGs...)
- 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
- Online games: up to 32 players
- Offline games: up to 128 players
- More maps
- More vehicles
- Bug fixes
- Stability improvements
- Better localization
- UI/UX improvements
- Improved physics
- Higher player count multiplayer games
- Human looking infantry
- New factions (DLCs): Japan (Pacific), Finland (Winter War)
Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.
Discord link: https://discord.gg/Tn63mrwJyH
Support email: valentinstudio@icloud.com
MINIMAL SETUP
- OS: Ubuntu 18 or higher or equivalent
- Processor: Intel i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1070 or equivalent
- Storage: 6 GB available space
- OS: Ubuntu 18 or higher or equivalent
- Processor: Intel i7 or equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
- Storage: 8 GB available space
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