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Closed Beta: Update #78
Possibility to customize the ammunition loadout for tanks (how many shell of each available type). Winter camouflage to german Marder I tank destroyer. Winter camouflage to british 16 pdr AT gun. Winter camouflage to british 6 pdr AT gun. Winter camouflage to british QF 3.7inch AA gun. Winter camouflage to soviet 37 mm M1939 61-K AA gun. Winter camouflage to soviet 85mm 52-K M1939 AA gun. Winter camouflage to soviet M-30 122 mm gun. New scroll speed setting in the UI settings. New Voices volume setting.
Updated multiplayer API, various network performance improvements. Updated AI Pathfinding API. Font throughout the UI of the game. Small arms now only deal 1 damage to planes. Explosion damage model vs infantry and other soft targets. When within injury radius, it will deal a minimum of 1 damage and a maximum of max HP - 1. In previous game versions, the damage inside the injury radius of an explosion was entirely random (from 0 to max HP). Normandy Farm map loading wallpapers. Unified UI style for unit spawn selection. Panzer III E winter camouflage. Changed glass material style/look. Added mipmaps to many more textures to improve GPU efficiency. Corrected import settings on many textures. Shadows style.
Excessive RAM usage (all game's assets were loaded at all times). Having negative merit points would allow you to purchase anything that cost merit points. Land vehicles exploding every time you got out of them. Craters generation would be off sometimes. Some vegetation elements were not removed when a crater was spawned (wheat, dry grass, wooden sticks...). Potential AI freeze linked to using static weapons. Players in spectator mode would appear in the scoreboard. Allegedly fixed any UI/flags issues in Frontline. Player avatar in the progress menu would be a white square if playing offline. Excessively fast scrolling in scrolling areas in the UI. Shadows popping when changing quality preset in the settings. The new 'voices volume' fixes the fact that voice lines shouted by infantry were too quiet. Turn the volume up and you shall hear them properly now :)
[ 2025-01-18 22:14:11 CET ] [ Original post ]
Happy new year everybody! This is the first update of the year, and it is a 'big' one! We are resuming our weekly playtest with the community :) Join our Discord to learn how to participate!
ADDED:
Possibility to customize the ammunition loadout for tanks (how many shell of each available type). Winter camouflage to german Marder I tank destroyer. Winter camouflage to british 16 pdr AT gun. Winter camouflage to british 6 pdr AT gun. Winter camouflage to british QF 3.7inch AA gun. Winter camouflage to soviet 37 mm M1939 61-K AA gun. Winter camouflage to soviet 85mm 52-K M1939 AA gun. Winter camouflage to soviet M-30 122 mm gun. New scroll speed setting in the UI settings. New Voices volume setting.
CHANGED:
Updated multiplayer API, various network performance improvements. Updated AI Pathfinding API. Font throughout the UI of the game. Small arms now only deal 1 damage to planes. Explosion damage model vs infantry and other soft targets. When within injury radius, it will deal a minimum of 1 damage and a maximum of max HP - 1. In previous game versions, the damage inside the injury radius of an explosion was entirely random (from 0 to max HP). Normandy Farm map loading wallpapers. Unified UI style for unit spawn selection. Panzer III E winter camouflage. Changed glass material style/look. Added mipmaps to many more textures to improve GPU efficiency. Corrected import settings on many textures. Shadows style.
FIXED:
Excessive RAM usage (all game's assets were loaded at all times). Having negative merit points would allow you to purchase anything that cost merit points. Land vehicles exploding every time you got out of them. Craters generation would be off sometimes. Some vegetation elements were not removed when a crater was spawned (wheat, dry grass, wooden sticks...). Potential AI freeze linked to using static weapons. Players in spectator mode would appear in the scoreboard. Allegedly fixed any UI/flags issues in Frontline. Player avatar in the progress menu would be a white square if playing offline. Excessively fast scrolling in scrolling areas in the UI. Shadows popping when changing quality preset in the settings. The new 'voices volume' fixes the fact that voice lines shouted by infantry were too quiet. Turn the volume up and you shall hear them properly now :)
[ 2025-01-18 22:14:11 CET ] [ Original post ]
Beasts of Steel
Valentin Lievre
Developer
Valentin Lievre
Publisher
2024
Release
Game News Posts:
67
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).
Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
There are ricochets, and there is no limit on them, go crazy and kill with physics!
Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.
- One map: Fields of Normandy (2km x 2km)
- 4 Countries: USA, UK, Germany, Soviet Union
- 71 planes
- 75 ground vehicles
- 179 weapons (Small arms and vehicle weapons included)
- 30 static weapons (AT/AA/MGs...)
- 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
- Online games: up to 32 players
- Offline games: up to 128 players
- More maps
- More vehicles
- Bug fixes
- Stability improvements
- Better localization
- UI/UX improvements
- Improved physics
- Higher player count multiplayer games
- Human looking infantry
- New factions (DLCs): Japan (Pacific), Finland (Winter War)
Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.
Discord link: https://discord.gg/Tn63mrwJyH
Support email: valentinstudio@icloud.com
MINIMAL SETUP
- OS: Ubuntu 18 or higher or equivalent
- Processor: Intel i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1070 or equivalent
- Storage: 6 GB available space
- OS: Ubuntu 18 or higher or equivalent
- Processor: Intel i7 or equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
- Storage: 8 GB available space
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