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Beasts of Steel
Valentin Lievre Developer
Valentin Lievre Publisher
2024 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Closed Beta: Update #84

ADDED:


Guns as moveable parts on certain SPGs in the vehicle orientation miniature.

CHANGED:


Removed collider from hull MG on Pz 38t(s). Changed the color of the FOV indicator on the tank UI (orange->grey). Presentation of the changelogs. Reduced the size of many UI icons (stuff that had ad dimension of 512x512 but was perfectly fine in 128x128). Reduced AI AT (Bazooka) max engagement distance from 100 to 75 meters. Game language setting is now in the settings menu instead of the dropdown right on the landing page. Dev nicknames are now shown with brackets in the game. Rewrote the chat code. Much more simple and efficient now. Reworked game host menu a little bit. Allowing going over max supported player limit for online games. Game will issue a warning however if you pick a value that goes above the supported limit. This is for testing purposes only. Minor changes to the UI elements of the spawn menu. Physical weapons destruction/duplication code (bombs, rockets). Ammo crate build distance is now 1 meter from player instead of 1.5m. Updated fog FX for planes.

FIXED:


X-Ray mode in Encyclopedia was not kept when spawning another unit. You would need to click the button again. Stats menu items generation not looking real good on screens with other aspect ratio than 16:9 (resizing not working very well). After shot muzzle smoke was not constrained when spawning, meaning it would spawn anywhere on the map (no optimization check for distance to camera). Fixed bouncyness on units in encyclopedia when spawning (especially planes). Localization for some physics units (distances, height, speed). In the Encyclopedia, the projectile could spawn in the camera sometimes. In the Encyclopedia, vehicles are now properly and exactly placed on the ground instead of being spawned mid air and falling on the ground. Hs 129 B3 FPS aim sight was way too low. 2+ engines planes had their engine module broken on the UI. You could not spectate players directly when in spectator mode. Weapons would be greyed out when spectating a player. Suppression vignette GFX was squarish instead of being roundish. Passenger seats would be filled in entirely when a vehicle with passenger seats was spawned. Ammo boxes decal was not being drawn on top of the roads. FPS crew issue in planes when playing with realistic mode ON.


[ 2025-04-06 11:31:35 CET ] [ Original post ]


We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
There are ricochets, and there is no limit on them, go crazy and kill with physics!


Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


  • One map: Fields of Normandy (2km x 2km)
  • 4 Countries: USA, UK, Germany, Soviet Union
  • 71 planes
  • 75 ground vehicles
  • 179 weapons (Small arms and vehicle weapons included)
  • 30 static weapons (AT/AA/MGs...)
  • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
  • Online games: up to 32 players
  • Offline games: up to 128 players


  • More maps
  • More vehicles
  • Bug fixes
  • Stability improvements
  • Better localization
  • UI/UX improvements
  • Improved physics
  • Higher player count multiplayer games
  • Human looking infantry
  • New factions (DLCs): Japan (Pacific), Finland (Winter War)


Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

Discord link: https://discord.gg/Tn63mrwJyH
Support email: valentinstudio@icloud.com

MINIMAL SETUP
  • OS: Ubuntu 18 or higher or equivalent
  • Processor: Intel i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 or equivalent
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18 or higher or equivalent
  • Processor: Intel i7 or equivalentMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
  • Storage: 8 GB available space

GAMEBILLET

[ 6034 ]

7.44$ (17%)
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42.46$ (15%)
4.95$ (17%)
16.59$ (17%)
16.59$ (17%)
8.19$ (18%)
24.87$ (17%)
25.19$ (16%)
8.39$ (16%)
31.90$ (20%)
16.57$ (17%)
GAMERSGATE

[ 1532 ]

8.49$ (58%)
1.45$ (91%)
1.08$ (91%)
0.43$ (91%)
0.43$ (91%)
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1.53$ (91%)
10.19$ (49%)
0.42$ (79%)
14.4$ (64%)
5.09$ (49%)
15.0$ (70%)
1.11$ (91%)
2.25$ (89%)
1.35$ (91%)
9.56$ (62%)
7.49$ (63%)
9.0$ (77%)
0.85$ (91%)
1.28$ (87%)
8.5$ (66%)
4.59$ (74%)
7.04$ (65%)
MacGamestore

[ 1903 ]

1.19$ (88%)
1.24$ (75%)
2.49$ (75%)
13.99$ (30%)
1.19$ (88%)
6.37$ (79%)
1.99$ (85%)
8.99$ (10%)
4.99$ (50%)
4.24$ (79%)
1.49$ (85%)
2.49$ (75%)
1.19$ (60%)
3.99$ (73%)
4.99$ (50%)
1.19$ (76%)
1.19$ (76%)
1.79$ (90%)
1.99$ (80%)
2.49$ (75%)
3.99$ (69%)
17.99$ (10%)
1.24$ (75%)
8.99$ (10%)
1.19$ (88%)
0.99$ (80%)
22.49$ (10%)
1.19$ (88%)
1.19$ (88%)
17.49$ (13%)

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