TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Beasts of Steel
Valentin Lievre Developer
Valentin Lievre Publisher
2024 Release
Game News Posts: 76
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Closed Beta: Update #91

ADDED:


US 75mm M1A1 pack howitzer (light artillery gun). Possibility to spectate once the game ended, as a way to see how the map looks after the battle. Grenades now are properly synced over the network (position/rotation). Destructability to wooden beams stacks. New game setting: Texture streaming. This will drastically reduce RAM usage, at the cost of more CPU power. If your PC is lacking RAM (8 GB or less) but has a beefy CPU, you should turn it ON.

CHANGED:


Greatly increased projectile dispersion on rocket launchers (more than doubled). Despawn time of destroyed tanks increased (60s -> 180s). Hitting an obstacle with your weapon while aiming down will no longer make it aim up/on the side. Increased max firing rate of semi automatic rifles by 30%. Built objects no longer despawn once the game ends, but their sync is disabled instead. Post processing changes. Score UI presentation. Changed a bit the VIDEO menu in the settings menu. AI vehicles spawned in will now be eased in when not playing dedicated vehicles battle. No tanks for the first 5 minutes, then only light tanks the next 5 minutes, then heavies and bombers allowed 5 minutes later. This avoids fighting tanks with a bolt action rifle when the game barely started. Rewrote full markers code, their network state is now stored and synced differently. Markers will also now properly be synced when joining mid game. Rewrote killfeed network sync data type, it is now much more optimized, lightweight, and faster as a whole.

FIXED:


Grass missing from the map. 8.8cm Flak 37 gun max elevation was 45 deg. instead of 85 deg. Occlusion culling issues. In game tactical map has been updated to reflect newest map changes. Some buildable objects would not be parented properly and would never be despawned or synced when players would join mid game. The "Change team" and "Respawn" button from the in game menu window are now hidden/removed when the battle ended. UI issue which lead to some pretty nasty CPU time wasted on useless stuff. StuG III G loader crew member FPS view was bugged. Odd physics sometimes with M24 grenade. Killing yourself would give you a merit points penalty + kill penalty. When a player was joining the game while you were looking at the scoreboard, a new empty slot would be spawned inside it and would be displayed as such until next refresh of the scoreboard.


[ 2025-05-24 16:59:47 CET ] [ Original post ]


We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
There are ricochets, and there is no limit on them, go crazy and kill with physics!


Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


  • One map: Fields of Normandy (2km x 2km)
  • 4 Countries: USA, UK, Germany, Soviet Union
  • 71 planes
  • 75 ground vehicles
  • 179 weapons (Small arms and vehicle weapons included)
  • 30 static weapons (AT/AA/MGs...)
  • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
  • Online games: up to 32 players
  • Offline games: up to 128 players


  • More maps
  • More vehicles
  • Bug fixes
  • Stability improvements
  • Better localization
  • UI/UX improvements
  • Improved physics
  • Higher player count multiplayer games
  • Human looking infantry
  • New factions (DLCs): Japan (Pacific), Finland (Winter War)


Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

Discord link: https://discord.gg/Tn63mrwJyH
Support email: valentinstudio@icloud.com

MINIMAL SETUP
  • OS: Ubuntu 18 or higher or equivalent
  • Processor: Intel i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 or equivalent
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18 or higher or equivalent
  • Processor: Intel i7 or equivalentMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
  • Storage: 8 GB available space

GAMEBILLET

[ 6090 ]

16.39$ (18%)
8.39$ (16%)
10.17$ (66%)
5.03$ (16%)
5.34$ (73%)
2.50$ (90%)
4.95$ (17%)
4.95$ (17%)
13.25$ (12%)
3.11$ (84%)
16.57$ (17%)
9.98$ (67%)
8.39$ (16%)
17.59$ (12%)
8.47$ (83%)
16.59$ (17%)
12.42$ (17%)
16.57$ (17%)
8.27$ (17%)
5.84$ (81%)
12.42$ (17%)
12.59$ (16%)
4.95$ (17%)
12.42$ (17%)
3.93$ (21%)
16.79$ (16%)
9.34$ (53%)
4.19$ (16%)
8.47$ (79%)
5.03$ (16%)
GAMERSGATE

[ 632 ]

0.44$ (56%)
7.88$ (74%)
5.39$ (55%)
1.58$ (95%)
3.75$ (62%)
0.83$ (92%)
9.37$ (63%)
2.24$ (55%)
1.05$ (85%)
11.24$ (63%)
0.42$ (79%)
6.75$ (73%)
1.84$ (91%)
6.96$ (83%)
5.22$ (87%)
0.52$ (47%)
1.8$ (91%)
1.5$ (62%)
3.75$ (85%)
2.25$ (55%)
12.0$ (70%)
8.7$ (78%)
1.88$ (92%)
0.37$ (63%)
9.37$ (63%)
4.49$ (55%)
1.13$ (77%)
0.61$ (80%)
2.62$ (47%)
3.14$ (55%)
MacGamestore

[ 2168 ]

10.49$ (77%)
7.49$ (75%)
2.99$ (70%)
1.99$ (85%)
1.09$ (82%)
0.99$ (75%)
1.19$ (88%)
5.49$ (86%)
2.99$ (85%)
58.39$ (27%)
18.99$ (24%)
1.39$ (91%)
2.29$ (88%)
14.99$ (57%)
1.24$ (75%)
1.59$ (68%)
2.49$ (75%)
1.99$ (80%)
1.19$ (88%)
0.99$ (90%)
1.99$ (85%)
1.19$ (76%)
1.19$ (40%)
1.19$ (85%)
3.74$ (75%)
17.49$ (13%)
3.99$ (69%)
1.09$ (84%)
2.49$ (75%)
1.98$ (80%)

FANATICAL BUNDLES

Time left:

356330 days, 22 hours, 14 minutes


Time left:

2 days, 5 hours, 14 minutes


Time left:

8 days, 5 hours, 14 minutes


Time left:

16 days, 5 hours, 14 minutes


Time left:

31 days, 5 hours, 14 minutes


Time left:

9 days, 5 hours, 14 minutes


Time left:

32 days, 5 hours, 14 minutes


Time left:

31 days, 5 hours, 14 minutes


Time left:

32 days, 5 hours, 14 minutes


Time left:

16 days, 5 hours, 14 minutes


Time left:

10 days, 5 hours, 14 minutes


Time left:

38 days, 5 hours, 14 minutes


Time left:

29 days, 5 hours, 14 minutes


Time left:

31 days, 5 hours, 14 minutes


Time left:

24 days, 5 hours, 14 minutes


Time left:

30 days, 5 hours, 14 minutes


Time left:

9 days, 21 hours, 13 minutes


Time left:

356330 days, 22 hours, 14 minutes


HUMBLE BUNDLES

Time left:

2 days, 23 hours, 14 minutes


Time left:

2 days, 23 hours, 14 minutes


Time left:

4 days, 23 hours, 14 minutes


Time left:

9 days, 23 hours, 14 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE