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Beasts of Steel
Valentin Lievre Developer
Valentin Lievre Publisher
2024 Release
Game News Posts: 78
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Closed Beta: Update #92

Breaking change: Game settings data formatting now uses JSON formatting. All of your game settings will be reset to default.

ADDED


Radio equipment in the BA-64 (otherwise nickname would be invisible on the UI for teammates). Object pooling for sound emitters (anything that plays a sound in the world). As a result, this improves performances when many audio clips are played in a short amount of time.

CHANGED


Game settings now are in the form of a JSON file. All of your game settings will unfortunately be lost and regenerated. FPS indicator style (UI). Reworked some of the decals that were really unoptimized and replaced them by a super fast new variant. Ricochets have been maxed to 2 (from 5). Projectile will be destroyed after that if it tries to ricochet again (and splatter in the case that the projectile can splatter). Improved and fixed ricochets physics. Min/Max amount of sounds played simultaneously in the settings. Rewrote a big chunk of the game settings code/logic.

FIXED


Clicks not going through confirmation windows. Error in the code when trying to despawn a grenade thrown by another player. M24 Chaffee fuel tanks had negative size. Soviet M3 halftrack red start decal glowing in shadows. Any infantry class could toggle scopes on rifles. Grenades throwback non smooth movement/position sync. While healing a player, if he got killed, the UI would still display you healing him even though you were actually reviving him. Decal random rotation (sometimes clipping through surface). Lag spike when destroying sandbags, hedgehogs, barbed wires... All hand placed vegetation elements were not being destroyed visually when destroyed by players. One instance of AI freeze. Points not properly added when one team held 50% of the falgs and the other team the other 50%. Ta-152 H1 animations were not working (gears were constantly down). Entering a vehicle would make you instant despawn (if vehicle didn't originally belong to you). Small arms glitching when you are dying while reloading (would be stuck mid animation). Stone decals used on dirt gravel terrain texture. When shooting at a plane, if the pilot bailed out, the killfeed would show white nickname for the player "killed". Min damage threshold to count as 'last player dealing damage' to planes when they crash/bail out after being damaged. This will prevent people from stealing kills with stray bullets (random rifleman shooting at a plane dealing 1 damage being attributed with the kill even though a teammate dealt 50 damage before that). Parachute tumbling when being collided by a plane mid flight while being parachuted. Sound effects etc now properly pause when entering the pause menu (singleplayer only). Most likely fixed killing crew members that are inside vehicles with weird ricochets going randomly through armour. Sync of animations when building/repairing (wrench/hammer). Animations are now happening and SFX are properly played. Grenade staying active after picking up grenade while holding a grenade in your hand. There were no ambient sounds while using a tank.

REMOVED


Decals spawned when shooting at a small arm on the ground.


[ 2025-06-01 15:16:08 CET ] [ Original post ]


We are a team of two, it's just my brother and I. He is the artist, he does the level design, modelling, while I am the programmer. We will welcome any constructive feedback and act on it. Don't be afraid to get in touch with us! We are listening to the players (we know what it is, we are both players before being game devs).


Our vision for the realism of this game is somewhere in the middle. You will not have to empty an entire mag to kill an enemy. You will not be able to carry a machine gun as a main weapon and a rifle as a secondary weapon. We try to stick to realistic loadouts. You will play as a pretty average soldier.
You will die very quickly if exposed to enemy fire. You will be shell shocked if you stay near a gun while it fires (seriously, don't).
Trees can be destroyed, either by shooting at them or driving them over with tanks (or crashing with planes).
Terrain can be deformed and there will be craters wherever a shell or a bomb hits the ground.
Tanks have plenty of shell types with realistic behaviours (AP, APC, APCBC, APHE, APCR, HE, HEAT...). Damage model for tanks takes into armour armour slope, armour thickness at impact point, angle of the impact and shell type. All vehicles have modules (Engine, Turret, Gun, Tracks...) that can all be damaged/destroyed. Crews can and will also be killed.
There are ricochets, and there is no limit on them, go crazy and kill with physics!


Now, what's really new about Beasts of Steel is its strategic level on top of the tactical level. On the very last screenshots you can see that there will be several campaigns consisting of maps made out of hexagons. It is turn based, but the battles can be resolved at a tactical level, as a traditional shooter.
You will have resources to manage (Steel, Oil, Rubber, Aluminium, Tungsten) in order to produce units, create armies, and capture victory points. It will play like our first game Hex of Steel, but with more resources, and battles in first person if you wish so.


  • One map: Fields of Normandy (2km x 2km)
  • 4 Countries: USA, UK, Germany, Soviet Union
  • 71 planes
  • 75 ground vehicles
  • 179 weapons (Small arms and vehicle weapons included)
  • 30 static weapons (AT/AA/MGs...)
  • 3 gamemodes: Deathmatch, Hold the Flag(s), Paratroopers attack
  • Online games: up to 32 players
  • Offline games: up to 128 players


  • More maps
  • More vehicles
  • Bug fixes
  • Stability improvements
  • Better localization
  • UI/UX improvements
  • Improved physics
  • Higher player count multiplayer games
  • Human looking infantry
  • New factions (DLCs): Japan (Pacific), Finland (Winter War)


Communication with the players is very important to us. Those of you who know me from our first game already know that I (as the programmer) am super fast to release patches (we're talking within the hour) when something is not working as expected, or implementing players ideas. For those of you who don't know me, feel free to read some of the reviews under our first game (Hex of Steel).
All of that to say, we value communication, and constructive criticism. If there is something bothering you in the game, or if you have a brilliant idea, let us know! We have a discord you can join to chat with us in real time (almost any hour of the day or night), or a good ol' mail.

Discord link: https://discord.gg/Tn63mrwJyH
Support email: valentinstudio@icloud.com

MINIMAL SETUP
  • OS: Ubuntu 18 or higher or equivalent
  • Processor: Intel i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 or equivalent
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18 or higher or equivalent
  • Processor: Intel i7 or equivalentMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: RTX 3060 or equivalentNetwork: Broadband Internet connection
  • Storage: 8 GB available space

GAMEBILLET

[ 6273 ]

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MacGamestore

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1.19$ (76%)
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1.99$ (85%)
1.19$ (76%)
1.19$ (91%)
2.49$ (88%)
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51.49$ (26%)
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