




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
[img src="https://clan.cloudflare.steamstatic.com/images/43878182/b26e09e038cea1d87ad0193f27f12245adb36704.jpg"][/img]
Our friends at Milky Tea Studios have given us the biggest compliment ever - by creating Warside-inspired skins for use in their dieselpunk real-time tactics roguelite Grit & Valor! We're so honored, we're blushing! You can grab both Warside and Grit & Valor together together in one convenient bundle!
[dynamiclink href="https://store.steampowered.com/bundle/52189/Warside_x_Grit__Valor/"][/dynamiclink]
Already own one? Complete the set for an additional discount off your already discounted Steam Summer Sale prices! This is a tactical bundle of joy you won't want to miss.
And thank you, Milky Tea, you guys are the best!
[img src="https://clan.cloudflare.steamstatic.com/images/43878182/1783953de1dafe68afaa3eab2bf194be7881596f.jpg"][/img]
That's right! The sun is high, the beach is bustling, and our deals are incredible! From now until July 10th, 10AM PT, all First Break Labs games will be on sale for up to 70% off. Let's take a look at each of the games.
Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op!
[dynamiclink href="https://store.steampowered.com/app/2602030/Entropy_Survivors/"][/dynamiclink]
Welcome to Warside, the fast-paced turn-based tactics game. With a single-player story campaign, multiplayer support, and a built-in map editor, the fight for victory never ends. Choose your Commander, assemble your forces, and battle your way to victory.
[dynamiclink href="https://store.steampowered.com/app/2368300/Warside?snr=2___"][/dynamiclink]
An action roguelike co-op dungeon crawler set in a lovecraftian universe.
[dynamiclink href="https://store.steampowered.com/app/2412200/Cthulhus_Reach_Devil_Reef?snr=2___"][/dynamiclink]
Neighborhorde is a couch co-op shoot-em-up where you and your team of friends use toys as weapons and game-changing superpowers to try to survive the attacks of evil robots and zombie Abe Lincolns.
[dynamiclink href="https://store.steampowered.com/app/446760/Neighborhorde/"][/dynamiclink]
You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Be there AND be square.
[dynamiclink href="https://store.steampowered.com/app/346180/David?snr=2___"][/dynamiclink]
SPINGUN is a "manic two-button arcade shooter". Two buttons. One spaceship. Zero chance to survive.
[dynamiclink href="https://store.steampowered.com/app/548230/SPINGUN?snr=2___"][/dynamiclink]
No matter what you're looking for, we have something for you in the First Break Labs summer sale!
Commanders!
We're thrilled to roll out Update 1.3, a major update that brings a host of new features driven by your feedback. Whether you're a solo strategist or a multiplayer veteran, theres something new for everyone in this update.
As with all our updates, we welcome your feedback and comments on our forums.
The battlefield just got a whole lot bigger. You can now explore Community Maps directly from Skirmish mode with our new in-game browser! Search, filter, and play with a single click.
[img src="https://clan.cloudflare.steamstatic.com/images/43878182/7e6233250a5e64b5da32af11f9f4289ec4910e82.png"][/img]
Even better, create your own in the map editor and upload them directly to the community hub without leaving the game. Start building, sharing, and playing the endless creativity of the Warside community!
Our map creators have uploaded 50 new maps to get us started, and more are being added each day! Here's "Cross Base", an excellent Skirmish mission by community member Guideman.
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You asked for them. 22 new Steam Achievements are now available in-game! Ranging from tactical milestones to hidden challenges, these achievements offer new goals and bragging rights. This is just the beginningwe plan to expand the list with future content updates.
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The campaign completion achievements are retroactive. If you have previously finished the campaign, then you'll be awarded them automatically the next time you open the campaign map.
We got a lot of feedback from our Skirmish update that players wanted more control over the mission setup. Initially, this was defined by the mission author, but now the missions are fully configurable by you.
[img src="https://clan.cloudflare.steamstatic.com/images/43878182/ff6e36efdbe143356df952ec10af9a257330d898.png"][/img]
You can now change which commanders are in play, as well as the position you want to play from. We've also added a new color selector and some extra team colors to play with.
Whether you want a quick skirmish or an epic war of attrition, youre now in charge.
By popular demand, Fog-of-War is now toggleable in multiplayer matches. Want full intel or a more tense, strategic experience? The choice is yours.
[img src="https://clan.cloudflare.steamstatic.com/images/43878182/fa1384c896c6c15c7f4fda3d25d1f2327bb79efe.png"][/img]
The new option is available in the settings list when creating a custom lobby.
Players can now use the shoulder buttons on the Steam Deck or controller to navigate between the next and previous unused units.
Fixed secondary controller not being recognised when using Steam Deck.
Updated the multiplayer lobby "Enter Code" window to have a better experience on Steam Deck.
Fixed a soft-lock when exiting Skirmish missions on larger maps.
Added a hard cap of 64x64 to new maps. This is plenty large enough for any mission, and means we can still run AI quickly enough on older hardware.
Improved focus snapping when navigating with a controller between buttons of different sizes.
Increased charge requirement for Winter's Grasp power.
Increased area for Shatterstorm power.
Added Medusa to PvP roster. She is now available in matchmaking and custom lobbies.
Fixed issue with music not correctly playing in Faction mode.
Commanders, Patch 1.2 is now live. Prepare for smarter enemies, tougher decisions, and an even more brutal battlefield. Brutal Difficulty Update We've rebalanced existing campaign maps to make Brutal difficulty a true challenge worthy of its title:
Commanders,
Were thrilled to launch Update 1.1, packed with new content and features you've been asking for.
Skirmish Mode
Our brand-new Skirmish Mode lets you take on AI opponents across a selection of new missions and existing PvP maps. Its perfect for honing your tactics and exploring different commanders.
We've made an additional set of missions just for this mode, and we'll be adding more with each patch. Included in this patch are some naval-only maps, some new 4-way FFA battles (with and without fog), and a new split air & naval 2v2 concept.
Skirmish mode also shows any missions you have created in the Editor, so you can now configure and battle on your own maps without going through the Editor.
This is just the first stage! As we continue moving through our roadmap, we'll be adding a new interface to discover maps made by our community, giving you an unlimited stream of content.
Commander Dossier
Players often gave feedback that we did not provide enough information about our commanders and their abilities. We initially attempted to do this via dialogue during the campaign, but we didn't have it for everyone, and it was clear the dialogue wasn't enough anyway. Players wanted the ability to look up in detail what each commander could do.
With 1.1 we have introduced new commander dossiers. These are accessible during any mission via a new "Intelligence" option in the mission menu.
These show a short bio about each commander and a description of their power. You can switch between the commanders playing in the current mission to inspect them.
Multiplayer QoL
Queue times for multiplayer games can sometimes be high, especially at off-peak times. It was easy for players to lose focus, or tab out of the game whilst waiting, only to miss a game which was found.
With 1.1 we have added a new audio cue when a matchmaking game is found. This will play even if you minimise the game and do something else. We also now flash the taskbar (Windows only) if you are not in the game and a match is found.
This is just the beginning. Catch you soon for our 1.2 update.
See you on the battlefield, Commander.
Hi everyone, this is Andy, the developer of Warside. Its no secret we had a bumpy release week. Since then, weve been making (almost) daily updates to fix these issues. Weve already squashed a large number of bugs and will continue to improve Warside based on feedback from the community. Id like to personally thank everyone who has given us their honest feedback. I started building this game because Im a massive fan of the genre, and Im here for the long haul to make it the best it can be. The game is now stable, with the major launch issues resolved. From here, we will group our content updates into major releases. We intend to launch the first three updates fortnightly, starting with version 1.1 at the end of this week. The upcoming 1.1 update will include two of the most sought-after features:
We're back after the weekend, and the updates continue...
A smaller update today, but the daily patches continue...
We took a couple of days off for the Easter break, but we're back and normal daily patching resumes. This update is a bit larger than normal and combines both Tuesday and Wednesday into a single patch.
It's the weekend, but we're still going...
A slightly smaller patch since it's a public holiday here, but we're still working.
Hi, this is Andy, developer of Warside. Not going to lie, we had a rocky launch yesterday with some game-breaking bugs that affected players first experience of the game. We were slowed by a partial Steam & Steamworks outage right after we launched, which delayed our deployment of the bug fixes. These issues have now been resolved:
We're excited to announce that the latest demo of Warside is available today as part of Steam's Next Fest!
This version introduces fast-paced 1v1 multiplayer PvP missions, so grab a friend (or a rival) and dive into the battle to experience it firsthand.
The reaction to our previous demo was incredible, and were grateful for all the feedback we have received. We agree with most of the suggestions and are already hard at work implementing improvements. You can expect more updates and tweaks in the coming weeks as we continue refining the game based on your input.
If you want to give feedback on the multiplayer demo then head on over to the community forums. We really do read it all.
The first Demo for Warside is available for download now!
Jump into action with Jackson and Beckett across six fun single-player missions, designed exclusively for this demo. No spoilers here the full campaign remains a surprise!
We're still hard at work developing the game, so we'd love to hear your feedback on our community forums or Discord.
Stay tuned for our upcoming demo at Steam's October Next Fest, where you'll be able to challenge others in 1v1 online PvP battles!
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