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Commanders, Patch 1.2 is now live. Prepare for smarter enemies, tougher decisions, and an even more brutal battlefield. Brutal Difficulty Update We've rebalanced existing campaign maps to make Brutal difficulty a true challenge worthy of its title:
Commanders,
Were thrilled to launch Update 1.1, packed with new content and features you've been asking for.
Skirmish Mode
Our brand-new Skirmish Mode lets you take on AI opponents across a selection of new missions and existing PvP maps. Its perfect for honing your tactics and exploring different commanders.
We've made an additional set of missions just for this mode, and we'll be adding more with each patch. Included in this patch are some naval-only maps, some new 4-way FFA battles (with and without fog), and a new split air & naval 2v2 concept.
Skirmish mode also shows any missions you have created in the Editor, so you can now configure and battle on your own maps without going through the Editor.
This is just the first stage! As we continue moving through our roadmap, we'll be adding a new interface to discover maps made by our community, giving you an unlimited stream of content.
Commander Dossier
Players often gave feedback that we did not provide enough information about our commanders and their abilities. We initially attempted to do this via dialogue during the campaign, but we didn't have it for everyone, and it was clear the dialogue wasn't enough anyway. Players wanted the ability to look up in detail what each commander could do.
With 1.1 we have introduced new commander dossiers. These are accessible during any mission via a new "Intelligence" option in the mission menu.
These show a short bio about each commander and a description of their power. You can switch between the commanders playing in the current mission to inspect them.
Multiplayer QoL
Queue times for multiplayer games can sometimes be high, especially at off-peak times. It was easy for players to lose focus, or tab out of the game whilst waiting, only to miss a game which was found.
With 1.1 we have added a new audio cue when a matchmaking game is found. This will play even if you minimise the game and do something else. We also now flash the taskbar (Windows only) if you are not in the game and a match is found.
This is just the beginning. Catch you soon for our 1.2 update.
See you on the battlefield, Commander.
Hi everyone, this is Andy, the developer of Warside. Its no secret we had a bumpy release week. Since then, weve been making (almost) daily updates to fix these issues. Weve already squashed a large number of bugs and will continue to improve Warside based on feedback from the community. Id like to personally thank everyone who has given us their honest feedback. I started building this game because Im a massive fan of the genre, and Im here for the long haul to make it the best it can be. The game is now stable, with the major launch issues resolved. From here, we will group our content updates into major releases. We intend to launch the first three updates fortnightly, starting with version 1.1 at the end of this week. The upcoming 1.1 update will include two of the most sought-after features:
We're back after the weekend, and the updates continue...
A smaller update today, but the daily patches continue...
We took a couple of days off for the Easter break, but we're back and normal daily patching resumes. This update is a bit larger than normal and combines both Tuesday and Wednesday into a single patch.
It's the weekend, but we're still going...
A slightly smaller patch since it's a public holiday here, but we're still working.
Hi, this is Andy, developer of Warside. Not going to lie, we had a rocky launch yesterday with some game-breaking bugs that affected players first experience of the game. We were slowed by a partial Steam & Steamworks outage right after we launched, which delayed our deployment of the bug fixes. These issues have now been resolved:
We're excited to announce that the latest demo of Warside is available today as part of Steam's Next Fest!
This version introduces fast-paced 1v1 multiplayer PvP missions, so grab a friend (or a rival) and dive into the battle to experience it firsthand.
The reaction to our previous demo was incredible, and were grateful for all the feedback we have received. We agree with most of the suggestions and are already hard at work implementing improvements. You can expect more updates and tweaks in the coming weeks as we continue refining the game based on your input.
If you want to give feedback on the multiplayer demo then head on over to the community forums. We really do read it all.
The first Demo for Warside is available for download now!
Jump into action with Jackson and Beckett across six fun single-player missions, designed exclusively for this demo. No spoilers here the full campaign remains a surprise!
We're still hard at work developing the game, so we'd love to hear your feedback on our community forums or Discord.
Stay tuned for our upcoming demo at Steam's October Next Fest, where you'll be able to challenge others in 1v1 online PvP battles!
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