After 6 long years, it's finally time to return to the Burden of Proof storyline with a brand new game to be released next year! Though Shinogi Chess Club has been an awesome series to develop, it's time to go back to its roots and further this intertwined world from the original perspective. This new title will showcase all of the improvements I've made as a developer with completely new music, artwork, environment and character modeling, and an exciting story that follows up on threads left behind from Burden of Proof. All new cases and courtroom antics await in... Burden of Truth!
Before we get any further, the game already has a "Coming Soon" page on Steam!
https://store.steampowered.com/app/2923050/Burden_of_Truth/
The best way that you can support this new project is to tell your friends and give the game a wishlist so you can be notified as updates happen. It really does help out a ton and ensures that I can release the project in confidence so I truly appreciate it :D Now, on to the fun stuff...
What is this?!
Burden of Truth is a new game that expands on the missing Chapter 3 from the original title in order to flesh out Conrad Cross' transition between a steadfast prosecutor and a legendary defense attorney. This is content that I have alluded to in the past, but now it's finally time to realize it and fill in the gaps I meant to showcase back in 2018. But if we're seeing a story that takes place between that 2-year time skip from Burden of Proof, what more is there to learn? Without spoiling too much, a lot. Since the original Chapter 3 was so vague, it opened up a lot of room for new details and situations to unfold that allow Cross' character to undergo a much more gradual change to the person we see at the end of the game. After a crucial introductory sequence to get reacquainted with the gameplay, this new "Chapter 3" will be comprised of multiple different cases all tying in to each other with the ultimate goal of saving Sarah Fletcher from a guilty verdict.
Along the way, more context will be provided to everything that was introduced in Burden of Proof, and some concepts, such as Fletcher's disease and true role in the conspiracy, that were previously glossed over will finally be addressed in full detail. To kick off the hype, let's look at...
A story synopsis
One year after his mentor's poisoning, renowned prosecutor Conrad Cross accepts a new case tangled in web of conspiracy. In order to determine the true culprit, Cross and his opponent, Kate Flocking, engage in a battle of wits and piece together the incident by analyzing the available evidence. However, this objective proves difficult to accomplish when it's revealed that a mysterious organization is interfering with the flow of information to the courtroom. Even so, the legal counsel is determined to persevere through these limitations and expel the lies by uncovering contradictions within the witness' statements. To deliver justice, someone must be found guilty.
But as the trial winds down, an unsettling situation unfolds when a mysterious figure informs Cross that his childhood friend, Sarah Fletcher, has been arrested on suspicion of murder. At the same time, the dangerous rebellion group 209 Dive mounts an assault to retrieve the Zero Data, a database of information that could plunge the world into nuclear war if it falls into the wrong hands. Knowing that Sarah could never be responsible for the heinous crime she's accused of, Cross must turn his entire mindset around to become the defense attorney that his friend deserves. As the only person capable of saving Fletcher and preventing the catastrophic consequences of the Zero Data's exposure, Cross must enter a deadly trial that could very well determine the fate of the world.
Why now?
As you can imagine, a lot has changed since 2018 about the way I develop games and the way I tackle new projects. Having completed Shinogi Chess Club and Shinogi Chess Club 2, I've built up a ton of new tools and skills that make developing these "hybrid genre" projects a lot easier. Everything looks and sounds and plays so much better than it ever did before, thanks to a ton of practice with graphics, music composition, programming, and story writing.
I've had this idea for a long time; the idea to fill in the gaps and flesh out the Chapter 3 story I envisioned with the proper care it deserves. But now that I've had some practice honing my skills in visual novel creation, what better time than now to put all that to the game which introduced so many of you to my work? Originally that was meant to be one small segment in what would've been "Burden of Proof 2" (though the title would've been different) but after giving it some thought I realized a few things: [olist]
But make no mistake; this IS "Burden of Proof 2", and although it serves as a bridge into the next story, you will get the experience of a complete game that ties up some loose ends and clarifies a lot of details that were previously left up in the air. In fact, there's even more to the game than just that, but I'll save it for you to discover on your own :) Be rest assured that it will be a satisfying entry for BOP fans!
What's next?
Over the next few months I'll be sharing a lot more screenshots and information about Burden of Truth, so do feel free to follow me on Twitter or join my Discord server for updates! In addition, I hope to release a demo of the first chapter of the game later this year, so be on the lookout for that! I highly encourage you to click "wishlist" over on the Steam page as it really helps a ton: https://store.steampowered.com/app/2923050/Burden_of_Truth/ In the meantime, feel free to check out the trailer showcasing some incredible voice acting by Skip G and a brand new song which will be heard as part of the game's soundtrack! [previewyoutube=C7Jpry8kmBI;full][/previewyoutube] That's all from me, so I hope you enjoyed this breakdown of what's to come and I hope to see you in the coming months as more info on the project is released! Again, I truly appreciate every bit of support from everyone who has played my games, and though it may take a while to bring it to life, know that I'm cooking up a powerful game that will add something meaningful to the story while still respecting the original tone. While I have progressed a lot since 2018, it wouldn't be Burden of Proof without a bit of jank and camp, so I'm taking measures to recapture that sort of magic as well :) Thank you for all the kind words I've received so far, and... Thanks for playing, - Matt
The latest patch for Shinogi Chess Club 2 has arrived, and it includes a few crucial bugfixes as well as some exciting new settings! Let's take a look:
Update Details
Patch Notes: Version 1.1.0
- Fixed NaN pixel flickering across all scenes
- Changed Antialiasing setting default to 2X
- Renamed Antialiasing setting to Multisample AA
- Added Subpixel Morphological AA setting
- Added Render Scale setting
- Added FSR 1.0 support via Upscaling setting
- Tweaked Tomiko's hair physics
Now, the option is labeled correctly in-game (in the settings file it is still called "Antialiasing") and the default has been lowered to 2x in order to preserve the original look of the game a bit. In its place though, I have now added the option to customize the SMAA quality, which was previously hardcoded to be "medium". SMAA is a much cheaper AA option that provides really nice results, so I encourage you to turn it up if you'd like a more performant AA method! Finally, there is now a "render scale" option which allows you to lower the 3D rendering resolution while keeping the requested screen resolution from the video category. This is becoming a common option in modern games as it allows you to keep a clean UI presentation while sacrificing some 3D quality. It's essential for running games on low-end hardware and can even boost your FPS when combined with... FidelityFX Super Resolution! This smart upscaling method is now available in the options under "Upscaling Method", and when combined with the render scale setting will sharpen up the image back to your desired resolution! This FSR implementation is somewhat basic and doesn't utilize temporal information, but it still provides great results at 90% or even 80% render scale, which should let you boost your FPS if you don't need a perfectly clean image. Regardless of whether you use these options, it is great to offer more ways of running Shinogi Chess Club 2 on low-end devices. As a final bonus, you can increase the render scale up to 150% if you have plenty of FPS to spare in order to get a very high quality view of the game. All of these new settings should help in future-proofing the game!
News Update
I now have an official Discord Server which will serve as a place of discussion and questions about all of the games I release! I'll be updating it with announcements and chatting with the community for as long as I can :)
All are invited to join through this link! The server is still in its very early days so I don't expect much activity for a bit, but please feel free to help grow the community and ask any questions you may have about my development process over there! In other news: You can now get both Shinogi Chess Club games and their soundtracks in this new Complete Collection bundle on Steam! Pick it up here if you'd like a 10% discount on the additional content!
We're now (hopefully, if everything goes to schedule) less than a few months away from the announcement of my next big game! I hope you'll all stay tuned on Twitter and the Discord Server when the time comes. Until then, thank you to everyone who's been supporting me and trying out the Shinogi Chess Club series! Happy gaming! -Matt
The latest update for Shinogi Chess Club 2: Resistance is here! Let's go over the details:
Update Details
Patch Notes (1.0.3)
- Fixed Exit button not appearing on completed scenes
Community Highlight
I highly recommend checking out Visual Novelty's new series covering the game on YouTube! [previewyoutube=xT5yuKsR64k;full][/previewyoutube] I had a blast watching so best of luck with the rest of your playthrough, and thanks for trying it out! I also want to highlight streamer VernonCrowe who is currently annihilating Shinogi Chess Club 2 AI opponents with his incredible gaming skill! Thank you for playing through the series! That's all for now, so again I highly appreciate the support everyone has provided and I hope to update you all soon on the exciting stuff I've been working on! As always, you can follow me on Twitter @RobProductions for the latest updates. Thanks for playing! - Matt
We're a few months after the initial release now and I want to personally thank everyone that supported Shinogi Chess Club 2: Resistance and tried it out! In this post I'll talk about a new patch to the game and some upcoming content to look out for. Without further delay, let's take a look at the latest update to the game which was just uploaded today:
Update Details
Patch Notes (1.0.2)
- Fixed rendering bounds for several characters
- Fixed helmet culling issue in the intro cutscene
- Crashed a car into the Investigation Club Room (out of bounds)
Soundtrack Release
If you enjoyed the music in Shinogi Chess Club 2, you'll be glad to hear that the official soundtrack is releasing in just 1 week on Steam! Be sure to check it out here: [url=https://store.steampowered.com/app/2634490/Shinogi_Chess_Club_2__Soundtrack/] https://store.steampowered.com/app/2634490/Shinogi_Chess_Club_2__Soundtrack/
What's Next
The past few months I've had some time to relax, research new topics and technologies, and catch up on stuff that I brushed aside previously due to the intense work involved with building Shinogi Chess Club. I've also been beginning to research and explore ideas for my next main game, but I'll hold on to that secret for now :) Those of you who have completed the game will know that more Shinogi Chess Club is coming, but for several reasons it might take a bit before I return to produce that extra content. For one, interest/sales for both Shinogi Chess Club games have not been as high as I would've liked and I can't realistically support myself in the future if I'm investing too much in ideas that aren't taking off. Also, I definitely need a break from this storyline and gameplay concept; programming chess AI can get quite tedious and overwhelming :') Finally, the whole fiasco involving Unity's policy change has shifted a lot of my focus into other technologies and the series may move onto another engine for its next entry. This would entail a huge effort porting the existing logic and assets, so it would make more sense to do this only after I've gotten some experience creating something new in said new engine. So what IS next if not that? To start, the RobProductions official website will be getting a huge overhaul sometime soon. I've been very hard at work making it match my style preferences a lot more and building it to become much more scalable and stable for the long term. The main change is the fact that I'm hand-coding myself in Typescript/React as opposed to using Wix. If you know anything about web development you would understand that this a huge undertaking and has eaten up a lot of my time the past few weeks, but it will hopefully be well worth it once complete. The new site will be something I'm actually proud of and represents me much more than the old one, and will also be easier to edit and cheaper to maintain. Alongside that and the recent rebranding I've undergone, I'll be aiming to create more YouTube videos and posts on social media explaining my development process and ideas. I also have a TikTok now! Additionally, it seems like for now my game projects will remain on Unity (unfortunately) due to workflow differences that are too steep to adjust to for the types of games I tend to make. To explain more specifically, the engine I would like to use (Godot) has been progressing slowly in the areas that would make it easier for me to develop my projects, and I don't think it will have the full feature set I need to make content as quickly/cleanly as I could in Unity. Those of you that know me personally know that I aim to create a wide variety of games with plenty of playtime in each entry, so the extra time learning/recreating my workflow for a new engine is a high price to pay for me specifically. I anticipate that in the next year or so, this might very well change as Godot improves and my understanding of it increases. At that point, if the engine has added cleaner ways for me to develop extension packages I could see myself having enough resources to shift my projects there. This is a vast oversimplification of the considerations I've had and I apologize for the long and boring rant, but that's where things stand right now. With that out of the way, you might be able to assume that my next big game:
- Will be on Unity :( but will arrive sooner because of it
- Will be a VN-hybrid game since I mentioned needing to create similar projects to Shinogi Chess Club
- Will probably arrive at least one year from now, i.e. 2025
- A free preview demo of said big project
- A tech demo focusing on high quality visuals and animation
- Smaller scale game stories that I've been tinkering with
- Video content showcasing behind-the-scenes looks at my games with developer commentary
Hey everyone, that didn't take long! Today I'd like to share a few minor changes that were made to the game which focus on polishing up the presentation and clarity.
Update Details
Patch Notes (1.0.1)
- Tweaked music volume & timing for several tracks
- Fixed description for the Yoshino High School glossary item
- Fixed missing text effects for Chapter 2 scenes
- Adjusted database text styling for readability
- Fixed pause event occurring when using Escape to exit datapad
Thank You
That's all for now, but I wanted to again thank everybody for your continued support. I hope that you're all enjoying the game, and feel free to let me know if you encounter any issues or have questions! As always, you can contact me on Twitter or make a post here on Steam if you'd like to report anything. Thanks for playing! <3 - Matt
After an 18 month wait, the sequel to Shinogi Chess Club has finally arrived!
You can get Shinogi Chess Club 2 here!
Synopsis
In the wake of the Typhoon Initiative's collapse, a new threat has risen to challenge the city's obsession with Shinogi Chess, a board game variant which has taken hold of countless schools across Japan. With the Spring Championships behind her, Himiko Masaki continues the search for her mother, and will stop at nothing to acquire power in pursuit of this goal. As she investigates new leads and unravels a sinister conspiracy, Himiko is driven down a path of vengeance, and discovers just how far she's willing to go for the truth.
Meanwhile, Yoshino High School has finally recovered from last semester's shocking events. The Shinogi Chess Club struggles to stay afloat when new arrivals, including aspiring poet Kenshi Okawa, shake the group to their core. As Himiko learns more about the other members, such as Kaito Sakuma, a brilliant student with suspicious connections, she realizes that more lies beneath the surface when it comes to her friends. Amidst these complications, rival clubs at Yoshino High have also caught wind of Himiko's activities, and seek involvement for the safety of the school.
In this next chapter of Himiko's journey, you'll uncover the truth behind the disappearance of Yuko Masaki and unveil new mysteries within the school! If you haven't yet, you can pick up the game here!
Support
If you have any questions or concerns, feel free to post a topic in the appropriate category here on the Steam forums. Please check this post for information on how to narrow down and report any bugs that you might encounter. I'm also happy to discuss story or feature requests so long as you use the correct discussion pages! Finally, I'd like to ask that you keep titles spoiler-free so as not to ruin the experience for other players. Thank you for understanding!
Conclusion
I'd like to personally thank everyone who has supported me and kept up with my projects. It's been a tough journey going this far with the games I create while also dealing with life stuff, but I hope that the effort is worthwhile and the story can be enjoyed by everyone who tries out the game. If you liked what you see and want to support me, I'd highly appreciate it if you left a review talking about your experience with the game!
So with that out of the way, you might wonder what comes next for me; and to that I'd say... I'm just getting started. Now that I've had time to flesh out the story I wanted to tell years ago, I'd like to hone in on projects which are less niche and possibly cater more to different crowds. I also envision this being a period of great change as I expand my brand, put out more content on YouTube and social media, and develop key tools which will come in handy for my games down the line. I'd also like to become a contributor for the Godot engine itself, which might be the home of my next projects, and develop packages/components which will aid in constructing Visual Novels like Shinogi Chess Club. That said, I do have a specific project in mind to slowly move towards, but I'll save the details of that for another time. All I'll mention in that regard is that fans of my previous projects will certainly appreciate the next story I'm aiming to tell :) That's all for now! I'd once again like to thank everyone for playing and as always you can catch up with the latest news about my projects on Twitter @RobProductions. Stay well, and I hope you enjoy the game! <3 - Matt
Shinogi Chess Club 2: Resistance
RobProductions
RobProductions
2023-11-16
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
https://store.steampowered.com/app/2299430 
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In the wake of the Typhoon Initiative's collapse, a new threat has risen to challenge the city's obsession with Shinogi Chess, a board game variant which has taken hold of countless schools across Japan. With the Spring Championships behind her, Himiko Masaki continues the search for her mother, and will stop at nothing to acquire power in pursuit of this goal. As she investigates new leads and unravels a sinister conspiracy, Himiko is driven down a path of vengeance, and discovers just how far she's willing to go for the truth.
Meanwhile, Yoshino High School has finally recovered from last semester's shocking events. The Shinogi Chess Club struggles to stay afloat when new arrivals, including aspiring poet Kenshi Okawa, shake the group to their core. As Himiko learns more about the other members, such as Kaito Sakuma, a brilliant student with suspicious connections, she realizes that more lies beneath the surface when it comes to her friends. Amidst these complications, rival clubs at Yoshino High have also caught wind of Himiko's activities, and seek involvement for the safety of the school.
Shinogi Chess Club 2: Resistance continues RobProductions' unique visual novel hybrid style, allowing the player to freely investigate 3D levels in third person. Experience the thrilling drama revolving around Himiko's journey and engage in strategic duels that will test your skill in Shinogi Chess!
- Witness the truth of Himiko's past as she searches for her mother, Yuko Masaki
- Investigate new locations inside and outside of Yoshino High School to discover leads
- Challenge skilled new opponents in Shinogi Chess, each with unique strategies and personalities
This world revolves around Shinogi Chess, a brand new chess variant that requires its players to develop unique strategies if they wish to climb the ranks. The objective of Shinogi Chess is simple: capture the opponent's King and control a majority of Towers on the board. In order to complete these tasks, you must carefully position your pieces and strike when the time is right. In Shinogi Chess Club 2, changes to the original game, such as board layout variants, will require you to think on your toes and adapt to any situation placed before you.
Each opponent that stands in your way will employ different strategies to counteract your advance, and it's up to you to learn their tricks and personalities in order to the discover the best way to take them down. Utilize piece stacking and hidden pieces to outmaneuver the enemy, and take advantage of special moves which add another layer of strategy to the game.
In Shinogi Chess Club 2, improved selection UI and controls have streamlined the game to help you avoid common pitfalls. Himiko's Power also makes a full return as the ultimate advantage, and could turn the tide against the most challenging opponents. The fate of Japan may very well rest in your hands, so make every move count.
- Experience the next chapter of Himiko's journey and uncover the truth of her troubled past
- Lead the Shinogi Chess Club to victory as new arrivals threaten to tear the group apart
- Battle a variety of opponents in fully playable Shinogi Chess segments
- Explore new & familiar locations in 3rd person investigations
- Test your skills & play custom battles in the flexible Practice Mode
- Adjust the difficulty to your liking for more or less of a challenge
- Use the new Skip Match feature to bypass tough matches entirely
- Play Shinogi Chess with your friends in local multiplayer via the Practice Mode
- Improved interface, animation quality, and camera controls
- 4k screen support & compatible with any framerate
- Native versions for macOS, Windows, and Linux
- Support for common input hardware, including the Xbox & DualShock controllers
- Complete subtitle support and other common accessibility features
- Full original soundtrack & album release
- OS: Ubuntu 18.04+
- Processor: Intel Core i5 @1.6GHz or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: (OpenGL 3.2+ or Vulkan capable) Nvidia GeForce 820M or Equivalent
- Storage: 5 GB available spaceAdditional Notes: Older hardware is supported. but may suffer from performance issues.
- OS: Ubuntu 18.04+
- Processor: Intel Core i5 @1.6GHz or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: (OpenGL 3.2+ or Vulkan capable) Nvidia GeForce GTX 1060 or Equivalent
- Storage: 5 GB available space
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