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Hello everyone! We've been busy with several improvements to the game this week. While these updates are automatically applied to your game (does not require Steam update), we wanted to keep you informed about what's new!
Hello everyone! We've been busy with several improvements to the game this week. While these updates are automatically applied to your game (since it's browser-based), we wanted to keep you informed about what's new!
Fix unable to run the game in fullscreen (macOS, possibly other platforms)
- Fixed game opening in fullscreen
- Fixed players not being able to load the game
Government Orders update
Government Orders Guide
When the government needs to buy resources from the private sector, the players, it uses Government Orders (GO) to do so. You can think of these as tenders or procurement. To ensure fair order assignment, and cheap fulfillment, the government uses a form of auction, when picking which company to assign the order to.
The companies that want to bid for the government orders need to form teams of 3 to 7 contractors, and apply together creating a Government Order Bid.
Changelog
Happy Halloween!
Changelog
Autumn/Halloween seasonal update
New resources: pumpkin, witch costume, jack o'lantern, pumpkin soup
New Building: Halloween market
The Halloween Market is provided by the game for free for the duration of the season. It cannot be upgraded or scrapped. It doesn't contribute to the administration overhead, company building count, or company value.
New production and retail mechanics, see Encyclopedia for details, or read Sim Companies Times articles from Patrik:
Sim Times 314
Sim Times 316
Sim Times 318
Changelog
September 1, 2024
Fix Income Statement computation
August 30, 2024
-New retail modeling, Aerospace
Entrepreneurs: 55->60% weight
Magnates: 50->55% weight
-Improve building auction display on smaller screens
-Fix profile showing more building than player has building slots, due to buildings in reposition queue
August 27, 2024
-Remove quality preset from Exchange > Recent section, not working as intended
-Update National Reserves (NPC) market prices
Changelog
August 22, 2024
-New retail modeling, 11th iteration
Entrepreneurs: 100% weight regular retail - no change; 50->55% weight aerospace
Magnates: 90->100% weight regular retail; 45->50% weight aerospace
-Make Recent section on exchange display only last purchased by date, and preset quality
August 20, 2024
-Top articles section in the library updated to deprioritize older articles
-New retail model profits slightly increased
August 19, 2024
-New retail model profits pushed down further
-NPC National Reserves brick prices updated
-Adjusted price limits handling
-New retail model bug fix - profits were twice as high as they were supposed to be
Changelog
August 16, 2024
Market saturation reaction to the amount of goods sold slowed down.
Fixed issues with retailing: price too high / too low, NaN
Profits with the new model decreased by about 8%.
August 15, 2024
New retail modeling, 10th iteration
Entrepreneurs: 90->100% weight regular retail; 45->50% weight aerospace
Magnates: 80->90% weight regular retail; 40->45% weight aerospace
August 13, 2024
Added a new monthly certificate: Cash Cow (highest accounting fees)
Fix unable to put collectible on display through collectibles vault on exchange
Changelog
August 8, 2024
Encyclopedia / supporters page - load speed improved and pagination added
New retail modeling, 9th iteration
Entrepreneurs: 80->90% weight regular retail; 40->45% weight aerospace
Magnates: 70->80% weight regular retail; 35->40% weight aerospace
August 6, 2024
Update to the new retail model (do no decrease selling speed with increased product quality)
August 5, 2024
Add PL (polish) translations for the following guides:
Collectibles guide
Future development
Interface tips
Aerospace industry guide
Supported platforms
Robotics and specialization
Building auctions
Leveling and Experience Gain
Buildings
Changelog
August 1, 2024
New retail modeling, 8th iteration
Entrepreneurs: 70->80% weight regular retail; 35->40% weight aerospace
Magnates: 60->70% weight regular retail; 30->35% weight aerospace
Changelog
July 24, 2024
New retail modeling, 7th iteration
Entrepreneurs: 60->70% weight regular retail; 30->35% weight aerospace
Magnates: 50->60% weight regular retail; 25->30% weight aerospace
July 23, 2024
Fix exploit where a restaurant placed into reposition queue keeps running indefinitely.
July 20, 2024
New retail modeling update
Profits with the new model increased by about 20%. Market saturation reaction to the amount of goods sold slowed down.
Changelog
Catching up:
July 17, 2024
New retail modeling, 6th iteration
Entrepreneurs: 50->60% weight regular retail; 25->30% weight aerospace
Magnates: 40->50% weight regular retail; 20->25% weight aerospace
July 15, 2024
Fix MAX button for production does not consider user selected quality
July 11, 2024
New retail modeling, 5th iteration
Entrepreneurs: 40->50% weight regular retail; 20->25% weight aerospace
Magnates: 30->40% weight regular retail; 15->20% weight aerospace
July 8, 2024
Fix cannot sell robots below $189 on exchange
July 7, 2024
Increase the wage threshold after which an executive considers early retirement by 30-50%
New retail modeling, 4th iteration
Entrepreneurs: 30->40% weight regular retail; 15->20% weight aerospace
Magnates: 20->30% weight regular retail; 10->15% weight aerospace
Catching up to the change log. June 19, 2024 Menu improvements - use more of space available on all platforms, unify game menus visually, improve contrast June 14, 2024 Fix article order on company profile should be from newest June 13, 2024 Fix transportation price not being updated correctly, causing big changes in accounting - Freight Out, OCI June 12, 2024 New retail modeling, 1st iteration Read more details in the Sim Companies Times #302 and Sim Companies Times #303 Entrepreneurs: 10% weight regular retail; 5% weight aerospace Magnates: 0% weight regular retail; 0% weight aerospace (no change) Guide translations added: Abundance - ES Roll out new chat to supporters - performance optimization, very little visual difference, can be turned of in preferences if causing big issues Fix players being able to send messages even when ignored by recipient Fix sausage quest not considering Launch Pads above level 7 as upgrade-able June 12, 2024 Fix collectibles SB sales going to company that listed them on the collectibles exchange June 6, 2024 Fix transportation price not being updated correctly for exchange trades, causing an artificial decrease in transportation source cost decrease June 5, 2024 Fix robots Q0 valuation in Balance Sheet Fix chat popup notifications appearing for old messages, mostly when being idle and returning to the game Do not require confirmation for abundance building rebuild if all resources are below 80% June 3, 2024 Fix Income Statement Gain On Sale NaN issue, when week or month is selected.
Spring is almost over, and we have a great start to the year behind us.
I hope you are all enjoying the recently added feature, the building auctions. But we are not stopping there! I am excited to announce the nearly complete new retail model, which I mentioned last year.
Our goal with this update is to create a better balance between industries. Unlike the current retail model, the new one will have zero bias towards pipeline complexity. This change aims to bring all industries on par, so you can potentially make as much money selling apples as you would selling laptops. However, demand and market saturation will play a much bigger role, Here's a hint: it will be the one with the fewest players.
You might be wondering about the impact on restaurants and aerospace. Restaurants are already balanced in their own way; the profits are highly dependent on the number of companies in the business. We are adjusting aerospace to work similarly, and I will post more details once they are available.
For deployment, we are taking a gradual approach instead of a single release due to the significant nature of this change. We will progressively adjust the resource time to sell, initially calculating it both the old and new ways, and gradually shifting the weight towards the new model. Be aware that third-party retail calculators might break, and reverse-engineering the new calculations will be challenging due to the continuous changes.
We will start deploying this to Entrepreneurs realm first, followed with Magnates realm soon after. There will be a Personal Assistant message to everyone notifying about the change, once deployed.
This marks a new chapter, and there will be opportunities for profits for those who can read the market! Good luck!
Patrik
Stay on top of game updates with the Sim Companies Times:
https://www.simcompanies.com/newspaper/0/302/
Hello everyone Trying to keep up to date with the game's change log that is available for everyone in the library. Updates: May 19, 2024
In the dynamic and fast-paced world of business, the ability to pivot and seek out new opportunities is essential for success. The bigger the company, the harder and more costly it is for big changes. Building Auctions, allow companies to experiment or change industries more conveniently.
Requirement must be level 20 to participate.
Building(s) need to be level 5 and/or be an abundance of 95%+.
Players can bid on as many buildings as they want.
All information will be provided on each Building up for auction. (Level, Type, Rating, Seating, Abundance, Robots, and Minimum Bid.)
Find more detailed information per the Building Auctions guide in game!
added zoom in (CTRL + "+") and zoom out (CTRL + "-") keyboard shortcuts
updated dependencies disabled unused APIs fixed security bugs
F12 shortcut creates a screenshot without opening dev tools
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