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Hi everyone!
We're delighted to welcome you to our first dev log on steam! We'll be sharing all the latest updates and exciting features we've been working on!
All of the environmental art assets for the Dwarven Kingdom, including the mines, structures, houses, palace, and even the villagers, have been completed. The same applies to the Elven Kingdom. Regarding the Human Empire, we have finished the construction of the new church in the capital city of Kasteron, as well as all the missing elements in the Akamond Academy (the mage school).
We have finished two new PvP modes, Escort and Deathmatch, adding up to the previous mode, Control, for which we have created 10 maps. The maps in each mode play a crucial role since they have the potential to alter the entire strategy and meta.
We created new monsters that were needed for the Hell Environment, and now we have 110 unique enemies. We also continued working on the bosses; we finished the 10th (shown in the image below) this week and completed the sprites for the 11th. All of them have at least 3-4 stages and a variety of unique mechanics and attacks. We're striving to maintain this minimum level of complexity for all of them.
Sketch:
Final version:
- We have also begun working on the Hell Gate boss, which will consist of at least 7 or 8 stages. All of its sprites have been completed, and most of the mechanics are in place. However, we still need to balance and test the boss within the Hell Gate mode itself.
As always, we are consistently creating new missions/dungeons, and we are nearly completing 2 or 3 distinct areas for every type of enemy. Currently, we have over 100 hand crafted maps for these missions, not to mention the various randomized elements that can differ in each mission, etc..
The programming team is still working on the HUD. We've made significant progress, but we're still far from done. While many systems are ready, designing and implementing the HUD in the game is a time-consuming process, especially because we are ensuring that everything is fully functional with a controller in mind.
We are also working on the game's first World Boss, which is currently in the art/pixel art stage. This one will be challenging to create because it will consist of at least 10 stages and numerous attacks. It will play an important role in the world's storyline.
We have added a new screenshot to our Steam gallery. It features the Adventure's Guild in Kasteron.
Thank you all for your support, and we would love to hear your feedback about this style of devlog, and what other things you would like to see here.
See you in the next devlog!
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