Hi Everyone!
Welcome to our October devlog! First we'd like to invite you to join our Discord. We plan to increase the number of teasers and other smaller updates about the development there. We also aim to do more polls to gather feedback from our community. Your presence there would help us a lot!

Development
- We received multiple feedbacks regarding the movement speed of characters while walking on the map. We've then prototyped a
mount system and we'd like to hear your thoughts:
Do you like this system and would you like to see it in the game? What kind of mount would you like to have? Leave your answers and suggestions in the Steam comments below!
Some heroes will have their own abilities as mount as well

- Here's Yura's gameplay teaser, one of the 20 playable characters. We intend to include a hero teaser in every devlog so you can get a glimpse of each hero. Feel free to share your thoughts on this format in the comments.
[previewyoutube=QylSCR8eVnc;full][/previewyoutube]
Learn more about her backstory/lore on our discord.
- We've completed another boss, along with its introductory cutscene. With this, we've now finished
12 out of the 20 bosses we planned for the game. Although we dialed back our focus on bosses this month because we needed to finish their respective scenarios/boss room first, we're already developing two more, aiming to complete them by next month. Below is an image of the
Druid Temple in Ereluna, the setting for one of these confrontations.

- We've finished the artifact system and have completed the creation of around
20 active artifacts, but there will be many times more than that.
For those who aren't aware, the game will have various playable heroes, each with their skillset. Two interesting systems we're developing, Orbs and Artifacts, will further diversify your gameplay experience with them:
- Orbs: They are rare items that change what your skill does, they work like talents, but, being items, you have things to chase in the endgame, look for new 'builds' and rare drops. We can also release new orbs with each update, which means that even an old hero can get new skills, different 'builds', or mechanics after their release.
- Artifacts: Each hero can equip up to 4 artifacts, 2 active and 2 passive. The actives are basically two extra skills, and combined with the passives they will provide a possibility of different combinations and combos, so you can create different "builds" that adapt to your playing style.
- We are updating the character art for menus and icons, and we have finished 8 heroes. While the previous art was in "Chibi" style, we opted for a more "mature" style, as we noticed that, although some like the chibis, most prefer the "traditional" art.

- We produced dynamic videos of skills, Orbs, and Artifacts of each hero that illustrate the attacks in action. This way, you can view each move as you delve into its description.

- About the Hellgate we briefly mentioned in the
August devlog, we are making assets/sprites for the bosses. They are more complex because the battle against them will be with lots and lots of players together. We have already finished the animation of two of the main demons and are finalizing the third. We want to do 4 of them, so we are almost there.
- We've finished the art for over 10 pets, even though it's not our current focus. For those who adore having a unique pet companion, expect a range of collectibles and companions
Liam's Gryphon Pet
We thank you once again for all your support! We will continue to keep you updated on the game's development here and on our social media channels!
See you next time!
[ 2023-10-27 22:10:14 CET ] [ Original post ]