Devlog - January 2024
In this month's hero teaser, we'll be showcasing the dwarf Orbryn, an Engineer from Garmorli! [previewyoutube=Sty6F5c2OaI;full][/previewyoutube] - As mentioned on our previous devlog, we did a total of 160 active artifacts. This month, our focus has been on refining these artifacts by writing their descriptions, recording in-game GIFs, and conducting extensive balancing and internal testing. We have also modified them to use charges instead of cooldowns, with a limited number of charges per mission, boss fight and PvP (explanation below). [quote=Dev notes]Dev Note: We think cooldowns are less effective because, if you want to optimize, you would need to use everything once the cooldown is up. This approach is not ideal for situational artifacts like shields or things that require strategic timing. So, with charges, you can control the best time to use them, and we can achieve more balance overall in all content. The artifacts still have a bit of a cooldown, but it's only 5-10 seconds.[/quote]- The Level Design team has finished the maps of the two biggest cities, Kasteron and Ereluna, for the open world. They have also remained dedicated to the ongoing revamp and review of older missions. New version of the Ereluna Throne Room
- For the environment, we focused on the 'Demonic Cult Tower' sprites. You saw it in our last devlog, but this time we are working on its interior, including all rooms and decorations. - About mounts, the concept we showed in a previous devlog, is now a reality! The system is 100% ready with the sprint, collection and other necessary things. - Using some animals and creatures we already had in the game, along with a bunch of cool new saddles we made, we've got plenty of mounts ready to hit the road! If we consider different colors and saddles, we have around 65 variations for now, but we're far from finished. We plan to create many more mounts and also develop armors and more awesome content related to them!
- We've also made a change on how the ultimate works. For those unfamiliar, they function similarly to Brawl Stars/Overwatch, where you charge your ultimate by landing hits with your regular abilities. Once it reaches 100% you have your ultimate ready to go. We've kept that system, but now we'll also allow players to accumulate 'energy' beyond 100%, up to 125%. So when you use your ultimate, you will spend 100% of your energy, but still have some remaining if you've gathered more than that amount. [quote=Dev notes] Dev Note: We did this because some heroes' ultimates are easier to pull off, requiring less positioning and timing, so they had an advantage. They could use their ultimates as soon as they got them and start gathering energy very fast. On the other hand, heroes that needed more positioning were having a worse performance. With this change, you've got the option to wait a bit before using your ultimate since you can now stack up to 25% more energy before you decide to use it. [/quote] - As this is a Devlog showcasing Orbryn, we also wanted to give you a sneak peek of the Dwarven Kingdom.
- We've returned to working on the bosses, finishing the balance and skills of the Undead Wyvern, and the Irhaal boss fight. Now, we're planning to do more! We have 15 ready but are aiming for at least 25! - 17 adorable pets (including some color variations), were completed. This brings our total to 62!
We are kicking off our "Create a Pet" contest! This is your chance to let your imagination run wild and dream up an amazing pet. Whether youre sketching out your ideas with a pen or bringing them to life digitally, were eager to see your unique creations! To participate, join our Discord and submit your creation in the event channel. We would love to hear which part of this devlog captured your interest the most. Thank you once again for your time and continued support! See you in the next devlog! [hr][/hr] Team Note: We've been watching your video responses to our devlogs and love seeing your feedback and reactions.
[ 2024-01-31 21:58:22 CET ] [ Original post ]
Hi Everyone!
Welcome to our January Devlog! Before we delve into the updates, we'd like to invite you to join our Discord! We have a vibrant community and we are always sharing new teasers there!
Development
In this month's hero teaser, we'll be showcasing the dwarf Orbryn, an Engineer from Garmorli! [previewyoutube=Sty6F5c2OaI;full][/previewyoutube] - As mentioned on our previous devlog, we did a total of 160 active artifacts. This month, our focus has been on refining these artifacts by writing their descriptions, recording in-game GIFs, and conducting extensive balancing and internal testing. We have also modified them to use charges instead of cooldowns, with a limited number of charges per mission, boss fight and PvP (explanation below). [quote=Dev notes]Dev Note: We think cooldowns are less effective because, if you want to optimize, you would need to use everything once the cooldown is up. This approach is not ideal for situational artifacts like shields or things that require strategic timing. So, with charges, you can control the best time to use them, and we can achieve more balance overall in all content. The artifacts still have a bit of a cooldown, but it's only 5-10 seconds.[/quote]- The Level Design team has finished the maps of the two biggest cities, Kasteron and Ereluna, for the open world. They have also remained dedicated to the ongoing revamp and review of older missions. New version of the Ereluna Throne Room
- For the environment, we focused on the 'Demonic Cult Tower' sprites. You saw it in our last devlog, but this time we are working on its interior, including all rooms and decorations. - About mounts, the concept we showed in a previous devlog, is now a reality! The system is 100% ready with the sprint, collection and other necessary things. - Using some animals and creatures we already had in the game, along with a bunch of cool new saddles we made, we've got plenty of mounts ready to hit the road! If we consider different colors and saddles, we have around 65 variations for now, but we're far from finished. We plan to create many more mounts and also develop armors and more awesome content related to them!
- We've also made a change on how the ultimate works. For those unfamiliar, they function similarly to Brawl Stars/Overwatch, where you charge your ultimate by landing hits with your regular abilities. Once it reaches 100% you have your ultimate ready to go. We've kept that system, but now we'll also allow players to accumulate 'energy' beyond 100%, up to 125%. So when you use your ultimate, you will spend 100% of your energy, but still have some remaining if you've gathered more than that amount. [quote=Dev notes] Dev Note: We did this because some heroes' ultimates are easier to pull off, requiring less positioning and timing, so they had an advantage. They could use their ultimates as soon as they got them and start gathering energy very fast. On the other hand, heroes that needed more positioning were having a worse performance. With this change, you've got the option to wait a bit before using your ultimate since you can now stack up to 25% more energy before you decide to use it. [/quote] - As this is a Devlog showcasing Orbryn, we also wanted to give you a sneak peek of the Dwarven Kingdom.
- We've returned to working on the bosses, finishing the balance and skills of the Undead Wyvern, and the Irhaal boss fight. Now, we're planning to do more! We have 15 ready but are aiming for at least 25! - 17 adorable pets (including some color variations), were completed. This brings our total to 62!
We are kicking off our "Create a Pet" contest! This is your chance to let your imagination run wild and dream up an amazing pet. Whether youre sketching out your ideas with a pen or bringing them to life digitally, were eager to see your unique creations! To participate, join our Discord and submit your creation in the event channel. We would love to hear which part of this devlog captured your interest the most. Thank you once again for your time and continued support! See you in the next devlog! [hr][/hr] Team Note: We've been watching your video responses to our devlogs and love seeing your feedback and reactions.
Drakantos
Wingeon Game Studios LLC
Wingeon Game Studios LLC
Coming soon
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Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2454980 
Join forces with your friends in Drakantos, a free-to-play MMORPG that brings a unique pixel art style to a cooperative online experience. Immerse yourself in the fantasy world of Derid, brought vividly to life through compelling voice-acted cutscenes. Experience a seamless blend of gameplay and storytelling as you progress through the game.
Explore different gameplay styles! Each hero in Drakantos stands out with their unique mechanics, personal traits, and story roles. Breaking away from traditional class systems of MMORPGs, our heroes bring new twists into cooperative gameplay. With each update, we introduce new heroes, ensuring an ever-evolving landscape of strategies and dynamics for players to explore and master.
Team up with friends, fellow adventurers or even go solo, to delve into dynamic dungeons, leveling up your heroes, dropping rare items and acquiring better equipment. These missions will be changing over time with a different set of enemies, bosses, resources, traps and objectives with the potential for special events and twists, making every playthrough unique and challenging.
Drakantos offers more than a cooperative journey. For those who seek to test their skill against other players, our PvP system provides the perfect battleground. Boasting a variety of game modes, a ranked system, and regular in-game tournaments, you have the opportunity to rise as a champion in our online community! In the PvP only the skills and strategy matter, the stats will be even to ensure a competitive environment.
Drakantos isn't just a place for combat; it's also a stage to express your unique style! Unlock exclusive icons, titles, and cool skins to further personalize your profile and heroes. Collect dozens of charming pets and make your interactions more lively with over 30 emotes per hero, each featuring unique voice lines!
Skill Customization: Experience different styles of gameplay with the same hero by modifying their abilities with orbs and artifacts.
Stream System: Broadcast your gameplay progress or spectate others in real-time!
Housing: Get your own land and decorate it your way.
Market: Trade rare items, collectibles and more with other players.
Guild System: Ascend to become the most powerful guild on the continent!
Global Events: Minigames and some fun events may occur during certain hours, changing the pace of the game.
And more: Highscores, Day and Night Cycles, Crafting, etc..
A vast world full of adventures and mysteries awaits you!
MINIMAL SETUP
- OS: Linux 64 bit
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB Video Memory. shader model 3.0+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Internet connection required to play
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