Hi there!
Welcome to our February Devlog! First, an invitation: If you're keen to voice your thoughts and interact directly with our development team, make sure to join us on Discord. There, you can also participate in community events, vote for the next hero teasers, and much more!

Development
- We asked you to choose between Urijor and Ojore. Your choice was clear, and we will be unveiling
Ojore, he is a Brawler with Geomancer powers!
[previewyoutube=TF1KmHxJWZI;full][/previewyoutube]
- We completed the Irhaal boss battle! His fight ended up being very challenging and fun with basically only new attacks and mechanics. This brings our total to 16 endgame bosses that are 100% ready. For the next month our goal is to finish at least
Ozul (img bellow) and
Ophis boss battles.

- The main focus of the programming team is in optimizations so the server can handle as many players as possible, so we reworked a lot of old core systems.
- We also worked on a new
preset system. This system allows you to arrange up to 4 builds of orbs and artifacts in each hero. It will be very useful, as you may want different builds for PvE, PvP, or specific maps or bosses.
- We keep working on the UI. This month we planned the PvP and PvE interfaces, and we are implementing it in the game. Moreover, due to the addition of various new systems and features, we updated old interfaces, such as the cosmetics interface that we showed in a
previous devlog and now it looks like this:

- After we showed the cosmetic HUD above, many people were curious about that green platform. Those are
displays that will appear in lobbies, party screens, victory screens, etc. You can unlock them in your account and equip whichever one you prefer for each hero! Some of them are
bosses or mission drops and some of them are exclusives for
PvP. For example you can show your PvP rank while playing regular missions, or you can show your rare drop display in a PvP match.
Here are some examples of displays that we did as rewards for the PvP ranks:
Bronze, Silver, Gold, Platinum, Emerald, Diamond, Mithril, Adamantite and Ethereal (for the top X players of a specific hero), respectively.










- We finished all abilities, art, icons, voice, balancing, emotes, and orbs for Hero 21! Its identity remains a surprise, so leave your guesses in the comments!
- Our collection of mounts and pets keeps growing! We added many new mounts to the roster, like Magic Drums, Donkeys, Bears, Dire Wolves, their saddles, armors and colors variations. We also worked on the sprint animation for several mounts and tested and added some monsters that can become mounts like the
Yeti.

- For the environment, we focused on reworking some important places that had placeholder sprites, like the
Adventurer's Guild tavern (sketch bellow). Plus, we did a lot of misc stuff as well, like the Dark Woods trees and tons of new decorations.

- One last thing, we added 5 more active artifacts, bringing our total to 165 now!
Concept Art Contest - Results!
This month we had our first concept art contest on our
discord. We had a hard time choosing pets because you guys had a lot of great ideas. Our team chose 12 pets that we liked the most and that had a positive impression on the community. Sadly, we couldn't choose some because we didn't want to deviate too much from the theme and style of the game.

Congratulations to the
winners: -Rikas-, Who are you, VermilionGirl, Jonathan Oliveira, Drakanslyy AKA Fan N1, SnapeAK, Isaac em Hiato, Slow, CaroU, , Kuchi and Pimenart.
We already brought 3 of them to life in the game!

Thank you very much for your support and attention! If you enjoyed this devlog, remember to leave your comment, like, and share it with friends, it helps us a lot!
See you next!
[ 2024-02-29 22:03:15 CET ] [ Original post ]