Hi Everyone!
For the past three months, weve been working hard, and we are pumped to walk you through some of the cool things we have developed! But, before we dive in, we would like to extend an invitation to join our Discord. We're constantly sharing teasers and chatting with our community there. Come say hi!
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In this devlog video, we featured Marly, a priest who can heal and uses holy shields to protect her allies while dealing damage. She excels in AOE attacks and defensive abilities. We also highlighted the elf Irhaal, an agile damage dealer who wields a twinblade and specializes in fast, fluid combat. Additionally, we gave a brief glimpse of the Open World features!
[previewyoutube=85DjP0kWYzw;full][/previewyoutube]
Now, let's cover more of the things we developed during this period:
We have big news about customization options! Many of you asked for more ways to make your hero stand out, so we developed a system where each hero skin has unlockable styles. Our goal is to ensure everyone feels unique!
These styles can include different hairstyles, hoods, helmets, armor variations, and other details. Additionally, you can use dyes to customize each part of your hero, with color palettes varying based on the material, making it highly customizable!
Example: Orbryn and Byron - different styles in their "default skins"
In the game, character colors will be locked by default, and players can unlock them using dyes, which are obtainable through rewards and gameplay. These dyes are tradable, making them valuable even for players who may not want to customize their looks, as they can be traded or sold to others.
Were launching with at least six styles per hero. Weve already completed this system for 10 heroes, including a skin for Mohazus (and remember, if a hero has a skin, it can also have several different styles for that skin).
On the left, Mohazus' "default skin" with a different style. On the right, Mohazus' skin, which will also have different styles.
The development team is fully focused on the Open World and Story, which are the least developed areas. That's because we first prioritized core gameplay mechanics, enemies, bosses, and Adventurers Guild missions. Those are now almost done and shifted down in priority.
- We're working on the world map, adding progression, and connecting cities with their surroundings to encourage exploration and player engagement. Were also introducing various exploration mechanics such as chests and puzzles, and numerous unlockables like the grappling hook, city teleporters, or tools for gathering resources like ores and wood.
- We have revised all the World Lore and each hero/npcs backgrounds. We've also revamped our cinematic system to display cutscenes as you progress in the story.
- Lots of improvements were made to the NPC system. We added some small touches to the dialogue system like new visual interactions, icons, shops, a forge for upgrades and even crafting.
- Weve also completed hundreds of items that will drop from enemies and missions. Soon, well begin distributing these rewards in loot and missions, as well as artifact upgrade recipes and other refinements.
- Weve created new artifacts that let you temporarily switch to another hero on your account, allowing you to create powerful combos and synergy with your current hero. This enables strong burst damage and provides the flexibility to enhance your strategy during challenging encounters. Note: For those who might not know, artifacts add 2 new skills that are unlocked in your account and can be used by almost any hero.
- Some of the Coliseum events are now complete. These solo survival challenges can appear randomly from time to time. Youll face waves of enemies, and at the end, you must defeat a champion to prove your worth. Do you have what it takes to emerge victorious?
- We have finished two major bosses. Each of these major bosses has at least 3-4 stages and a variety of unique mechanics and attacks. We don't want to spoil them too much yet, so we will leave them to your imagination.
- Speaking of bosses, we finished tons of minibosses that will appear as bounties in the Adventurers Guild missions. Basically, every mission will have its own set of bounty bosses. We showed some of them before, but these are the new ones we did recently!
Which one did you like the most? Share in the comments!
- Adorable new companions are now complete! Some of them were winners from our Create a Pet contest. With 150 pets ready for launch, were done adding new ones for now, though we may introduce more as special rewards in the future.
- Well also introduce some special pets that you'll nurture from their very first steps. Take a sneak peek:
- Weve finalized how you can get pets in the wild: you need to get or cook a treat and simply give it to them. If they like it, theyll become yours. Its a simple but cool feature!
Thats all for now, folks! Thank you all for reading this far. Well keep working hard to make the game more complete each time. If you can support us by sharing this devlog and giving it a thumbs up, it would help us a lot. See you next time! https://store.steampowered.com/app/2454980/Drakantos/
Drakantos
Wingeon Game Studios LLC
Wingeon Game Studios LLC
Coming soon
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🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2454980 
Join forces with your friends in Drakantos, a free-to-play MMORPG that brings a unique pixel art style to a cooperative online experience. Immerse yourself in the fantasy world of Derid, brought vividly to life through compelling voice-acted cutscenes. Experience a seamless blend of gameplay and storytelling as you progress through the game.
Explore different gameplay styles! Each hero in Drakantos stands out with their unique mechanics, personal traits, and story roles. Breaking away from traditional class systems of MMORPGs, our heroes bring new twists into cooperative gameplay. With each update, we introduce new heroes, ensuring an ever-evolving landscape of strategies and dynamics for players to explore and master.
Team up with friends, fellow adventurers or even go solo, to delve into dynamic dungeons, leveling up your heroes, dropping rare items and acquiring better equipment. These missions will be changing over time with a different set of enemies, bosses, resources, traps and objectives with the potential for special events and twists, making every playthrough unique and challenging.
Drakantos offers more than a cooperative journey. For those who seek to test their skill against other players, our PvP system provides the perfect battleground. Boasting a variety of game modes, a ranked system, and regular in-game tournaments, you have the opportunity to rise as a champion in our online community! In the PvP only the skills and strategy matter, the stats will be even to ensure a competitive environment.
Drakantos isn't just a place for combat; it's also a stage to express your unique style! Unlock exclusive icons, titles, and cool skins to further personalize your profile and heroes. Collect dozens of charming pets and make your interactions more lively with over 30 emotes per hero, each featuring unique voice lines!
Skill Customization: Experience different styles of gameplay with the same hero by modifying their abilities with orbs and artifacts.
Stream System: Broadcast your gameplay progress or spectate others in real-time!
Housing: Get your own land and decorate it your way.
Market: Trade rare items, collectibles and more with other players.
Guild System: Ascend to become the most powerful guild on the continent!
Global Events: Minigames and some fun events may occur during certain hours, changing the pace of the game.
And more: Highscores, Day and Night Cycles, Crafting, etc..
A vast world full of adventures and mysteries awaits you!
- OS: Linux 64 bit
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB Video Memory. shader model 3.0+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Internet connection required to play
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