
Join forces with your friends in Drakantos, a free-to-play MMORPG that brings a unique pixel art style to a cooperative online experience. Immerse yourself in the fantasy world of Derid, brought vividly to life through compelling voice-acted cutscenes. Experience a seamless blend of gameplay and storytelling as you progress through the game.

Explore different gameplay styles! Each hero in Drakantos stands out with their unique mechanics, personal traits, and story roles. Breaking away from traditional class systems of MMORPGs, our heroes bring new twists into cooperative gameplay. With each update, we introduce new heroes, ensuring an ever-evolving landscape of strategies and dynamics for players to explore and master.


Team up with friends, fellow adventurers or even go solo, to delve into dynamic dungeons, leveling up your heroes, dropping rare items and acquiring better equipment. These missions will be changing over time with a different set of enemies, bosses, resources, traps and objectives with the potential for special events and twists, making every playthrough unique and challenging.


Drakantos offers more than a cooperative journey. For those who seek to test their skill against other players, our PvP system provides the perfect battleground. Boasting a variety of game modes, a ranked system, and regular in-game tournaments, you have the opportunity to rise as a champion in our online community! In the PvP only the skills and strategy matter, the stats will be even to ensure a competitive environment.


Drakantos isn't just a place for combat; it's also a stage to express your unique style! Unlock exclusive icons, titles, and cool skins to further personalize your profile and heroes. Collect dozens of charming pets and make your interactions more lively with over 30 emotes per hero, each featuring unique voice lines!

Skill Customization: Experience different styles of gameplay with the same hero by modifying their abilities with orbs and artifacts.
Stream System: Broadcast your gameplay progress or spectate others in real-time!
Housing: Get your own land and decorate it your way.
Market: Trade rare items, collectibles and more with other players.
Guild System: Ascend to become the most powerful guild on the continent!
Global Events: Minigames and some fun events may occur during certain hours, changing the pace of the game.
And more: Highscores, Day and Night Cycles, Crafting, etc..A vast world full of adventures and mysteries awaits you!
Devlog - Fishing, Corrupted Enemies, New Systems and much more!




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\n\nTo wrap things up, this update marks our return to focusing fully on content and core game systems now that the movement phase is complete. In a short time, we were able to deliver a wide range of features that improve combat, exploration, progression, and social interaction, many of them shaped by beta feedback.\n\nNext, our focus will be on fully implementing PvP modes, the Player Market and a rework of the trophy passive system. We will also continue working on quests and expanding the world.\nThe next beta will be focused on PvP, but it will still include PvE content so players can test how the new gameplay feels with the updated movement system.\n\nThank you all for the support, you guys keep us going! \n\n\n[hr][/hr]\nCuriosity: One thing we saw people debating after the movement video was the idea that we simply reduced the grid size. That is not what we did. If we had only reduced the grid, the proof is that the characters would still be limited in their movement and would not be able to move freely in 360 degrees like they can with a controller, and its the same with the monsters. The movement is truly free and its not mini-tiles.\n\n\n\n\n\n
Hello everyone,\n\nThe last dev update was on November 12, when we talked in detail about movement and how mouse and controller gameplay would work . That phase is now fully wrapped up. With that done, we are finally back to focusing on developing content and features for the game itself. Even in that short time we were able to get a lot done.\n\n\n
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- A new system inspired by elite monsters commonly found in ARPGs has been added. You can now encounter enemies empowered by pure or corrupted Erilith. These powerful crystals grant enemies a wide range of random abilities.\n\n
- This makes gameplay more diverse and challenging, as you can face these mechanics combined in different ways across different enemies. So far, we have created 50 mechanics that can be blended together to create unique fights.




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\n- We added Fishing to the game! We believe this kind of feature is very important because it offers a break from combat focused gameplay and many players enjoy it.\n\n
- In Kasteron there is an Aquarium that will be filled with the fish caught by the player. Filling it will unlock several exclusive rewards. We also added a Fishing Order system that offers fishing tasks and grants valuable rewards for completing them.
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\n- Maps in Adventures and the Open World are now covered by fog, requiring players to explore in order to reveal them. This was always part of the original plan, but we did not have time to implement it during the beta. It is now fully in place.
\n- We needed some new artifacts to fill some content, and some old artifacts became dull with the change of free walk gameplay, and we needed to do some more to replace them, so we made 8 new ones.\n\n
- Some examples are the Magic Top Hat can be activated to switch places with an ally, Enemies targeting that ally will turn the attention to the user, that will get a shield. Another artifact is the Mirror of Reversal, that when placed, blocks incoming attacks and returns it as a mystical blast.
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\n- Each monster you kill or side objective you complete increases your points at the end of an adventure, improving both rewards and experience. But it was not very visible to players during the adventures, so now the points are always displayed on screen, right next to the objectives.
\n- You can now check each allys ultimate charge in the scoreboard, which will be especially useful in harder boss fights and PvP.
\n- The player with the best performance in an Adventure receives 10% extra points at the end. It is a small bonus meant to encourage players to push a little harder and aim for the extra reward.\nThe MVP is highlighted in the TAB score with a distinct frame using a warm yellow glow making it easy to spot at a glance.
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\n- Players can now chat and use emotes during the victory screen. It is a small feature, but a very useful one for forming parties, and it was something many players asked for during the beta.
\n- Instead of the adventure finishing automatically when the main objective is completed, you can now keep playing and end it whenever you choose. This allows you to complete more side objectives or defeat more monsters to earn better rewards.
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\n- We removed body blocking from allied players, summons and friendly NPCs. Enemies still block movement, as this is an intentional design choice. From a strategy standpoint, positioning and controlling space are meant to be part of the gameplay.
\n- You can now send duel requests to anyone in the Open World. It is a great way to test your skills, have fun with friends, or intimidate your rivals.
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\n- Pets can now discover items while walking alongside you, revealing hidden spots you might have missed during exploration.
\n- The Databook and Bestiary are now collectible systems. Instead of unlocking entries automatically, each entry is now a card hidden throughout Adventures and the Open World. You must find and collect them through exploration.\n\n
- An NPC in Kasteron will reward you with exclusive items for completing sets of cards. These cosmetic rewards include titles, pets and player displays, with additional high value rewards available along the way, including even some weapons.
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\n- We have added one more type of puzzle, but there is plenty in planning for the future!
- The spriters had a little bit of time ahead of us because of the free movement rework, so they remade a lot of placeholders, the most visible is the waterfalls and all the mountains in every biome. Not only reworks, they also did new locations such as Ships, the Museum, the Golden Lily and even the Sewers. For the heroes we added two new Skins and their variations! For Reya and Yura.
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\n- We have implemented direct player trading and the Player Market will be added next. The rules around these systems will be shown and discussed in a future dev log, as this is a very polarized topic with a lot of discussion around it.\n\n
- Almost all items in Drakantos will be sellable through the Player Market, including orbs, emotes, artifacts, equipment, mounts, displays, pets, dyes, and general materials. Direct player to player trading, however, comes with several restrictions designed to prevent RMT. We will certainly encourage the market of the game, but not this kind of market.
\n\nTo wrap things up, this update marks our return to focusing fully on content and core game systems now that the movement phase is complete. In a short time, we were able to deliver a wide range of features that improve combat, exploration, progression, and social interaction, many of them shaped by beta feedback.\n\nNext, our focus will be on fully implementing PvP modes, the Player Market and a rework of the trophy passive system. We will also continue working on quests and expanding the world.\nThe next beta will be focused on PvP, but it will still include PvE content so players can test how the new gameplay feels with the updated movement system.\n\nThank you all for the support, you guys keep us going! \n\n\n[hr][/hr]\nCuriosity: One thing we saw people debating after the movement video was the idea that we simply reduced the grid size. That is not what we did. If we had only reduced the grid, the proof is that the characters would still be limited in their movement and would not be able to move freely in 360 degrees like they can with a controller, and its the same with the monsters. The movement is truly free and its not mini-tiles.\n\n\n\n\n\n[ 2025-12-19 15:29:02 CET ] [Original Post]
Minimum Setup
- OS: Linux 64 bit
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB Video Memory. shader model 3.0+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Internet connection required to play
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