Hi everyone, The cool weather is finally here, and my PC is no longer competing with an oven! As I mentioned earlier, Im in full swing with the project. Ive completed the third week of writing and programming, and Im already working on the fourth and final week. Unfortunately, rendering is just now picking up pace, so Ill assess how many images from the third week I can recover. If I fall behind on the fourth week (in terms of text and programming), I might consider updating the third week as usual; otherwise, Ill push through to the end with the multiple endings Im writing. Week 3:
- Graphics: 40%
- Text: 100%
- Programming: 100%
- Graphics: 0%
- Text: 30%
- Programming: 20%
Hello everyone, As usual, I will keep you updated on the progress of my work during this intense and demanding period. In the last two weeks, I have worked a lot on the texts and programming, since the heat has slowed down the rendering a lot. I am also evaluating some changes to make everything much more fluid and less "empty". If I can't recover the graphics part in the next few days, I will continue with the programming and texts also of the 4th and last week, to then take stock in September, also considering that the first week of next month at a work level I will be stopped, for personal reasons. I would also like to change some images that I am not convinced by, but as always this depends on how far behind I am or not with the rendering. Currently the progress is as follows: GRAPHICS: 35% TEXT: 85% PROGRAMMING: 70% The next update will be around September 9th, with the hope of bringing an effective date on the work done so far. I hope as always that you appreciate the transparency. See you soon and thanks for the support!
Hi everyone, As usual, I will keep you updated on the progress of our work during this intense and challenging period. Over the past couple of weeks, I've been gathering feedback on the game and am currently evaluating some changes to make the experience less distracting. At the same time, I am working on the inclusion and programming of the third week of the game, which will represent the penultimate phase before reaching a month of playability in the character's life. Given the current heat wave, I prefer not to anticipate a specific date yet for the conclusion of work on this package. I expect to have a clearer picture towards the middle of next month, at which time I will be able to provide a more detailed update and possibly advance notice of the completion of the work. Currently the state of progress is as follows: GRAPHICS: 30% TEXT: 70% PROGRAMMING: 50% As always, thank you for your support and I hope you appreciate my keeping you informed about the evolving process of the works.
Hi everyone,
As always, I'll keep you updated on the work I do in this regard the third game week.The scorching heat, my PC overheats a lot, so the rendering is slowing down, but I dedicated myself to writing and programming, I also had some doubts about part of the general structure which was perhaps too dispersive, and about the ideas to be included, but how I will always evaluate based on time and possibilities.
Currently the state of progress is as follows:
GRAPHICS: 30%
TEXT: 50%
PROGRAMMING: 40%
As always, thank you for your support.
Hi everyone,
as always I keep you updated on the work I do, regarding
the third game week. In these two weeks I have been working a lot on Renee and Alex and their stories. In my spare time, I'm sorting out and cleaning up the code a bit, to make it more streamlined and functional.
Currently the state of progress is as follows:
GRAPHICS: 20%
TEXT: 30%
PROGRAMMING: 20%
I'm also evaluating some graphic changes on the homepage and on some passages, but for now they are only theoretical.
As always, thank you for your support.
Hi everyone,
I'll start again regularly with the real updates for the third week of the game. These two weeks I have dedicated myself to correcting some reported bugs and others noticed only now and to the beautiful drafting of the part dedicated to Alex is a guest who will be present with her only this week, obviously who can "deepen" in the knowledge. I also noted some images that I'm not particularly crazy about, which I will definitely replace (if I can keep up with the times in this update, or in the final update).
Currently the state of progress is as follows:
GRAPHICS: 0%
TEXT: 20%
PROGRAMMING: 10%
Furthermore, with this update I will also check the translation of the initial part skipped in the previous update. As always, I invite you to write to me on the forum, on the website or on social media to find out your point of view.
As always, thank you for your support.
Hey everyone! After a vacation break and some general checks, we're getting back to the real work on the third game update. So, we're restarting with bi-weekly updates. I hope to speed up the process, even though this isn't my main job and I'm flying solo on this project. It's my first challenge, so your support and feedback are always hugely appreciated, both here and on other social platforms. Where do I begin? I'll start by fixing up the texts for the third part and rendering some basic images. In the meantime, I'll assess whether to roll out a small update to fix some bugs that have been reported. With that said, let's get started! And as always, thanks for your support!
Hi everyone, I'm thrilled to announce the first game update! Wondering what's new? Well, I've been working tirelessly to introduce the second week of gameplay, offering a wider range of paths for each of you to explore. Additionally, I've spent time addressing some issues encountered in the first week, revising and partially modifying and enriching the paths of characters like Mai, Alex, Nora, and Megan. Some have been made smoother, while others have been enriched with new interactions. However, it's worth noting that these changes may cause incompatibility with previous saves, and I sincerely apologize for this. Nonetheless, I hope you'll appreciate the new additions! I've also reviewed some images and part of the translations (excluding the introduction, which will be addressed later). In the extra content, I've included some works done with AI, and if you like the format, I may consider further updating the galleries this way. Please let me know your thoughts! Now, I'll take a week off and use April to address any reported bugs. In more severe cases, I'll release updates to fix them. Starting May 1st, I'll resume bi-weekly updates to keep you informed about the development of the third week. I hope to publish the second update by the end of August, but please understand that I can't guarantee it at the moment, as I'm the sole workforce behind this project (which isn't even my primary job). The game now spans two weeks, equivalent to 14 nights. If you're skillful, you'll organize your evenings without overlapping appointments, leaving space for just two nights at the club. I recommend focusing on one of the local girls and continuing to interact with her, as this could lead to pleasant surprises in the third week. That said, you're free to explore all the paths you desire, keeping in mind that events in the office and certain rooms may influence story development. Thank you again for your support, and I sincerely hope you'll appreciate the work done so far. Keep following us for further updates!
Hi everyone,
as already mentioned previously, it is the last update on the work of this phase, before the integration of the second week of the game. After some delays due to technical problems, I hope to maintain the previously anticipated timing. If the closing of the game package to be integrated is then delayed, I don't think we're talking about 6/7 days anymore, thus making up for the days lost this week.
Currently the state of progress is as follows:
GRAPHICS: 90%
TEXT: 80%
PROGRAMMING: 90%
Before going over some translations and starting the new ones, I'm testing the game to check for any system or narrative bugs, this leads me to play it in circles several times and it always takes a long time, but I hope that all this can make the game, a good game.
As always, thank you for your support.
Hello everyone, Let's get straight to the point for this penultimate update. I've been working a lot on the game lately, revisiting some previous parts to make them more streamlined and coherent, especially the story of Megan and Alex. If I continue at this pace, the next update will most likely be in the second week of March, as I want to check some translations to make it more fluent (or at least I hope so). Currently, the progress status is as follows: GRAPHICS: 90% TEXT: 80% PROGRAMMING: 50% If I manage to stay on schedule, I also wanted to create a special gallery to thank you for your support, using the new technologies that I am currently experimenting with and that may be implemented in future projects. As always, thanks for your support.
Hello everyone,
I hope you had a great holiday season. During the festive period, I reviewed some texts and fine-tuned certain mechanics of the first week to make them smoother and faster. I've been working on the textual part of the update, which I'll be integrating into the package in the coming days, so as not to have completely lost time during the holidays, despite being away from the workstation. If there are no hitches or issues, I believe March could be the ideal month for the release of the "second week" and, at this point, also the revision of the first.
Currently, the progress status is as follows:
GRAPHICS: 80%
TEXT: 70%
PROGRAMMING: 30%
I appreciate your continuous support, as always.
Hello everyone, I'm pleased to provide you with our regular bi-weekly update on the game's development. Currently, I'm diligently working on advancing the graphics and text elements, reserving the final phase of my work for programming and integrating the content of the "second week" of the game. I'm also revisiting some parts of the first week with the goal of making it more intuitive and streamlined. However, I will assess this possibility at a later stage. Due to the ongoing holiday season, work progress will be sporadic. Therefore, the next report will be released on January 15th. In the upcoming update, I plan to share details regarding the integration date of this new development package, taking into account the progress made during the holidays. Currently, the progress status is as follows: GRAPHICS: 80% TEXT: 50% PROGRAMMING: 30% I appreciate your continuous support, as always, and wish you a joyful holiday season.
Hello everyone, as promised, I'm keeping you updated on the game's development with our usual biweekly report. Currently, I'm focusing my efforts on the "second week," a chapter filled with intriguing developments for our protagonists' stories. Here's a preview of what you can expect:
- Discovery of Mai's blackmailers and their evolutions.
- The first direct encounter between the Mc and Lucy.
- Mc's first date with Alex.
- The first face-to-face meeting between Mc and Rudy.
- Mc's initial appointment with Nora.
- Evolution of the storyline between Mc and Megan.
- A secret meeting between Renee and Mc.
- GRAPHICS: 40%
- TEXT: 40%
- PROGRAMMING: 30%
Good morning everyone. It is my intention to track the evolution of the game's updates every two weeks. I will be putting a 7 day update into the game every time until it's finished. Any bugs or problems reported will be corrected with the new game update. In the next post I will include the list of what the second week of the game includes and the status of the work which for convenience I will divide into categories: graphics, texts, programming, so as to notify owners of the game of the progress of the work.
My Office
Summer Witch
Summer Witch
2023-11-16
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
https://prowebline.wixsite.com/summerwitch
https://store.steampowered.com/app/2334540 
It all starts as a classic career success story: the main character is ambitious, motivated and tries to make a name for himself in a large metropolis, working for one of the largest companies in the app market. However, what the people around him don't know is that the protagonist has a secret that he carefully hides.
Although he tries to go unnoticed and keep a low profile, he soon discovers that the company also hides secrets and problems that he will have to face.
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Developer Notes:
Playing or participating in the game forum means supporting the project and its creator. So the game will soon have an end and improve in every aspect, making this story unique.
Thank you all.
- OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 5 GB available space
- OS:
- Processor:
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