TUXDB - LINUX GAMING AGGREGATE
by NuSuey
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Bug Fix [15925888] [1.3.6-2bc5ec9e3]

Bug Fixes


  • Fix some chinese translation.
  • Fix missing comma in total earnings.


[ 2024-10-09 08:58:32 CET ] [ Original post ]

Bug Fix [15612441] [1.3.5-05d70341e]

Balance Changes


  • Set Bonus: Flavour value from [3/4/7/12/18] -> [4/6/9/14/20]

Quality of Life


  • Split active and storage crops in contract drafting screen.


[ 2024-09-16 12:19:21 CET ] [ Original post ]

Bug Fix [15057441] [1.3.4-03364367a]

Bug Fixes


  • Fix Run History display mutation in wrong position.


[ 2024-07-17 04:15:22 CET ] [ Original post ]

Bug Fix [14961166] [1.3.3-e2e90191f]

Bug Fixes


  • Return ALT as key to enter insert mode.


[ 2024-07-08 06:08:57 CET ] [ Original post ]

Small Update [14890286] [1.3.2-e8574effd]

Quality of Life


  • Better plot calculation for cards.


[ 2024-07-01 03:23:34 CET ] [ Original post ]

Bug Fix [14840025] [1.3.1-aff60813b]

Hi everyone ! Apparently I am not done with this patch yet. A few new qol this week. I also changed how crop types are calculated for duplicated crops. Previously when you have 2 crops of the same name with different croptypes, only the first crop counts toward the set bonuses. This happens for variant crop like tulip and also crops with 2 different flavour mutations. This is intended but it seems like it creates confusion. This patch I have decided to change this behavior and just allow all instances of the crops provide the bonus if they are not the same bonus. For example, if you have a sweet tulip and a sour tulip, you will gain 1 flower, 1 herb, 1 sour and 1 sweet. In the case that you have a potato with sweet mutation and another with sour mutation, you will now get both sweet and sour mutation. This rarely happens but when it does, the new behavior should not surprise you, and if it does, it should usually be a happy surprise. This also has a low impact now but will have a bigger impact once I add variant to more cards in the future. Here is the rest of the changelog.

Balance Changes


  • Increase Bee T3 from 3 -> 4.
  • Increase Flavouring Permit from [2/6/20/2x] -> [2/8/20/2x].

Bug Fixes


  • Slightly change how set bonus calculate for same crops.

Quality of Life


  • Add filter for bookmarked cards in available card window.
  • Show icons above some cards on hover to show what is affected.


[ 2024-06-26 04:37:09 CET ] [ Original post ]

1.3 Update

Hi everyone! I hope everything is well. Last year when I launch 1.2, I thought I was done with Crop Rotation. However, I got addicted to playing Crop Rotation recently and I realised that there were a lot more things that I want do with it. This is going to be a long post, so if you are only interested in the changes, scroll to the end, or check out the changelog in game.

Controller and Steam deck support


Let's start with the most boring one. If you are a controller gamer, or always wanted to play Crop Rotation on Steam Deck, it is finally here. I have added a default controller layout to steam. It might take a while to get the hang of it, but once you do, playing with controller is actually easier than playing with keyboard and mouse. If you have any issues or suggestions for the controller support, do drop it in the discussion. Oh, remember to turn on "click mode" in settings to make moving cards with controller a lot easier.

New Cardsets


2 new cardsets are added to the game - Sun and Commerce, which add 20 new crops, 2 new permits and 4 new animals. This will bring the total number of permits/animals to 18 and the total number of crops to 110.

New Mechanic


There is one new mechanic added to the game - "Variant". Cards marked with "Variant" can have multiple different versions, each with slight variation. Cards with variant are part of the same card pool and can be used to upgrade each other. Although there are only 2 cards with variants in the game as of 1.3, adding the variant mechanic now allows me to add new content in the future without bloating the card pool. For example, I could add "Green Apple" as a variant of Apple.

Balance Changes


There are 3 goals for the balance changes. 1. Remove useless abilities 2. Make weaker cards/mutations stronger 3. Streamline the game

Crop changes


There are 3 key changes for crops. Firstly, most crops with "gain value if adjacent to X" are reworked. This ability has always been weak and I have been looking to remove it for a long time. Some of them still have this ability, and I will continue to look for better ability to replace them. Upgrading crop cards to tier 3/4/5 always feels weak and unsatisfying. To fix this, most crops that gain values are buffed, especially for tier 4 and tier 5. Many of the rare crops that gain value are also buffed. These 2 changes will make upgrading and getting early rare more rewarding. Lastly, the base value of the crops are also updated. Previously different crops have different base value within the same rarity. I no longer remember the reason why they were different, so I have decided to make it easier by making all the same within the same rarity. Similarly, the cost of all crops are also updated to be the same if they are of the same rarity.

Animals and Permits


Similar to crops, most of the animal and permits are buffed at tier 3 and tier 4. The reason is the same as crops. Upgrading from tier 2 to tier 3 should be rewarding, but it wasn't. This is especially so for those that do not have multiplier at tier 4. For example, Big farm permit give a 2x multiplier at tier 4, but Wet permit doesn't. This makes wet permit weaker than big farm permit because it doesn't scale up as well. By making t3 and t4 stronger, those that did not provide a 2x multiplier should feel a lot better now. Another key change is specifically to the dual-flavours permits, e.g. Sweet and Sour Permit and the other 5. These 6 permits usually flood the contract rewards, making it harder to get permits and animals for upgrades. In 1.3, they are now "Variant" and is part of the same card pool, and can be used to upgrade each other.

Mutations


Digging for specific mutation has always been fun, but there are just too many of them, and many of them are not as useful. In 1.3, many of the mutations are reworked and merged. For example, instead of having a spread mutation, it is now merged into climber mutation and the old climber mutation ability is removed. You can see all the mutation changes in the changelogs.

Rating and Balance


There are many different types of players, and also different ways to play the game. Some people like getting high score, and some just want to get to 10000 rating. As the dev, it is hard to balance the game for everyone, so I decided early on that the game will be balanced around 1000 rating. With all the changes and buffs, 1000 has become too easy. I could change 1000 but I have decided to change the rating that I balance around instead. The game is now balanced around 1500. But what does that mean for you as a player ? Probably not much but if you are the type of players that like to go for win streak, the best rating to do that now is at 1500, which will provide a sufficient challenge, or at 2000 if you really know the game inside out. I personally am addicted to playing at 2000.

Closing thoughts


If you have read everything so far, thank you. Crop Rotation is a very niche game, and there are probably less than 200-300 people who play Crop Rotation every month. However, since I am one of them, I will continue to balance it for myself. If you enjoy the game and want to participate in the balance or new content, do hop on the discord. With such a big patch, there will definitely be bugs. If you encounter any, post it in the discussion and I will definitely try my best to fix them. And as usual, the last 1.2 patch will be archived on a separate branch for those interested to play that version instead. If you like the update, do give it a thumbsup. If you don't give it a thumbsdown and let me know what you dislike about the changes. For those that read it so far, and still doesn't have the game (I am not sure why you are reading this), the demo is also updated with some of the new changes. Lastly, here is the promised changelog.

Full Changelog


New Features


  • Cardset: Add Sun cardset.
  • Cardset: Add Commerce cardset.
  • Mechanic: Introduce "Variant" mechanic.

Balance Changes


  • Mechanic: Balance contract difficulty based on number of plots.
  • Mechanic: Reroll cost now increase after every season.
  • Mechanic: You now choose which trade in to take on week 5/6/7.
  • Permit: Dual Flavour permits are now variants.
  • Permit: Change Invasive permits value from [4/8/18/40] -> [5/12/30/80].
  • Permit: Change Dual Flavour permits value from [2/6/15/8*] -> [2/6/18/8*].
  • Permit: Change Spacious Permit value from [2/6/15/25] -> [4/10/25/40]
  • Permit: Change Fruit permit from [2/3/5/12] -> [4/6/6/15]
  • Permit: Change Support permit from [3/7/18/40] -> [4/12/25/65]
  • Permit: Change Climber Permit T4 to for each Climber on farm
  • Permit: Change Climber Permit value from [2/6/16/-] -> [2/6/18/6*]
  • Permit: Change Small Farm Permit requirement from [18/16/14/12] -> [22/20/18/16]
  • Permit: Change Small Farm Permit value from [2/7/20/3x] -> [1/5/22/3x]
  • Permit: Change Herbal Permit value from [3/3/3/5+] -> [4/4/4/6+]
  • Permit: Change Vegetable Permit value from [5/12/25/55] -> [5/12/30/70]
  • Permit: Change Withering Permit value from [1/2/4/10] -> [1/2/5/12]
  • Permit: Change Root Permit value from [2/6/15/-] -> [2/6/18/-]
  • Permit: Change Wet Permit value from [1/2/4/10] -> [1/2/5/12]
  • Permit: Change Flavouring Permit value from [2/5/15/2x] -> [2/6/20/2x]
  • Permit: Change Big Farm Permit value from [2/6/13/2x] -> [3/8/20/2x]
  • Animal: Change Fish water threshold from [60/60/60/60] -> [50/40/30/20]
  • Animal: Change Cat value from [4/8/18/2x] -> [4/10/20/2x]
  • Animal: Change Rat value from [2/5/12/2x] -> [2/6/18/2x]
  • Animal: Change Pig value from [2/6/15/2x] -> [2/7/20/2x]
  • Animal: Change Sheep value from [1/5/14/2x] -> [1/5/18/2x]
  • Animal: Change Cow value from [1/5/13/2x] -> [1/5/18/2x]
  • Animal: Change Chicken sell value from [200/500/1200/3200] -> [300/800/2000/5000]
  • Animal: Change Chicken requirement from [48/32/18/10] -> [48/32/18/12]
  • Animal: Change Butterfly value from [2/4/10/25] -> [2/5/12/30]
  • Mutation: Reduce Vegetable mutation cost from 6 -> 4.
  • Mutation: Increase Seed mutation cost from 5 -> 6.
  • Mutation: Remove Vegetable mutation unique criteria.
  • Mutation: Change Vegetable mutation value from [2/4/6/10/20] -> [3/5/5/8/15].
  • Mutation: Reduce Dry mutation cost from 5 -> 4.
  • Mutation: Increase Dry mutation value from [2/3/3/5/2] -> [2/3/3/5/4]
  • Mutation: Increase Wheat/Ginger/Lotus Root value from [3/4/6/12/20] -> [5/8/10/15/30]
  • Mutation: Change Climber mutation ability to spreading.
  • Mutation: Remove Spread mutation.
  • Mutation: Change Mushroom mutation ability to gain water on wither.
  • Mutation: Remove Waterplant mutation.
  • Mutation: Add on wither to Herb mutation.
  • Mutation: Increase Herb Cost from 7 -> 6.
  • Mutation: Increase Herb Mutation value from [2/3/5/5/6] -> [3/5/8/8/10].
  • Mutation: Remove Nutrientplant mutation.
  • Mutation: Change Fruit mutation to gain water based on value.
  • Mutation: Reduce Wet mutation cost from 6 -> 5.
  • Mutation: Change Wet mutation to gain water based on adjacency.
  • Mutation: Reduce water gain for Wet Mutation from [10/15/20/30/40] -> [5/10/15/20/30].
  • Mutation: Change Support mutation to gain water when adjacent crops mature or wither.
  • Mutation: Change Flower mutation to multi-play.
  • Mutation: Change Flavour mutations to add the flavour crop type to the crop.
  • Mutation: Increase Organic cost from 10 -> 12.
  • Set Bonus: Vegetable set bonus [Adjacent] -> [Around].
  • Tool: Mutation kit now show 3 mutations instead of 2.
  • Tool: Replicator now increase the cost of the next few crops.
  • Tool: Change Fertiliser ability.
  • Crop: Update base value of all common crops to [2/3/5/9/16].
  • Crop: Update base value of all uncommon crops to [3/5/9/16/24].
  • Crop: Update base value of all rare crops to [4/6/10/18/30].
  • Crop: Update cost of all crops to be the same [5/6/8] for crops with the same rarity.
  • Crop: Increase value gained for most common crops.
  • Crop: Change Cabbage ability to based on active set bonus.
  • Crop: Carrot/Potato/Pineapple/Wasabi 2x multiplier at tier 5 requires 2 cost reduction instead of 1.
  • Crop: Change Cauliflower ability to based on active set bonus.
  • Crop: Change Spinach ability to based on active set bonus.
  • Crop: Change Beet ability to based on active set bonus.
  • Crop: Change Button Mushroom ability to Bittergourd ability.
  • Crop: Change Apple ability from [Sour] -> [Climber].
  • Crop: Cocoa Bean Tier 5 sell price 2000 -> 2400.
  • Crop: Change Asparagus ability to based on empty plot.
  • Crop: Change Radish/Kiwi/Bellpepper ability gain water based on value.
  • Crop: Snapdragon value from [3/5/8/13/20] -> [5/8/13/20/50].
  • Crop: Lotusflower value from [5/8/13/13/20] -> [8/13/18/18/40].
  • Crop: Basil/rosemarry value from [1/2/4/8/16] -> [3/5/8/13/25].
  • Crop: Change Orchid ability.
  • Crop: Oyster mushroom value from [3/4/6/12/24] -> [5/8/12/18/30].
  • Crop: Shiitake Mushroom / Forget-me-not buff from [1/2/3/6/8] -> [2/3/5/10/12].
  • Crop: Cherry value from [3/4/6/12/24] -> [5/8/12/18/30].
  • Crop: Starfruit value from [3/4/6/12/24] -> [5/8/12/18/30].
  • Crop: Reduce water gain from Peanut/Dill/Dragonfruit from [10/15/20/30/40] -> [5/10/15/20/30].
  • Crop: Reduce water gain from Bittergourd from [10/15/20/30/40] -> [5/10/15/20/30].
  • Crop: Change Truffle mushroom from Mushroom Spicy to Mushroom Herb.
  • Crop: Swap coffee and cocoa flavour type to match the color.

Bug Fixes


  • Fix some permits not showing active/inactive status.

Quality of Life


  • Smart insert is now enabled by default and is removed from settings.
  • Add mouse click mode to pick up cards instead of dragging.
  • On hover over cards that modify cost, show their effect.
  • Add cardset filter to compendium.
  • Add more keyboard shortcuts to make steam deck more enjoyable.
  • [tab] now open the card available window.
  • Update how cropset are highlighted when hovering over cards.


[ 2024-06-18 03:44:23 CET ] [ Original post ]

Bug Fix [14251350] [1.2.10-d80a4bc2]

Bug Fixes


  • Fix Translations for Japanese.
  • Fix Fertiliser tool showing wrong cost.
  • Fix bug that draft phantom contract.
  • Fix bug in eggplant losing all value when mutating.


[ 2024-05-03 03:13:36 CET ] [ Original post ]

Bug Fix [14077600] [1.2.9-7c9e82e4]

New Features


  • Add bookmarking feature.
Click on cards in the available cards window and they will be bookmarked. Bookmark will be shown in draft window. This should make it easier to bookmark cards that you are looking for.


[ 2024-04-17 03:01:29 CET ] [ Original post ]

Bug Fix [13249019] [1.2.8-18a8049f]

Bug Fixes


  • Fix Translations for Korean


[ 2024-01-23 13:53:52 CET ] [ Original post ]

Bug Fix [13244566] [1.2.7-2a53620d]

Bug Fixes


  • Fix Translations for Korean


[ 2024-01-23 03:55:51 CET ] [ Original post ]

Bug Fix [13216435] [1.2.6-7d023041]

Bug Fixes


  • Fix sound bugs.


[ 2024-01-19 08:39:05 CET ] [ Original post ]

Translation Fix [13215000] [1.2.5-d8e6cddd]

Bug Fixes


  • Fix some translations for japanese.


[ 2024-01-19 04:54:34 CET ] [ Original post ]

Bug Fix [13046174] [1.2.4-3bf1e357]

Bug Fixes


  • Fix strings


[ 2023-12-26 07:08:20 CET ] [ Original post ]

New Languages!! [13027763] [1.2.3-9cd5459d]

Hi everyone ! This patch add translations for 7 more languages !!! - - - Deutsch - Espaol - - Franais - Italiano With any translation, there will be translation issues and UI issues, so if there are any, post them in the discussion.

New Features


  • Add Japanese Translation.
  • Add Traditional Chinese Translation.
  • Add Korean Translation.
  • Add Spanish Translation.
  • Add Italian Translation.
  • Add French Translation.

Bug Fixes


  • Fix Snow Fungus triggering more than once.


[ 2023-12-22 08:37:22 CET ] [ Original post ]

Bug Fix [12911301] [1.2.2-725dbb4b]

Bug Fixes


  • Fix carrot/potato/pineapple/wasabi not gaining multiplier at tier 5.


[ 2023-12-08 13:01:21 CET ] [ Original post ]

Bug Fix [12887823] [1.2.1-1ea7499c]

Bug Fixes


  • Fix game not running on SteamDeck.


[ 2023-12-06 08:44:10 CET ] [ Original post ]

1.2 Update

Hi everyone! Last month 1.1 balance patch addresses most of the balance issues. In this patch, the goal is to balance the weaker cards and bring them to the same level as the others. I have also updated the game engine so that I can still balance and add new cards to the game in the future. If anyone can't start the game, please report in the discussion. Also, the current version will be kept in the 1.1 branch in case 1.2 doesn't work. Lastly, here is the detailed changelog as usual

New Features


  • New Cardset - Moon

Balance Changes


  • Change Banana and Leak to gain crop card if around a crop that shares a type.
  • Change Carrot and Potato to gain value if cost is low.
  • Reduce Starfruit wither timer to 6.
  • Change Kidney Bean spread water cost from [5/6/7/8/10] -> [8/8/8/8/8]
  • Change Durian Harvest cost from [2/3/4/5/6] -> [5/5/5/5/5]
  • Increase Mint and Lemongrass base value.
  • Increase flavour set bonus from [2/3/5/9/15] -> [3/4/7/12/18].
  • Increase Herb set bonus from [1/2/4/7/10] -> [1/2/4/7/12].
  • Increase Fruit set bonus from [2/4/7/12/20] -> [2/4/8/13/20].
  • Increase Mulch Reduction from [2/3/5] -> [3/5/7].
  • Increase Fertiliser cost from [4/8/15] -> [5/10/15].
  • Increase Fertiliser gain from [3/6/10] -> [4/9/20].
  • Change Tier 2 Salad bar permit from adjacent to around.
  • Increase Salad bar Permit Value from [3/8/18/42] -> [5/12/25/55]
  • Increase Root Permit Threshold from [80/85/90/105] -> [80/85/90/115]
  • Increase Wet Permit Value from [1/2/4/8] -> [1/2/4/10].
  • Increase Wet Permit Farm Water from [50/45/40/40] -> [40/40/40/40].
  • Increase Wet Permit Excess Water from [-/120/80/60] -> [-/120/80/40],
  • Increase Fruit Permit Value from [2/3/4/10] -> [2/3/5/12].
  • Increase Herbal Permit Value from [2/2/2/5+] -> [3/3/3/5+].
  • Decrease Spacious permit requirement from 2 to 1.
  • Decrease Spacious permit Value from [3/7/18/35] -> [2/6/15/25].
  • Decrease Flavouring Permit Value from [3/8/18/2x] -> [2/5/15/2x].
  • Decrease Flavouring Permit Requirement from [2/3/4/5] -> [1/2/3/4].
  • Increase Small Farm Permit Value from [1/5/15/2x] -> [2/7/20/2x].
  • Change T1 of Withering Permit from Around to Whole Farm.
  • Increase Withering Permit Value from [1/1/3/8] -> [1/2/4/10].
  • Increase Support permit from [3/7/15/32] -> [3/7/18/40].
  • Change Dual Flavour permit to buff all crops instead.
  • Increase Alcohol from [2/3/4/10] -> [3/3/5/12].
  • Increase Tea from [2/3/4/10] -> [3/3/5/12].
  • Increase Cat Value from [3/6/14/2x] -> [4/8/18/2x].
  • Decrease Sheep Value from [2/6/14/2x] -> [1/5/14/2x].
  • Increase Butterfly from [1/3/7/15] -> [2/4/10/25].
  • Decrease chicken requirement from [50/35/20/10] -> [48/32/18/10].
  • Increase Fish Water Requirement from [30/25/20/15] -> [60/60/60/60].
  • Selling fish now give you a permit of the same tier.
  • Change Fish art to a Koi fish.
  • Increase chicken card count from 16 -> 24.

Bug Fixes


  • Fix rating. Rating is now capped at 10000. If you beat this, tag me.

Quality of Life


  • Highlight inactive permit and animals when hover over start day button.
  • Show gain from harvest and gain from selling cards separately.


[ 2023-12-04 02:47:50 CET ] [ Original post ]

Bug Fix [12747455] [1.1.7-3c233a87]

Bug Fixes


  • Minor chinese translation fix.
  • Fix some settings bug that crash the game.

Quality of Life


  • Allow contract to be void before harvesting.
  • Show warning if water is less than total cost.


[ 2023-11-20 06:24:03 CET ] [ Original post ]

Bug Fix [12717474] [1.1.6-f0439060]

Bug Fixes


  • Minor chinese translation fix.
  • Fix Mint / Lemongrass / Forget-me-not not working as intended at Tier 5.


[ 2023-11-16 06:08:54 CET ] [ Original post ]

Bug Fix + Simplified Chinese Translation [12695412] [1.1.5-08a832b7]

!!! Simplified Chinese is now officially out !!! -----

New Features


  • Add Simplified Chinese Translation.

Bug Fixes


  • Fix shear and honey fungus not withering all multiple harvest.
  • Fix x2 display instead of +XXX for honey fungus.


[ 2023-11-14 03:43:07 CET ] [ Original post ]

Bug Fix [12646750] [1.1.4-caeb2c0c]

Bug Fixes


  • Fix Support/Climber/Invasive/Mushroom contract criteria higher than expected.
  • Fix cattail/watercress not gaining the correct value.


[ 2023-11-08 04:17:15 CET ] [ Original post ]

Bug Fix [12637032] [1.1.3-7f5bea99]

Balance Changes


  • Increase Salad Bar Permit value from [3/6/15/35] -> [3/8/18/42].
  • Change Root permit to happen on mature.

Bug Fixes


  • Fix shears showing weed draft.
  • Fix Bee spreading flowers multiple times with invasive set bonus.
  • Change dog description to be clearer.


[ 2023-11-07 06:46:52 CET ] [ Original post ]

Bug Fix [12608942] [1.1.2-1dec87fa]

Bug Fixes


  • Fix WaterPlant Mutation wrong value.


[ 2023-11-03 05:46:14 CET ] [ Original post ]

Bug Fix [12598174] [1.1.1-8208c584]

Bug Fixes


  • Fix Coffee bean crashes in demo.
  • Fix Coffee bean giving mutation when it is not unlocked.
  • Add minimum water cost to tooltip.
  • Fix available cards window not showing some crop types


[ 2023-11-02 03:44:12 CET ] [ Original post ]

Balance Patch 1.1.0

First of all, thanks everyone for the feedback and and playing the game. I hope everyone is enjoying the game so far.

Overview


After a month of working, 1.1 is finally ready. The goal of this version is to fix some of the balance issues of the game. The current version has a few strategies that were really strong. Strong strategies aren't really a problem, but in this case they were too strong that they invalidated other strategies. This also make adding new cards irrelevant. The first issue is permit/animals stacking of the same kind. This way of playing make it such that you can just stack one type of animals/permits and ignore the others. This discourage combining different cards and their effects, making the game very one dimensional. The second issue is mono-cropping, which involve playing only 2-3 types of crops rather than building around set bonuses. The main problem is that set bonuses are generally weaker than permits and animals.

Changes


Here are the key changes in 1.1. There will be a detailed changelog at the end of the post but here are the main ones.

Unlimited and Rating mode


In the main rating mode, cards will be limited. This means there you can only get a copy of each card to the max level (except for Chicken). This change creates a need to combine multiple passive abilities, instead of just stacking 1 single type of permits. However, it is still fun to see how big numbers can be, so an unlimited mode is added where the old strategy can still work.

Custom Mode


The previous relaxed mode is removed. A new custom mode is added to allow you to customise some part of how you want to play the game.

Changes to cards and set bonuses


The set bonuses that give value are all buffed. Most permits/animals that were strong previously are nerfed to bring them down to the same level. Most crops are also changed so that they are stronger at tier 4 and 5 to incentivise upgrades. In general, the max level set bonuses are now roughly around a T3.5 permit/animal.

The 16th Crop Type


Lastly, the last croptype is here - Invasive. This set comes with 10 additional cards, and also a new mutation.

Conclusion


With these changes, Crop Rotation is finally at where I wanted it to be. I will still continue to balance it, and when I have enough cards to consolidate to a new set, I will add them in. If you have ideas for cards, do suggest them in the discussion or discord. Lastly, to allow people to enjoy the broken-ness of the previous version, I will be archiving the previous build in the 1.0 branch.

Detailed Changelog


New Features


  • New Unlock - Invasive, with new cards, a new crop type and mutation.
  • Allow early repayment.
  • Add Unlimited mode.
  • Add Turbo mode and Weekly turbo mode.
  • Add Custom mode.
  • Rework Rating mode.
  • Achievements changed from 99 to 100, 999 to 1000...

Balance Changes


  • Balance how contracts are generated.
  • Increase mutation kit uses from 2 to 4.
  • Increase Vegetable Set bonus from [2/3/6/10/15] -> [3/6/10/15/25].
  • Increase Fruit Set bonus from [2/3/6/10/15] -> [2/4/7/12/20].
  • Increase Sweet/Sour/Spicy/Bitter Set bonus from [1/2/4/7/12] -> [2/3/5/9/15].
  • increase support/climber set bonus from [1/3/6] -> [1/3/8].
  • Reduce Horse crop reroll from [1/2/4/6] -> [1/1/2/3].
  • Horse give extra crop cards at T3/T4 after skipping drafts.
  • Increase Fish threshold from [25/20/20/15] -> [30/25/20/15].
  • Change Squirrel requirement from [30/20/15/10] -> [40/25/15/10].
  • Change Dog requirement from [80/60/40/20] -> [85/65/45/25].
  • Dog Tier 3 and Tier 4 now gives free reroll.
  • Change Cat value from [3/6/12/2x] -> [3/6/14/2x].
  • Change Rat value from [2/5/10/2x] -> [2/5/12/2x].
  • Increase Chicken requirement from [30/25/20/15] -> [50/35/20/10].
  • Increase Chicken sell price from [100/250/600/1500] -> [200/500/1200/3200].
  • Increase Rabbit water gained from [3/6/14/30] -> [4/8/16/35].
  • Change Rabbit T3/T4 from Adjacent to Around.
  • Increase Duck water gained from [2/4/10/20] -> [3/6/12/25].
  • Change Pig value from [2/6/12/2x] -> [2/6/15/2x].
  • Increase Butterfly value from [1/3/6/13] -> [1/3/7/15].
  • Change Root permit requirement from [80/75/70/80] -> [80/85/90/105].
  • Change Wet permit farm water requirement from [60/55/50/50] -> [50/45/40/40].
  • Change Wet permit excess water requirement from [-/125/100/75] -> [-/120/80/60].
  • Reduce Salad Bar Permit value from [8/16/20/50] -> [3/6/15/35].
  • Change Alcohol permit value gain from [4/6/6/15] -> [2/3/4/10].
  • Change Fruit permit value gain from [3/3/5/12] -> [2/3/4/10].
  • Change Fruit permit to gain value based on unique crop.
  • Change Herbal permit from [3/4/5/8+] -> [2/2/2/5+].
  • Change Tier 4 of Herbal to increase based on each unique crop.
  • Change Tea permit value gain from [4/6/6/15] -> [2/3/4/10].
  • Change Dry permit value gain from [6/12/25/30] -> [3/7/18/35].
  • Change Big farm from [2/6/12/2x] -> [2/6/13/2x].
  • Change Small farm from [2/8/16/4x] -> [1/5/15/2x].
  • Change Dual Flavour Permit value [5/8/10/25] and [6/10/12/30] -> [3/6/13/13].
  • Balance Dual Flavour Permit to gain value based on active set bonus.
  • Change Mushroom permit gain from [1/1/3/7] -> [1/1/3/8].
  • Buff Support Permit value from [3/6/12/25] -> [3/7/15/32].
  • Reduce Climber Permit requirement from [3/5/7/9] -> [2/4/6/8].
  • Change Climber Permit value from [3/7/15/32] -> [2/6/16/35].
  • Rework replant mechanic.
  • Buff common croptype synergy crops to Around at T3.
  • Buff common croptype synergy crops from [3/4/6/10/15] -> [3/4/7/15/15].
  • Buff common water level crops value gain from [2/3/5/10/-] -> [2/3/6/15/-].
  • Buff common water level crops water threshold at T5 from 120 -> 90.
  • Buff common grow crops from [2/3/5/8/12] -> [2/3/6/15/4].
  • Change common grow crops growth rate from [10/9/8/7/6] -> [10].
  • Change common grow crops T5 to gain value per card played.
  • Increase common herb buff from [1/2/3/5/8] -> [1/2/3/6/8].
  • Change common herb buff at T5 from Adjacent to Around.
  • Change common emptyplot synergy crops from [2/3/5/10/12] -> [2/3/6/15/25].
  • Change uncommon herb buff from [2/3/5/8/12] -> [1/2/4/8/16].
  • Change rare herb buff from [1/2/3/5/10] and [2/3/4/6/12] -> [1/2/3/6/15].
  • Reduce Multiplier on uncommon crops from [2/2/2/3/4] -> [2/2/2/2/3].
  • Change Truffle Mushroom value gain from [1/2/3/5/10] -> [1/2/3/4/5].
  • Change Truffle Mushroom T4 to Around and T5 to all crops.
  • Buff Eggplant decrease from [1/1/2/4/8] -> [1/1/2/3/4].
  • Nerf Uncommon CropType Spreader max spread from [1/1/1/2/3] -> [1/1/1/1/2].
  • Buff Uncommon CardPlayed Spreader from [10/9/8/7/6] -> [10/9/8/7/5].
  • Buff Snapdragon from [1/2/3/5/12] -> [3/5/8/13/20].
  • Buff Orchid wither threshold from [1/1/1/2/2] -> [1/1/2/3/4].
  • Change Lotus Root ability from empty plot to flavours.
  • Change Watermelon ability from consume water to based on water level.
  • Change Almond ability to gain value on water gained.
  • Change Cactus ability to gain value on water gained.
  • Change Broccoli's ability to gain value based on flavour set bonus level.
  • Add Multiple Harvest to Mango.
  • Rose now cost water to gain additional card.
  • Rework shears to wither crops planted by previous crop card.
  • Buff shears, increase chance of uncommon and allow mutations.
  • Rework honey fungus to wither crops planted by previous crop card.
  • Nerf all weeds slightly.
  • Nerf tomato, remove Wet type.
  • Mutations now only have 5 levels and does not scale with rarity.
  • Balance most mutations.
  • Flavour mutations now increase value based on active set level.
  • Root mutation now reduce cost of crops instead.
  • Support and Climber mutation now based on crops instead of the type on all levels.

UI/UX Changes


  • Change the colors for coffeebean and cocoabean slightly to make it easier to read.

Bug Fixes


  • Fix pig's description.
  • Remove mutation from seed mutation's draft. This was unintentional.

Quality of Life


  • Add text search bar to search crops.


[ 2023-10-31 03:42:54 CET ] [ Original post ]

Bug Fix [12343684] [1.0.12-102c497c]

Bug Fixes


  • Fix cherry mature multiple times.


[ 2023-10-03 12:09:51 CET ] [ Original post ]

Bug Fix [12319619] [1.0.11-7b0337af]

Bug Fixes


  • Fix a crash when honey fungus + wither mutation is used.


[ 2023-09-30 01:55:11 CET ] [ Original post ]

Bug Fix [12276095] [1.0.10-7568a78e]

Bug Fixes


  • Fix cherry triggering more times than advertised.
  • Fix Kidney bean not copying multiplier after it spread.
  • Fix Herb Permit giving more value than advertised.


[ 2023-09-25 15:43:47 CET ] [ Original post ]

Bug Fix [12257545] [1.0.9-f58d4d35]

Bug Fixes


  • Fix Wet Permit.


[ 2023-09-22 14:28:50 CET ] [ Original post ]

Bug Fix [12232048] [1.0.8-6383f32b]

Thanks everyone for the feedback ! It seems like I underestimate how much people can exploit the game mechanics :). I will be adding a new mode next week to make the game more interesting. There will also be some balance change next week. This patch just fix some of the issues reported.

UI/UX Changes


  • Add mutation icon to run history.

Bug Fixes


  • Fix Eggplant.
  • Fix Replant not replanting with mutation.
  • Fix Climber and Support mutation gaining way too much values.
  • Estimate bee plot usage.
  • Fix some more ui glitches.
  • Fix description for various cards

Quality of Life


  • Add settings for bigger cursor to support 4k screen.


[ 2023-09-20 03:19:43 CET ] [ Original post ]

Bug Fix [12204966] [1.0.7-a54c9739]

Bug Fixes


  • Fix a crash that happens when a durian is withered by another source.


[ 2023-09-16 05:06:24 CET ] [ Original post ]

Launch Day !

Hi everyone, launch day is finally here. First of all, I would like to thank everyone for the support and wishlists. As a solo dev, community support is really important to me. I am really grateful. The game also have a demo for you to try before getting the game, or you can just enjoy the demo for free! I designed the demo as a F2P version of the game, similar to my previous game. This allow everyone to enjoy the game before spending any money. There will also be a bundle together with my previous game (and future games) that give a slightly higher discount. Do grab that if you already own Dice Tribes: Ambitions. Lastly, if you enjoy the game (or even if you don't), dont forget to drop a review on Steam. If you don't, do it too. Okay enough of talking ! Hope you enjoy Crop Rotation and happy rotating.


[ 2023-09-15 07:00:01 CET ] [ Original post ]

Crop Rotation
Sprouting Potato Developer
Sprouting Potato Publisher
2023-09-15 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (440 reviews)
Public Linux Depots:
  • [0 B]


You have taken a loan to buy an automated farm. The loan is huge but the farm should pay for itself right ??? RIGHT ???

Crop Rotation is a farming-theme card drafting game. Cards are played automatically so you can focus on the deck building and building synergies.



Earn enough money to pay off the loan, or spend all of them rerolling for that one card



Challenge yourself by climbing the rating mode.


MINIMAL SETUP
  • OS: 20.04 and above
  • Processor: 2.0GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
GAMEBILLET

[ 6105 ]

14.93$ (17%)
6.79$ (-36%)
20.99$ (16%)
42.46$ (15%)
49.79$ (17%)
39.99$ (20%)
22.98$ (23%)
2.66$ (11%)
11.99$ (20%)
16.99$ (15%)
19.49$ (22%)
5.87$ (16%)
19.99$ (20%)
33.59$ (16%)
16.49$ (18%)
4.12$ (17%)
8.49$ (-21%)
6.59$ (45%)
8.39$ (16%)
25.47$ (15%)
14.90$ (25%)
2.40$ (84%)
7.99$ (20%)
15.29$ (15%)
16.79$ (16%)
16.97$ (15%)
25.19$ (16%)
24.95$ (17%)
21.22$ (15%)
4.21$ (16%)
GAMERSGATE

[ 1086 ]

18.69$ (40%)
3.0$ (85%)
1.0$ (80%)
3.83$ (62%)
13.49$ (25%)
1.5$ (81%)
0.43$ (91%)
0.64$ (87%)
1.28$ (91%)
7.65$ (74%)
0.9$ (92%)
0.6$ (91%)
4.46$ (70%)
0.56$ (81%)
4.34$ (71%)
2.34$ (79%)
7.0$ (53%)
11.62$ (54%)
14.99$ (50%)
8.99$ (55%)
3.18$ (36%)
1.38$ (83%)
4.89$ (80%)
11.68$ (53%)
1.19$ (83%)
0.68$ (91%)
1.28$ (91%)
2.55$ (83%)
19.79$ (34%)
7.5$ (70%)

FANATICAL BUNDLES

Time left:

16 days, 14 hours, 52 minutes


Time left:

23 days, 14 hours, 52 minutes


Time left:

12 days, 14 hours, 52 minutes


Time left:

9 days, 14 hours, 52 minutes


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17 days, 14 hours, 52 minutes


Time left:

19 days, 14 hours, 52 minutes


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40 days, 14 hours, 52 minutes


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356465 days, 6 hours, 52 minutes


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22 days, 14 hours, 52 minutes


Time left:

51 days, 14 hours, 52 minutes


HUMBLE BUNDLES

Time left:

4 days, 8 hours, 52 minutes


Time left:

6 days, 8 hours, 52 minutes


Time left:

11 days, 8 hours, 52 minutes


Time left:

13 days, 8 hours, 52 minutes

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