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Watch Streamer Cranberry play the multiplayer campaign in the new version 1.1 of the game!
This patch addresses a part of the issues encountered by players. First of all, the campaign difficulty slope was made more linear. Level 5, 6 and 7 where particularly hard compared to the level 3 & 4. I've also removed some enemies in level 8, 9, but these levels should still be challenging. At least now the difficulty is more progressive instead of being too abrupt from level 5. I've also added a function that clears all on going heatwaves and attacks between levels. This makes it easier to rest and prepare when starting a new level. When an un-active passenger is taking damages and is not attacking, it will now try to seek refuge by moving closer to the locomotive. I've clarified some messages such as the "Attach a storage" that appears on an excavator to make it more understandable. In this case it now says: "Attach a coal, rock or iron ore storage" Clouds generate less often lightings and now contains 10 water instead of 8 Collecting water from lakes and aquifers is faster Passengers move a bit faster and they will stop collecting water when they are full to prevent waste (in lakes and wells) Wildfires are shorter, slower and makes less damages (but remain a decent challenge!) Nights have 3 waves of enemies instead of 4, making them shorter. Also there was an issue with the music being duplicated. It's now fixed Some enemies were spawning on the edge of the map and stayed stuck there. This should be fixed. It's now possible to walk through storages when they are on a flatcar, in order to get to the other side of the train Please note that you'll need to begin a new campaign to see the full effects of this patch, as some informations are written in your save files. Other than those point, I've also fixed a few bugs here and there. For example, the host was not stopped if the "menu" button was pressed from the game over window. Let me know directly if you have any other issues with the game: https://discord.gg/dqjAFeP29T
Watch us play Trackline Express co-op and campaign mode!
Watch us play Trackline Express live as we are about to release the game!
Hi folks! While this patch was mainly focused on quality of life improvements and bug fixes to make sure everything is working flawlessly before the release, I've also managed to add a few cool new features:
Hi everyone! This new patch mainly focuses on improving the multiplayer mode, based on the feedback I got from our wonderful beta testers on our Discord Server!
After a weeks of tweaking, tests, trial and errors we're finally releasing a new beta version of the game! We're happy to present the features it includes:
The Steam Fest is over, a few days (weeks!) have past, the dust has settled. Now I can see more clearly how the game is perceived, the good aspects and the less good ones. First of all, I'm very happy with how the game is doing so far! Overall, Trackline Express seems to be enjoyable! People like the art direction and the concept of the game. phew! That's a huge relief! Now, as always, there are some aspects that require some tweaking. I was lucky enough that the game was played by quite a lot of youtubers, which allowed me to see how it is being played. On the Steam community hub, players also kindly took some of their time to write valuable feedback. And also, on my discord server, people helped me with their suggestions and ideas. I'm very grateful for that! Thanks to everyone who contributed! Today, Im happy to present version 0.7.5 of the demo! The focus of this update was to address the issues encountered by players, and to improve the quality of life and user experience in general.
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