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For a long, long time they have been bound by rules and assumptions. Trapped within the boundaries of signs. Until one day, the kid from the school crossing sign is thrown out – unleashing a new world – the world of Sign Motion. Where will the kid go now? Will others follow, help or oppose?

Experience mind-bending puzzles in a strange yet familiar world.
Sign Motion
MidnartDeveloper
MidnartPublisher
2014-10-24Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mixed (70 reviews)
VR Support
Public Linux Depots:
  • Sign Motion Linux [233.5 M]
  • Sign Motion Common Linux [78.27 K]
Update - 6

Another one in a series of updates to address feedback and suggestions from the community.

What Changed:

  • Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller.
  • Controls: Hitting the jump button near round corners registers better.
  • Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed.
  • Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it.
  • Rope: New climbing animation.
  • Physics: Fixed issue where a few ramps and ropes could launch the character too high due to wrong momentum.
  • Level Design: Just before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth.
  • Level Design: Just before the first falling car, added another falling car as a warning of what's coming next.
  • Level Design: Just before the first gas leak, added another gas leak sign as a warning of what's coming next.
  • Bug: On 'Pike' street, Fixed issue that could cause the player to be stuck on the wrong side of the arrow.
  • Bug: On 'Martini' avenue it was possible to bypass the second puzzle.
  • Other misc fixes and improvements.
Demo

A demo is coming soon.

ːimoutː

[ 2014-12-04 21:16:02 CET ] [Original Post]
Update - 6

Another one in a series of updates to address feedback and suggestions from the community.

What Changed:

  • Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller.
  • Controls: Hitting the jump button near round corners registers better.
  • Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed.
  • Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it.
  • Rope: New climbing animation.
  • Physics: Fixed issue where a few ramps and ropes could launch the character too high due to wrong momentum.
  • Level Design: Just before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth.
  • Level Design: Just before the first falling car, added another falling car as a warning of what's coming next.
  • Level Design: Just before the first gas leak, added another gas leak sign as a warning of what's coming next.
  • Bug: On 'Pike' street, Fixed issue that could cause the player to be stuck on the wrong side of the arrow.
  • Bug: On 'Martini' avenue it was possible to bypass the second puzzle.
  • Other misc fixes and improvements.
Demo

A demo is coming soon.

:imout:

[ 2014-12-04 21:16:02 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 LTS
  • Processor: Intel i5 processor or higherMemory: 1 GB RAMStorage: 250 MB available spaceAdditional Notes: 64 bits processor
  • Memory: 1 GB RAMStorage: 250 MB available spaceAdditional Notes: 64 bits processor
  • Storage: 250 MB available spaceAdditional Notes: 64 bits processor
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 LTS
    • Processor: Intel i5 processor or higherMemory: 4 GB RAM
    • Graphics: Open GL 3.2+
    • Storage: 250 MB available spaceAdditional Notes: 64 bits processor
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