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Cards We're Dealt 1.0.4.0

Cards We're Dealt 1.0.4.0


  • Changed floor generation code to limit late game stage sizes more severely and generate more asynchronously (avoid freezing)
  • Another Executive achievement fix
  • Fix swap prompt not appearing when multiple active cards are held
  • Fix Projector image being cut off on large floors
Love you. Thanks for playing, Cole


[ 2024-11-03 23:28:52 CET ] [ Original post ]

Cards We're Dealt 1.0.3.9

Cards We're Dealt 1.0.3.9


  • Fixed Blackout card not added to inventory on level 3
  • Fixed Executive achievement
  • Fixed walking into first elevator in tutorial sometimes makes you look down
  • Added a warning for flashing lights
Love you. Thanks for playing, Cole


[ 2024-06-03 01:58:47 CET ] [ Original post ]

Cards We're Dealt 1.0.3.8

Cards We're Dealt 1.0.3.8


  • Fixed controller movement at lower frame rates
  • Fixed Shakiness at lower frame rates
  • Achievement popup delay fixed
  • Fixed highlight effect appearing on all clients despite it not being your character
  • Fixed opening cards screen in online breaking character movement on clients
Love you. Thanks for playing, Cole


[ 2024-06-01 21:04:11 CET ] [ Original post ]

Cards We're Dealt 1.0.3.7

Cards We're Dealt 1.0.3.7


  • Fixed online rubber banding and movement issues for non-hosts
Love you. Thanks for playing, Cole


[ 2024-05-12 16:07:03 CET ] [ Original post ]

Cards We're Dealt 1.0.3.6

Cards We're Dealt 1.0.3.6


Cards We're Dealt is now owned by my new company, Tiny Shiny Things. More to come on what this means. For now, enjoy some updates.
  • Fixed UI on widescreen resolutions
  • All cards size increased by 1.5x to make easier to spot and grab
  • New Object highlight effect (easier on the eyes and more clear)
  • Improved layout for current hand UI so icons don't cover each other
  • Fixed Camera movement while paused
  • Fixed Camera movement becoming unlinked from frame rate
  • Pop UI lowered to not cover Compass UI on top of screen
  • Discard cards prompt has been added to the cards screen (TAB)
  • Added Particle effect to keycards making them more identifiable
  • Added Particle effect to keycards making them more identifiable
  • New Tiny Shiny Things LLC splash screen
  • Fixed crash on game close or exit
Love you. Appreciate everyone's patience. Thanks for playing, Cole


[ 2024-05-10 01:45:08 CET ] [ Original post ]

Cards We're Dealt 1.0.3.4

Cards We're Dealt 1.0.3.4


  • Fix a bug for Xbox users that could not host matches
Love you. Thanks for playing, Cole


[ 2024-04-12 04:48:17 CET ] [ Original post ]

Cards We're Dealt 1.0.3.3

Cards We're Dealt 1.0.3.3


  • Improved interact and card pickup detection (especially near walls, floors, and the elevator)
  • Major Performance Improvements
  • Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
  • Fix card smoke background obstructing screen
  • Increased required distance keycards must spawn from Elevator in Escape
  • Fixed joining matches via code not working
  • Fixed Xray being stuck activated
  • Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)
  • Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)
  • Added background behind room code text to make it pop a bit more
  • Fixed two people interacting with a terminal softlocking them online
Love you. Appreciate everyone's patience. Thanks for playing, Cole


[ 2024-04-04 00:33:43 CET ] [ Original post ]

Cards We're Dealt 1.0.3.2

Cards We're Dealt 1.0.3.2


  • Fix for connecting to online servers (saying offline when you are not)
  • Fix in join screen text said, "Lobby Name" changed to "Lobby Code"
Love you. Thanks for playing, Cole


[ 2024-03-27 02:20:28 CET ] [ Original post ]

3 New Cards! - Cards We're Dealt 1.0.3.0

Cards We're Dealt 1.0.3.0


I'm back and so is Cards We're Dealt! I've got a new update here today adding 3 new cards as well as providing multiple bug fixes. I've got more plans in store soon but let me know what you wanna see next! Thanks for all the support!
Changelog:
  • Added NEW CARD - GOLDEN TICKET
  • Added NEW CARD - KEY COMPASS
  • Added NEW CARD - SHUFFLE
  • Fix desync during level generation in online
  • Fix various falling under the map glitches
  • Fix occasional multiple pause menus spawning
  • Denote passive or active cards on each card in inventory
  • Fixed T-rex arms Perma card enemies couldn't touch players at all
  • Fixed in multiplayer, if two controller players we're both trying to throw away cards, if they click "A" it also makes the other click "A" and vise versa
  • Fixed perma cards sometimes appearing twice in hand (was just a visual bug)
  • On level 3, only reveal the elevator hallway after both keycard and the terminal is linked and can be down in either order now
  • Minor bug fixes for online
  • Performance improvements
  • Made some achievement values easier to achieve
Love you. Thanks for playing, Cole


[ 2024-03-20 00:38:52 CET ] [ Original post ]

Cards We're Dealt 1.0.2.3

Cards We're Dealt 1.0.2.3


  • fix for cards being frozen upon respawn with Guardian Angle
  • Fix neon rooms issue on some hardware
Love you. Thanks for playing, Cole


[ 2024-01-03 03:31:13 CET ] [ Original post ]

Cards We're Dealt 1.0.2.2

Cards We're Dealt 1.0.2.2


  • Fixed region locked issue in matchmaking (Room not found error)
  • Made headbob slider affect side to side sway movement to reduce motion sickness
  • Added prompt inside cards screen explaining controls to move cards (so you can also drop them)
  • Added popup for when you are tripped the first 3 times to explain you we're tripped
  • Fixed on PC default Anti-Ailiasing being set to max now set to off (very expensive graphic setting)
Love you. Thanks for playing, Cole


[ 2023-12-14 04:47:50 CET ] [ Original post ]

Demo Launch And Live Playthrough

As part of the Steam Next Fest! Cards We're Dealt will be be livestreaming the new demo


June 22nd at 5pm pst! [previewyoutube=XdUWq1gQCmM;full][/previewyoutube] Would love to see some of you there and hope you check out the demo yourself! I will be taking all feedback provided to improve the game and make sure CWD is the best experience it can be. - Cole You can join the official discord here: https://discord.gg/mXMgGSc


[ 2023-06-22 22:46:24 CET ] [ Original post ]

Demo Launch And Live Playthrough

As part of the Steam Next Fest! Cards We're Dealt will be be livestreaming the new demo


June 19th at 2pm pst! [previewyoutube=XdUWq1gQCmM;full][/previewyoutube] Would love to see some of you there and hope you check out the demo yourself! I will be taking all feedback provided to improve the game and make sure CWD is the best experience it can be. - Cole You can join the official discord here: https://discord.gg/mXMgGSc


[ 2023-06-19 00:56:06 CET ] [ Original post ]

Cards We're Dealt Demo Patch Notes 1.0.1.1

New CWD update



  • New Customize Menu
  • New Story Menu
  • Generation Fixes
  • Fix enemies spawning too close or too far away
  • fix when being killed you cant use cards
  • rework enemy AI for better stealth
  • Crouch can now be used to hide under tables
  • crouch sounds
  • new song "Desperate" added
  • Change the step sound effect rate
  • fix reset the ability bar on death
  • Add loading icon
  • cut away way earlyier on death
  • fix keyboard and controller swapping
  • fix while moving messes up the cards screen on controller
Love you. Thanks for playing, Cole


[ 2023-05-31 21:55:36 CET ] [ Original post ]

Cards We're Dealt Demo Patch Notes 1.0.0.8

New CWD update



  • Added new Storage room
  • Added new Pepper Spray card
  • Infinite loading fixes
  • Room generation changes to make less empty rooms
  • Control fixes
Love you. Thanks for playing, Cole


[ 2023-05-04 16:17:42 CET ] [ Original post ]

Cards We're Dealt Demo Patch Notes 1.0.0.7

First major CWD update



  • Added more scenery to walls
  • Fix an endless loading situation
  • Added a brightness adjust
  • Projector room added (Map)
  • Improved card pickup detection
  • Added popup telling you, you cant move dark cards
  • Fixed customize text on menu
  • Made sprint more dramatically good
  • Made it easier to pick up cards
  • Let people blink through enemies
  • Fixed no keycards pops up if spamming after entering keycards
  • Give the keycard animation more time before transition
  • Add Playstation buttons to prompts
  • Fix stair collisions so you can run back up them in tutorial and so you can easily run up them in stair rooms
  • Change bottom floor of tutorial to be easier staggering the enemies
Love you. Thanks for playing, Cole


[ 2023-04-27 22:54:10 CET ] [ Original post ]

Cards We're Dealt - Demo Out Now!

Cards We're Dealt now has a Demo!


Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and save the office from being dragged to hell in this horror, deckbuilding, roguelike game Experience a little bit of what is in store for you when it launches later this year! To see what's in store for you, also check out this new trailer! [previewyoutube=XdUWq1gQCmM;full][/previewyoutube] Can you collect all the cards in the devils deck? Check out the demo now and let me know what you think and if you can escape.
Social Media Join the Discord server! Join here And be sure to follow me online to see updates live! Twitter: https://twitter.com/ColeChittim Tiktok: https://www.tiktok.com/@cole.chittim Instagram: https://www.instagram.com/colechittimgames/ YouTube: https://www.youtube.com/channel/UCZAyplO0M83Vq2knyq2STNw Wishlist And be sure to wishlist the game of course! https://store.steampowered.com/app/2335960/Cards_Were_Dealt/


[ 2023-04-21 15:20:54 CET ] [ Original post ]

Beta Testing Sign Up Now Available!

Attention Interns



You may now sign up to be part of the upcoming Card's We're Dealt early access group


This group will have early access to the upcoming Demo to provide feedback and improve the experience before it launches. By applying you also are eligible for full game early access testing in a couple months. If you are interested in uncovering what evils lurk below and provide feedback to polish the experience, please visit the form below to declare your interest https://forms.gle/PLF6ArD7MxKrqioF7 If you are eligible and selected you will be notified within the next few weeks. Do note, in order to participate in the early access you must be a member of our discord in order to communicate You can join the official discord here: https://discord.gg/mXMgGSc


[ 2023-04-02 22:20:18 CET ] [ Original post ]

Cards We're Dealt
Cole Chittim Developer
Cole Chittim Publisher
2023-12-12 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (16 reviews)
Public Linux Depots:
  • [0 B]
Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and and explore the underworld in this horror, deckbuilding, roguelike game. Uncover the mystery of how you ended up here in the 6 chapter story and fight for your soul in the endless escape mode!

A Deckbuilding Horror Roguelike

Collect cards that grant abilities and setbacks as you explore the never ending corporate underworld. There are many cards within the devils deck to find in these backrooms but you'll need to choose wisely what you keep in your hand.

Slay Endless Demons

Armed with pistols, magic, and the heads of other interns, fight your way through demons and the souls of former office creeps as you find your way back to the mortal plane.

Escape The Underworld With Friends

Save your soul alone, or with friends. Combine your powers and work together to escape from the underworld by collecting keycards to ascend the elevator.



MINIMAL SETUP
  • OS: Linux (Most distributions should work)
  • Processor: Intel Core i3. AMD A4Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics or AMD
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 LTS (Or later)
  • Processor: Intel Core i5. AMD A6Memory: 16 GB RAMStorage: 6 GB available space
  • Memory: 16 GB RAMStorage: 6 GB available space
  • Storage: 6 GB available space
GAMEBILLET

[ 6138 ]

16.83$ (58%)
6.85$ (66%)
20.65$ (17%)
4.15$ (79%)
0.70$ (90%)
10.37$ (74%)
4.09$ (18%)
33.17$ (17%)
5.99$ (76%)
2.00$ (80%)
2.47$ (17%)
21.49$ (-8%)
20.96$ (65%)
4.34$ (13%)
4.79$ (76%)
4.19$ (16%)
16.59$ (17%)
1.50$ (90%)
33.59$ (16%)
33.97$ (15%)
6.80$ (60%)
18.39$ (8%)
6.79$ (15%)
3.38$ (92%)
6.25$ (75%)
1.62$ (92%)
20.74$ (17%)
4.12$ (17%)
2.53$ (75%)
16.97$ (15%)
GAMERSGATE

[ 3458 ]

2.0$ (75%)
3.0$ (80%)
41.99$ (30%)
9.9$ (67%)
3.75$ (75%)
20.0$ (50%)
3.33$ (67%)
1.67$ (83%)
10.49$ (48%)
7.0$ (80%)
11.69$ (10%)
8.1$ (73%)
2.97$ (40%)
8.5$ (66%)
2.75$ (45%)
1.0$ (90%)
0.18$ (91%)
2.5$ (75%)
7.2$ (64%)
10.0$ (75%)
13.99$ (30%)
1.8$ (80%)
0.88$ (82%)
3.75$ (75%)
1.35$ (89%)
6.0$ (70%)
4.5$ (85%)
16.0$ (60%)
2.13$ (79%)
20.0$ (50%)

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