



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
As the end of 2024 is approaching, it's been a tradition to write a short wrap-up of what has happened in Overhead Games.
Hello everyone,
Wed like to introduce our new game to you.
Balanced is a cozy deckbuilder about balancing the forces of nature: sit back, relax, and enjoy this zen game of life and harmony. How long can you keep the scale Balanced?
To get a quick glimpse of what the game is about, watch the announcement trailer below.
[previewyoutube=zstvBr5oUA4;full][/previewyoutube]
While the game is still in development, you can already play the demo on Steam right now! We understand that the game won't be everyone's cup of tea, but if you are into cozy, relaxing math games, wed love to hear how you liked it!
https://store.steampowered.com/app/689760/Balanced
Hello lovely people! it's been a year since we announced our new game, Temporal Shore (we know, time flies!). After hitting this milestone we felt it was needed to polish up our Steam page a bit and showcase all the new systems and mechanics we've added to the game during this period. Once we were at it, we thought hard to figure out what would be the best way to present the direction the game is heading in our new trailer. Since we have a lot of depth in our gameplay, simply showing cards might not cut it - so we opted for a story trailer, where one of our characters got a voice, and walked us all through her journey on the island! We hope you like the new trailer, and if you do, please add the game to your wishlist so you get notified of future updates! We'll be back with more exciting news soon. [previewyoutube=gNE2e4fDcD4;full]https://youtu.be/gNE2e4fDcD4[/previewyoutube]
As we approach the new year, it's a tradition to write my Yearly Wrapup, and see what I spent (most) of my time with! I came up with the initial concept of Temporal Shore in February while participating in a game jam, and quickly saw the game could provide an interesting twist to a well-known mechanic, resulting in a fun game. I also shared the prototype with a few players and they all enjoyed playing it, so I decided to dedicate more time to turn it into a proper game. Since the initial prototype was made in full in 6 days, the first challenge was to figure out how to make the game interesting for more than one playthrough. Players needed around 15-20 minutes to win the game, and once that was achieved, there was no real incentive to playit again. Of course, there were new cards, events, and playstyles that allowed for some replayability, but clearly,it wasn't enough. So I started looking at adding depth to the game. As a result of this process, a lot of mechanics were added or reworked, resulting in a diverse and interesting experience each time someone plays it. My goal is to provide a similar experience to strategy games, where players can pick the same faction, and same map, but still have very different experiences from session to session, all boiled down to seemingly simple, but underneath complex card-game mechanics. When asking what are the most exciting bits of the game, I always came to the same conclusion: exploration. While the initial prototype only tested the idea of resource management and basic interactions with events - in most cases, resulting in either a gain or loss of resources -, exploring the unknown of the island, discovering long abandoned establishments, stumbling upon sacred relics, or even finding traces of another life-form is what would keep me playing. Finding the right way to present exploration in a card game is no easy task. I spent around 4 months exploring different ideas, including a node-based map, as shown on the Steam page screenshot and gif, as well as a full 3D hex tile map, with a procedural, and explorable world, that also allowed for more complex building management. While it initially seemed promising, after spending a good amount of time in that direction, it became clear that it didn't have the factor I was looking for. So it was time to reevaluate, which direction the game should be heading. Is it goingto be a hex-based 4X with cards, or rather a digital board game, that captures the essence of tabletop games, lets the players immerse themselves into the world and its challenges, but does not do so by displaying a fancy, fully modeled 3D environment, and relies more on traditional ways of storytelling? Once I got this main question answered it was time to look at the various mechanics the game will have to support this idea.
Hold onto your hats, survival fans! We've just dropped a brand-new gameplay trailer that's going to blow your mind! It's been a few days since we made the Steam page public, and we've been chomping at the bit to give you a sneak peek of what's in store. The trailer is packed with excitement that is sure to get your heart racing, and we're confident that you're going to love what you see. [previewyoutube=yNaE58cCGoY;full][/previewyoutube] So what are you waiting for? If you think you have what it takes to lead your team to survival on a mysterious island full of danger and adventure, wishlist the game today!
[ 6062 ]
[ 2063 ]
[ 4245 ]