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DoubleWe is featured in the Land of Crescent event!

Hey everyone! DoubleWe will be a part of the Land of The Crescent steam event! Dont miss the chance to experience our demo alongside other top titles from Turkey! Check it out: https://store.steampowered.com/sale/lotc-gft24 We'll also have a special livestream showcasing the multiplayer gameplay! - wolderado


[ 2024-11-06 17:00:09 CET ] [ Original post ]

Featuring New Weapons!

Hi everyone! I wanted to showcase some of the new weapons you'll see in the full game with this short article. All these new weapons will also have 3 upgrade levels. We actually already posted these in our Discord channel weeks prior so be sure to join the channel to get the latest sneak peeks from the development!

Blunderbuss


Shoots many bullets in a spread pattern When upgraded, bullets will explode on hit

Normal Version:


[previewyoutube=r8h1jiXGWM0;full][/previewyoutube]

Upgraded version:


[previewyoutube=mvBc8VsbjMI;full][/previewyoutube]

Crossbow


Pick up your arrow and shoot again. Infinitely! I love that ding sound when your arrow hits someone [previewyoutube=Tlk06cPNHdE;full][/previewyoutube]

Spark Gun


Shoots a device that periodically shocks and stuns people nearby When upgraded, you can place special shock mines on any surface [previewyoutube=r2aA1qw3ZJ4;full][/previewyoutube]

Join our Discord channel to get the latest sneak peek from the game!



Or feel free to join our mailing list:


CLICK



[ 2024-09-06 08:11:43 CET ] [ Original post ]

DoubleWe is joining PixElated Fest on July 29th!

Hey everyone! DoubleWe will be showcased at the PixElated Festival, an online Steam festival about pixel art games. Join us on the 29th of July for a special livestream with Matt From Awesome Duo, where he'll be playing the demo of DoubleWe. pixelatedfest.com Don't miss out! -wolderado


[ 2024-07-22 17:00:12 CET ] [ Original post ]

DoubleWe on Indie FPS Summer Fest!

Hey everyone! DoubleWe will be showcased at the Indie FPS Summer Fest on July 5th along with a bunch of extremely cool games. Check it out: [previewyoutube=8tG-jv3BGYA;full][/previewyoutube] -wolderado


[ 2024-06-03 12:15:28 CET ] [ Original post ]

Introducing New Mutators!

Hey, clones! Maybe you're the original ones I'm not sure. Anyway, I want to share a sneak peek feature from the full game: Mutators. It's actually partially implemented in the demo but it's now much more improved. Mutators are game-changing mechanics that unlock when you reach a certain progress. When you kill clones enough times and reach, for example, %50, the game randomly picks a mutator and apply to the games in this run. They stay there until you either die or reach 100% progress.
They're designed to be stacked on top of each other and they combine in fun and unique ways. They can affect the environment, NPCs, You, your target, and anything you can think of. They'll require a shift in your tactics and you have to plan your assassination around these mutators I think they make the game incredibly fun. I always aim for emergent mechanics in DoubleWe and mutators amplify game mechanics to new heights. Here's a short highlight: [previewyoutube=lP7QJEKPhoQ;full][/previewyoutube] For the raw gameplay: https://youtu.be/g4is-0PK1VI There are many more mutators in the game. I only edited some of them. You'll encounter all of them during your gameplay in the release version. Some mutators I've liked but couldn't get the footage of: Secret Assassins: 3 assassins hide within the crowd holding a knife Hitman: A killer constantly chasing you Violent Prisoners: A group of prisoners going on a killing spree Cannibals: Masked people taking a bite out of you if you hang out near them without a weapon Paranoia: You see everyone as holding knives (This one makes the game incredibly tense...) & more
These mutators are not available in the demo and most likely won't be. We have much more planned in the future for this game so stay tuned! I sometimes post random sneak peeks in the screenshot-of-the-day channel in our Discord channel. Best way to keep up with us:

Join Newsletter: http://eepurl.com/iKN10c


Join Discord: https://discord.gg/E87xvrvknm


-wolderado


[ 2024-04-15 13:10:38 CET ] [ Original post ]

Livestream: Mutators!

Hey everyone! We'll have a pre-recorded livestream with the FPS fest. And we're going to showcase the new mutators! I think they make the game so much more fun. They can combine in so much fun and unique ways and you gotta shift your thinking to get through them. For showcase purposes, we get a mutator after every round but in the game, mutators will be randomly picked once you reach a progress (for example after 50%). Or you can watch the full gameplay video here: [previewyoutube=g4is-0PK1VI;full][/previewyoutube] If you have any comments, feel free to create a post in the discussion forums or send a message on Discord! I'll occasionally pop in the chat to answer questions too!

Join Newsletter: http://eepurl.com/iKN10c


Join Discord: https://discord.gg/E87xvrvknm


-wolderado


[ 2024-04-15 13:09:36 CET ] [ Original post ]

Try Out The New Demo!

Hello everyone!


We added new stuff and upgraded the quality of the demo. And I wrote some core systems you'll see in the released version. There are many changes happened under the hood but here are some highlights:

Monster Clones


Yep, monster clones. Sadly, you won't encounter them during the demo but it'll be on the release version. You'll have to use non-conventional ways to kill them. In this demo, you'll get a taste of the future features (and they might get a taste of you)

Multiplayer Removed


Writing stable networking code and marketing a multiplayer game is a tough nut to crack. Every update I make in the game has to also be implemented and tested for multiplayer. It was costing me a huge amount of time. We decided to make a focused and awesome game instead of a meh game with two game modes. So we're suspending the development of the multiplayer game mode. It might come back for the release version or after the release but no promises. Join the newsletter and get notified when/if multiplayer comes back! Join Newsletter: http://eepurl.com/iKN10c Singleplayer on the other hand is going strong! We might even repurpose some content from the multiplayer into single-player.

Mutator: Darkness


Mutators will play a big role in eliminating repetitiveness in the full game. In this demo, we've added a mutator called Darkness. It turns off ambient light and makes identifying clones a little bit harder. It activates after you reach 60% progress In the full version, this mutator selection will be randomized for each run.

Future


We're currently working on the story and persistent resources so you can upgrade your character. We aim to release the game this year. Join the newsletter to get notified about updates!

Join Newsletter: http://eepurl.com/iKN10c


Join Discord: https://discord.gg/E87xvrvknm



[ 2024-03-01 13:24:54 CET ] [ Original post ]

0.6.2 Fixed Steam Connection Issue

  • Fixed Steam Connection issue. Now the game should be able to connect online using Steam networking
-wolderado


[ 2023-10-29 08:44:23 CET ] [ Original post ]

New Multiplayer Demo is here! (+Halloween Stuff!)

Hello everyone!


I've been working on remaking the old multiplayer prototype code and now it's finally ready for public! I am still fixing bugs so please let me know if you find any! We're also releasing single-player mode but with Halloween-related content! I highly suggest you play a single-player round or two before jumping into multiplayer.

Multiplayer


Right now, we support two types of multiplayer. Steam friends-based and local network multiplayer with one game mode: 1vs1. You both get a knife (unbreakable) and have to find and kill each other within a time limit. You can hide among the people and kill your target in creative ways. The first one to reach a score of 5 wins the game. Before you start, one player has to start a lobby.

How to start a Lobby?


[olist]
  • Select "Play Multiplayer" in the demo start computer
  • Then press the Host Game button (If you're playing on your local network, toggle "Use Local Network")
  • Optional: Setup game parameters to your liking
  • Wait for the other person to join
  • When they join and the "Start Game" button shows up, press it to start the game [/olist]

    How to Join?


    [olist]
  • Select "Play Multiplayer" in the demo start computer
  • Then write the steam name of your friend to the area right of the Join button
  • Press "Join" then wait to join the game
  • If you're playing on your local network, toggle "Use Local Network" and write the IP address of the host computer
  • If nothing happens, it means something went wrong. You might be writing the name of your friend wrong or they might be offline
  • If you successfully join the lobby, you should see some settings along with the text "Waiting for host"
  • Wait for the host to start the game [/olist]
    You both start with a knife that you can stab with and start with a random tool (Smoke bomb or trap). Press Space to use your tool

    Future of Multiplayer


    We have these features ready:
    • Basic gameplay loop (Find & kill the clone among the crowd)
    • Environmental Kills
    • Knife Weapon
    Right now it's bare bones but the gameplay is there. It's very hard to keep both singleplayer and multiplayer up to date with each other. Multiplayer is not quite at the level of complexity of singleplayer but we'll get there! We're currently working to implement these new features:
    • Multiple Weapons with weapon cases
    • Officers (Blue guys who get mad when you draw your weapon)
    • New & improved multiplayer result screen
    • Steam invite to game functionality
    • NPC talk synchronizations
    • New tools like shape-shifting

    Halloween Stuff


    These are the things that will be available on Halloween from now on. You can of course disable/enable this anytime. I was mostly working on the multiplayer so there aren't many updates on the singleplayer gameplay except these new Halloween weapons. Check out here: [Sound ON] [previewyoutube=zbIJ_BFuLig;full][/previewyoutube] This demo will be available to play during the screamfest. Let me know what you think!


    [ 2023-10-26 13:10:54 CET ] [ Original post ]

  • Demo Extended Until August 27!

    Hi everyone! We're extending the deadline for the demo until August 27th! So if haven't tried DoubleWe yet, now is your chance! Of course, we'll have more demos in the future with more stuff We even plan a demo with multiplayer Join Our Discord: https://discord.gg/AK6qNNXfKz -wolderado


    [ 2023-08-20 11:33:46 CET ] [ Original post ]

    Demo Available NOW!!

    Hi everyone! For the first time ever, we're releasing a public demo of our game, DoubleWe! Ready your knife because your clone is waiting for you! Last time the game was published was 4 years ago in a game jam. I've been working on this game for a long time so it's very exciting! If you encounter any issues or bugs, let me know! The demo features:

    • Core gameplay loop
    • Many, many NPCs roaming around
    • Multiple weapons and ways to kill your clone
    • Officer NPCs that attack anyone with a potential for aggression
    • A complex generated AI for your killer clone. No clone will act the same between rounds!
    What's to come:
    • Multiplayer game mode where you hunt down your friends!
    • Progression story about how clones came to be
    • Meta progression and upgradable stats
    • Mutators
    • New Maps & Sections
    • And more!
    Demo will be available for August 17 to 20. But we'll have more demos in the future! Maybe even a multiplayer demo... Happy clone hunting! -wolderado


    [ 2023-08-17 07:21:51 CET ] [ Original post ]

    Play The Demo on 17th of August!

    Hi everyone! I've been developing this game for quite a while now but finally, we have a Steam page! This project started as a jam game in 2019. We received lots and lots of positive feedback and we decided to remake the game. Now, our demo is almost ready! We're so excited to hear your thoughts! Join our discord to help us shape the game: https://discord.gg/AK6qNNXfKz We'll post a single-player demo but we might also have a multiplayer demo in the future! Let us know if you want to try that too! -wolderado


    [ 2023-08-10 13:21:17 CET ] [ Original post ]

    DoubleWe
    Wolderado Developer
    Wolderado Publisher
    Coming soon Release
    Game News Posts: 12
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    No user reviews (0 reviews)

    Experience True Paranoia

    You have a clone hiding among the crowd, ready to kill you when you’re most vulnerable. Use weapons with limited ammunition and carefully examine hundreds of faces to identify your clone. Watch your back because dangers are lurking in every corner!

    Face Against Biological Horrors

    Progress through the rogue-lite game and see the world change around you. As you progress in the story, encounter new clones, new enemies, and new dangers, and develop new tactics to survive or perish against these threats!

    Unravel The Story of Mysterious Clones

    Explore the dystopian city and uncover the horrifying story of the clones. Learn more about the imposters living among the people and face biological horrors to fight for the survival of humanity.


    Join Our Discord: https://discord.gg/AK6qNNXfKz


    Capsule art by Cleiton Venâncio

    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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