New Stars DevLog #20 - Mistakes Were Made, Scope of the Game, and more...
The early-access launch hasn't gone smoothly so far for a few reasons. https://steamcommunity.com/games/2231270/announcements/detail/3871469509823929286
In the last post, I didn't make it clear enough that the game only had the bare minimum early-access standard, but used overly-technical terms and didn't go into enough details. The original post draft was a lot more pessimistic. Here is an example of notes I had for the release post: - "the game is absolutely not finished" - "unfortunately, the game has a long way to go to be stable and polished" This was written when it was taking many extra days to fix and balance each playmode. I will say there were many issues after release that I have never seen in development such as device-specific GPU memory leaks, and device-specific memory leaks that are still not fully resolved. These require lots of time to fix, and delay features being added. I personally think the game is often fun to play, at least when things don't break, although I was not 100% happy with the state of the game on release but the release date was decided for 2023. I will say the state of the game is better now than it ever has been.
I didn't define a roadmap, because I don't know what the game will look like next year except from a lot more stable, which may have caused the current expectations not matching the scope of the game.
I first intended to release in December 2022, or January 2023. However, I decided to expand every aspect of the game, for better or worse, before releasing. This is what the game looked like over a year ago:
https://www.youtube.com/watch?v=hxy9r4FKq2w
When I decided to improve the game at the start of the year, by adding animated star systems, animated combat for the purpose of depth, decoration, and polishing, although it increased the scope of the game. I think that may have also disproportionately increased expectations and did double development time as such.
There will be no hardcore development over a prolonged period of time. It won't happen because I have already done that for a year and it is unsustainable, and possibly a mistake in the first place. I plan to develop the game until it is a lot more stable/polished, and then we will see from there what to do, with improvements based on player suggestions, balancing, and many bug fixes. The 'shallow' mechanics such as combat could definitely be improved upon, if that is what players desire the most. However, time and resources may be limited so features will have to be prioritized.
So even if workshop support, 1000 game events, localization, and multiplayer would hypothetically be added, the game would be still underdeveloped, as the other things players care about are ignored. I think this will change feature priorities. My idea for the scope of the game is similar to Northgard and Civilization inspired mechanics, with Stellaris inspired visuals, without the overly-complicated mechanics. I think that has been achieved, although the foundation is not set in stone, and content and polishing can still be added over time such as game events, turrets, origins etc.
Since I didn't start this project primarily for money, it is good that the release caused less attention than expected, but future development would have been harmed more if that happened, and focus would have been diverted away from bug fixes and improving the game.
There has been 6 patch updates with many bug fixes since early-access release, and there is more to come. I may consider at least one or two features/improvement this year, but we will see.
As a result of all this I plan to reduce the price of the base game further by from $20.99 to $19.99. This will be effective on the 26th of December, after the 10% launch discount has ended, so the players who buy before the discounted price still get a better deal. [hr][/hr]
Feel free to comment your suggestions below. Playtest New Stars: discord.io/adamjr. Wishlist New Stars to support development. This page is intended to be a development preview, which may not reflect the final state of the game. Credits: - Star satellites icon by Lorc under CC BY 3.0
[ 2023-12-23 02:38:27 CET ] [ Original post ]
Early-Access - Mistakes Were Made
The early-access launch hasn't gone smoothly so far for a few reasons. https://steamcommunity.com/games/2231270/announcements/detail/3871469509823929286
Miscommunication: State of the Game
In the last post, I didn't make it clear enough that the game only had the bare minimum early-access standard, but used overly-technical terms and didn't go into enough details. The original post draft was a lot more pessimistic. Here is an example of notes I had for the release post: - "the game is absolutely not finished" - "unfortunately, the game has a long way to go to be stable and polished" This was written when it was taking many extra days to fix and balance each playmode. I will say there were many issues after release that I have never seen in development such as device-specific GPU memory leaks, and device-specific memory leaks that are still not fully resolved. These require lots of time to fix, and delay features being added. I personally think the game is often fun to play, at least when things don't break, although I was not 100% happy with the state of the game on release but the release date was decided for 2023. I will say the state of the game is better now than it ever has been.
Miscommunication: Intended Scope/Scale of the Game
I didn't define a roadmap, because I don't know what the game will look like next year except from a lot more stable, which may have caused the current expectations not matching the scope of the game.
December 2022: When Times Were Simple
I first intended to release in December 2022, or January 2023. However, I decided to expand every aspect of the game, for better or worse, before releasing. This is what the game looked like over a year ago:
https://www.youtube.com/watch?v=hxy9r4FKq2w
2023: Overdevelopment
When I decided to improve the game at the start of the year, by adding animated star systems, animated combat for the purpose of depth, decoration, and polishing, although it increased the scope of the game. I think that may have also disproportionately increased expectations and did double development time as such.
Future Roadmap
There will be no hardcore development over a prolonged period of time. It won't happen because I have already done that for a year and it is unsustainable, and possibly a mistake in the first place. I plan to develop the game until it is a lot more stable/polished, and then we will see from there what to do, with improvements based on player suggestions, balancing, and many bug fixes. The 'shallow' mechanics such as combat could definitely be improved upon, if that is what players desire the most. However, time and resources may be limited so features will have to be prioritized.
Some things are overdeveloped, some things are underdeveloped
So even if workshop support, 1000 game events, localization, and multiplayer would hypothetically be added, the game would be still underdeveloped, as the other things players care about are ignored. I think this will change feature priorities. My idea for the scope of the game is similar to Northgard and Civilization inspired mechanics, with Stellaris inspired visuals, without the overly-complicated mechanics. I think that has been achieved, although the foundation is not set in stone, and content and polishing can still be added over time such as game events, turrets, origins etc.
What Went Well
Since I didn't start this project primarily for money, it is good that the release caused less attention than expected, but future development would have been harmed more if that happened, and focus would have been diverted away from bug fixes and improving the game.
2023 Plan
There has been 6 patch updates with many bug fixes since early-access release, and there is more to come. I may consider at least one or two features/improvement this year, but we will see.
New Pricing
As a result of all this I plan to reduce the price of the base game further by from $20.99 to $19.99. This will be effective on the 26th of December, after the 10% launch discount has ended, so the players who buy before the discounted price still get a better deal. [hr][/hr]
Stay tuned for more updates...
Feel free to comment your suggestions below. Playtest New Stars: discord.io/adamjr. Wishlist New Stars to support development. This page is intended to be a development preview, which may not reflect the final state of the game. Credits: - Star satellites icon by Lorc under CC BY 3.0
New Stars
adamjr
adamjr
2023-12-19
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
https://newstarsgame.com
https://store.steampowered.com/app/2231270 
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New Stars is a 4X strategy game, on a galactic scale. Explore new worlds, build mega-structures, and found prosperous interstellar colonies. Go head-to-head with alien empires and build the greatest empire to survive the test of time, or be the last remaining in the galaxy to succeed.
Customize your empire from world preferences, eight different ideologies with their own bonuses, hundreds of empire icons and more. Customize a unique galaxy based on your preferences. There are five different galaxy sizes to choose from.
Unique empires, species, and clans exist within a customizable and procedurally generated galaxy with limitless possibilities, and thousands of unique planets, stars and worlds. Some planets have valuable resources that can be collected.
Explore star systems and discover new secrets of the galaxy, and find clues to your lost home. Discoveries such as white dwarfs, ancient ruins, lost ships, and much more can be found within the abyss. Some planets have hidden features that increase their value.
Expand your empire across new stars to new frontiers, and build strong colonies that will power your galactic economy. Collect natural resources from planets and stars using starhubs. Beware of pesky space pirates that may plunder your resources for their own gain.
Merge ships into one fleet, and combine them against your adversaries. Defend against attacks by upgrading starbases, or fortifying your colonies. Research new ship types or advanced military capabilities to get an edge over your alien foes.
Declare wars, trade resources, make agreements, declare friendships, share intel, forge galactic unions, and much more. Some empires may be openly hostile or require appeasing, others may be cooperative, and some may be integrated into your empire.
Construct military starship presets with unique turrets. Unlock larger ships and more powerful turrets to allow your empire to get an edge in interstellar warfare.
There is much to do in New Stars and you choose how to play.
New Stars is in development, so there is more yet to come...
Customize your empire from world preferences, eight different ideologies with their own bonuses, hundreds of empire icons and more. Customize a unique galaxy based on your preferences. There are five different galaxy sizes to choose from.
Unique empires, species, and clans exist within a customizable and procedurally generated galaxy with limitless possibilities, and thousands of unique planets, stars and worlds. Some planets have valuable resources that can be collected.
Explore star systems and discover new secrets of the galaxy, and find clues to your lost home. Discoveries such as white dwarfs, ancient ruins, lost ships, and much more can be found within the abyss. Some planets have hidden features that increase their value.
Expand your empire across new stars to new frontiers, and build strong colonies that will power your galactic economy. Collect natural resources from planets and stars using starhubs. Beware of pesky space pirates that may plunder your resources for their own gain.
Merge ships into one fleet, and combine them against your adversaries. Defend against attacks by upgrading starbases, or fortifying your colonies. Research new ship types or advanced military capabilities to get an edge over your alien foes.
Declare wars, trade resources, make agreements, declare friendships, share intel, forge galactic unions, and much more. Some empires may be openly hostile or require appeasing, others may be cooperative, and some may be integrated into your empire.
Construct military starship presets with unique turrets. Unlock larger ships and more powerful turrets to allow your empire to get an edge in interstellar warfare.
There is much to do in New Stars and you choose how to play.
New Stars is in development, so there is more yet to come...
MINIMAL SETUP
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- Storage: 10 GB available space
- OS: Ubuntu 20.04 / Ubuntu 22.04
- Processor: Intel Core i5 2.5 GHz or AMD FX8350 4.0 GHz or greaterMemory: 16 GB RAM
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- Graphics: 2GB AMD 7970 or GTX 1050 or greater
- Storage: 10 GB available space
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