
Become a Legend in Jacob's Quest, a JRPG that anyone can pick up and play. Save the four crystals of the world and prevent a vile plot from unfolding. With epic battles and world progression, Jacob's Quest is the RPG of choice, in development since 2013.
GAME FEATURES
A huge elemental world to explore, with dungeons, puzzles and bosses to fight
Hand drawn sprites and excellent post-processing effects to modernise it's presentation
A addictive soundtrack that immerses you in Jacob's World, featuring electric guitar segways
Traditional JRPG gameplay with action elements- jump, hookshot and block puzzles are a plenty.
TURN BASED BATTLES
In classic 90's fashion, battle your way through challenging battles and bosses with turn based gameplay with a huge spell and abilities roster
Level up through experience and completing side quests
COMPELLING GAMEPLAY
This is JRPG at it's finest, with memorable characters, allies and bosses, 90's JRPG lovers must have this game!
STEAM DECK / PROTON COMPATIBILITY
Jacob's Quest is verified to be compatible with Proton 8.03.
For more information on the Spacefarer Card Game, visit https://spacefarergames.com/spacefarer-card-game
Jacobs Quest Anniversary Edition (HD)
Version 3.1.0.0 Final Winter Holidays 2025 Release
Whats New & Improved
Refreshed title screen with updated visuals
[/*]Enhanced game artwork for a more immersive experience
[/*]Upgraded game engine for smoother performance
[/*]
Bug Fixes & Stability Improvements
Fixed Warp Crest in Sand Temple that warped players into a wall
[/*]Fixed Warp Crest in Tower of Babil that warped players into a wall
[/*]Fixed inaccessible Warp Crest in Pazuzus Tower
[/*]Fixed Warp Crest in Spencers Place that warped players into a wall
[/*]Fixed issue where reentering Rope Bridge warped players into a cliff
[/*]Fixed softlock when exiting Lava Dome Lava Chamber, which previously placed players inside a wall
[/*]Fixed missing door tile in Lava Dome, which made reentering an exit impossible
[/*]
- \n
- Fixed softlock when trying to return from Doom Castle\n
- Fixed Wrong Warp glitch when obtaining Key of Fear.\n
- Fixed three chests in Waterfall Basin not appearing which prevented unlock of achievement.\n
- \n
- We\'ve fixed a bug where returning from Doom Castle to Cormac\'s Ship would warp you into a wall, softlocking progress.\n
- We\'ve fixed a bug with Kaidge Temple.\n
- \n
- Fixed issue where it would be impossible to obtain chest in Volcano.\n
- Added missing hookshot point in Pazuzu\'s Tower that would make it impossible to return to the previous chamber after obtaining the Radiant Shield.\n
Fixed an issue where Spencer would re-appear after re-entering Spencer\'s Place after giving Ozzy the Thunder Rock. While it wouldn\'t nessecarily cause a game loop (softlock) if you ignored him and progressed to the north cave proper, it would cause the cutscene to play again, causing a loop.
We\'ve fixed an issue that could occur when defeating Pazuzu, Jacob would get stuck in the middle of the next area after going up the elevator, blocking further progress. This has been resolved.
[/*]
Fixed Giant Tree 2F impassible tile bug when attempting to open chest next to Skeleton.\n
[/*]Fixed Mine Interiors showing black space on the edge of the map\n
[/*]Restored shadow to the battle floor during Molten Battlefields.\n
[/*]Removed white borders around Red Cap sprite.\n
[/*]Removed white borders around Mint Mint sprites.\n
[/*]Fixed behaviour where Stethno was incorrectly floating during battles.\n
[/*]Fixed Mummies appearing grey when near defeat (leftover behaviour from 2.x builds)
[/*]Fixed dark screen that could occur after defeating the boss of Giant Tree and viewing the cutscene (Revised).
[/*]Fixed an issue where the World Map would become dark and stuck in a unrecoverable state after finishing Giant Tree.
[/*]Fixed an issue where the Giant Tree cutscene graphics would glitch and remain on-screen after it has finished (engine bug)
[/*]
- \n
- Fixed Lava Dome inaccessible tile preventing navigation back down.\n
- Fixed inaccessible enemy in Ice Pyramid Basement.\n
Fixed a engine-level crash that occurs when defeating 400 monster troops in total (most commonly occurs when reaching the Mines) This crash would occur after the 400th battle, making it impossible to continue.
[/*]Fixed another potential crash that could occur when calling old Steamworks API code under certain scenarios.
[/*]Fixed incorrect positioning on Mine Cutscene when exploding the boulder.
[/*]Fixed incorrect positioning of Daphne and Iasaac when defeating Scarmighound.
[/*]Fixed impassible area bugs in Volcano.
[/*]Fixed Cat Claw bug in Volcano.
[/*]Fixed impassable door bug in Volcano.
[/*]Fixed Ifrit Boss repawning when re-entering the Mine after defeat. (Existing bug since original release)
[/*]
We\'ve fixed a softlock issue in Hellmouth Hill, previously the door would be locked barring access to returning to the exit of the map. The door will now teleport to the exit,
[/*]We\'ved fixed a softlock issue in Hollow Town, it was impossible to return back to the town after jumping across to visit the Old Man.
[/*]We\'ve fixed another softlock in the Mine where it would be possible to get stuck in the passageway exit when attempting to leave again.
[/*]
Fixed bug where Stony Roost / Hot Wings would not change sprite states when incurring enough damage.\n
[/*]Fixed bug where Mage would be too high up on the battle screen\n
[/*]Fixed a bug where re-entering Waterfall Basin after defeating Snow Crab would result in going out of bounds.\n
[/*]Improved the graphics in Hellmouth Hill in which it wouldn\'t be clear that you had to walk towards the door at the summit to progress. We\'ve changed it so that when approaching the door, it opens showing an animation and visual cue.\n
[/*]Added a Libra Crest in the Mine which prevents a softlock that could occur making it impossible to go back to the starting door unless you progress to the end of the Mine.\n
[/*]Improved crash and error handling\n
[/*]Refactored game logic and Nil (Divide by 0) bugs that could occur.
[/*]Fixed bloom being too bright in Waterfall Basin.
[/*]Fixed a softlock when entering the Main Hall in the Tower of Babil (Optional side-area)
[/*]
\n*Note* This patch is a larger download than previous patches as it makes fundamental changes to some game maps and engine changes.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/f9f0b4422fd1834939e41da9904f4043540da349.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/114b07b0c53c825d973f859577df776a7a1b8679.png\"][/img]
Door open animation fixed in Hellmouth Hell and Libra Crest added in Mine which prevents softlock.
We are pleased to announce native (Universal) support for Jacob\'s Quest Anniversary Edition on macOS!!
This marks the first time that macOS gamers can download and play Jacob\'s Quest Anniversary Edition natively on thier Apple Device.
Supported devices must be running macOS Ventura or higher, with an Apple M1 Silicon or Intel Core M hardware or higher. The system requirements, such as RAM and CPU speed and storage requirements that apply to Windows also applies to macOS.
- \n
- Fixed Forest of Silence map being glitched when re-entering after rescuing the Earth Crystal.\n
- Fixed a bug where after defeating Flamerus Rex and entering the Sand Temple, you would go out of bounds.\n
- Fixed bug with \'Exit\' on the title screen not closing to the desktop immediately requiring more inputs than it should.\n
- Fixed flares with bloom being too high, which were more evident in the Wellspring and Winter Temple areas.\n
- Fixed screen resolution not defaulting to native 1280x800 on Steam Deck.\n
We are pleased to announce that the 3.0 update marks the first time that Jacob\'s Quest has passed Valve\'s testing for Steam Deck and they have marked the game as Playable for Steam Deck.
Our Quest is not yet over in reaching full Verified status. Mind a few issues with manual control configuration and on-screen button prompts, when we resolve these the game will be fully Verified.
So we hope you enjoy taking Jacob\'s Quest on the go with you and pick up your journey at any time.
Happy Questing!
Fixed a bug where poison bubbles would no longer animate unless the battle is waiting for commands
[/*]Fixed a bug where poison bubbles would not appear above enemies when inflicted.
[/*]Fixed a bug where the character sprite would stay invisible when brought back to life.
[/*]Fixed a very old bug which would show Key items in battle adding to scrolling which should have been redundant otherwise.
[/*]Fixed a bug where state icons would overlap each other under scenarios where there are multiple status effects.
[/*]Full (Rescue) fix for Nil / Out of bounds error that could occur when Saving / Loading from Slot 4.
[/*]Updated HP / MP display during battle to match Field HUD design
[/*]HP now flashes on low HP / near death warning
[/*]Fixed a very old bug that would cause Phoenix Feather / Life Spell animation to be missing when casting on a fainted character.
[/*]Fixed incorrect sprite transitions for Mint Mint
[/*]Fixed incorrect sprite for Ooze, Mountain Hag and Mummy\n
[/*]
This patch mitigates an issue where saving (from Slot 4) could cause an issue when reopening, loading Save 4 then attempting to save again results in a crash. This is caused by the index becoming Nil due to a buffer overflow glitch.\n\nAlthough this patch mitigates this issue by adding extra safety checks, we recommend in the meantime until a full solution is added that you save the game in Slots 1,2, and 3.
Jacobs Quest Anniversary Edition 3.0 Release!
This upgrade is so extensive as we rebuilt the game from the ground up. The backgrounds are new, the maps are more detailed, the enemy designs and characters are all entirely new. Achievements are now working again, new sprite effects, the list goes on. A picture tells a thousand words, so here\'s some previews of the new bits in the game;
New Battler Designs:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/dbef405f63d224d9f0fa6a756733e2d8a1074bae.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/51469ab6c8de7587df09c8773b942e9cf5386527.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/582e0e6412743b02583124374bbf4bd6d6d1de22.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/4f800d9ffa3bff106537abfc1a06b5e77cbfded3.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/b6225ad705c9630a8d67326428b01419eb2e1bdb.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/0756c0247d16c12fdfb945f571293bdc965864b9.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/98c40201bad7ef6978248dfd165b45dfd0b62b37.png\"][/img]
The New character faces now have 3D depth which match thier new sprites!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/83f5cd330ff43ab8bb751746f60ee3b818ba7bc2.png\"][/img]
All the maps and backgrounds in the game have now been redone with new animations!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43183733/875e8005547a0b4f5c111efdcd0392b4866ae387.png\"][/img]
There\'s now animated water, trees, falling leaves and more.
Along with all this, we have;
Revamped the battle system - status effects are now animated, enemy deaths now fizzle out with an explosion of red particles, stats and figures have been rebalanced, a reactive border has been added and stages are now animated with clouds and effects. Spells now are also shown in a grid allowing for more spells to be visible on the screen at one time.
[/*]Refactored the entire game engine and all related scripts for improvements all round.
[/*]Shadows on actors, battlers and improved in-game sprites
[/*]Map Realism Pass
[list]Upgraded textures with multi-layer shading and pixel-level detail.
[/*]Added ambient shadows beneath cliffs, trees, and structures.
[/*]Introduced animated water surfaces, fog drift, and light flicker overlays.
[/*]Parallax layers now simulate depth with offset scrolling and opacity gradients.
[/*]SNES-style realism achieved through subtle dithering, palette blending, and light occlusion.
[/*]
3D Depth Enhancements
Characters and battlers now feature simulated depth via multi-pass shading and parallax layering.
[/*]Added rim lighting, ambient occlusion simulation, and shadow offset for pseudo-3D presence.
[/*]Combat sprites subtly scale and shift during attacks to evoke SNES-style zoom and impact.
[/*][/*]There\'s much more that we haven\'t yet added to this changelist as it\'s very extensive, so the best thing to do is play the game and discover all these for yourself.
Happy Questing!
- \n
- Fixed Front-End UI issues and text scalings\n
- Improvements made to front-end and bug fixes with settings\n
- Upgraded game engine version.\n
- Upscaled details on Front-End.\n
- Fixed bugs with control descriptions and F1 dialog.\n
- Diagnostic data is now sent to Spacefarer Games automatically to help improve crashes, performance and other bugs in the future.\n
- Fixed issues with certain upscaled sprites\n
- Fixed \'holes\' that could appear with certain animations.\n
- Updated game icon in Steam Library\n
- Fixed issues for Steam Deck Compatibility\n
We are really excited to announce that the full upscaling of all graphics in the game has been completed and is now ready for our players!
Re-experience Jacob's Quest in glorius HD, with no artifacts and much smoother graphics for our modern gaming era but keeping the original charm of the game.
Example of the new upscaling
- Fixed multiple bugs
- Improved performance and frame skipping on lower end devices
- Fixed math bugs
- Improved front-end
- New Game engine version with graphical enhancements and more customization
- Upgraded to Unity 6 Engine.
Due to the transition to the game's new engine, it was reported to us that files were missing from the game's archive, preventing play. After isolating this issue we can confirm that these have been addressed in this revised patch;
-We've resolved missing file issues that occur on the Giant Tree and other areas.
-We've fixed a progression bug in the Giant Tree.
-We've fixed a missing file issue in Pazuzu's Tower.
-We've fixed a missing file issue in Doom Castle.
We've released an important patch for the game that resolves launch issues for exisiting owners of the game that already had the previous installation installed.
For this patch to apply properly, it is nessecary to uninstall, then re-install the game fully from Steam, and the issue will be resolved. The game by default will now be installed under;
\Program Files (x86)\Steam\steamapps\common\Jacob
If the game is not installed under this folder, make sure to uninstall, then re-install to resolve any issues.
We've also fixed some settings related issues in this bug patch.
We've made some important changes and added new features to Anniversary Edition!
This update changes and adds the following;
Audio
- Added sound effect when icons popup above character's heads.
- Fixed Earthquake SFX not playing properly
- Added the Jukebox to the main menu, letting you hear those sweet tunes whenever you choose!

Battle
- Restore HP when using Defend action in battle which makes the option more useful than before and helps with early-game progression when abilities are limited.
- Restored Win32 API functionality for future Steam Achievement Support. This lays the groundwork.
- Fixed specific 64bit engine bugs that could crash the game during the Dark King Boss Battle.
- Restored Framebuffer Effects
- Updated Credit Sequence
Surprise!

We are very pleased to announce the release of the Jacob's Quest 10th Anniversary Edition!
This special edition marks the ten year (wow) anniversary of Jacob's Quest's creation. (its our oldest game) With this release (that's free to all current owners, they will be upgraded to it automatically), we have a BRAND NEW game engine, as the old one was very archaic and was really showing it's age.
We've combined the power of Unity, C# and the latest AI tools to bring Post-Processing, full HD/4K and HDR support to the game.
Of course, the game is still presented in the 4:3 aspect ratio, but you can now choose to unlock the aspect ratio and fully resize the game window to fit your liking if you wish.
Every part of the game from the ground up, being the code which has had bug fixes throughout, performance and FPS improvements, the graphics, sound and more have been fully re-done. It is now future proofed for the modern era of gaming, and supports Steam Deck through Proton.
The game now pops to life in vibrant colours with super smooth framerates and upscaled sprite and fonts.

An example of the post-processing and new upscaling
Some major specific issues that were a gripe for players, was the battle system, in which a redundant window would appear after each turn, forcing the player to select Battle each time they could carry out an action. That's gone. It only took us 10 years! Since we re-did the source code all of this was possible.
More specifically, here are just some of the top new features in this upgrade!
- Now supports the Steam Overlay and ability to use it's full feature set from in-game.
- OpenGL 4+ Render engine powered by Unity. This was a major work for us and much of the game had to be re-done from scratch. The game engine is now a modern C# implementation with some brilliant support from partners we are working with in the open source community.
- Post Processing effects- The game really now comes to life with realistic bloom, lighting and HDR. The game has never looked better and colours really pop on the screen!
- Fully resizable window and option to turn off aspect ratio lock.
- A brand new front-end with gorgeous animations and easy settings.
- Much more easier and refined control options (F1) with full game controller support. Many players had difficulties getting their controllers to work before as the original engine only support the ancient DirectInput. Now the entire game supports any controller you plug in.
- A brand new in-game UI with crystal clear fonts, and anti-aliased edges.
- Upscaled sprites, backgrounds and maps.
- The final boss (Dark King) has an entire new look and is no longer nerfed as you say. We know you'll absolutely love this fight.

The new game front-end
There is so many changes in this release that its pretty hard to list them all without boring everyone, but the technical work behind this is mind boggling, so we will leave it to you guys to play the game and find some neat surprises!
Caveats
- As with any major rework of a older game, some features have been dropped and are currently not supported as we work to restore them.
- Currently, Steam Achievements are not supported in this initial release. In-game trophies are still present, but they will not link to Steam currently. We are working on this for a future update.
- The game internally is still in a 4:3 Ratio (even though it is now rendered in 720p as opposed to the tiny 320p that it was before). The resizable window / aspect ratio unlock really helps to mitigate this, but we are working to further modernize the game by removing the hard locks in the ancient code so that everything looks right on a 16:9/10 aspect ratio. Bear with us, we are working on it.
- Previous save files are now unsupported. We've been supporting them for years since the very first release but it's now impossible to use them since the game has been reworked. But we are sure you'll enjoy the new version so much more that it will be worth starting again.
A new patch has been released for Jacob's Quest.
-We've fixed progression bugs.
-We've fixed performance issues on the World Map.
-We've updated brandings.
-We've fixed a crash that could occur on Doom Castle.
-We've fixed a buffer overflow in the battle system.
-Fixed progression block in Lava Dome on Proton Version.
-Removed DLC menu.
-Fixed achievements unlock bugs.
-Fixed other minor issues.
-We've updated the proton version to stop a crash from occuring asking for a missing file. This has been resolved.
-We've fixed an issue that could cause the game to soft lock under certain scenarios when counter attacks were used. This has been addressed.
-We've increased the maximum allowed online players from 50 to 100.
-We've added the new Shimazu deck to the game.
-We've fixed a multiplayer issue that could cause a crash.
We've fixed a bug in the game where there was incorrect amount of HP for certain cards.
Introducing the Official Spacefarer Card Game!
Featuring decks from Spacefarer games, battle against AI or online multiplayer with a traditional elemental based team.
-Score points in two rounds to beat your opponent. Each card is worth different points!
-Keep on dealing cards from your hand in a fast battle of wits!
-Featuring wonderful animations and smooth transitions of play, just like a real card game.
-Fair and balanced play between playing different decks.
Now included with Jacob's Quest, when selecting Play via Steam, select the Spacefarer Card Game option.
-This is an important patch that fixes a problem where the player would get stuck in Lava Dome if falling down the left side and unable to get back to the right looped path due to a change in Lava Dome's map in an earlier patch,. When walking to the left the player will then be taken back to the right.
-We've updated the input module to support Steam Deck and other game controllers. Support for this may be not be 100% depending on configuration.
-We've made some minor graphical changes.
-We've fixed some bugs.
REVISED PATCH NOTES-
-We've fixed a bug where the menu would be inaccessible apart from anywhere but the World Map due to a DLC checking condition in Steamworks. This issue has been fixed for both mainline and Proton builds.
-We've made some changes to the Proton version of the game, more specifically, an error is resolved which throws an exception 'Jacob's Quest Cache' when attempting to play on Steam Deck. We cannot yet guarantee compatibility 100% as of yet but are making major strides making Jacob's Quest cross-platform friendly.
-We've also fixed some bugs in the mainline version of the game.
-We've added the DLC menu, that will now appear on the title screen, advertising both current and upcoming DLC. When DLC is installed, it will show on this menu as 'Installed' and will be playable in-game.
-We've fixed bugs on the World Map that could cause scaling issues.
-We've added the Proton Version launch option on Steam as the configuration for Steam Deck was not functioning correctly before.

Graphics
-We've updated the Tower of Babil Great hall with bloom and stained glass windows.
-We've added face art for Royal Aide
Localisation
-We've fixed a text bug when defeating Dullahan.
-We've fixed a text bug when talking to boy in Hollow.
Bugs
-We've fixed input system bugs which could stop input from responding.
Happy Questing!

Due to high demand, we've added preliminary support for SteamOS / Linux, allowing gameplay on Steam Deck devices. This is early work, but we are adding support the best way we can through Proton. This will also enable achievements and the main game is unchanged from it's Windows counterpart. Due to this, the patch download size has increased by 800mb. Future patches will be smaller, of course.
Touch screen input is a little sketchy right now, but will improve in the future.
Another change we have made in the 1.4.7 update is a new enemy type, the Betrayer, which has been added to the Underworld side dungeon, along with a boss counterpart that gaurds the legendary blade in this area.
We've also fixed some bugs and made some levelling changes to the game, along with full-screen by default. You can still change to windowed mode by pressing F5 during play.

UPDATE: We've made a revision to this patch which fixes the keyboard not responding when a gamepad is plugged in.

-The Underworld, an optional dungeon can now be accessed after giving Katie the Elixir. You'll need the Dragon Claw though to access the dungeon. A legendary blade can be found here along with some exciting treasures! Are you tough enough to beat this dungeon early?

-We've now added a Config menu to the game, which allows you to set configurations such as Volume, Automatic Run and the CRT filter from in-game.

-We've also added some additional achievements for the new Underworld area.
-Updated Lava Dome with new textures and bloom effects.

-You can now turn on or off the CRT filter when starting the game.
-Updated engine to support Direct3D, early work to get Steam Overlay working.
-Updated engine to default to Smooth Mode, increasing FPS.
-Updated Title Screen to point at Load Game when a save exists, instead of defaulting to New Game.
-Reduced lag in Giant Tree mushroom rooms.
-Game engine updated which prevents the game from pausing when the window is inactive, useful for let's play or video capture.
-Added birds to world map overhead
-Colorized the world map

-Updated Life Temple with bloom and HD effects.


-Updated Focus Tower with bloom, HD effects and transparent windows.

-Updated Ship dock with new sea texture, Bloom and trees.
-The underworld has risen...
-Fixed title screen bug when cancelling load game.
-Added fish to waters.
-Fixed some glitches with NPC portraits.
-Fixed text being cut off on some dialogs.
-Reduced font size slightly for dialogues to prevent them being cut off.
-Added Voyage DLC load points. (Future DLC coming)
-Fixed face arts not appearing under certain conditions.
-Fixed Behemoth damage sprite not appearing.
-Fixed a bug with Jacob's sprite when leaving water.
-Added more NPC face arts.
-Updated logo on Trophies menu.
This patch adds;
-Updated Jacob sprite to match new face art
-Updated Ozzy face art
-Updated Spencer face art
-Updated Cormac face art
-Added old people NPC face arts.
-Fixed bugs.
Happy Questing, everyone! We are delighted to announce a major new version of Jacob's Quest, brimming with new artwork, face art, new title screen, fixes to the localization and much more. A quick preview of these new updates;
The new title screen, updated inline with the new artwork.
[b]
Example of the new face art that appears when important characters are talking. (We will be adding NPCs in a future update)[/b]
This is just a small preview of the huge amount of upgrades throughout the game. We will also be adding DLC in a future update where you can explore Jacob's village ruins, along with a new land and chapter to sail to post-game.
-Fixed Ghosts and Ghouls II achievement not unlocking.
-Added F5 prompt on title screen for fullscreen.
-Updated game engine version which fixes lag on certain scenes.
-Increased attack power of Steel Sword by 5.
-Increased attack power of Axe by 5.
-Enabled earlier skip of title screen animation.
-Restored hurt Behemoth sprite.
-Fixed bugs.
Minimum Setup
- OS: SteamOS/Ubuntu
- Processor: Steam Deck Hardware / Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD / NVIDIA GeForce / AMD RadeonNetwork: Broadband Internet connection
- Storage: 4 GB available space
Recommended Setup
- OS: SteamOS/Ubuntu
- Processor: Steam Deck Hardware / Intel Core i3Memory: 4 GB RAM
- Graphics: Intel HD / NVIDIA GeForce / AMD RadeonNetwork: Broadband Internet connection
- Storage: 4 GB available space
[ 6377 ]
[ 5840 ]
[ 751 ]
[ 2194 ]















