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Due to the transition to the game's new engine, it was reported to us that files were missing from the game's archive, preventing play. After isolating this issue we can confirm that these have been addressed in this revised patch; -We've resolved missing file issues that occur on the Giant Tree and other areas. -We've fixed a progression bug in the Giant Tree. -We've fixed a missing file issue in Pazuzu's Tower. -We've fixed a missing file issue in Doom Castle.
We've released an important patch for the game that resolves launch issues for exisiting owners of the game that already had the previous installation installed. For this patch to apply properly, it is nessecary to uninstall, then re-install the game fully from Steam, and the issue will be resolved. The game by default will now be installed under; \Program Files (x86)\Steam\steamapps\common\Jacob If the game is not installed under this folder, make sure to uninstall, then re-install to resolve any issues. We've also fixed some settings related issues in this bug patch.
We've made some important changes and added new features to Anniversary Edition! This update changes and adds the following; Audio
A new patch has been released for Jacob's Quest. -We've fixed progression bugs. -We've fixed performance issues on the World Map. -We've updated brandings. -We've fixed a crash that could occur on Doom Castle. -We've fixed a buffer overflow in the battle system.
-Fixed progression block in Lava Dome on Proton Version. -Removed DLC menu. -Fixed achievements unlock bugs. -Fixed other minor issues.
-We've updated the proton version to stop a crash from occuring asking for a missing file. This has been resolved.
-We've fixed an issue that could cause the game to soft lock under certain scenarios when counter attacks were used. This has been addressed. -We've increased the maximum allowed online players from 50 to 100.
-We've added the new Shimazu deck to the game. -We've fixed a multiplayer issue that could cause a crash.
We've fixed a bug in the game where there was incorrect amount of HP for certain cards.
Introducing the Official Spacefarer Card Game! Featuring decks from Spacefarer games, battle against AI or online multiplayer with a traditional elemental based team. -Score points in two rounds to beat your opponent. Each card is worth different points! -Keep on dealing cards from your hand in a fast battle of wits! -Featuring wonderful animations and smooth transitions of play, just like a real card game. -Fair and balanced play between playing different decks. Now included with Jacob's Quest, when selecting Play via Steam, select the Spacefarer Card Game option.
-This is an important patch that fixes a problem where the player would get stuck in Lava Dome if falling down the left side and unable to get back to the right looped path due to a change in Lava Dome's map in an earlier patch,. When walking to the left the player will then be taken back to the right.
-We've updated the input module to support Steam Deck and other game controllers. Support for this may be not be 100% depending on configuration. -We've made some minor graphical changes. -We've fixed some bugs. REVISED PATCH NOTES- -We've fixed a bug where the menu would be inaccessible apart from anywhere but the World Map due to a DLC checking condition in Steamworks. This issue has been fixed for both mainline and Proton builds.
-We've made some changes to the Proton version of the game, more specifically, an error is resolved which throws an exception 'Jacob's Quest Cache' when attempting to play on Steam Deck. We cannot yet guarantee compatibility 100% as of yet but are making major strides making Jacob's Quest cross-platform friendly. -We've also fixed some bugs in the mainline version of the game.
-We've added the DLC menu, that will now appear on the title screen, advertising both current and upcoming DLC. When DLC is installed, it will show on this menu as 'Installed' and will be playable in-game. -We've fixed bugs on the World Map that could cause scaling issues. -We've added the Proton Version launch option on Steam as the configuration for Steam Deck was not functioning correctly before.
Graphics
-We've updated the Tower of Babil Great hall with bloom and stained glass windows.
-We've added face art for Royal Aide
Localisation
-We've fixed a text bug when defeating Dullahan.
-We've fixed a text bug when talking to boy in Hollow.
Bugs
-We've fixed input system bugs which could stop input from responding.
Happy Questing!
Due to high demand, we've added preliminary support for SteamOS / Linux, allowing gameplay on Steam Deck devices. This is early work, but we are adding support the best way we can through Proton. This will also enable achievements and the main game is unchanged from it's Windows counterpart. Due to this, the patch download size has increased by 800mb. Future patches will be smaller, of course.
Touch screen input is a little sketchy right now, but will improve in the future.
Another change we have made in the 1.4.7 update is a new enemy type, the Betrayer, which has been added to the Underworld side dungeon, along with a boss counterpart that gaurds the legendary blade in this area.
We've also fixed some bugs and made some levelling changes to the game, along with full-screen by default. You can still change to windowed mode by pressing F5 during play.
UPDATE: We've made a revision to this patch which fixes the keyboard not responding when a gamepad is plugged in.
-The Underworld, an optional dungeon can now be accessed after giving Katie the Elixir. You'll need the Dragon Claw though to access the dungeon. A legendary blade can be found here along with some exciting treasures! Are you tough enough to beat this dungeon early?
-We've now added a Config menu to the game, which allows you to set configurations such as Volume, Automatic Run and the CRT filter from in-game.
-We've also added some additional achievements for the new Underworld area.
-Updated Lava Dome with new textures and bloom effects.
-You can now turn on or off the CRT filter when starting the game.
-Updated engine to support Direct3D, early work to get Steam Overlay working.
-Updated engine to default to Smooth Mode, increasing FPS.
-Updated Title Screen to point at Load Game when a save exists, instead of defaulting to New Game.
-Reduced lag in Giant Tree mushroom rooms.
-Game engine updated which prevents the game from pausing when the window is inactive, useful for let's play or video capture.
-Added birds to world map overhead
-Colorized the world map
-Updated Life Temple with bloom and HD effects.
-Updated Focus Tower with bloom, HD effects and transparent windows.
-Updated Ship dock with new sea texture, Bloom and trees.
-The underworld has risen...
-Fixed title screen bug when cancelling load game. -Added fish to waters. -Fixed some glitches with NPC portraits. -Fixed text being cut off on some dialogs. -Reduced font size slightly for dialogues to prevent them being cut off. -Added Voyage DLC load points. (Future DLC coming)
-Fixed face arts not appearing under certain conditions. -Fixed Behemoth damage sprite not appearing. -Fixed a bug with Jacob's sprite when leaving water. -Added more NPC face arts. -Updated logo on Trophies menu.
This patch adds; -Updated Jacob sprite to match new face art -Updated Ozzy face art -Updated Spencer face art -Updated Cormac face art -Added old people NPC face arts. -Fixed bugs.
Happy Questing, everyone! We are delighted to announce a major new version of Jacob's Quest, brimming with new artwork, face art, new title screen, fixes to the localization and much more. A quick preview of these new updates;
The new title screen, updated inline with the new artwork.
Example of the new face art that appears when important characters are talking. (We will be adding NPCs in a future update)
This is just a small preview of the huge amount of upgrades throughout the game. We will also be adding DLC in a future update where you can explore Jacob's village ruins, along with a new land and chapter to sail to post-game.
-Fixed Ghosts and Ghouls II achievement not unlocking. -Added F5 prompt on title screen for fullscreen. -Updated game engine version which fixes lag on certain scenes.
-Increased attack power of Steel Sword by 5. -Increased attack power of Axe by 5. -Enabled earlier skip of title screen animation. -Restored hurt Behemoth sprite. -Fixed bugs.
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