Hi everybody, the third patch of Silence of the Siren is now live on Steam!
The update brings the usual round of improvements and fixes of issues we gathered from reports on Discord and also here in Discussions.
We're mostly done with our roadmap update, at this point we can tease that you can look forward to more features and big balance changes before holidays, then it will be time for more map content and the first big Early Access expansion/update with UNSS as playable faction #4 and their whole campaign. More details coming soon!
Release notes:
Silence of the Siren version 0b78c099.
Content and changes
- Added a version of the Josefin font that includes Cyrillic characters
- Unified which cursor shows and what clicking on a base does when all commanders are garrisoned: clicking on any tile open the base
- Updated academy ability selection so at least one ability for each skill is ensured at each base, made the academy panel more compact
- Implemented ordering commanders by drag and drop also in the list on the right, cleaned up the prefab a bit
- Implemented canceling unit move by pressing escape in the commander card, commander meeting, neutral army join panel and at bases
- Added close button to both options panels so the reset options button is not the one big thing you're bound to accidentally click on
- Implemented closing of conquest window and its map info panel by pressing escape
- Switched save screenshot background in load dialog so it doesn't show the community translations banner but a 'standard siren logo'
- Added limit to base camera FOV to ensure all buildings stay on screen in 16:10 and narrower aspect ratios, updated all base graphics to correctly fill the screen all the way to ultra-ultrawide (32:9)
Fixes
- Fixed an exploit that allowed unit multiplication by disabling unit movement undo button while moving a unit
- Fixed an exploit caused by the slave camp panel not correctly reset (not for the right base) when switching bases while the panel is still open
- Fixed dismissing war machines from unit info/split panel didn't work
- Fixed integrated Radeon graphics starting with 4K textures by default
- Fixed active commander marker not rendered over bridges, for example at the very start of Fossorian Campaign map 4
- Fixed both levels of pirates mortar building had the same lore text
- Fixed neutral base names not randomized when starting a scenario
- Fixed the "all" filter in inventory not resetting backpack to the default view with empty slots, implemented automatic compaction/removal of empty slots in backpack and consumables when switching between commanders in commander card
- Disabled on hover reactions of skill icons in combat ability book and in the level up dialog
Audio
- Increased overall max audio volume
- Implemented a short audio fadeout when exiting the game to prevent audio from being abruptly cut off, disabled audio when the game window loses focus
- Added a few missing death sounds (Bright ones and Liberators)
[ 2024-11-05 13:16:24 CET ] [ Original post ]