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Festive Features Update is out!
Hi everybody, we're very happy to bring you the first update from the Winter roadmap. Features, fixes, new skills and a big balance update! We hope you will enjoy the game over Holidays - and let's jump straight to release notes.
Welcome to the longest section of the release notes. A lot of smaller and bigger changes aimed at making all the skills, abilities, attributes and play styles more balanced. These are based both on the feedback we gathered since the Early Access launch and on our own testing.
[ 2024-12-18 15:43:23 CET ] [ Original post ]
Festive Features Update
Hi everybody, we're very happy to bring you the first update from the Winter roadmap. Features, fixes, new skills and a big balance update! We hope you will enjoy the game over Holidays - and let's jump straight to release notes.
Features and improvements - version (commit) 493fe698
- Selectable starting factions
- Local coop / team support with shared Fog of War and resource gifting UI
- Saves in zip format and a new archive folder for autosaves to better organize them
- All globetrotter abilities now have icons in commander action menu
- Damage preview shows inflicted status effects and their probability
- Implemented canceling unit move by escape in hero meeting
- Added small/medium/large map info to scenario descriptions
- Cloud saves have been enabled for player made saves, will be enabled for autosaves soon (after the game has updated for most of you and has sorted out the archive folder)
- Remote play together on Steam has been enabled, so you can use local multiplayer as a simple way how to play online with your friends! [QUICK GUIDE]
NEW: Factions skills
- Available to be learned by any commander of the matching faction
- Children of the Source - Renewed Spirit - victory in battle restores movement on the map
- Fossorians - Bloodlust - units have up to 100% chance to get an extra move after killing a hostile unit stack
- Sovereign Fleet - Field Repair - your units get healed when attacking units of the same class (tech-tech or bio-bio)
Balance update
Welcome to the longest section of the release notes. A lot of smaller and bigger changes aimed at making all the skills, abilities, attributes and play styles more balanced. These are based both on the feedback we gathered since the Early Access launch and on our own testing.
- Exploration attribute: lowered movement points gain when the attribute increases
- Combat attribute: much higher damage bonus for units
- Ability attribute: lowered energy regeneration, more expensive abilities
- Brawler skill: double bonus for damage, no unit movement bonus
- Sniper skill: double bonus
- Chess master skill: double morale bonus
- Defensive specialist skill: 100% extra retaliation on level 3
- NEW War Hawk skill: movement and initiative bonus for units in combat
- Collector skill: up to 30% lower energy cost for equipping items, no fusion core reward bonus
- Scavenger skill: double resources
- Engineer skill: no energy pool bonus, lower energy cost for equipping items moved to Collector
- NEW Raiden skill: increases energy pool, increases effect of the Recharge Cell consumable
- Explorer skill: bonus increased to plus 4 - 8 - 12 movement points, movement attribute adds more movement points
- Scout skill: bonus to exploration XP, movement partially replenished when visiting buildings, removes movement cost for transferring armies between commanders, removed vision bonus and ? icon in fog of war showing various resources and buildings
- Tracker skill: removes penalty for bad terrain, extra fusion core moved here from Collector, removed Xenoslime breaking discount
- Eagle eye ability: now uncovers hostile commanders within certain range
- Show resources and Show treasures have been merged
- Supercharged cloud ability: available as level 2 ability, longer duration
- Invisibility ability: available only on level 3
- Acid Projectile ability: added damage on hit, was only over time
- Lighten Armor: increased effect
- Lure Local Beast: now available from level 2
- Walking Rations: also prevents affected unit from retaliating
- Armor Incrustation and Artificial Muscle Fibers have been merged, available from level 1
- Restoring Biofilm ability: available from level 1
- Glue Grenade ability: available from level 1
- Blast Wave ability: also pushes the targeted unit itself, not only units around it
- Resurrect ability: is now cheaper
- Vortex Mines ability: removed as hero ability, the feature stays as a defensive structure at bases
- Draining Coil ability: always drains half of remaining energy
- Teleport ability: now available from level 2 (friendly only, level 3 teleports any unit)
- System Equilibrium ability: available from level 1
- Sentry Airdrop ability: available from level 2
- Orbital Strike ability: increased damage
Fixes
- Upgraded Unity engine from 2020.3.17 to 2020.3.48, this fixes some issues with windowed mode and resolution switching on Linux
- Fixed progress blocker in some campaign levels in the rare case of an enemy commander killing themselves on a neutral army
- Disabled starting commander selection for AI players in maps with locked factions, fixed starting commanders getting overridden for maps with locked factions (Await specifically)
- Fixed Crusaders siege loophole had double health
- Fix Unit counts in combat are not updated on certain events(damage from mines, healing)
- Fixed unit count UI in combat not scaling correctly when showing damage preview
- Fixed Evacuation could leave the commander on an energy fields tile if it is right next the target base access point
- Fixed Evacuation ability not taking energy points after being used, because commander landed in base and was refiled automatically, but did not actually enter the base
- Fixed end tactics button stuck on in the next battle when retreating during tactics
- Fixed random neutral armies sometimes generating zero unit stacks and erroring out
- Fixed starting commanders with ability skills getting one random ability and one ability specified in their xml after first load
- Fixed broken tooltip on energy cost icon in inventory slots
- Fixed "neutral units run" dialog wasn't taking in account different effects modifying neutral army size
- Fixed Meatboy Shredder doesn't attack twice with activated berserker mode after waiting
- Fixed scroll bar enabled at exploration skill academy/pirate skill acedemy even if there's nothing for a commander to learn
- Fixed ability icons in ability book and commander action selector were not sorted in the database order but according to when they were learned
- Fixed Replay crashes on hiring new commander
- Fixed Fog of war is not updated on visibility change cycle event
- Fxed a lot of typos :)
[ 2024-12-18 15:43:23 CET ] [ Original post ]
Silence of the Siren
Oxymoron Games
Developer
Oxymoron Games
Publisher
Coming soon
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(164 reviews)
Public Linux Depots:
- [0 B]
Silence of the Siren is a turn-based strategy game where several different space-faring civilizations are fighting over control of a distant star system. Explore what’s left on the planets and secure resources to build mighty cities. Raise powerful armies and defeat your opponents on the battlefield!
The Siren star system, birthplace of a galactic alliance, and the homeworld of a lost Primals civilization, has been cut from the rest of the galaxy. As a result, the carefully built alliance split into bickering factions and secluded colonies. These days, hardly anyone pays attention to the ruins scattered all over the few habitable planets of a freshly isolated system. The deeper you venture into the uncharted regions, the stronger the feeling of endangerment grows. There is something else. An entity, a shade, an echo of whispers from below.
Explore what's left on the planets and secure important resources. Use them to upgrade your bases with advanced technology and to hire massive armies. Play as several different factions, recruit skilled commanders, teach them new skills and lead them into battle. Overcome obstacles on the map to gather powerful equipment and ancient artifacts.
Encounter a wide range of enemies in turn-based combat, use your tactical thinking to gain advantage on the battlefield. Learn the unique moves of your units, deploy your commander's special abilities and outsmart even much stronger opponents.
The Siren star system, birthplace of a galactic alliance, and the homeworld of a lost Primals civilization, has been cut from the rest of the galaxy. As a result, the carefully built alliance split into bickering factions and secluded colonies. These days, hardly anyone pays attention to the ruins scattered all over the few habitable planets of a freshly isolated system. The deeper you venture into the uncharted regions, the stronger the feeling of endangerment grows. There is something else. An entity, a shade, an echo of whispers from below.
Explore what's left on the planets and secure important resources. Use them to upgrade your bases with advanced technology and to hire massive armies. Play as several different factions, recruit skilled commanders, teach them new skills and lead them into battle. Overcome obstacles on the map to gather powerful equipment and ancient artifacts.
Encounter a wide range of enemies in turn-based combat, use your tactical thinking to gain advantage on the battlefield. Learn the unique moves of your units, deploy your commander's special abilities and outsmart even much stronger opponents.
- Explore a rich sci-fi world and discover secrets of a lost civilization
- Collect powerful artifacts, secure important resources, upgrade your bases and hire the strongest units
- Level-up your commanders and crush your opponents in exciting turn-based battles
- Take control over several different species and factions
- Old-school strategy game with modern controls and intuitive UI
MINIMAL SETUP
- Processor: i3. Ryzen 3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1030Additional Notes: All TBD. minimum will be aimed at 1080p low @30 FPS
- Processor: i5. Ryzen 5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1060Additional Notes: All TBD. recommended will be aimed at 1080p high @60 FPS
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