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The Winter Planetary Update is live!
Hi everybody, we're happy to announce that the second update from the Winter roadmap is out! New maps, units and a lot of improvements, while we're also finishing the UNSS faction for the upcoming big expansion update! Feel free to check out the updated roadmap a few paragraphs further down in this post.
Here are full release notes - Silence of the Siren version 83353e54:
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[ 2025-02-05 14:14:13 CET ] [ Original post ]
Winter Planetary Update
Hi everybody, we're happy to announce that the second update from the Winter roadmap is out! New maps, units and a lot of improvements, while we're also finishing the UNSS faction for the upcoming big expansion update! Feel free to check out the updated roadmap a few paragraphs further down in this post.
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Here are full release notes - Silence of the Siren version 83353e54:
New content
- New planet in Skirmish mode with three large maps
- New colorful Crystal biome
- The main gameplay theme for the maps: Gates and keys! There's up to eight different colored pairs of gates and key generators
- One of the maps has a new victory condition: hold a base for a given period of time
- Added modified versions of a couple of existing maps now with 6 and 8 players (you can find these under custom scenarios)
- Two new neutral units will now appear on the maps: Apex and Primal Pylon
- Added Movement Node map object that refills commander's movement points
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Features and improvements
- The Swordmaster building now gives the choice of which of commander's attributes to level up
- Status effects on units in combat now display the remaining duration in the unit info panel
- Added more info about units which transform during different phases of the day-night cycle to the unit info panel
- Added an indicator to highlight commanders bypassing turrets, cybersnares and other hazards thanks to their Scout skill
- Added the "switch commander to training mode" button also to the active commander button on the right
- It's now possible to change starting factions and commanders in the scenario menus with the mouse wheel
- Switched the "build for a fusion core" button in base building catalog panels from gold to white
- Camera now follows commanders traveling between bases to their destination
- Mining probes now indicate they have a production limit of 20 turns
- Added numbers to the Black Market UI to show how many items of each kind a commander has to sell
- Added support for custom tooltips on static map objects, like the shuttle in the Fossorian campaign
- When a low level commander has full skill slots, higher level skills show in the level up dialog instead
- Added a custom message to Liberator's special attack tooltip when there are no targets
- Range of buried worms gets displayed when holding shift
- Added custom texts for the retreat button when retreating is not available
- Factions of neutral bases in scenarios/skirmish maps get randomized when starting a new game
- AI now sells extra items in markets
- Improved use of the Scout skill by AI commanders
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Community translations
- Brazilian Portuguese is now the third community-translated language in the game!
- Updated Hungarian and Russian translations with texts for this update
Fixes
- Fixed a couple of sneaky memory leaks
- AI commanders could get killed due to multiple threats on a tile
- AI commanders could get stuck on getting scouting bonus from building
- Fixed when AI siege defender had only melee units in loopholes, they didn't charge
- Fixed stack status effect preview on Meatboys was breaking the 'special' button tooltip
- Fixed when units go outside of shield and attack a Saw-ty, the Saw-ty retaliated against the shield even though the attacker is already outside
- Fixed Saw-ty pre-retaliation when attacked from a loophole
- Fixed a rare bug with overlapping units and objects on the world map flickering
- Fixed Regenerate ability at level 2 cost 1/10th of what it should have
- Fixed empty object preview in the dialog panel when re-opening a visited building by a commander that's out of frame by moving the camera to them first
- Fixed war machines couldn't be picked up after dropping one unit to a slot and then placing the rest of the moved stack
- Fixed trading buildings at some bases did cost other resources than coins, a possible soft lock in player progression
- Fixed dead units stuck with with white flash in auto combat
- Fixed retreated commanders were given the 'dead' flag, sometimes causing a player to be defeated too early
- Fixed a few sounds playing from the darkness during AI player turns
- Fixed random units on some maps always spawning as their upgraded versions, limiting variety
- Fixed inventory slots stuck as disabled once their item was once shown as disabled after encountering a supercharged cloud
- Fixed teleports on the map were becoming visible in the fog of war too early
- Disabled dangerous objects, traps and turrets getting triggered by commanders at nearby bases
- Fixed remembered armies in the orbital fog of war layer lost after load
- Fixed orbital layer showing editor random item markers when viewed after scenario start
- Fixed layout of objectives was sometimes a bit wonky after a new objective replaced one of the existing ones
- Fixed combat manuals and datascrolls giving movement bonus when picked up
- Fixed building biofarms on biofarm veins could block some neighboring tiles
- Hopefully fixed units artifacting on certain HW configurations on Linux
Known issues
- While we've been working on optimization, the AI turns are still relatively slow on the 6+8 player maps or the biggest maps with open layouts
[ 2025-02-05 14:14:13 CET ] [ Original post ]
Silence of the Siren
Oxymoron Games
Developer
Oxymoron Games
Publisher
Coming soon
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(198 reviews)
Public Linux Depots:
- [0 B]
Silence of the Siren is a turn-based strategy game where several different space-faring civilizations are fighting over control of a distant star system. Explore what’s left on the planets and secure resources to build mighty cities. Raise powerful armies and defeat your opponents on the battlefield!
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The Siren star system, birthplace of a galactic alliance, and the homeworld of a lost Primals civilization, has been cut from the rest of the galaxy. As a result, the carefully built alliance split into bickering factions and secluded colonies. These days, hardly anyone pays attention to the ruins scattered all over the few habitable planets of a freshly isolated system. The deeper you venture into the uncharted regions, the stronger the feeling of endangerment grows. There is something else. An entity, a shade, an echo of whispers from below.
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Explore what's left on the planets and secure important resources. Use them to upgrade your bases with advanced technology and to hire massive armies. Play as several different factions, recruit skilled commanders, teach them new skills and lead them into battle. Overcome obstacles on the map to gather powerful equipment and ancient artifacts.
![]()
![]()
Encounter a wide range of enemies in turn-based combat, use your tactical thinking to gain advantage on the battlefield. Learn the unique moves of your units, deploy your commander's special abilities and outsmart even much stronger opponents.
![]()
![]()
![]()
The Siren star system, birthplace of a galactic alliance, and the homeworld of a lost Primals civilization, has been cut from the rest of the galaxy. As a result, the carefully built alliance split into bickering factions and secluded colonies. These days, hardly anyone pays attention to the ruins scattered all over the few habitable planets of a freshly isolated system. The deeper you venture into the uncharted regions, the stronger the feeling of endangerment grows. There is something else. An entity, a shade, an echo of whispers from below.
Explore what's left on the planets and secure important resources. Use them to upgrade your bases with advanced technology and to hire massive armies. Play as several different factions, recruit skilled commanders, teach them new skills and lead them into battle. Overcome obstacles on the map to gather powerful equipment and ancient artifacts.
Encounter a wide range of enemies in turn-based combat, use your tactical thinking to gain advantage on the battlefield. Learn the unique moves of your units, deploy your commander's special abilities and outsmart even much stronger opponents.
- Explore a rich sci-fi world and discover secrets of a lost civilization
- Collect powerful artifacts, secure important resources, upgrade your bases and hire the strongest units
- Level-up your commanders and crush your opponents in exciting turn-based battles
- Take control over several different species and factions
- Old-school strategy game with modern controls and intuitive UI
MINIMAL SETUP
- Processor: i3. Ryzen 3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1030Additional Notes: All TBD. minimum will be aimed at 1080p low @30 FPS
- Processor: i5. Ryzen 5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1060Additional Notes: All TBD. recommended will be aimed at 1080p high @60 FPS
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