I'm excited to bring you this major update that aims to elevate the gameplay experience to new heights: In pursuit of this goal, an entirely revamped physics will redefine the dynamics of in-game combat. The robots now possess a heightened sense of weight, exhibit increased inertia, and every animation has been reimagined to ensure a fluid experience. The AI has undergone a substantial upgrade, powered by a growing performant array of contextual behaviors, ready to challenge any human who dare. Additionally, the improved weapon mechanics make maneuvering them feel more natural, enhancing the overall fight. With this update, we're propelling this game into its next evolutionary phase. Welcome to uncharted gameplay territory ! Details :
- New physics. Robots are heavier, with more inertia. Gravity is also less strong. No more "fast forward" feeling when moving. Players now have more time to think their moves.
- New procedural animations for the new physics. A set of more rich and natural animations adapted for this new scene.
- Most weapons animations were also redesigned. It's now easier to manipulate chained weapons like lash and flails, boosting the probability of striking the opponent.
- It is also easier to throw weapons, now that players have a clearer view of the movements.
- The sword and laser-sword got increased damages. The laser-cutter now pushes the opponent back with more force.
- Weapons come more directly when attracted, all at equal speed, they orbit less, and are easier to grab. The "attractor" statistic plays a more visible role about pulling force during a duel.
- The AI has been updated to a more performant version. It is now capable of aiming both upward and downward with guns, and can crawl on the ground without legs, even with just one arm.
- The over-heat now drain stamina no more than 50%, leaving you the possibility to move.
- The invisible walls of the practice scene has been removed.
- The Meta world now teleport you when you fall out of ring, replacing instant death.
- More balanced slo-motion timing, enhancing the ones for break or death.
- Demo time reset.
Input Chaos
anthony undreiner
anthony undreiner
2022-09-20
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(25 reviews)
https://store.steampowered.com/app/2137350 
THE PUNCHES
Move toward your opponent and throw deadly punches using the right joystick combined with bumpers. The bumpers are for which arm you want to use: left, right, or both. The arms will simply follow the direction of your joystick, giving you an infinite range of actions. All melee damages are based on velocity, including kicks and headbutts. Your arms have guard position by default, and they block health damage.
THE STAMINA
The robot you control is an active ragdoll. It stands and moves by forces. The stamina controls how much force your robot has. Full stamina means maximum force to move and attack. When you take damage, you lose stamina, reducing your force. If your stamina approaches zero, your robot just crumples flat on the ground. Stamina will recover automatically unless your health also drops to zero, definitively ending the fight for you.
THE WEAPONS
Weapons can spawn in arenas. Grab them by simply pressing on the second range of bumpers. These bumpers are also for which arm you want to use: left, right, or both. The weapons will then come at you with an invisible force. Once you are equipped, simply use the punches rules to attack with the weapon: swing your arm with the right joystick while pressing the left or right bumper. If you are equipped with a gun in the right hand, then just press the right bumper to fire and use the joystick to aim.
All Available weapons:
- Laser Gun (pew pew pew)
- Blast Gun (load then big pew)
- Laser Cutter
- Laser Sword (god weapon)
- Sword
- Flail One Head (a big brutal ball attached to a chain)
- Flail Two Heads
- Flail Three Heads
- Lash (a spectacular whip where each link deals damage)
- Shield (can bounce gun fires)
- Nunchaku
THE ARENAS
Battles unfold in four arenas, each featuring a ring-out zone where players can't linger:- Hot World: players will melt in lava.
- Old World: players will be compacted in a giant press. Jump to escape it.
- Outer World: players will be dismantled piece by piece in giant gears.
- Meta World: players will be teleported back into action.
You can customize any arena with bounds:
- The chains' bounds will bring a wrestling vibe. They can take damage and then will float in the air without gravity affecting them.
- The Laser bounds add a dangerous limit, and players will be violently propelled with sparks a few meters up if they try to touch it.
- The Field bounds are simply transparent walls that can safely contain all players inside the arena. You can still jump over it, but coming back will be difficult.
- You still have the possibility to play without any bounds.
You can customize further by activating traps:
The LaserGrid trap is composed of loading beams that spawn in the air and end up falling on players beneath, cutting them into pieces.
It will alternate with the Saw trap, a set of brutal circular saws roaming the ground at high speed, destroying everything in their path.
CHARACTER CUSTOMIZATION
Before being launched into combat, you can customize each part of your robot, and they will play in your fighting stats :- Health Damage: how much max health damage you can do in melee.
- Stamina Damage: how much max stamina damage you can do in melee.
- Break Damage: this plays with the odds of breaking parts of your opponent in melee damage.
- Attractor: this drive how much force is used to attract available weapons. Attracted weapons will tend to go to the player with higher stats.
- Speed: how fast you can run.
- Stamina Recovery: how fast your stamina recovers.
THE MULTIPLAYER
The game is local multiplayer up to 4 participants. The online multiplayer is enabled for now with steam remote.You can make teams of 2 and 3 players. (they will be same color)
You can train in practice mode or play alone with bots.
A ONE-PERSON GAME
I am an ordinary guy who loves synthesizers and dedicates time to game development.To help me grow this game, you can:
- Discuss it
- Purchase it
- Leave a review
- Follow me on Twitter
- Suggest any ideas in the official Discord !
Your support is greatly appreciated!
- OS: linux thing
- Processor: I5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RX 570
- Storage: 150 MB available space
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