Kickstarter, Updates, and Kickstarter Updates
Hi, everyone! You've all caught me at a time when I'm in a pretty good mood, so how about I give everyone a bit of an update on what's been going on recently?
Kickstarter Campaign
It's been nearly two weeks since the Kickstarter campaign for The Many Deaths of Lily Kosen was released, and at time of writing it's 53% complete! Regardless of whether or not it gets completed, the game
will be released, I assure you - but supporting the Kickstarter means more money for additional assets and potentially more features down the line. To everyone who's supported the game already or shared the campaign around - thank you so much. For the most part I'm one person trying to run all of this, and your support and help honestly means the world to me. If you haven't supported the campaign yet, please consider doing so - it's going to make a massive difference, and shouldn't cost you that much money to get the full game. Everything you do is appreciated.
Updates
I'm doing more than just the Kickstarter campaign at the moment - I've also been working on adding in new scenes to the game, and working out a few tricks in how to present them along the way. I don't want to go into too many details, as the things I'm currently working on are literally listed in my notes as secret scenes, but I'm hoping that what I'm working on will help to enhance and expand upon the backstory of the game a bit, while also being concise.
While I've been working on these I've also found a few things in Ren'Py that I can play around with, which in turn's given me a few more ideas about some presentation updates that I'm pretty sure I can add in without too much difficulty. Thankfully Ren'Py is pretty great to work with once you get over the learning curve of, "how do I do more than add in text and display sprites?", and none of it should impact the timeline of the game's development by much.
In Conclusion
To sum up - the Kickstarter campaign is coming along nicely, and the game's getting a nice round of updates which in turn is giving me ideas and plans for additional features and ways to enhance the story! If you haven't already, you can follow Two Many Teeth at
Twitter or
Instagram - I post more updates, more frequently there!
Or, you know, don't. Social media's pretty toxic, tbh.
[ 2023-01-30 11:34:13 CET ] [ Original post ]