Here is a list of changes for Verlet Ascend 2.0;
Gameplay Enhancements:
Improved Character Animations:
- Sword IK polish.
- Rope grabbing + Shotgun animation aim set.
- Fixed head aim direction during jumps.
- Enhanced proc animation tool.
- Arm IK setup.
- Player character animation rigging.
New Enemy Types:
- Introduced Spider, Bat, Rat, and Verminator enemies.
Boss Fight:
- Added an exciting new boss battle with unique mechanics.
Daily Challenges:
- Implemented daily seed challenges for added variety.
Technical Improvements:
Performance Optimization:
- Unity physics multi-threading.
- Project refactoring and physics performance improvements.
- Cloud rendering optimization.
Bug Fixes:
- Fixed controller-related issues.
- Resolved animation behavior issues.
- Ragdoll and animation fixes.
- Addressed sound and visual effect bugs.
- UI and camera corrections.
- Crosshair improvements.
- Perk unlockable screen fixes.
- Level design tweaks.
User Interface and Visual Enhancements:
UI Polish:
- Improved UI elements, color palettes, and texture updates.
- Enhanced scrollbar visibility.
- Updated UI sound effects.
Game Icons:
- Added anti-aliased game icons for a polished look.
Miscellaneous:
Game End Cutscene:
- Included a cinematic cutscene to enhance storytelling.
[ 2023-11-22 09:58:16 CET ] [ Original post ]