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GAMEPAD Update! Auto-aim and much more!

Another major update to the game! I'm probably nearing the end of updates for the demo, while also working on developing parts for Area 2 of the game (Deep UNSPACE) in parallel. Area 2 won't be available in the DEMO, but I'll likely continue adding new weapons, passives, etc. to the demo itself. Well, the focus of this update is GAMEPAD support, which I've been meaning to add for quite some time. The truth is, I simply didn't have a good idea of how to translate some of the mouse-based abilities and mechanics to the gamepad, but I think I finally figured out what the game needs for smooth gameplay with a controller. Below is a video demonstrating how the new targeting mechanics work: [previewyoutube=2LbioroY6G4;full][/previewyoutube] I remember many people telling me that aiming, dodging, and shooting simultaneously in the game was difficult. For me, as someone who has probably played my game the most, it's easy to do these tasks as second nature, but for players, it's quite challenging, or even frustrating. This made me think that while this mechanic may be interesting and challenging, I believe that for many people (and probably the majority), it's more frustrating than challenging. With that in mind, I decided to change the entire mechanic to a more "automatic" approach, where the player can lock onto the enemy and simply shoot at them, focusing more on dodging bullets rather than precisely hitting the enemy. However, I still had the issue of bullets in the game not always hitting the target, especially if the target moves in curves, so I also added the possibility for the player to move the targeting in relation to the enemy's position, so that the player can make a small adjustment in the direction the shot is going, which is usually enough to hit the enemy. I believe the mechanic turned out to be so satisfying that I personally (MAYBE) enjoy playing with a gamepad more than with a keyboard and mouse, even after so many years of getting used to them.

New Red Spider Nebula Background


[previewyoutube=IxZXJBnqL2w;full][/previewyoutube] I also created a new background for sector 2 of the first area in the game. Originally, Red Spider Nebula was supposed to be the second area in the game, but I ended up changing it to Deep UNSPACE as area 2. To not completely discard the idea of a red nebula area, I implemented it in this sector.

Free Movement in the Cockpit


[previewyoutube=jfkbY3Db-uo;full][/previewyoutube] One of the things I really wanted to do is allow for more free movement within the cockpit, so that players can move around without being stuck in fixed positions. This will help with exploration and allow players to get up close to exactly what they want to see.

Background for Sector 2 of Deep UNSPACE


[previewyoutube=RuXgMCg59IQ;full][/previewyoutube] I've been thinking for a long time about creating a new background for sector 2 of Deep UNSPACE, and I finally made it a reality. I'm bringing a more "bizarre" effect to the new region, with abstract and strange elements. One of the styles I really like is Dark Fantasy, and I want to convey that feeling throughout the entire region of Deep UNSPACE. In the storyline, the Dark Old Sun is a mysterious and little understood figure, and I want to convey that sense of mystery in the new area.

What's Coming Next?


I won't list all the changes and modifications here, as I'm not sure if anyone actually reads this... if you want to know more, comment below ;) But in summary, I made several changes to how crystals are collected and increased the amount of crystals on the screen. I also slightly improved some weapon mechanics, adjusted market and workshop values, and now DOSII is fully compatible with gamepad on Steam. Additionally, I made many other small changes. For the future, I plan to revamp some weak secondary weapons in the game and give them a more interesting visual. I'm also planning to create at least five new passive skills, including normal and radiant ones, for the next update. I have a great design for the first boss of the Deep UNSPACE area, and maybe I can share updates about it in the next update. A new trailer is also on the way! I'm not sure yet how it will be, but I plan to create a trailer that better showcases the gameplay loop and how roguelike mechanics work. Furthermore, I will update the store page with some animated GIFs and maybe change the game's horizontal cover to something more interesting.


[ 2023-04-14 16:48:25 CET ] [ Original post ]

Dark Old Sun II: Unspace
SN!Somos Nerds Developer
SN!Somos Nerds Publisher
Coming soon Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
8 user reviews (8 reviews)
Public Linux Depots:
  • [0 B]


We present to you a vibrant Shoot'em up style game, filled with roguelike mechanics to keep each match interesting and unique, and also an intriguing storyline unlike anything you've seen in a "spaceship shmup" game.

Prepare to be challenged by breathtaking boss fights, as well as various enemies with unique mechanics, with battles and situations procedurally generated for a diverse, incredible roguelike experience.



You will also be able to venture into UNSPACE, exploring the most remote and dark locations, while enjoying a first-person view from the comfort of your cockpit.



You can also build and improve the YAMATO space station, which is your operations base, resulting in new abilities for your ship, as well as new mechanics that are acquired as you progress in the game and continue to build new facilities.






  • - Over 50 base equipment, which become completely different as more upgrades are installed.
  • - Procedurally created maps, which change every time you enter them.
  • - The small navigator, Dolli, whom you can customize, changing her clothes and hair! 🤩
  • - Workshop system where you can modify the behavior of weapons and equipment, as well as their levels and masteries.
  • - Space station where you can build improvements and new facilities, expanding it and creating new interactive features.
  • - Interactive cockpit where you can relax and observe the space around you, while listening to beautiful synthwave music.
  • - Including... A sensational selection of synthwave music. 🎶
  • - Enemies with diverse and interesting mechanics that aren't just "appear-shoot-leave", the enemies have intriguing and varied abilities.



When the Dark Old Sun disappears into its own shadow, Earth and all its inhabitants enter an era of decay. The terrible calamity known as UNSPACE unleashes, trapping everyone in proximity to the planet and barring any chance of return for the unfortunate who venture beyond its boundaries. Within UNSPACE, reality warps in bizarre ways and it's virtually impossible to find a way back.

The challenge is colossal, but fate still has one last bastion for humanity - the YAMATO space station.

YAMATO, the only structure capable of launching spaceships to unravel the mysteries of UNSPACE. This is the last hope, a labyrinth of distorted realities and monsters from another world, where GRID seems to be the only one capable of piloting CROW - a spaceship that resonates with YAMATO, tracing the way back even from the deepest UNSPACE.

GRID is accompanied by an AI named Sarah, who with her cheerful and friendly personality, joins him in exploring the UNSPACE, meeting various people and "entities" along the way.
GRID's mission is clear: to create a route through UNSPACE and guide humanity to a new home.

----------------------------------
Also...

You'll have amazing opportunity to customize the adorable Dolli, finding new outfits for her as you progress through the game.


GAMEBILLET

[ 6105 ]

8.27$ (17%)
12.29$ (18%)
7.35$ (8%)
12.44$ (17%)
8.47$ (15%)
21.24$ (15%)
8.25$ (17%)
13.19$ (12%)
8.39$ (16%)
33.05$ (17%)
20.99$ (16%)
12.59$ (16%)
26.09$ (13%)
13.49$ (25%)
16.99$ (15%)
26.09$ (13%)
12.29$ (18%)
29.04$ (17%)
3.29$ (18%)
17.59$ (16%)
16.79$ (16%)
8.29$ (17%)
25.47$ (15%)
10.47$ (30%)
8.89$ (11%)
12.71$ (15%)
15.00$ (50%)
8.47$ (15%)
13.04$ (13%)
5.84$ (35%)
GAMERSGATE

[ 1087 ]

0.43$ (91%)
3.83$ (87%)
4.19$ (30%)
3.0$ (62%)
1.19$ (91%)
8.5$ (79%)
13.59$ (32%)
3.28$ (84%)
1.28$ (91%)
4.25$ (57%)
1.74$ (91%)
5.1$ (74%)
0.85$ (79%)
5.1$ (74%)
9.4$ (53%)
6.37$ (36%)
24.49$ (30%)
1.0$ (80%)
1.5$ (81%)
0.56$ (81%)
0.43$ (91%)
1.06$ (96%)
1.0$ (80%)
4.25$ (79%)
1.11$ (91%)
0.85$ (91%)
2.13$ (91%)
10.19$ (49%)
35.99$ (10%)
5.1$ (87%)

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