▶
Launch in mid 2024!!!
This is the last area of the game, a place where reality is just a suggestion, so strange and bizarre things (to say the least) are present all the time. Here's a video of what it's like to enter this strange area: [previewyoutube=YD1B_pnirHc;full][/previewyoutube] And some strange creatures in the region: [previewyoutube=-0LYY0qQLGA;full][/previewyoutube] A brief making of, of one of the new backgrounds [previewyoutube=-FA9Jy2cWG4;full][/previewyoutube] I think this gives you a sneak peek of what to expect in this new area!
The game went through several iterations, and I finally chose the path of the roguelike. The game now features a vast array of equipment and passives that change the behavior of the equipment. At this very moment, the game consists of 60 different pieces of equipment, including weapons, armors, generators, accessories, and specials. In addition, there are over 70 bonus passives that change the weapon's behavior, making certain shots guided or launching missiles during weapon fire. The range of combinations is colossal, and I believe many interesting combos can occur during the game! I'm eager to see what people will be able to do!
Dark Old Sun II has a huge storyline, especially compared to the first game. I'm well aware and understand that many people don't care about the story when playing, especially in a shoot 'em up game. That's why the entire story of the game can be skipped, and the player doesn't need to understand the story to play the game. But for those who enjoy a good storyline, I'm here to say that the games DOS1 and DOS2 are just a small fragment of the complete story of the Dark Old Sun universe. Probably, the two games together represent 10% of the entire story of this universe. This extra content extends to two tabletop RPG worlds that I created, one of which I'm currently developing and continuing. For those who don't speak Portuguese, this content is probably quite inaccessible, but I have plans to create some things in English in the future. If you understand portuguese, you can check this content here: https://www.youtube.com/@ThiagoKadooka Its a bit messy, someday in the future i will organize it a bit more.
I think the main highlight of this post is about the launch for 2024! Yes, the game will be finalized, and its release is scheduled for around the middle of the year! There are just a few things left to finish now: I have to complete the enemies of the second area (6 left), create the 3 bosses of this area, finish some plot scenes, as well as the end of the story, and finally assemble the final boss of the game (which I don't even have the design ready yet). Indeed, it's a lot, but by mid-year, I should be able to finish and balance the weapons and passives, as well as the final polish (including bug testing). Now it's time to take a deep breath and get to work! If you've read this post, say hi! It's always good to know that people are reading the post! Best regards to everyone!
[ 2024-01-14 17:31:09 CET ] [ Original post ]
Hello everyone! The game development has been quite challenging. Balancing a main paying job and working on the game in my free time has been tough, extending the game development to over 5 years. But now that I'm working on it full-time, the game's release is finally on the horizon! The game will have 3 areas in total (Earth Horizon, Outer Beyond, and Deep UNSPACE), and the first area is already ready (available in the DEMO). The third area is almost complete, just missing the final boss, and now I'm starting to develop the second area (yes, I did everything out of order, haha!). ------
Deep UNSPACE
This is the last area of the game, a place where reality is just a suggestion, so strange and bizarre things (to say the least) are present all the time. Here's a video of what it's like to enter this strange area: [previewyoutube=YD1B_pnirHc;full][/previewyoutube] And some strange creatures in the region: [previewyoutube=-0LYY0qQLGA;full][/previewyoutube] A brief making of, of one of the new backgrounds [previewyoutube=-FA9Jy2cWG4;full][/previewyoutube] I think this gives you a sneak peek of what to expect in this new area!
Roguelike
The game went through several iterations, and I finally chose the path of the roguelike. The game now features a vast array of equipment and passives that change the behavior of the equipment. At this very moment, the game consists of 60 different pieces of equipment, including weapons, armors, generators, accessories, and specials. In addition, there are over 70 bonus passives that change the weapon's behavior, making certain shots guided or launching missiles during weapon fire. The range of combinations is colossal, and I believe many interesting combos can occur during the game! I'm eager to see what people will be able to do!
Dark Old Sun Universe
Dark Old Sun II has a huge storyline, especially compared to the first game. I'm well aware and understand that many people don't care about the story when playing, especially in a shoot 'em up game. That's why the entire story of the game can be skipped, and the player doesn't need to understand the story to play the game. But for those who enjoy a good storyline, I'm here to say that the games DOS1 and DOS2 are just a small fragment of the complete story of the Dark Old Sun universe. Probably, the two games together represent 10% of the entire story of this universe. This extra content extends to two tabletop RPG worlds that I created, one of which I'm currently developing and continuing. For those who don't speak Portuguese, this content is probably quite inaccessible, but I have plans to create some things in English in the future. If you understand portuguese, you can check this content here: https://www.youtube.com/@ThiagoKadooka Its a bit messy, someday in the future i will organize it a bit more.
Launch in 2024
I think the main highlight of this post is about the launch for 2024! Yes, the game will be finalized, and its release is scheduled for around the middle of the year! There are just a few things left to finish now: I have to complete the enemies of the second area (6 left), create the 3 bosses of this area, finish some plot scenes, as well as the end of the story, and finally assemble the final boss of the game (which I don't even have the design ready yet). Indeed, it's a lot, but by mid-year, I should be able to finish and balance the weapons and passives, as well as the final polish (including bug testing). Now it's time to take a deep breath and get to work! If you've read this post, say hi! It's always good to know that people are reading the post! Best regards to everyone!
[ 2024-01-14 17:31:09 CET ] [ Original post ]
Dark Old Sun II: Unspace
SN!Somos Nerds
Developer
SN!Somos Nerds
Publisher
Coming soon
Release
Game News Posts:
12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
8 user reviews
(8 reviews)
Public Linux Depots:
- [0 B]
We present to you a vibrant Shoot'em up style game, filled with roguelike mechanics to keep each match interesting and unique, and also an intriguing storyline unlike anything you've seen in a "spaceship shmup" game.
Prepare to be challenged by breathtaking boss fights, as well as various enemies with unique mechanics, with battles and situations procedurally generated for a diverse, incredible roguelike experience.
You will also be able to venture into UNSPACE, exploring the most remote and dark locations, while enjoying a first-person view from the comfort of your cockpit.
You can also build and improve the YAMATO space station, which is your operations base, resulting in new abilities for your ship, as well as new mechanics that are acquired as you progress in the game and continue to build new facilities.
- - Over 50 base equipment, which become completely different as more upgrades are installed.
- - Procedurally created maps, which change every time you enter them.
- - The small navigator, Dolli, whom you can customize, changing her clothes and hair! 🤩
- - Workshop system where you can modify the behavior of weapons and equipment, as well as their levels and masteries.
- - Space station where you can build improvements and new facilities, expanding it and creating new interactive features.
- - Interactive cockpit where you can relax and observe the space around you, while listening to beautiful synthwave music.
- - Including... A sensational selection of synthwave music. 🎶
- - Enemies with diverse and interesting mechanics that aren't just "appear-shoot-leave", the enemies have intriguing and varied abilities.
When the Dark Old Sun disappears into its own shadow, Earth and all its inhabitants enter an era of decay. The terrible calamity known as UNSPACE unleashes, trapping everyone in proximity to the planet and barring any chance of return for the unfortunate who venture beyond its boundaries. Within UNSPACE, reality warps in bizarre ways and it's virtually impossible to find a way back.
The challenge is colossal, but fate still has one last bastion for humanity - the YAMATO space station.
YAMATO, the only structure capable of launching spaceships to unravel the mysteries of UNSPACE. This is the last hope, a labyrinth of distorted realities and monsters from another world, where GRID seems to be the only one capable of piloting CROW - a spaceship that resonates with YAMATO, tracing the way back even from the deepest UNSPACE.
GRID is accompanied by an AI named Sarah, who with her cheerful and friendly personality, joins him in exploring the UNSPACE, meeting various people and "entities" along the way.
GRID's mission is clear: to create a route through UNSPACE and guide humanity to a new home.
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Also...
You'll have amazing opportunity to customize the adorable Dolli, finding new outfits for her as you progress through the game.
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