Text-Based Puzzle Sharing Update - Version 1.03.00
With this new update, it's now possible to create and share puzzles! Once you've created a puzzle and test-solved it, you can share it by copying it to your computer's clipboard. The puzzle is encoded into text that can then be sent to friends or posted online. Others can then play the puzzle by copying the text and then pressing the right button in-game! You can design puzzles using the built-in puzzle editor, or you can use an external image editor and then simply copy and paste them into the game's editor. Puzzles are titled simply by the date and time they are saved.
Reverted to previous behavior of checking to see whether the total number of solved puzzles in-game has a mismatch with the solved puzzle achievement stat, as a band-aid fix for an achievement issue that will need further scrutiny to find the root cause.
Fixed the achievement bug. When I added user puzzles, I didn't want solving those to count towards the achievements, so at the place in the code where the puzzles solved stat is incremented when a puzzle is solved, I added a check for whether the puzzle is a user puzzle. But instead of only incrementing the achievement stat when the puzzle is a built-in puzzle, I accidentally made it so that the achievement stat is only incremented when it's a user puzzle. This patch fixes that error.
[ 2022-09-11 02:32:45 CET ] [ Original post ]
About the update
With this new update, it's now possible to create and share puzzles! Once you've created a puzzle and test-solved it, you can share it by copying it to your computer's clipboard. The puzzle is encoded into text that can then be sent to friends or posted online. Others can then play the puzzle by copying the text and then pressing the right button in-game! You can design puzzles using the built-in puzzle editor, or you can use an external image editor and then simply copy and paste them into the game's editor. Puzzles are titled simply by the date and time they are saved.
Additions
- Added puzzle creation and sharing:
- Added a puzzle editor.
- Added the ability to copy puzzles to clipboard in text format and read in puzzles from clipboard in text format.
- Added a user puzzle select screen, where saved puzzles go and can be played, edited, shared, or deleted.
- Added the ability to paste in puzzles from an external image editor when using the puzzle editor. When this is done, dark pixels are interpreted as filled in and light pixels are interpreted as blank.
- Added a new track, an alternate version of the main theme.
- Added a new option to change what track plays on the title screen and in puzzle select. The new option is found under playlist settings. You can also set the track to "None," if you want to hear music during puzzles but not on the title screen or in puzzle select.
Changes
- Changed the two pop-up dialogs that show up before and after applying display changes to have an animated transition between them when UI animations are enabled.
- Changed pop-up dialogs to have consistent movement directions during transition animations depending on the pop-up type: info dialogs (the ones with only an "OK" button) now always travel in from the bottom of the screen, while confirmation dialogs (the ones with two buttons, usually "Confirm" and "Cancel") always travel in from the top of the screen.
- Changed the page change animation in puzzle select screens to always be based on the direction of change implied by the input given, even when wrapping back to the first page or from the first page to the last page.
- Changed there to be only one options menu instance instead of two.
- As a result, the main menu screen had to be rearranged to accomodate the buttons to clear all progress, reset options to defaults, and view credits. Previously, those buttons were simply part of the options menu when accessed from the main menu, which was possible because of there being two different options menus that were kept in sync.
- Changed the track that plays on the title screen to be (by default) the new alternate main theme.
- Changed certain confirmation dialogs to not respond to back input, requiring one of the two options to be intentionally selected.
Bug fixes
- Fixed a bug where, when using a gamepad or keyboard, the game would crash when trying to select a preset theme's main color using the expanded color picker (yikes!).
- Fixed the "RGB" text above the expanded color picker to re-center each time it changes instead of just centering once.
- Probably fixed one or two other bugs that I can't remember.
1.03.01 hotfix
Reverted to previous behavior of checking to see whether the total number of solved puzzles in-game has a mismatch with the solved puzzle achievement stat, as a band-aid fix for an achievement issue that will need further scrutiny to find the root cause.
1.03.02 patch
Fixed the achievement bug. When I added user puzzles, I didn't want solving those to count towards the achievements, so at the place in the code where the puzzles solved stat is incremented when a puzzle is solved, I added a check for whether the puzzle is a user puzzle. But instead of only incrementing the achievement stat when the puzzle is a built-in puzzle, I accidentally made it so that the achievement stat is only incremented when it's a user puzzle. This patch fixes that error.
Nonozle
HopefulToad
HopefulToad
2022-08-12
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(25 reviews)
https://store.steampowered.com/app/2053580 
Nonozle is a game where you solve puzzles by filling in pixels to form an image. This style of puzzle is called a nonogram.
Each row and column of a nonogram has one or more number hints attached to it, and each number represents a contiguous group of filled in pixels. Using these hints, you can figure out which squares should be filled in and which ones should be blank, and thus fill in the puzzle one step at a time until it forms a complete image.
Each row and column of a nonogram has one or more number hints attached to it, and each number represents a contiguous group of filled in pixels. Using these hints, you can figure out which squares should be filled in and which ones should be blank, and thus fill in the puzzle one step at a time until it forms a complete image.
Features
- 200 hand-made nonograms to solve, ranging in size from 5 by 5 to 25 by 25 (plus 100 abstract puzzles, for a total of 300)
- Play randomly generated puzzles for endless gameplay
- Solve puzzles in any order
- Unlimited undo and redo
- Optional warning for when the puzzle is filled incorrectly
- Automatic mid-puzzle progress saving
- Tutorials and step-by-step puzzle solution examples
- Mouse, keyboard, and controller support
- Highly customizable
- Light, grey, and dark preset themes
- Selectable main color for each preset theme
- Custom theme editor
- Numerous gameplay and appearance options
- Full control remapping
- Light, grey, and dark preset themes
- Supports up to 8K resolutions, as well as ultra-wide aspect ratios
- Arbitrarily high refresh rate support (240+)
- Chill electronic soundtrack
- Puzzle creation and sharing (via Workshop, clipboard, and file exporting)
MINIMAL SETUP
- OS: Tested on Linux Mint 21.1 Cinnamon; should work on other distros too
- Processor: 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics works fine. For high resolution (8K). high frame rate (240 fps). and/or multi-sampling. a discrete GPU may be necessary.
- Storage: 137 MB available spaceAdditional Notes: The minimum resolution supported is 800 by 480. A 720p or higher monitor is recommended.
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