1.04.00 patch notes
[ 2022-09-14 02:05:55 CET ] [ Original post ]
Version 1.04.00 is a patch that addresses some quality-of-life issues with the puzzle creation and sharing features introduced in 1.03.00.
Changes
- Added a '+' button to create a new puzzle on the user puzzle select screen.
- On keyboard and controller, the puzzle creation menu can be accessed using whatever key or button is assigned as the pause input.
- Added a button to test solve puzzles directly from the pause menu of the puzzle editor.
- Changed what the first button of the "puzzle solved" screen says and does based on context:
- For built-in puzzles, the text and behavior is unchanged. ("Next unsolved puzzle"/"You're all done!")
- For puzzles that were copied from the clipboard (that others shared, presumably), the button is now used to directly start playing a different puzzle that you've copied to the clipboard.
- For saved user puzzles, the button is now for sharing the puzzle (copying it to the clipboard).
- Changed it so that when a user puzzle is deleted, the next closest puzzle/page is selected afterward instead of always going back to the first page.
- Changed how the game determines whether or not there are any unsaved changes when editing a puzzle. Previously, it simply set a flag once the puzzle was modified, meaning it would claim to have unsaved changes even if you then modified the puzzle again to bring it back to its original state. Now, it compares the current state of the puzzle to its initial saved state.
- Changed the pause input to be classified as a universal input. This fixes an issue where the pause input could be shared with another interface input, causing a potential conflict. For instance, previously you could set both the pause input and the select input to the same button on a gamepad, and then, when in a puzzle, if you opened a pause menu, you could never select any of the options because the pause menu would be exited before a selection was made due to the order of input processing in the code.
- Unfortunately, this means that the Escape key on the keyboard can no longer function both as a back input and a pause input. Instead, the pause input on keyboard now defaults to the space bar. However, your currently configured inputs won't be changed unless you reset them to their defaults. If you leave them be, you won't be able to access the puzzle creation menu from the user puzzle select screen via keyboard because the Escape key will cause you to exit the puzzle select screen before the puzzle creation menu has a chance to open. You can always just click the new "+" button, though, or access the puzzle creation menu from the main menu.
1.04.01 patch
- Fixed an issue where the current music track would restart if you clicked the "Play another puzzle" button with the last played puzzle still copied to the clipboard, then copied another puzzle and clicked the button again.
- Fixed an issue with the transition from one clipboard puzzle to another.
Nonozle
HopefulToad
HopefulToad
2022-08-12
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(25 reviews)
https://store.steampowered.com/app/2053580 
Nonozle is a game where you solve puzzles by filling in pixels to form an image. This style of puzzle is called a nonogram.
Each row and column of a nonogram has one or more number hints attached to it, and each number represents a contiguous group of filled in pixels. Using these hints, you can figure out which squares should be filled in and which ones should be blank, and thus fill in the puzzle one step at a time until it forms a complete image.
Each row and column of a nonogram has one or more number hints attached to it, and each number represents a contiguous group of filled in pixels. Using these hints, you can figure out which squares should be filled in and which ones should be blank, and thus fill in the puzzle one step at a time until it forms a complete image.
Features
- 200 hand-made nonograms to solve, ranging in size from 5 by 5 to 25 by 25 (plus 100 abstract puzzles, for a total of 300)
- Play randomly generated puzzles for endless gameplay
- Solve puzzles in any order
- Unlimited undo and redo
- Optional warning for when the puzzle is filled incorrectly
- Automatic mid-puzzle progress saving
- Tutorials and step-by-step puzzle solution examples
- Mouse, keyboard, and controller support
- Highly customizable
- Light, grey, and dark preset themes
- Selectable main color for each preset theme
- Custom theme editor
- Numerous gameplay and appearance options
- Full control remapping
- Light, grey, and dark preset themes
- Supports up to 8K resolutions, as well as ultra-wide aspect ratios
- Arbitrarily high refresh rate support (240+)
- Chill electronic soundtrack
- Puzzle creation and sharing (via Workshop, clipboard, and file exporting)
MINIMAL SETUP
- OS: Tested on Linux Mint 21.1 Cinnamon; should work on other distros too
- Processor: 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics works fine. For high resolution (8K). high frame rate (240 fps). and/or multi-sampling. a discrete GPU may be necessary.
- Storage: 137 MB available spaceAdditional Notes: The minimum resolution supported is 800 by 480. A 720p or higher monitor is recommended.
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