*New build is available!*
*New chapter available!*
> Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter.
Sprint log:
Explanation and demo
[previewyoutube=XcPvy3bco9A;full][/previewyoutube]
General
* update to 5.3 !!
* * performance optimization around shadows and global illumination
* new: implemented dynamic loading using data layers
* * bug fixes and improvements all around
* * performance pass
* * improved input handling
* improved settings menu and quality settings.
* * new: added new quality categories.
* * new: added basic input hints
* * added a couple of shaders
* new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)
Flashbacks
* improvements.
* new: Max/Min. handle of changes
* hooked to the noises
Dialogs
* improved random dialogs, and dialog system
* new: dialog history !!
* improved ui and animation
Story
* upgraded chapter flow
* improvement to transitions, camera handling, fades
* new: dynamic loading using data layers
Inventory
* improved item look at
* new: added a flag sub system to track flags (things that happened)
* new feature: item can have its own logic
Chapter 0
* less stub than before
* * playable
* expanded story, dialogs, items
Sound
* new: new musics!
* new: new interactions, and noises
[ 2023-10-16 21:39:41 CET ] [ Original post ]