▶
Devlog 19
**Explanation and demo** [previewyoutube=hXWutRNBJk8;full][/previewyoutube]
> Important note: If the game has problems, make sure to delete old config files.
New: Tweaks: * Improved the docs all over the place. * Constness, TObjectPtr, Branch prediction hints (Un/Likely), cleanups. * Improved initialization and load flow. * Tweaked the interaction distance. Fixes: * Fixed the music not loading correctly. * Fixed Ghost pool being active during intro. * Fixed a few collisions (cabinet, wardrobe, shelf). * Fixed some foxification initialization. * no adjustments.
NEW: * Added new default features (Nanite, ghostpool, speed, megalights (not yet working ;)) * Added new speed post process. * Enable LifeDev.ini to be overrideable by the player. * Fixed loading the settings during the intro stage. * * Fixes move sensitivity start at 0 on a rare case.
NEW: * Pictures. Not yet in the level: matchbox, knife and fork. * Re-exported a bunch of assets for improved performance/space and visuals. (wardrobe, fluorescent, wordcubes, clouts, piano, key, tap) * * Finally deleted a few deprecated materials.
CH04: * Tweaks to some interacts. * Fixed the matchbox. Added sounds. CH03: * New: New music! * Added interacts (picture puzzle, picture, heater, socks, books...) * Improved dialogs.
LifeDev: * Improved UI working. Moved some stuff to cpp.
LifeDev: * Added functionality to activate and deactivate (separately) interactions on each step. * Fix step destroying asset during fadeout. * Added ability to query the current chapter. Plugin: * Fixed logs for dialogs not found.
Plugin: * Fixed "hot" items not changing on the ui.
LifeDev: * Improved collision settings. * Interact managing Hidden on fade. * Fix fade hidden when not using fade. Plugin: * Improved default auto activation flow. Added some logs to detect incorrect setup. * Puzzle: Improved auto activation. * Simplified code. * Better support for 0 seconds duration animation.
LifeDev: * NEW: Added a bunch of new sounds. * Adjusted a bunch of (loudness) volumes. * Fixed an issue with ambience sound volumes. * Fixed issue where environ would not fade-in after disabling the music feat., when the fb is >0. * Fixed attenuation on the environment. * Improved attenuation occlusion.
NEW: * Added ability to use lambdas on DelegateWrapper. * Added array shuffle. * Added static array length. * Added Plot4 material function. * JUtilsSys, JUtilsNet. * Improved ease of usage for CodeCurve. * Added new default to CQuickMesh to improve performance.
* Improved header usage. * OnChange also notifies the old value. Play it on itch.io https://jerobarraco.itch.io/lifedev Wishlist on steam https://store.steampowered.com/app/2450230/LifeDev/ Support on patreon https://www.patreon.com/c/jerobarraco
[ 2024-11-22 07:51:39 CET ] [ Original post ]
> This is the 2nd pass of the chapter 03. It does not contain a lot of new content, but it does contain a good amount. Also, it contains a lot of improvement all around, including stability and performance. This was the 1st sprint after my forced pause, it was very challenging, but i've managed to keep progressing. So, here it is. Enjoy!
# ------ Sprint log:
**Explanation and demo** [previewyoutube=hXWutRNBJk8;full][/previewyoutube]
# ------ Game
> Important note: If the game has problems, make sure to delete old config files.
### General
New: Tweaks: * Improved the docs all over the place. * Constness, TObjectPtr, Branch prediction hints (Un/Likely), cleanups. * Improved initialization and load flow. * Tweaked the interaction distance. Fixes: * Fixed the music not loading correctly. * Fixed Ghost pool being active during intro. * Fixed a few collisions (cabinet, wardrobe, shelf). * Fixed some foxification initialization. * no adjustments.
### Settings
NEW: * Added new default features (Nanite, ghostpool, speed, megalights (not yet working ;)) * Added new speed post process. * Enable LifeDev.ini to be overrideable by the player. * Fixed loading the settings during the intro stage. * * Fixes move sensitivity start at 0 on a rare case.
### Art
NEW: * Pictures. Not yet in the level: matchbox, knife and fork. * Re-exported a bunch of assets for improved performance/space and visuals. (wardrobe, fluorescent, wordcubes, clouts, piano, key, tap) * * Finally deleted a few deprecated materials.
### Chapter 0, 1, 2, 3, and 4
CH04: * Tweaks to some interacts. * Fixed the matchbox. Added sounds. CH03: * New: New music! * Added interacts (picture puzzle, picture, heater, socks, books...) * Improved dialogs.
# ------- Subsystems and plugins
### Flashbacks
### Dialogs
LifeDev: * Improved UI working. Moved some stuff to cpp.
### Story
LifeDev: * Added functionality to activate and deactivate (separately) interactions on each step. * Fix step destroying asset during fadeout. * Added ability to query the current chapter. Plugin: * Fixed logs for dialogs not found.
### Inventory / Flags
Plugin: * Fixed "hot" items not changing on the ui.
### Interactions
LifeDev: * Improved collision settings. * Interact managing Hidden on fade. * Fix fade hidden when not using fade. Plugin: * Improved default auto activation flow. Added some logs to detect incorrect setup. * Puzzle: Improved auto activation. * Simplified code. * Better support for 0 seconds duration animation.
### Sound
LifeDev: * NEW: Added a bunch of new sounds. * Adjusted a bunch of (loudness) volumes. * Fixed an issue with ambience sound volumes. * Fixed issue where environ would not fade-in after disabling the music feat., when the fb is >0. * Fixed attenuation on the environment. * Improved attenuation occlusion.
### Utils
NEW: * Added ability to use lambdas on DelegateWrapper. * Added array shuffle. * Added static array length. * Added Plot4 material function. * JUtilsSys, JUtilsNet. * Improved ease of usage for CodeCurve. * Added new default to CQuickMesh to improve performance.
### Significance
* Improved header usage. * OnChange also notifies the old value. Play it on itch.io https://jerobarraco.itch.io/lifedev Wishlist on steam https://store.steampowered.com/app/2450230/LifeDev/ Support on patreon https://www.patreon.com/c/jerobarraco
[ 2024-11-22 07:51:39 CET ] [ Original post ]
LifeDev
Jeronimo Barraco-Marmol
Developer
Jeronimo Barraco-Marmol
Publisher
1970-01-01
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Notice:
This game is very early in the development. It will change considerably with time.
The game will be released in chapters.
If builds are provided they are just for testing, feedback, and support purposes.
Currently only the chapter 01 is available.
The rest of this page is about planned features and should not be taken as the current state of the game.
LifeDev is an exploration game with elements from Point/Click adventures.
Where you journey through the experiences of a person with CPTSD.
You will be able to experience and reflect upon this complicated reality.
You'll be finding clues, untangling the complexities, and recreating a new life on each step.
Finding, developing, and training new skills that will help you create a small door of hope.
MINIMAL SETUP
- OS: Ubuntu 22 /Debian
- Processor: 4 Core. 2.5 GhzMemory: 32 GB RAM
- Memory: 32 GB RAM
- Graphics: Vulkan: AMD or NVIDIA 8Gb VRam
- Storage: 1 GB available space
- OS: Ubuntu 22 /Debian
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 32 GB RAM
- Memory: 32 GB RAM
- Graphics: Vulkan: AMD (21.11.3+) or NVIDIA (496.76+) 8Gb VRamSound Card: yesVR Support: noAdditional Notes: might get away with less ram or disk. might work on other distros or older versions of ubuntu if you make it work.
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