TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam Image
Devlog 21

> This is the time between time. This sprint was done while i was preparing other things. I've been organizing a couple of playtests, and gathering feedback. I'm also preparing to tackle the next cycle of the game (a whole horizontal slice that could last another year and a half). So i'd like to have a good idea of where to go.

# ------ Sprint log:


**Explanation and demo** [previewyoutube=RNJypo4yE0M;full][/previewyoutube]

# ------ Announcement/Important


## Playtest


I'm looking for people who would like to playtest the game and give me feedback. This is truly important for me at this point, and your feedback will shape what the game will become. Please contact me if you're willing and able.

## PLUGINS!


I've decided to publish my plugins already. They are free and open source. The links are below, under the title of each one. I haven't put time on the documentation (since i had other things to do), but the code it's well documented and easy to understand. I plan on improving the documentation, as well as cleaning them up as i go. Then i want to publish them on Fab, though that proved to require more time than what i have available at the moment. My wish is that someone finds them useful.

# ------ Game


## General


NEW: * Started working on a hint system. That works with the card 00. * * Done a lot of work. It's working, but barely used. * Added on-screen icon while autosaving (top-right). Improve: * Improved and tweaked some dialogs. * Enabled PSO precache and other PSO optimizations (less chance to get a stutter). * Lots of cleanup. Removed lots of unused stuff. * Improved savegame stuff, including startup flow. Known issue: * Timer might reset when reloading from a savestate. * no adjustments.

## Settings


NEW: * Added confirmation before going back to menu and quitting. * Added feature flags for: * * Dialog text, Hint (Card Intention), * Added work in progress story "Backlog". Temporarily hosted in the settings window. Improve: * Disabled the "speed" post shader by default. * Improved the feature flag for using savegame.

## Art


NEW: * Redo the toilet. * Cleaned up some materials. FIX: * Hover post process after DOF. Changes how it looks. I like it more and works better with the other post processes. * Re-exported more assets. * A bunch of missing dynamic shadows. * Drawer meshes. * Windows' opacity.

## Chapters


All: * Improved dialogs. CH04: * Matches flow rework. CH01: * Rejig some drawers.

# ------- Subsystems and plugins


## All


* PUBLISHED FIRST VERSION!!!!!!! * Added lgpl-3 license (work in progress). * Overall cleanup and improvement. Removed old stuff, tobjectptr, branch prediction, constness, crash prevention.

## Flashbacks


* Reworked flashback post process. * Added/improved some flashback material functions.

## Dialogs


https://codeberg.org/jerobarraco/Diags Plugin: * Added `OnAdd` delegate.

## Story


https://codeberg.org/jerobarraco/Story

## Inventory / Flags


https://codeberg.org/jerobarraco/Inventory LifeDev: * Fix on inventory item change. Plugin: * Added field for sound on item's usage. Also implemented in the game but haven't added any sound :D * `Item.Description` is now an array. * * Allow the game to show multiple dialogs for very long descriptions.

## Interactions (and animations)


https://codeberg.org/jerobarraco/Interact LifeDev: * Puzzles: set the cubes to read the current letter on the hover. * Piano: show rotating error message on failure. * Fix stove's hitbox. * Added a few basic features to support hints easily. Plugin: * Wait for puzzle anims to finish before finishing the puzzle and trigger actions. * Fix `ItemLogic` world creation and `BeginPlay`. * Expose AInteract::HintTime to settings. * Big rework on `Anim` subsystem. * * Now handles dynamic materials (float, vectors), custom primitive data (float, vector), material parameter collections (float, vectors), actor/component transform, and sound parameters (float) (e.g. metasound). * * improved the code a lot. * * improved delegates. * Added several features to support hints. (In a custom way). * Default config file. * Added `UseSweep` to `AnimatorTrans`.

## Sounds


https://codeberg.org/jerobarraco/Sounds LifeDev: * Moved FB stuff out of generic `AMusicMan` into the game music man.

## Utils


https://codeberg.org/jerobarraco/JUtils * Lots of work on material functions. Add and improves. NEW: * Added TWO new dither methods. DitherBayer and DitherHalfTone. * Added simple column sprite-sheet (flip book). * Added EqualsStencil. Improves: * Improve material functions: Quantizer, QuantizeUV, ShiftRange, Fade, BoundsFade, DitherBayer, DitherHalfTone, Voxel*, others. * Cleaned up old voxel materials. Finally deleted old materials. * * Not using color correction by default.

## Significance


https://codeberg.org/jerobarraco/JSig * Avoid printing warning during cook. * Other minor improves.

# Links


Play it on itch.io https://jerobarraco.itch.io/lifedev Wishlist on steam https://store.steampowered.com/app/2450230/LifeDev/ Support on patreon https://www.patreon.com/c/jerobarraco Support on liberapay https://liberapay.com/nande Interact on the forums https://forums.unrealengine.com/t/solodev-lifedev-my-dream-game-about-overcoming-cptsd/1172122


[ 2025-02-15 06:32:13 CET ] [ Original post ]

LifeDev
Jeronimo Barraco-Marmol Developer
Jeronimo Barraco-Marmol Publisher
1970-01-01 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Notice:


This game is very early in the development. It will change considerably with time.
The game will be released in chapters.
If builds are provided they are just for testing, feedback, and support purposes.
Currently only the chapter 01 is available.
The rest of this page is about planned features and should not be taken as the current state of the game.


LifeDev is an exploration game with elements from Point/Click adventures.
Where you journey through the experiences of a person with CPTSD.
You will be able to experience and reflect upon this complicated reality.
You'll be finding clues, untangling the complexities, and recreating a new life on each step.
Finding, developing, and training new skills that will help you create a small door of hope.

MINIMAL SETUP
  • OS: Ubuntu 22 /Debian
  • Processor: 4 Core. 2.5 GhzMemory: 32 GB RAM
  • Memory: 32 GB RAM
  • Graphics: Vulkan: AMD or NVIDIA 8Gb VRam
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 22 /Debian
  • Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 32 GB RAM
  • Memory: 32 GB RAM
  • Graphics: Vulkan: AMD (21.11.3+) or NVIDIA (496.76+) 8Gb VRamSound Card: yesVR Support: noAdditional Notes: might get away with less ram or disk. might work on other distros or older versions of ubuntu if you make it work.
GAMEBILLET

[ 6006 ]

21.99$ (12%)
8.69$ (13%)
22.24$ (11%)
4.95$ (17%)
16.59$ (17%)
20.72$ (-4%)
7.11$ (11%)
34.79$ (13%)
16.99$ (15%)
16.97$ (15%)
10.31$ (14%)
11.01$ (15%)
17.19$ (14%)
33.97$ (15%)
4.12$ (17%)
4.22$ (15%)
6.60$ (17%)
6.22$ (11%)
15.95$ (16%)
4.50$ (85%)
12.71$ (15%)
12.59$ (16%)
3.29$ (18%)
33.19$ (17%)
4.29$ (14%)
25.49$ (15%)
4.24$ (15%)
24.87$ (17%)
12.67$ (15%)
5.92$ (15%)
GAMERSGATE

[ 415 ]

1.7$ (91%)
0.56$ (81%)
2.4$ (70%)
11.99$ (40%)
4.05$ (73%)
2.25$ (89%)
1.95$ (90%)
7.5$ (70%)
0.56$ (81%)
2.25$ (89%)
0.59$ (40%)
8.0$ (80%)
2.03$ (86%)
1.8$ (85%)
4.5$ (75%)
3.75$ (75%)
0.68$ (89%)
3.48$ (83%)
0.56$ (81%)
2.0$ (80%)
2.25$ (89%)
3.38$ (77%)
1.0$ (80%)
2.81$ (81%)
0.37$ (63%)
0.75$ (85%)
0.56$ (81%)
1.5$ (81%)
0.56$ (81%)
4.88$ (62%)

FANATICAL BUNDLES

Time left:

0 days, 12 hours, 30 minutes


Time left:

356425 days, 4 hours, 30 minutes


Time left:

11 days, 12 hours, 30 minutes


Time left:

7 days, 12 hours, 30 minutes


Time left:

6 days, 12 hours, 30 minutes


Time left:

13 days, 12 hours, 30 minutes


Time left:

39 days, 11 hours, 30 minutes


Time left:

21 days, 12 hours, 30 minutes


Time left:

24 days, 12 hours, 30 minutes


Time left:

10 days, 12 hours, 30 minutes


Time left:

26 days, 12 hours, 30 minutes


Time left:

34 days, 12 hours, 30 minutes


HUMBLE BUNDLES

Time left:

1 days, 6 hours, 30 minutes


Time left:

12 days, 6 hours, 30 minutes


Time left:

15 days, 6 hours, 30 minutes


Time left:

20 days, 5 hours, 30 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE