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Notice:


This game is very early in the development. It will change considerably with time.
The game will be released in chapters.
If builds are provided they are just for testing, feedback, and support purposes.
Currently only the chapter 01 is available.
The rest of this page is about planned features and should not be taken as the current state of the game.

LifeDev is an exploration game with elements from Point/Click adventures.
Where you journey through the experiences of a person with CPTSD.
You will be able to experience and reflect upon this complicated reality.
You'll be finding clues, untangling the complexities, and recreating a new life on each step.
Finding, developing, and training new skills that will help you create a small door of hope.
LifeDev
Jeronimo Barraco-MarmolDeveloper
Jeronimo Barraco-MarmolPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Devlog 25

# ------ Announcements

\n

## Sprint

\n3rd sprint, of the 3rd cycle. Chapter 02/Pass 02.\nThis sprint was even more challenging. My aim was to do more on narrative, and i did manage to do some.\nI also made a ton of refactors, which were difficult, but also important. I haven\'t detailed the refactors and fixes so i\'ve done more than what\'s shown here.\n\nPlay-tests are always welcome open. If you want to help me with your feedback, please contact me :)\n\n

**Explanation and showcase**

\n[dynamiclink href=\"https://youtu.be/p3Pki9APfE4\"][/dynamiclink]\n\n

# ------ Game

\n

## General

\n\nThis build contains big amounts of refactor.\n\nNEW\n* Moved to unreal engine 5.6.0.\n\nImprove:\n* Game save time is now on UTC (warning).\n* Patched Sentry being called in a background thread.\n* Regular optimizations, cleanups, and so on.\n* A good amount of refactoring and moving stuff.\n* * Moved chapter loading to `LStoryMan` (not in the build, but scheduled for the next one).\n* * Moved menu to `LFeatsMan`.\n* * And more listed in their own category.\n\nKnown issues:\n* Screen might flash when loading the next chapter. It\'s a UE thing, not my code.\n\n

## Settings

\nNEW:\n\nImprove:\n* Reworked buttons for key binding. Now using button styles. Styles are planned to be used more in the game.\n* Fixed the message box for re-loading the current save-state.\n\n## Art\nNEW:\n* Added new plant, cup, 2 types of towels (one unused), coat hanger (unused), toy (unused).\n* Attempt at adding an app icon.\n\nImprove:\n* Improve item use colors.\n* Modified flashback material! (again). Removed gooch and changed it a bit.\n* Improve the intro UI.\n* * Improved warning screen.\n* * Reworked savegame screen.\n* Improve a few of the settings screen. Included key binding.\n* Fixed issue with roundedness of the dialog box and blurred background.\n* Adjusted rounded corners for `Teach` and `Prompt` ui.\n* Changed font for `Teach`.\n* Disabled some material\'s \"set automatic usage\". To reduce the required shader permutations. This is also an optimization. It\'s a work in progress.\n* Refactored the dialog animation to use a \"retainer\" box.\n* Fixed outro text style.\n\n

## Chapters

\nAll:\n\nCH00:\nCH01:\n* Fixed phone text.\n\nCH02:\n* Reworked the flow considerably. (Quite some work).\n* Modified which rooms it uses. With this, finally, each chapter uses different rooms.\n* Improved data-layer usage. For chapter 02. Still remaining are 03 and 04.\n* Added `LogicCard02` and `LogicCard03`. Stub, not used.\n* Reworked hints. Added a bunch.\n* Improved the character dialog animation.\n* Added some world-texts.\n\nCH03:\nCH04:\n\n

# ------- Subsystems and plugins

\n

## All

\n> Public repos for the plugins are updated on a later date, according to (my) availability.\n\n

## Flashbacks

\n\n

## Dialogs

\nhttps://codeberg.org/jerobarraco/Diags \n\nLifeDev:\n* Ported a bunch of dialogs to the new Auto-dialogs. This is a work in progress (quite large).\n* Some fixes, some adds, some improves.\n\nPlugin:\n\n

## Interactions (and animations)

\nhttps://codeberg.org/jerobarraco/Interact \n\nLifeDev:\n* Removed code for old item-use.\n* Consume used item.\n* Deprecated the `Spot` class in favor of the improved `LInteract`.\n* * Moved two spots to an interact. This is a work in progress.\n* Improved unlocking with items.\n* Renamed auto-dialog for trigger locked.\n* Removed `LockedItemDlg`, `ULockItemReq`, `ULockItem`.\n* Added item `OnLook` delegate.\n\nPlugin:\n* `SetUseHint` is virtual.\n* Improved the collision profiles. Added some docs.\n* Some rename and refactor on `finishFlags`, `finishItems`, `itemsRem`, `itemEnsure`, etc.\n* Improved unlocking.\n* Deprecated the spot.\n* Added editor-only field `Comment`.\n* Fixed ability to trigger multiple times on a self-destroy item.\n* Conditions and comments are searchable in the Asset Registry.\n\nPuzzle:\n* Improved/fixed hinting.\n* Implemented fade.\n\n

## Inventory / Flags

\nhttps://codeberg.org/jerobarraco/Inventory \n\nLifeDev:\n\nTeach (NUX):\n* Added vr as a type.\n* Fixed dismissing the message for \"look at item\".\n\nPlugin:\n* Removed Item\'s `selfUsable` flag.\n\n

## JSignificance

\nhttps://codeberg.org/jerobarraco/JSig \n\n

## JUtils

\nhttps://codeberg.org/jerobarraco/JUtils \n\nNew:\n* Added a `LoadScr` subsystem. It\'s a useful asynchronous loading screen.\n* * Unfortunately it\'s not enough for me, so i\'m not using it. But it\'s available for those who might use it.\n\nImproves:\n* Potentially fix the camera fade.\n\n

## Sounds

\nhttps://codeberg.org/jerobarraco/Sounds \n\nLifeDev:\n* Fixed some sound location on the cabinet doors.\n* Ported the last `SFXTrigger` to the new `SFXs`. `SFXTrigger` got removed.\n* Re-imported some audios with an improved sample rate.\n* Adjusted some levels.\n* Sounds for: screwdriver, scissor, toilet flush, chair.\n\nPlugin:\n* Moved some meta-sounds to the plugin. E.g. `SoundSheet`, `RampAndSwitch`.\n\n

## Story

\nhttps://codeberg.org/jerobarraco/Story \n\nLifeDev:\n* Removed `WaitTime` from step.\n* Modified `ActorsShow` to not hide automatically, and added `ActorsHide`.\n* Modified a bunch of the character dialog animations to use teleport after blend.\n* * It feels more natural, and helps with the flow, as well as fixing some quirks.\n\nPlugin:\n* Improved data layer loading. To allow to (optionally) block during load.\n* * The next step doesn\'t start until loading is done. You need to specify the streaming to `Blocking` on the data-layer.\n* * Improves reliability and determinism a bunch.\n* Implement teleport after camera blend.\n\n

# ------ Links

\n\nPlay on Steam [dynamiclink href=\"https://store.steampowered.com/app/2450230/LifeDev/\"][/dynamiclink]\n\nForums https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122 \n\nTwitter: [dynamiclink href=\"https://twitter.com/jerobarraco\"][/dynamiclink]\n\nMastodon: https://mastodon.gamedev.place/@jerobarraco \n\nSupport on patreon (\"one time\" also available) https://www.patreon.com/c/jerobarraco \n\nSupport on liberapay https://liberapay.com/nande \n\nSupport on Ko-fi https://ko-fi.com/jerobarraco

[ 2025-07-23 06:38:01 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22 /Debian
  • Processor: 4 Core. 2.5 GhzMemory: 32 GB RAM
  • Memory: 32 GB RAM
  • Graphics: Vulkan: AMD or NVIDIA 8Gb VRam
  • Storage: 1 GB available space
  • Memory: 32 GB RAM
  • Recommended Setup

    • OS: Ubuntu 22 /Debian
    • Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 32 GB RAM
    • Graphics: Vulkan: AMD (21.11.3+) or NVIDIA (496.76+) 8Gb VRamSound Card: yesVR Support: noAdditional Notes: might get away with less ram or disk. might work on other distros or older versions of ubuntu if you make it work.
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