Notice:
This game is very early in the development. It will change considerably with time.
The game will be released in chapters.
If builds are provided they are just for testing, feedback, and support purposes.
Currently only the chapter 01 is available.
The rest of this page is about planned features and should not be taken as the current state of the game.
LifeDev is an exploration game with elements from Point/Click adventures.
Where you journey through the experiences of a person with CPTSD.
You will be able to experience and reflect upon this complicated reality.
You'll be finding clues, untangling the complexities, and recreating a new life on each step.
Finding, developing, and training new skills that will help you create a small door of hope.
# ------ Announcements
\n
## Sprint
\n5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter).\nAll chapters are at the same pass, Next sprint is a new cycle!\n\n[c]Play-tests are always welcome open. If you want to help me with your feedback, please contact me :)[/c]\n\n**Explanation and showcase**\n\n
\n
# ------ Game
## General
\n\nNEW\n* Added app icon to windows.\n* Added basic haptics (force feedback) to interactions. Can be toggled in the settings.\n\nImprove:\n* This build contains LOTS of refactor and improvements.\n* * More soft object pointer usage.\n* * Refactor and cleaned the book class.\n* General cleanups, optimizations, small fixes, and documentation everywhere.\n* * Optimized Nanite\'s \"Pixel programmable distance\".\n* * Enabled GarbageCollector\'s actor and asset clusters.\n* * PSO cache and precache.\n* * More stringent cooking to reduce package size.\n* Updated to Sentry 1.1.1.\n* Fixed issue with shaders not compiling for low quality scalability settings.\n\nKnown issues:\n* Outline effect looks odd with TAA at a shallow angle.\n* Shelf has issues on proton with non-nanite mesh.\n* The plate at end shows up and the fade starts later.\n* Missng hint for poem on chap 02.[/p]## Settings
\nNEW:\n* Added configuration for \"color aberration\" visuals, and a feature toggle.\n* Added ability to set defaults on game settings.\n\nImprove:\n* Improved setting full screen mode, resolution, and resolution scaling.\n* * Resolution scaling now shows the actual resolution %. Might not be accurate if the main resolution changed, and it has not been applied yet.\n* Added (performance) trace start/stop for debug builds.\n\n
## Art
NEW:\n* Working on the new hall01, and toy.\n* Adjusted the character energy particles.\n* Added light importance volumes.\n* Added reflection captures.\n* Added and optimized cloud material.\n* Added meshes for: cup. Not yet in build: cabinet-02.\n* Improved UI style for: \"big button\", checkbox.\n\nImprove:\n* Optimized ambient occlusion. And enabled them for baked lights.\n* Optimized lamp cover.\n* Optimized shadows.\n* Optimized drawing using Packed Level Actors.\n\n
## Chapters
All:\n* Added/Improved hints. With more complex conditions :).\n* Added interactions: clothes hanger, more light switches.\n* Configurable range for Card-00, and foxified it.\n\nCH00:\nCH01:\nCH02:\nCH03:\nCH04:\n* Added LogicCard 04. Not enabled yet.\n* Added word puzzle, changed flow.\n* Added world text.\n\n
# ------- Subsystems and plugins
## All
> Public repos for the plugins are updated on a later date, according to (my) availability.\n\n
## Flashbacks
New:\n* Experimental Anim FB Fps. Adjusts the fps of the animations based on the flashback. Has a feature toggle in settings.\n* Added cloud effect.\n* Added sound filter (echo/panning) on flashback.\n\n
## Dialogs
https://codeberg.org/jerobarraco/Diags \n\nLifeDev:\n* Fixed some dialogs. Added some more.\n* Improved dialog prompt animation.\n\nPlugin:\n\n
## Interactions (and animations)
https://codeberg.org/jerobarraco/Interact \n\nLifeDev:\n* Removed `RewardFlag`. It\'s superseded by auto-flag.\n* Foxified cards.\n\nPuzzle:\nPlugin:\n* Improved `SetHiddenInGame` and `SetActive`. Removed call to `SetAutoActivate`.\n\n
## Inventory / Flags / Teach
https://codeberg.org/jerobarraco/Inventory \n\nLifeDev:\n* Refactored inventory to show feedback when an item is consumed or acquired. Took some work.\n\nTeach (NUX):\n* Improve NUX animations and looks.\n\nPlugin:\n* Added cool down factor. Can be changed dynamically. And foxified it.\n\n
## JSignificance
https://codeberg.org/jerobarraco/JSig \n\n
## JUtils
https://codeberg.org/jerobarraco/JUtils \n\nNew:\n\nImproves:\n* Moved UI stuff to `JUtilsUI`.\n* Optimized `QuickMesh`. Disabled \"Affects navigation\".\n\n
## Sounds
https://codeberg.org/jerobarraco/Sounds \n\nLifeDev:\n* Adjusted audio volumes.\n* Adjusted music order.\n* SFX for: Hanger, Heater.\n\nPlugin:\n\n
## Story
https://codeberg.org/jerobarraco/Story \n\nLifeDev:\n* Adjusted some cameras.\n\nPlugin:\n* Block loading on a background thread.\n* Improve step teleport.\n* Reworked inter show/hide.\n\n
# ------ Links
\nPlay on Steam [dynamiclink href=\"https://store.steampowered.com/app/2450230/LifeDev/\"][/dynamiclink]\n\nForums https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122 \n\nTwitter: [dynamiclink href=\"https://twitter.com/jerobarraco\"][/dynamiclink]\n\nMastodon: https://mastodon.gamedev.place/@jerobarraco \n\nSupport on patreon (\"one time\" also available) https://www.patreon.com/c/jerobarraco \n\nSupport on liberapay https://liberapay.com/nande \n\nSupport on Ko-fi https://ko-fi.com/jerobarraco \n
Minimum Setup
- OS: Ubuntu 22 /Debian
- Processor: 4 Core. 2.5 GhzMemory: 32 GB RAM
- Memory: 32 GB RAM
- Graphics: Vulkan: AMD or NVIDIA 8Gb VRam
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 22 /Debian
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 32 GB RAM
- Graphics: Vulkan: AMD (21.11.3+) or NVIDIA (496.76+) 8Gb VRamSound Card: yesVR Support: noAdditional Notes: might get away with less ram or disk. might work on other distros or older versions of ubuntu if you make it work.
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