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Hey there,
So, Shards of Her 0.4.4 The Tempest update is here, featuring new story content and updates to the previous ACTs. There are improvements across the entire game, including writing, visuals, and audio.
While there is still much work to be done, I wanted to release this update now as it offers an overall enhancement to the game in all aspects.
"They survived one Dawn, hoping for peace... They should have prayed the dawn never came again." - Aethra
There are new characters entering the scene, with more to come. Some characters are also leaving the scene, as the game world is quite dangerous, and lately, whispers can be heard once again.
STORY & LORE - Bits and pieces were rewritten throughout the entire game to fix some story inconsistencies or simply rewritten for better flow. New lore details have been added, both in-game and in the Characters menu. So, make sure you check it out! In some cases, certain characters will have their full backstory included in the biography on their Characters page. So far, there are two such characters; you'll discover them as you play the latest update!
VISUALS - This is an ongoing work. The Prologue scene has been improved, and where possible, the quality of the renders was enhanced or they were re-rendered. I'm striving to achieve a cinematic level with each shot and to deliver the best possible experience, both visually and story-wise. Visually and in terms of writing, the entire game will be upgraded as we progress.
UI - The Main Menu of the game has been slightly changed. The animated buttons are not final, and regarding them, please let me know if you experience any performance issues, such as menu lag or other similar problems. The Options menu is also undergoing some changes, and the Fragments menu (previously Extras) is not final at all. I have other plans for it in future updates.
As you can see, a new small menu has appeared TOGGLE PERSISTENT VALUES, this menu will be used temporarily for the next few updates. If you load your last saved game and don't receive all the unlockables in the CODEX Menu, you can use this new menu to manually set the missing items to TRUE or FALSE. Please note that these values only cover content up to the latest build, as in this version, you need to unlock everything manually through gameplay.
The MEMORIES menu has also been updated with an introduction and a new UI. Lastly, there's the new CODEX Menu. While the UI for this menu is still being worked on, we'll discuss it further below.
AUDIO - New music has been added. I didn't have the chance to update the music in the older ACTs for this release, but that will be done in the future to enhance the experience though not necessarily with drastically different music than before. Additionally, the narration at important points in the game is now voiced over by a dear friend, and I truly appreciate the time she dedicated to this. More characters will have voice acting in future updates; I'm currently working on that.
Now, the STEAM Page was updated with the new features and each one explained, not really necessary to write it here too, what wasn't covered in the Store Page it was in the previous DEVLogs and on this post, I hope I did not forget anything! Let's roll up with the final patch notes for this update.
SOH 0.4.4 The Tempest Update
Dressed not in shadows, but in light seemingly woven from sacrifice itself, her wings unfurl like the heart of a sun newly risen, not consuming, but fiercely warming. Where darkness lingered and sorrow took root, she brought the gentle promise of renewal.
Perhaps an unseen resonance lingered near her tears, an echo of the ultimate love that forged her being in celestial fire.
This was no final judgment, no inevitable harvest come due. She was the cloak to despair's lament, the fierce tenderness that shields the fragile spark of life when all else seems lost. The deep wounds of a broken world called to her, not for reckoning, but for mending.
Hope itself had taken wing, not to erase the darkness entirely, but to prove that even the deepest night must yield to dawn, that even the greatest loss can ignite the brightest, most protective flame...
"Even the longest night ends. I am the dawn that follows."
Here we go with another DEVLog, probably the last one before the release of the next update. I'm taking my time to set everything up right and make it seamless for the next ones. I know it takes some time, but I'm trying to deliver a flawless story out there and provide a great experience for everyone. Now, let's delve into this, and let me present a few things to you, starting from the Prologue up to ACT IV, highlighting the changes and the additional stuff.
Hey there, this will be quite a long read, I think. I hope I don't bore you to Death
First off, with this update, I'll start making some changes for the full release of the game, including core updates that will be announced and implemented, and so on.
Now, the game will be updated to version 0.4, meaning we're now in ACT 4. I'll slowly update the UI/UX of the game. Ive already started working on it, but I wont make it available until Im sure everything works properly.
Some things have been moved from where they were before, and a new menu has been introduced where you can find all the in-game lore, including character stories, major locations of importance, items, and more.
By the end of this, Ill also share a few previews from the next update!
So, let's start by introducing the CODEX Menu, which features several sub-menus, including Characters (previously moved from the Extra tab), Realms, The Shards, Astrology, and Timeline.
For now, these are the main sub-menus available in the CODEX Menu. Two more are in development, but they will be introduced later, once the Aethral language begins to play a bigger role, its origins and why some beings in the current world still use it.
Plus, Gallery function is in work.
Now, let's go over the menus and see what we can find there, in the order they appear from left to right
Draped in a flowing black dress that seemed to drink the light, she held the scytheDeaths eternal instrument, its edge glinting faintly, as if eager to fulfill its purpose. Chains dangled from its handle, whispering secrets of those who came before, her fingers adorned with a ring that pulsed with an eerie glow.
This was no ordinary relic. It was both a tether and a beacon, and the longer you stared at it, the more it felt alive, watching... waiting.
For those who sought salvation, there would be none. For those who thought themselves untouchable, their reckoning would be swift. She was neither merciful nor cruel. The scars of humanity's sins etched on the edge of the scythe. The shards, the broken alliances, the whispered betrayalseverything had led to this. There was no salvation, no bargaining. Only the promise of her scythe's arc, and the silent, unyielding judgment that followed.
Death herself had come, not to warn, but to fulfill a destiny written in shadow. The end was not near. It was here, held in her grasp, ready to fall.
"The scythe rises, and the final harvest of souls begins soon"
Hey there, Let's roll up with the patch notes for the latest update, BUILD 0.3.6 SOH Patch 0.3.6 Notes
Hey there, Let's roll up with the patch notes for the latest update, BUILD 0.3.5 SOH Patch 0.3.5 Notes
Hey there!
I hope all of you are doing great and 2024 is treating you well so far.
Now, let's get back to business. The next update will advance to version 0.3.5, bringing with it an abundance of new story content and exciting twists for our main character.
Along with the story content, the Shadow feature will also receive updates. I noticed a portion of Selena's content was also included; this was an oversight from the Christmas update, which I forgot to remove.
However, this update is not yet complete. Thus, Selena, Neith, and Mikoto will soon join the rest of the characters in the Shadow.
In this update, the main character will embark on a journey to Egypt, where they will finally meet with Selena and Neith. In this segment of the story, Selena, in particular, will play an important role, significantly influencing the game's direction, in some way.
Starting with this update, the 'Death' feature will be made available. It was initially intended to be accessible from ACT2, but will be reintroduced in the final version of the game.
Hey there, Here we go with a little update in theme with the current holidays.
Hey there, Let's roll up with the patch notes for the latest update, BUILD 0.3.2 SOH Patch 0.3.2 Notes
- A small hotfix for a bug that caused the game to crash when in the "Shards of Her" menu and jumping to a specific ACT.
Hey there, Let's roll up with the patch notes for the latest update 0.3.0 and the start of ACT III. SOH Patch 0.3.0 Notes
Hey there, Let's roll up with the patch notes for the latest update and ACT II Finale. SOH Patch 0.2.9 Notes
Hey there, Let's roll up with the patch notes and support for Steam Cloud SOH Patch 0.2.6 Notes
Hey there, Let's roll up with the patch notes for the latest update! SOH Patch 0.2.3 Notes
Hey guys!
I've been working behind the scenes since the last announcement, preparing for the upcoming patches. First and foremost, we'll kick off with version 0.2.0. This major release marks the beginning of ACT II with its initial segment and sets the groundwork for future events.
For the 0.2.0 update, we're introducing the beginning of ACT II along with some fresh features, such as the Shadow Realm. We'll delve deeper into that below. While it will eventually receive its own dedicated announcement, this is its first release.
The patch should go LIVE in less than 24h by the time you're reading this.
Now, let's start with the notes for 0.2.0 Update.
Shards of Her 0.2.0 Notes
Hey there, Just a small fix in the script files of ACT 1, leading to some typo errors and the SplashScreen from game start was updated.
Hey there, Let's begin with the notes for the latest patch, then we continue with some news! SOH Patch 0.1.7 Notes
Hey there, Here we go with an update for Shards of Her, game build was updated to 0.1.3 revision with the following patch notes. SOH Patch 0.1.3 Notes
Shards of Her - ACT 1 Awakening Hello there, As the game description says, it's time to embark on a journey that only happens once in a lifetime, get in the shoes of our main protagonist, Michael, as he starts to uncover some mysteries from his past, and find out new things, things that he wasn't supposed to know and that might change his feature. Fall for the lust around you or choose to simply ignore it, it's up to you, but remember, that it might change the outcome of the game, and Michael's story itself. After all, the choice is yours. P.S. As you already know, in case you read the Early Access answers, feel free to leave your feedback on the Community Hub or soon on the Discord server. All feedback and suggestions are welcome! Until then, have fun and enjoy playing ACT 1 - Awakening!
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