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The adventurer's guild bar has installed a lottery machine, giving you a chance to make a fortune. With just one ticket, luck is in your hands. Come and try your luck!
Fixed display issues in the newly added random events.
In this week's update, we have added gameplay with random events. This is a fairly big system, and we will continue to add new events to it. Currently, the game features three unique events. Can you encounter them all?
In this week's update, we have added gameplay with random events. This is a fairly big system, and we will continue to add new events to it. Currently, the game features three unique events. Can you encounter them all?
Upgraded the exploration gameplay, everyone joins in, with multiple choices to make the game more interesting and exciting.
In maritime navigation, we have replaced the original sonar system with a mini-map approach.
New combat-related commission tasks have been added. Friends who enjoy battle can now accept this commission.
We have incorporated theatrical performances to all the tasks to make the whole story more lively. Additionally, we have also introduced a new method of controlling submarine movement by holding down the mouse.
This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
This week, a new playable race is introduced - the Leafkin. The Leaffolk captains are brave and skillful warriors, while their submarines boast formidable firepower. We hope everyone enjoys it. Thank you for your support!
We continue to optimize the task system by modifying the display and rewards of the commissions, and have also added a combat retreat feature.
This week, our main focus was on optimizing the display on the interface. Specifically, we provided explanations for proprietary terms related to combat. Additionally, we separated the task and sonar systems to better utilize their respective functionalities. We also made some adjustments to fine-tune the game rules, making them more easily understandable.
Hello adventurers, our team has been working hard to address issues and feedback from the community. We have also re-examined the difficulty issue raised by some players. As we have been immersed in the development process for a long time and are very familiar with the game ourselves, we may not have done a very good job in controlling the difficulty. We apologize for any negative experience this may have caused. In this update, we have made several optimizations to address the difficulty issues in the game, hoping to improve the overall gameplay experience. We appreciate your support and feedback, and we hope you enjoy playing the game.
It has been two days since the release of the EA. We have received some feedback and suggestions. Thank you for your support. Currently, there are some issues that need to be fixed.
Adventurers, are you ready? The Early Access is officially released today! Let's pack our bags and embark on a journey to the endless sea, and start the "Deep Blue Fantasy"!
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