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Name

 Deep Blue Fantasy 

 

Developer

 Gravity Garden 

 

Publisher

 Gravity Garden 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2023-06-18 

 

Steam

News

 20 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2286830 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




0.12.1 Weekly Update 12 - Lucky Lottery

The adventurer's guild bar has installed a lottery machine, giving you a chance to make a fortune. With just one ticket, luck is in your hands. Come and try your luck!

[h3]New Stuff[/h3]


  • Added new gameplay to the lottery machine



[h3]Changes[/h3]

  • Optimized the game homepage
  • Improved the "skip" button in the mini-theater
  • Included an animation for submarine upgrades
  • Included entrance animation for BOSS



[ 2023-09-13 10:04:35 CET ] [ Original post ]

0.11.2 Patch Notes

Fixed display issues in the newly added random events.

[h3]Bug Fixes[/h3]


  • Fixed the issue of crew members overflowing from the display box
  • Fixed the issue of the second dice success not being displayed in the "Treasure-swallowing Conch" event


[ 2023-09-08 06:20:58 CET ] [ Original post ]

0.11.1 Weekly Update 11 - Meet by Chance II

In this week's update, we have added gameplay with random events. This is a fairly big system, and we will continue to add new events to it. Currently, the game features three unique events. Can you encounter them all?

[h3]New Stuff[/h3]


  • Added a kind of random event of Treasure-swallowing Conch
  • Added a kind of random event of the Remains of the Gold Diggers
  • Added a kind of random event of Elusive Golden Jellyfish
  • Added a kind of random event of Abandoned Temple
  • Added a kind of random event of Clock Tower



  • Added a kind of random event of Scavenger Murloc
  • Added a kind of random event of Prophet
  • Added a mini game of mussls swap



[h3]Changes[/h3]

  • Unified the concept of "Navigation Point"
  • Adjusted font size and spacing for dialogue in English


[ 2023-09-07 11:00:16 CET ] [ Original post ]

Live testing

Live testing


[ 2023-09-05 06:22:31 CET ] [ Original post ]

0.10.2 Weekly Update 10 - Meet by Chance

In this week's update, we have added gameplay with random events. This is a fairly big system, and we will continue to add new events to it. Currently, the game features three unique events. Can you encounter them all?

[h3]New Stuff[/h3]


  • Added a gameplay with random events
  • Added a kind of random event of the Merchant Recycler



[ 2023-08-30 13:47:22 CET ] [ Original post ]

Now available in the Steam Strategy Festival!

[h2]"Deep Blue Fantasy" has now joined the Steam Strategy Festival, and there is a 30% discount during the event.[/h2]

If you are interested in our game, you can get it during the event.
If you like it, please share it with your good friends!
Thank you for your support and we hope you have a great time playing!


[ 2023-08-29 04:11:00 CET ] [ Original post ]

0.9.3 Patch Notes

[h3]Bug Fixes[/h3]


  • Fixed the issue of the mouse pointer not displaying as a hand when it is clickable


[ 2023-08-24 05:22:00 CET ] [ Original post ]

0.9.1 Weekly Update 9 - Dice Exploration

Upgraded the exploration gameplay, everyone joins in, with multiple choices to make the game more interesting and exciting.

[h3]New Stuff[/h3]


  • Upgraded the exploration gameplay
  • Added the rewards obtained during exploration
  • Added a theatrical performance to showcase the process of finding the "Lost Key" commission

[h3]Changes[/h3]

  • Adjusted the values of rewards obtained during exploration
  • Modified the UI of the exploration page
  • Moved the quest items that were originally placed in the exploration points to the shop


[ 2023-08-23 14:11:38 CET ] [ Original post ]

0.8.1 Weekly Update 8 - Mini-map

In maritime navigation, we have replaced the original sonar system with a mini-map approach.

[h3]New Stuff[/h3]


  • Added a display of a mini-map for maritime navigation
  • Added icons for key landmarks to be displayed on the mini-map



[h3]Changes[/h3]

  • Removed the sonar system
  • Modified the tutorial flow related to sonar and mini-map
  • Adjusted the submarine's field of vision to be circular
  • Modify certain creature states from being captured to actively pursuing


[ 2023-08-16 06:30:14 CET ] [ Original post ]

0.7.1 Weekly Update 7 - Barbecue Commission

New combat-related commission tasks have been added. Friends who enjoy battle can now accept this commission.

[h3]New Stuff[/h3]


  • Added a combat-related mission "Barbecued Tentacles"
  • Added characters required for the "Barbecued Tentacles" commission



[h3]Changes[/h3]

  • Optimized lighting in the sea area


[ 2023-08-09 05:18:17 CET ] [ Original post ]

0.6.1 Weekly Update 6 - Performance Time

We have incorporated theatrical performances to all the tasks to make the whole story more lively. Additionally, we have also introduced a new method of controlling submarine movement by holding down the mouse.

[h3]New Stuff[/h3]


  • Added theatrical performances for the game's opening
  • Added theatrical performances for accepting, progressing, and completing all commissions
  • Added required characters for each commission
  • Added character expressions
  • Added display of rewards and prompt messages for the current commission
  • Added the method of controlling the submarine by holding down the mouse



[h3]Changes[/h3]

  • Modified the appearance of thick ice layers at glacier exploration points
  • Adjusted the style of background frames in the game

[h3]Bug Fixes[/h3]

  • Fixed the issue of Windows system unable to play games


[ 2023-08-02 08:57:28 CET ] [ Original post ]

0.5.1 Weekly Update 5 - Dee......eeep Sea

This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.

[h3]New Stuff[/h3]


  • Added a lighting system for the sea area










[h3]Changes[/h3]

  • Optimized the placement of exploration points in the first map
  • Optimized the starting position of the submarine for each map
  • Optimized the distance between commission objective and the starting point of the submarine


[ 2023-07-26 17:40:27 CET ] [ Original post ]

0.4.1 Weekly Update 4 - Hot-Tempered Leafkin

This week, a new playable race is introduced - the Leafkin. The Leaffolk captains are brave and skillful warriors, while their submarines boast formidable firepower. We hope everyone enjoys it. Thank you for your support!



[h3]New Stuff[/h3]


  • Introduced the Hot-Tempered Leafkin captains

  • Added Leafkin Submarine


[h3]Changes[/h3]

  • Adjusted the colors of sea area in volcanic scene


[h3]Bug Fixes[/h3]

  • Fixed the issue with the display after completing the BOSS commissions


[ 2023-07-19 10:25:14 CET ] [ Original post ]

0.3.1 Weekly Update 3 - You Reap What You Sow

We continue to optimize the task system by modifying the display and rewards of the commissions, and have also added a combat retreat feature.

[h3]New Stuff[/h3]


  • Added a retreat feature during combats



[h3]Changes[/h3]

  • Modified the pre-combat retreat method to be consistent with in-combat retreat
  • Improved the display of commission information
  • Adjusted commission rewards and added extraneous rewards


[ 2023-07-12 10:24:03 CET ] [ Original post ]

0.2.1 Weekly Update 2 - Meticulous

This week, our main focus was on optimizing the display on the interface. Specifically, we provided explanations for proprietary terms related to combat. Additionally, we separated the task and sonar systems to better utilize their respective functionalities. We also made some adjustments to fine-tune the game rules, making them more easily understandable.



[h3]New Stuff[/h3]


  • Added explanations for proprietary terms related to weapons



[h3]Changes[/h3]

  • Refined the penalty rules for submarine overloading
  • Optimized the display of sonar and task panels
  • Enhanced the style of weapon cards
  • Improved the style of dialogue boxes
  • Optimized the rules for selling weapons in the store
  • Enhanced the development plans for the dice of human captains



[ 2023-07-05 07:08:42 CET ] [ Original post ]

0.1.1 Weekly Update 1 - Adventure Difficulty Optimization

Hello adventurers, our team has been working hard to address issues and feedback from the community. We have also re-examined the difficulty issue raised by some players. As we have been immersed in the development process for a long time and are very familiar with the game ourselves, we may not have done a very good job in controlling the difficulty. We apologize for any negative experience this may have caused. In this update, we have made several optimizations to address the difficulty issues in the game, hoping to improve the overall gameplay experience. We appreciate your support and feedback, and we hope you enjoy playing the game.



[h3]New Stuff[/h3]


  • Introducing a new junior creature - the Jellyfish Baby
  • Added three new monster-hunting commissions to the third adventure
  • Added a crew member and a weapon before embarking on an adventure
  • Added sonar usage instructions
  • Added item usage effects description

[h3]Changes[/h3]

  • Optimized overall adventure difficulty
  • Adjusted submarine durability values and upgrade curve
  • Expanded submarine capacity and made equipped weapons and equipment not consume any capacity
  • Adjusted loan interest rates
  • Adjusted daily sailing time


[ 2023-06-28 06:16:41 CET ] [ Original post ]

0.0.4 Patch Notes

[h3]Bug Fixes[/h3]


  • Fixed the issue of data abnormalities for users in certain regions

This problem can cause the base speed value of the submarine, which is 2.0, to be presented as 20. It can also cause the speed value in overloaded situations to be multiplied by 0.5 and presented as multiplied by 5, and so on.


[ 2023-06-21 17:34:16 CET ] [ Original post ]

0.0.3 Patch Notes

[h3]Bug Fixes[/h3]


  • Fixed the issue where the submarine still moves in some paused situations
  • Fixed the problem where using an item in the bar would result in an error
  • Fixed the issue of distorted mouse cursor image in Windows environment

Thank you to players ForestGrump and FeuerTeufelz for reporting the issue of abnormal submarine speed in the game under certain conditions. We now have some leads on the issue, and once we successfully make the necessary changes, we will release a new update as soon as possible.


[ 2023-06-21 14:44:32 CET ] [ Original post ]

0.0.2 Patch Notes

It has been two days since the release of the EA. We have received some feedback and suggestions. Thank you for your support. Currently, there are some issues that need to be fixed.

[h3]Bug Fixes[/h3]


  • Submarine movements are not entirely controlled at high speeds
  • Calculation error in the total number of navigation points on the map


[ 2023-06-20 14:23:43 CET ] [ Original post ]

Deep Blue Fantasy Early Access is here!

Adventurers, are you ready? The Early Access is officially released today! Let's pack our bags and embark on a journey to the endless sea, and start the "Deep Blue Fantasy"!

[h2]First release discount of 30% off, valid for one week only.[/h2]



The EA includes:


  • Complete story and game progress
  • 4 different terrains with randomly generated maps of varying sizes
  • Two races - Human and Merfolk, along with their respective submarines
  • 27 interesting achievements

Thank you for your attention and support, we hope you have a great time playing!


[ 2023-06-19 05:44:21 CET ] [ Original post ]