The adventurer's guild bar has installed a lottery machine, giving you a chance to make a fortune. With just one ticket, luck is in your hands. Come and try your luck!
New Stuff
- Added new gameplay to the lottery machine
Changes
- Optimized the game homepage
- Improved the "skip" button in the mini-theater
- Included an animation for submarine upgrades
- Included entrance animation for BOSS
[ 2023-09-13 08:04:35 CET ] [ Original post ]
Fixed display issues in the newly added random events.
Bug Fixes
- Fixed the issue of crew members overflowing from the display box
- Fixed the issue of the second dice success not being displayed in the "Treasure-swallowing Conch" event
[ 2023-09-08 04:20:58 CET ] [ Original post ]
In this week's update, we have added gameplay with random events. This is a fairly big system, and we will continue to add new events to it. Currently, the game features three unique events. Can you encounter them all?
New Stuff
- Added a kind of random event of Treasure-swallowing Conch
- Added a kind of random event of the Remains of the Gold Diggers
- Added a kind of random event of Elusive Golden Jellyfish
- Added a kind of random event of Abandoned Temple
- Added a kind of random event of Clock Tower
- Added a kind of random event of Scavenger Murloc
- Added a kind of random event of Prophet
- Added a mini game of mussls swap
Changes
- Unified the concept of "Navigation Point"
- Adjusted font size and spacing for dialogue in English
[ 2023-09-07 09:00:16 CET ] [ Original post ]
In this week's update, we have added gameplay with random events. This is a fairly big system, and we will continue to add new events to it. Currently, the game features three unique events. Can you encounter them all?
New Stuff
- Added a gameplay with random events
- Added a kind of random event of the Merchant Recycler
[ 2023-08-30 11:47:22 CET ] [ Original post ]
"Deep Blue Fantasy" has now joined the Steam Strategy Festival, and there is a 30% discount during the event.
If you are interested in our game, you can get it during the event. If you like it, please share it with your good friends! Thank you for your support and we hope you have a great time playing!
[ 2023-08-29 02:11:00 CET ] [ Original post ]
Bug Fixes
- Fixed the issue of the mouse pointer not displaying as a hand when it is clickable
[ 2023-08-24 03:22:00 CET ] [ Original post ]
Upgraded the exploration gameplay, everyone joins in, with multiple choices to make the game more interesting and exciting.
New Stuff
- Upgraded the exploration gameplay
- Added the rewards obtained during exploration
- Added a theatrical performance to showcase the process of finding the "Lost Key" commission
Changes
- Adjusted the values of rewards obtained during exploration
- Modified the UI of the exploration page
- Moved the quest items that were originally placed in the exploration points to the shop
[ 2023-08-23 12:11:38 CET ] [ Original post ]
In maritime navigation, we have replaced the original sonar system with a mini-map approach.
New Stuff
- Added a display of a mini-map for maritime navigation
- Added icons for key landmarks to be displayed on the mini-map
Changes
- Removed the sonar system
- Modified the tutorial flow related to sonar and mini-map
- Adjusted the submarine's field of vision to be circular
- Modify certain creature states from being captured to actively pursuing
[ 2023-08-16 04:30:14 CET ] [ Original post ]
New combat-related commission tasks have been added. Friends who enjoy battle can now accept this commission.
New Stuff
- Added a combat-related mission "Barbecued Tentacles"
- Added characters required for the "Barbecued Tentacles" commission
Changes
- Optimized lighting in the sea area
[ 2023-08-09 03:18:17 CET ] [ Original post ]
We have incorporated theatrical performances to all the tasks to make the whole story more lively. Additionally, we have also introduced a new method of controlling submarine movement by holding down the mouse.
New Stuff
- Added theatrical performances for the game's opening
- Added theatrical performances for accepting, progressing, and completing all commissions
- Added required characters for each commission
- Added character expressions
- Added display of rewards and prompt messages for the current commission
- Added the method of controlling the submarine by holding down the mouse
Changes
- Modified the appearance of thick ice layers at glacier exploration points
- Adjusted the style of background frames in the game
Bug Fixes
- Fixed the issue of Windows system unable to play games
[ 2023-08-02 06:57:28 CET ] [ Original post ]
This week, we have made a series of optimizations for the game presentation, primarily by introducing a lighting system. We have replaced the previous single overall lighting with a multi-level light source, making the game look more like it is in the endless depths of the sea.
New Stuff
- Added a lighting system for the sea area
Changes
- Optimized the placement of exploration points in the first map
- Optimized the starting position of the submarine for each map
- Optimized the distance between commission objective and the starting point of the submarine
[ 2023-07-26 15:40:27 CET ] [ Original post ]
This week, a new playable race is introduced - the Leafkin. The Leaffolk captains are brave and skillful warriors, while their submarines boast formidable firepower. We hope everyone enjoys it. Thank you for your support!
New Stuff
- Introduced the Hot-Tempered Leafkin captains
- Added Leafkin Submarine
Changes
- Adjusted the colors of sea area in volcanic scene
Bug Fixes
- Fixed the issue with the display after completing the BOSS commissions
[ 2023-07-19 08:25:14 CET ] [ Original post ]
We continue to optimize the task system by modifying the display and rewards of the commissions, and have also added a combat retreat feature.
New Stuff
- Added a retreat feature during combats
Changes
- Modified the pre-combat retreat method to be consistent with in-combat retreat
- Improved the display of commission information
- Adjusted commission rewards and added extraneous rewards
[ 2023-07-12 08:24:03 CET ] [ Original post ]
This week, our main focus was on optimizing the display on the interface. Specifically, we provided explanations for proprietary terms related to combat. Additionally, we separated the task and sonar systems to better utilize their respective functionalities. We also made some adjustments to fine-tune the game rules, making them more easily understandable.
New Stuff
- Added explanations for proprietary terms related to weapons
Changes
- Refined the penalty rules for submarine overloading
- Optimized the display of sonar and task panels
- Enhanced the style of weapon cards
- Improved the style of dialogue boxes
- Optimized the rules for selling weapons in the store
- Enhanced the development plans for the dice of human captains
[ 2023-07-05 05:08:42 CET ] [ Original post ]
Hello adventurers, our team has been working hard to address issues and feedback from the community. We have also re-examined the difficulty issue raised by some players. As we have been immersed in the development process for a long time and are very familiar with the game ourselves, we may not have done a very good job in controlling the difficulty. We apologize for any negative experience this may have caused. In this update, we have made several optimizations to address the difficulty issues in the game, hoping to improve the overall gameplay experience. We appreciate your support and feedback, and we hope you enjoy playing the game.
New Stuff
- Introducing a new junior creature - the Jellyfish Baby
- Added three new monster-hunting commissions to the third adventure
- Added a crew member and a weapon before embarking on an adventure
- Added sonar usage instructions
- Added item usage effects description
Changes
- Optimized overall adventure difficulty
- Adjusted submarine durability values and upgrade curve
- Expanded submarine capacity and made equipped weapons and equipment not consume any capacity
- Adjusted loan interest rates
- Adjusted daily sailing time
[ 2023-06-28 04:16:41 CET ] [ Original post ]
Bug Fixes
- Fixed the issue of data abnormalities for users in certain regions
[ 2023-06-21 15:34:16 CET ] [ Original post ]
Bug Fixes
- Fixed the issue where the submarine still moves in some paused situations
- Fixed the problem where using an item in the bar would result in an error
- Fixed the issue of distorted mouse cursor image in Windows environment
[ 2023-06-21 12:44:32 CET ] [ Original post ]
It has been two days since the release of the EA. We have received some feedback and suggestions. Thank you for your support. Currently, there are some issues that need to be fixed.
Bug Fixes
- Submarine movements are not entirely controlled at high speeds
- Calculation error in the total number of navigation points on the map
[ 2023-06-20 12:23:43 CET ] [ Original post ]
Adventurers, are you ready? The Early Access is officially released today! Let's pack our bags and embark on a journey to the endless sea, and start the "Deep Blue Fantasy"!
First release discount of 30% off, valid for one week only.
The EA includes:
- Complete story and game progress
- 4 different terrains with randomly generated maps of varying sizes
- Two races - Human and Merfolk, along with their respective submarines
- 27 interesting achievements
[ 2023-06-19 03:44:21 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
This is a distant future where the continent has sunken into the sea. Human, Merfolk, Leafkin, and Mechanoid all live together in the depths of the sea. You will become a 'lucky' adventurer, supported by a loan from the Jonathan Foundation and equipped with a submarine. From here, you embark on an adventure to explore the savage sea.
You will sail through procedurally generated underwater mazes, accumulating wealth by completing commissions, searching for treasures, trading goods, and defeating sea monsters. Once you repay the loan from the Jonathan Foundation, you will achieve true freedom.
Gameplay features
- Dice and Weapons: Different weapons require different ability dice to activate, which come from various crew members. Not only do you need to choose a sensible combination of weapons from the numerous ones encountered during your adventure, but you also need to assemble the perfect team to unleash powerful combat abilities and defeat enemies encountered along the way.
- Resources and Manpower: During your adventure, overloading your submarine with cargo will reduce its speed, while insufficient resources that cause crew attributes to decline will lead to unpredictable and adverse events. Balancing the advantages and disadvantages and making choices will be the key to the success or failure of your adventure.
- Exploration and Trading: You can explore every corner of the underwater maze, uncover buried treasures, and purchase low-priced goods from shops of different races to sell at a higher price in other areas. By choosing the right route and cargo, you can earn huge profits.
Gameplay overview
- 60 different Weapons and Equipment: Each weapon requires a different type of dice to activate, supporting multiple combinations and playstyles.
- A wide variety of Enemies: Unique enemies with different characteristics create various battlefields at different difficulty levels.
- 4 different types of Marine Terrain: the plain sea, the gorge sea, the glacier sea, and the volcanic sea, each with its own distinct landscape.
- OS: Ubuntu 16+
- Processor: Inter I3-2100 / AMD A8-5600kiMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 630 / Radeon HD 6570
- Storage: 1 GB available space
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