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Patch #7 | Hotfix #1

Weve released a hotfix to address several issues following Patch 7. Heres whats included:

Fixes


  • Fixed a bug where 'Upgrade' was not always in focus and selectable with X on controller.
  • Lowered the audio levels on Chingo Bee's wind wooshing SFX, so it sounds like less of a jet engine.
  • Consumable items now show the word 'Consume' instead of 'Use' (all languages).
  • Due to the change, certain items are marked with "Consume" that would not ordinarily be eaten If you encounter any further issues, please let us know on our Discord or comment section of this post. - Dreamlit Team


    [ 2024-12-20 03:30:36 CET ] [ Original post ]

  • Celebrate the Holidays with a 20% Discount on Towers of Aghasba

    Hey everyone! Were celebrating the holidays with a 20% discount on Towers of Aghasba! Whether you want to nurture ecosystems, build thriving settlements, or adventure across vast landscapes, nows the perfect time to dive in.

    Holiday Sale:


    Towers of Aghasba is 20% off on Steam until January 2nd, 2025. Dont miss this chance to experience a cozy open-world adventure!

    Notable Patch Highlights Since Launch:


    • Major Quality of Life + Bug Fixes: Addressed numerous issues for smoother gameplay.
    • Implemented Hold to Harvest: Removed the need for manual inputs, making harvesting more enjoyable!
    • Arachnophobia Setting: All spiders are now transformed into crabs instead!
    • Inventory Expansion: Significant increase to the number of storage boxes, with more inventory/storage changes coming soon.
    • Durable Weapons: Vastly improved tool and weapon durability.
    • Combat Balancing: Reworked combat mechanics for a more balanced and engaging experience.
    • Balance of Nature: Ecosystem rebalancing and improvements for better harmony between gameplay elements.
    • Unnecessary Account Requirements Removed: Eliminated the mandatory Epic Games account creation requirement.
    Were also hard at work on exciting future updates, including multiplayer co-op questing, a top-requested feature from our amazing community. Stay tuned for more news! For updates and to connect with fellow players, follow us on Facebook, X (formerly Twitter), or join the conversation on Discord. Thank you for being a part of our journey, and we hope to see you in Aghasba this holiday season! The Dreamlit Team


    [ 2024-12-19 18:29:50 CET ] [ Original post ]

    Patch #7

    Hey everyone! Patch #7 brings another round of exciting improvements and fixes! Dive into the details below to see whats new.

    Audio


    • New music system: minimal tonal music now plays in place of music silence.
    • Village ambient SFX now plays whenever in range of a village or production building.
    • Midhaven ambient SFX now plays whenever in range of Midhaven.
    • Townfolk SFX now plays when talking to townsfolk.

    General


    • Replaced the icon shown for each ecosystem type's Fill Order to more accurately represent that ecosystem's Colossal Seed.
    • Set Pawel's location in the Ishaya Forest to be more hidden.
    • Increased observation range on all fliers to make it a bit easier.
    • Improved visuals on Makaru's Statue ruin.
    • Added new filters for recipes to the Oven.
    • Space Bar must now be held in order to skip a cutscene.
    • Improved visuals on some ruins.

    Multiplayer


    Note: This is only a taste of multiplayer improvements to come with the Multiplayer Rework, which will allow players to quest together.
    • Fixed client jitter/teleporting (desyncs) during melee attacking.
    • Improved mount rotation not following controlled player's rotation.
    • Improved mount animation movement direction spazzing out (back and forth) on non-locally controlled clients during certain cases (rotation).
    • Fixed an issue where the client needed to be near the host in order to correctly damage enemies.
    • Fixed a crash in multiplayer that would occur 100% of the time when a client attempted to interact with a pollination pod's converting station UI after that pollination pod had already been destroyed.
    • Fixed client's map regions remaining unrevealed in multiplayer.

    Bugs Fixed


    • Submitted a potential fix for being unable to collect refined resources from Converting Stations.
    • Sky Shaman should no longer have blank Fill Orders.
    • Fixed a crash that could happen from player roaming around the world.
    • Fixed gamepad unresponsiveness on certain Fill Order menus.
    • Fixed collision around certain ruins and cemeteries.
    • Players will now be thrown off their mount when taking any type of damage.
    • Prerequisites list culture points are now displayed even when outside the bounds of the relevant village.
    Thank you for your continued feedback and support! We're hard at work on more exciting updates, including multiplayer co-op questing in the Multiplayer Rework. Stay tuned for more improvements, and keep sharing your thoughts with us! The Dreamlit Team


    [ 2024-12-19 07:05:04 CET ] [ Original post ]

    Patch #6 | Hotfix #1

    Weve released a hotfix to address several issues and improve performance following Patch 6. Heres whats included:

    Bug Fixes


    • Disabled collision on creature death.
    • Fixed a bug that could cause a soft lock when closing the game during a cutscene that directly follows dialogue.
    • Updated item definitions for all food to reflect that it lasts for 40 minutes.

    New Features


    • Added a new rock for the Sea God to sit on.

    Performance


    • Audio improvements and optimization to use fewer resources.
    • Reduced the number of townsfolk spawning at all locations to improve performance:
      • 5 townsfolk spawn at Tier 1.
      • 10 townsfolk spawn at Tier 2.
      • 15 townsfolk spawn at Tier 3.

    User Interface


    • Fixed the Dye Pools timer rotation.
    If you encounter any further issues, please let us know on our Discord or comment section of this post. - Dreamlit Team


    [ 2024-12-14 05:52:27 CET ] [ Original post ]

    Patch #6

    Hey everyone! Patch 6 is here, bringing a host of exciting updates including improvements to tool durability, enhanced gameplay mechanics, new accessibility features, and a massive wave of bug fixes! Dive in to explore the full details and see what's new!

    Tool Durability


    • Iron tools now last ~100% longer.
    • Steel tools now last ~35% longer.
    Weapons Buffs:
    • Iron: ~25% increased durability.
    • Steel: ~10% increased durability.

    Converting Stations


    • New Queue Limit: Some stations now limit the number of conversions that can be queued.

    New Functionalities


    • Added Patch Notes to Main Menu.
    Quick-Access Functionality:
    • Use 1~8 keys or mouse wheel (PC) and D-Pad (PS5).
    • Non-equipable items (e.g., Seeds) only usable with number keys.
    • A hotbar interface is planned for future updates.
    Damage Multipliers:
    • Customize difficulty via the Options menu under the difficulty section.
    Arachnophobia Mode:
    • Enabled inside the Options menu, under the Accessibility section.
    • Changes all spider models into crab-equivalent versions.
    • If activated while in-game, return back to the Main Menu for it to take full effect.
    • For now, inside a multiplayer session, the hosting player option will be replicated to all players.
    Harvest Ability Rework:
    • Hold input for interactions instead of repeated manual inputs.
    • This feature is still being refined, and wed love to hear your feedback to help improve it!

    Gameplay


    • Fishes and Flyers no longer get stuck in the player's body if they use the Tethered Bow while their inventory is full. Instead, their resources will now drop as a loot bag nearby.
    • Improved climbing responsiveness.
    • Added mid-air control for jumps/falls.
    • Carnivores will now prioritize eating nearby food over being aggressive, provided they're hungry.
    • Increased repeatable treasure chest spawns across all regions.
    • Adjusted the spawning points of Withered enemies to be further away from Anja Rise's main path.
    • The placement mode received increased input granularity to enhance building placement.
    • Adjusted the positioning of Flyers nearby Jabari in the Ancient Bridge.
    • The Clear Sky shrub no longer has collision.

    Combat


    • Harelopes now kick back harder.
    • Dead enemy corpses no longer have collision.
    • Hitting dead enemies no longer consumes weapon durability.
    • Increased melee aim assist threshold for smoother combat.

    Loot


    Improved drop rates and proportionality:
    • Limestone drops increased.
    • Wood yield scales with tree size.
    • Better loot from Withered enemies.

    Harvestables


    • Added additional Clear Sky shrubs to better guide players inside the Aztembo, Zamku and Anja Rise regions.
    • Added additional Stone, Limestone, Iron and Crystal boulders in the Main Island.
    • Added additional Clay Mounds around lakes, rivers and the ocean.
    • Coal Mounds are now Coal Boulders, require a pickaxe and no longer consume Amity.
    • The amount of harvestables spawned by the Sacred Forests was reduced to enhance mobility.
    • The amount of interactions (tool swings) required by Rare and Epic harvestables was greatly reduced.
    • Using an Iron tool as reference, it went from overall 6 and 10 to 4 and 6.
    • The amount of interactions required by Trees is now proportional to their sizes, decreasing with tool rarity.

    Recipes and Fill Orders


    • The following recipes/fill orders had their requirements adjusted:
      • [Fill Order] Ishaya Sacred Forest: Allei Leaf: 3 0.
      • [Fill Order] Citadel T1: Hide: 4 3.
      • [Personal Craft] Construction Table: Wood: 5 8. Tree Bark: 1 0.
      • [Alchemy] Withered Antidote: Withered Tar: 3 2.
      • [Lumbermill] Wood Plank: Wood: 10 15. Resin: 3 5.
      • [Lumbermill] Sustain Pillar: Resin: 5 6.
      • [Blacksmith] Rod: Iron: 1 3. Wood: 6 9.
      • [Blacksmith] Iron Hatchet: Iron: 2 3.
      • [Blacksmith] Steel Ingot: Iron: 3 4.
      • [Hearth] Charcoal: Wood: 5 7. Resin: 1 2.
      • [Kiln] Steel Ingot: Iron: 5 6.
    • The following affects new saves only:
    • Added a Binder recipe for the Hearth. It unlocks upon reaching Mining Village T2
    • we are working on unlocking this for everybody retroactively, in the near future.

    Art


    • Dung now oozes charisma with a brand new VFX to be visible.
    • Collision around the Shipwreck area was improved.
    • All Huts should now properly rise from the ground.
    • Amity now has a new icon when requested by Fill Orders.
    • Over (27) incorrect torch placements were fixed.
    • Desert Glass, Opal, Ruby and Diamond had their model sizes increased to enhance visibility.
    • Increased the culling distance range of Colossal Trees, Grand Trees and production buildings.
    • The foundation checker, placement preview, interaction range and secondary action input were improved for over three hundred (300) buildings.

    Audio


    • Added a new SFX to all tool attack inputs.
    • Added a new SFX to fully rebuilding shrines.
    • Added new combat and tropical biome music.
    • Balanced reverbs, conversion stations, creatures' locomotion, Withered and UI sounds.

    User Interface


    • Credits roles are now localized.
    • The Quest information in the HUD was visually improved.
    • [ESC] can now be used to close the radial wheel on mouse and keyboard.
    • Fixed misleading input prompts for climbing. Prompts now correctly display "Jump" for the jump input and "Drop" for the crouch input.
    • Several input prompts were modified for the Inventory and Storage controls.
    • Observing creatures with the Shimuscope now displays whether a creature is hungry or not.
    • A hosting player can now see their Lobby ID while inside a multiplayer session. This is visible inside the Options menu, under the Multiplayer section.

    Bug Fixes


    • Fixed an issue where harvesting could continue with an invisible tool after its durability was depleted, allowing for a durability exploit.
    • Game instances (such as foliage, buildings, and NPCs) now load correctly when players spawn nearby them.
    • Important places like Grove Sprites and Quest NPCs can no longer be covered with buildings.
    • Fixed an issue where the next quest was sometimes not properly accepted after completing the quests "Establish our first village" and "Bridge to the Mainland"
    • Pre-requisites in the Fill Order menu are no longer obscured by previous Fill Order information.
    • Emperor Vine and Phoenix Bark can now be harvested correctly from their Colossal Trees.
    • The "Original" hairstyle at the Barber no longer causes players to become hard-locked.
    • Looting Resin before planting the first ecosystem no longer locks progression.
    • The Kiln and Deli stations can no longer be accidentally removed, ensuring they remain functional.
    • The game no longer attempts to save during cinematics, preventing potential player locks.
    • Nutritious Salad is now learned properly when the first ecosystem is placed.
    • Observing injured creatures now unlocks the correct entries in the Shimudex.
    • Double stamina bars no longer appear under specific conditions.
    • Quick Craft can now be used repeatedly without requiring an inventory restart.
    • Mount stamina regenerates properly after dismounting mid-air.
    • Workers no longer float near the Garden ruin, behaving as intended.
    • Withered Blobs no longer cause game crashes due to save inconsistencies.
    • Spikejaw performs its happy and eating animations correctly.
    • Friend mounts are now visible in multiplayer sessions.
    • Villagers no longer incorrectly request Sticks.
    • Jubanga and Kubwa are now observable with the Shimuscope.
    • Fuzzyfin and Kurikama now eat Kelp as expected.
    • Foliage physics no longer cause rare game crashes.
    • Gorilumo properly poops after being fed.
    • Fixed an issue where player movement affected the dangly physics of other characters' quivers.
    • Fixed a rare crash that could occur on clients when joining a host island.
    • Fixed clients being unable to see creatures' diet and treat information during observation.
    • Fixed lingering player name tags persisting across world travel.
    Thank you for your continued feedback and support! We're committed to refining the game experience and addressing the issues you've brought to our attention. Keep sharing your thoughts, and we'll keep improving! -Dreamlit Team


    [ 2024-12-13 06:20:49 CET ] [ Original post ]

    Upcoming Multiplayer Rework

    We understand the confusion many of you experienced at launch regarding multiplayer, and we wanted to address that directly. We're shifting our focus to prioritize improving the multiplayer experience. As a result, this means we'll be making some adjustments to our roadmap timeline to ensure multiplayer becomes a cornerstone of Towers of Aghasba. [quote]While these features are still a work in progress, here's what we're currently aiming for:[/quote]

    Starting and Joining Multiplayer


    - Multiplayer becomes available once you build the Farming Tower. - MP Gates added to all village portals for added convenience. - Allow joining via Steam and PS5 from direct invites from the main menu.

    Quests


    - Hosts and guests can work together to complete quests on the host's island. - Quest progression saved only for the host, without impacting a guest's personal quest progression.

    Cutscenes and Camera Pans


    - We aim for all players to experience cutscenes or camera pans when triggered, no matter who initiates them.

    Fill Orders


    - Both hosts and guests will be able to complete fill orders.

    Dialogue


    - Hosts and guests will be able to talk to NPCs. We consider the current multiplayer experience a prototype and are working to improve it! We're working hard to make multiplayer the enjoyable experience it should be, and we truly appreciate your patience and understanding as we continue to refine it. Thank you for your continued support as we improve Towers of Aghasba!


    [ 2024-12-03 02:05:26 CET ] [ Original post ]

    Patch #5

    Patch Notes #5


    Hey everyone! Patch 5 is now live with major changes to multiplayer stability, Asset streaming, fixed hardlocks and more! Here's what you can expect:

    Improved Multiplayer Experience


    • Players should now spawn at correct locations in multiplayer sessions to avoid overlapping or spawning underground.
    • Multiplayer gates have been adjusted to prevent collision or placement issues that could block other players from joining.
    • Fixed an issue where hovering over certain icons could cause crashes for clients in multiplayer.

    Streaming and Asset Loading


    • Resolved a long-standing issue where buildings or plants occasionally failed to load under very specific conditions on some player's saves. (Special thanks to our dev team and all the players in our community for supporting us in chasing down this elusive bug!)
    • Improved loading times when loading a save or joining a multiplayer experience:
      • Before, the player was first spawned at the Beach area, then teleported either to the multiplayer gate when joining someone's island or directly to their last saved location.
      • We now ensure that only one location is streamed during loading to reduce load times significantly.

    Foliage System Improvements


    • Addressed edge cases where multiple players could harvest or remove the same foliage simultaneously, leading to a crash.
    • Improved checks for foliage removal to ensure better synchronization between client and host.
    • Increased how many foliage physics bodies are streamed in at once during loading to improve loading speed.

    Quality of Life Enhancements


    Progress Tracker


    • Players acquiring the Tower marker from Ajit will now face the open patch of land for clarity and improved gameplay flow.

    Environmental Improvements


    • Added new fish and a fish spawner to Jabari's bridge location, set to activate after the bridge is rebuilt.
    • Emperor Flower has received updated collision meshes for better interaction.

    Bug Fixes


    • Fixed a bug causing the audio to cut out after respawning.
    • Resolved issues with certain tutorial dialogue (Dada's questline) causing hard locks.
    • Fixed overlapping icons in multiplayer that caused inconsistencies.

    Additional Notes


    • Updated culling distance for Arid Trees and performed a performance optimization passnow they will be visible from greater distances.

    Upcoming Teasing


  • Hotbar.
  • Hold to harvest for resources.

    Thank you for your support!


    Thank you for your ongoing feedback and support! We're dedicated to fixing the issues that have been shared with us! -Dreamlit Team


    [ 2024-11-29 21:32:51 CET ] [ Original post ]

  • Patch #4

    Patch Notes #4


    Hey everyone! Were excited to share the details of Patch 4, focusing on fill order adjustments, combat animation improvements, UI fixes, bug fixes, and more! Here's what you can expect:

    BUGS


    • Fixed visually disappearing ecosystem plants, creatures, and village buildings.
      • Aware of issues still occurring on older saves, as well as some new players.
      • This fix should not impact your current save data.
      • We are working on a comprehensive fix.
    • Fixed a potential hardlock with the quest to craft the hatchet.
    • Fixed Catwalk Recipes to link properly to 4 individual catwalks.
    • Gold Merchant no longer scams you out of gold when crafting multiple amounts.
    • Fixed an issue where Fill Order rewards from Sky Shaman, Giant Eye, and Giant Mouth spawned in an unobtainable spot.
    • Fixed a possible crash due to ingredient item definitions.
    • Fixed several bugs where recipes were not unlocking properly in some locations.
    • Steel Ingot now unlocks in the Forge after reaching Citadel T3.
    • Withered Immunity Elixir T1 now unlocks in the Alchemy after killing 4 Withered Humanoids (Sword, Archer, Shield).
    • Wood > Hardwood now unlocks in the Lumber Mill after harvesting 10 Forest Stalks.
    • Fixed a bug where Steel Ingot was not unlocking on rebuilding Citadel T3 (It should unlock retroactively for old saves; the recipe is also available at the Kiln in Mining Village).

    UI


    • Updated some Fill Order icons to their final appearance.
    • Fixed some icons that were assigned to the wrong decoration.
    • Moved 'Build' to appear next to 'Craft' in the menus.
    • Updated the Controls page to make movement keys bindable.

    AUDIO


    • Balanced ambient audio for fullness.

    DECORATIONS


    • Adjusted foundations to make them easier to place.
    • Adjusted several decorations' interact points to make them easier to remove.
    • Fixed placement issues with some decorations.
    • Fixed placement issues with various fence types.
    • Added Culture Points to all decorations.

    FILL ORDERS


    • Stick removed from the following Fill Orders:
      • Fingernail Shovel.
    • Rope removed from the following Fill Orders:
      • Deli.
      • Quarry.
      • Clay Pit.
      • Tahi's Hut.

    COMBAT


    • Tools (Hatchet, Pickaxe, and Shovel) now feature new run attacks and animations.

    RECIPES


    • Steel Ingot unlocks in the Forge after reaching Citadel T3.
    • Withered Immunity Elixir T1 unlocks in the Alchemy after killing 4 Withered Humanoids (Sword, Archer, Shield).
    • Wood > Hardwood unlocks in the Lumber Mill after harvesting 10 Forest Stalks.

    BALANCE


    • Decreased Amity gain from Fresh Bush.
    • Adjusted Storage Chest Recipes.
    • Removed negative Amity effects from Clay Mound and Coal Mound.

    STAMINA


    • Stamina no longer degenerates too rapidly while swimming.
    • Mounting the Harelope now cancels the players sprint ability.
    • Ensured only one stamina bar is displayed at a time.

    GLIDING/MOUNTING


    • Ensured the character appropriately stops gliding when mounting the Harelope.

    MISC


    • Added FOV slider.
    • Pre-Order items can now be removed by pressing 'Q'.
    • Improved logging for debugging purposes.
    Thank you for your continued support! Thanks for all your feedback and support! This patch tackles key issues and includes improvements based on what you, the community, have shared. More patches are on the way, so stay tuned! -Dreamlit Team


    [ 2024-11-28 17:29:20 CET ] [ Original post ]

    Patch #3 Live

    Patch #3 is live!


    Hey everyone! We've been working around the clock to bring you another round of the most requested QOL and bugfix improvements! We recommend disabling HDR for the time being, as it is currently causing lighting issues.

    Multiplayer


    • Resolved an issue preventing players from joining or creating lobbies due to SSL certification failures.
    • Players are no longer required to log in with their Epic Games Account.

    INVENTORY


    • Removed two items from the game: Stick and Rope.
    • New players will no longer be able to acquire Stick and Rope. - Any recipe that used them should now require Wood and Fiber. - Rope recipe still exists for older saves, we will remove it in later patches. - For everyone who's already got them, please scrap!
    • Recipes that previously used these items now require Wood and Fiber instead.
    • Stick harvestables still exist but now yield Wood instead.
    • The number of storage boxes you can place has been significantly increased.
    • Increased the max stack amount for several categories: - Scrap: 100 999 - Seeds: 30 50 - Cooked Food: 5 15 - Common Crafting Items: 50 99 - Uncommon Crafting Items: 25 50 - Rare Crafting Items: 5 25 - Epic Crafting Items: 1 5

    UI


    • Minimap rotation has been locked.
    • Added "Store All," "Take All," "Quick Stack," and "Quick Refill" functions to the Storage Box.
    • Updated harvestable triangle UI to be positioned chest or head-high, making it bigger and more noticeable.
    • Removing Farm plots from the Farm Building will give the materials to build another one from the Build Menu.
    • Players can now hold 'E' (keyboard) or Square (PS5) to scrap items directly from their inventory.

    GAMEPLAY


    • Stone Tools durability has been increased by approximately 20%.
    • Common Seeds now have a much higher chance of spawning Bushes.
    • The Ancient Bridge fill order now requires two (2) Nutritious Salads instead of one (1) Meat Skewer.
    • Quick Tool Swap was added to the game. Pressing to harvest should immediately equip the matching tool.
    • Increased the respawn time of Withered Blobs inside Amani island.
    • The Withered Resistance effect now depletes 150% slower.
    • The damage interval from being affected with Withered Poison was increased.
    • Withered Blobs can no longer spawn inside Villages.

    RECIPES


    • Lettuce and Carrot recipes now require more Common Seeds.
    • Two new basic cooking recipes were added to the Campfire: - **Cooked Meat**: Using a placeholder icon, unlocked by default. - **Cooked Fish**: Using a placeholder icon, unlocked after acquiring two (2) Fish Meat.
    • Adjusted other recipes: - **Nutritious Salad**: Now requires Allei Leaf and Root and is unlocked upon acquiring two (2) Allei Leafs. - **Meat Skewer**: Now unlocked upon acquiring two (2) Mushroom Caps.

    HARVESTABLES


    • Harvestable foliage size has increased by 30% and now features enhanced harvesting VFX during the daytime.
    • Amani now has more Stone Boulders, Sea Grass, and Floating Trees to address the Kelp shortage.
    • Bushes received the following updates: - Fiber and Thatch now drop separately instead of together. - Fiber and Common Seeds are guaranteed drops, while Thatch has a decent drop chance. - Respawn time decreased from 30 minutes to 20 minutes.
    • Dead Trees are now harvested with two (2) hatchet swings.
    • Clay Mound and Cactus Root are now harvested with two (2) shovel uses, reducing damage received from Cactus.
    • Spindleroot and Big Cap are now harvested with three (3) shovel uses.

    LOOT


    • Increased the amount of poop gained from desired feeding.
    • Adjusted Bone and Hide drop ratios from 50/50 to 30/70, increasing Hide drops.
    • Reduced quantities of some harvestables to prevent quick accumulation of less necessary items (e.g., Allei Fern).
    • Increased the chance of Resin dropping from any ecosystem tree.

    ECOSYSTEMS & CREATURES


    • Increased the Seed plant limit across all tiers.
    • Ecosystem fruit now spawns immediately after a Tier upgrade.
    • Juvor's spawn chance slightly increased (Temperate/King Tree ecosystems).
    • Village Grass radius now matches the actual village radius.
    • Increased HP of Withered Grunt to 150.

    SHIMUDEX


    • Observation gameplay and creature behavior improvements.
    • Flying and swimming creatures now move slower, making them easier to observe.
    • Ruin Debris no longer lists Limestone as a possible drop in the Shimudex.
    • Added a new temperate ecosystem plant: Fresh Bush.

    PLAYER MOVEMENT


    • Increased player speed while wading through water.
    • Improved swimming acceleration and turning responsiveness.
    • Decreased stamina and oxygen drain while swimming to enable more underwater exploration.
    • Reduced damage from depleted stamina while swimming.

    BUG FIXES


    • Fixed a crash on boot.
    • Resolved various UI and usability issues related to the Fill Order tab.
    • Fixed a bug where "Enchanted Dung" name was displayed in-world.
    • Addressed a crash that occurred when attempting to load a game.
    • Fixed an issue where players could lock themselves while dying in water.
    • Resolved a bug where players could get stuck in a conversation with the Forest God.
    • Fixed incorrect storage interactions.

    Thank you to everyone for playing Towers of Aghasba!


    We're continuing to go over all the reviews and feedback from the community and create targeted patches addressing the major pain points and bugfixes. Thank you to the community for sticking with us. Please keep providing us feedback - there is more to come! -Dreamlit Team


    [ 2024-11-23 19:59:32 CET ] [ Original post ]

    Patch #2

    A new STEAM Patch is live!


    There is a HUGE number of fixes and improvements, as listed below:

    ECOSYSTEMS & BIOMES


    • Feeding creatures at the edges of ecosystems will now count towards Colossal Tree upgrade requirements.
    • Underwater ecosystems will gradually have more fish as the player grows Groves
    • Fixed issue that caused the foliage to not appear around ecosystems on PS5
    • All creature and plant spawns should be fixed
    • The ecosystem grass range was too large right from the beginning. Instead, we ensure the ecosystem grass starts in a smaller range and grows with every tier.

    COMBAT


    • Reduced small Withered spider HP to desired value.
    • Increased the spawn time and blob reset time on all withered blobs
    • Made fishing a little easier by setting all fish to be a bit closer to surface
    • Tools DO NOT LOSE DURABILITY when used in combat.
    • Stone and Flint tools now have a 2 attack combo now rather than 1 attack

    RECIPES


    • The Campfire & Spear now unlocks along with basic tools recipes (Hatchet, Pickaxe, Shovel), so that players can craft food to heal themselves sooner

    AUDIO


    • Several audio QOL fixes based on feedback.
    • Decreased the volume on destroying Withered Blobs, as it was much too loud

    UI


    • Replaced fill order icons for Farming Village, Mining Village, and Midhaven to make them more fancy
    • Re-enabled Input remapping settings and fixed issue that caused remapping to not work properly in PS5. Also added more remap options.
    • Amity count is now constantly shown on the HUD in the upper right

    VFX


    • Adjustments to VFX on building construction smoke

    BUG FIXES


    • Added missing collision and improved the visuals on certain rocks.
    • Fixed a bug where Storage would eat a player's deposit when full
    • Fixed the freeze you get when you die whilst swimming without stamina by falling from climb mode.
    • When Swimming, you no longer get instant death when you loose your stamina, now you get periodic damage.
    • All storage boxes transfer annoyances with using QuickTransfer now correctly stacks your items rather than using a new slot.

    CRASH FIXES


    • Replaced the video at Main Menu with a static background image that should fix the AMD gpu crash.
    • Fixed a crash when attempting to convert, if the crafting station is placed slightly outside the village radius
    • Fix a crash with the Radial Wheel that could happen often in multiplayer.
    • Fixed a crash related to loading saves on low end hardware.
    • Fixed a crash that would occur when player exits to main menu.
    • Fixed a critical crash on PS5 with the Compost Shed

    Thank you to everyone for playing Towers of Aghasba!


    We're continuing to monitor your reviews/feedback/communities, and we will be back with another update soon! -Dreamlit Team


    [ 2024-11-21 20:00:31 CET ] [ Original post ]

    Day 2 - Update Imminent!

    Hey everyone!


    We've been going through your feedback, and working around the clock to address the most immediate concerns. We're currently smoke testing an update that should include all the following changes:

    ECOSYSTEMS


    • Feeding creatures at the edges of ecosystems will now count towards Colossal Tree upgrade requirements.
    • Underwater ecosystems will gradually have more fish as the player regrows Groves

    COMBAT


    • Reduced small Withered spider HP
    • Increased the spawn time and reset time on all withered nests
    • Fishes appear closer to the surface to make fishing easier
    • Tools DO NOT LOSE DURABILITY when used in combat.
    • Made Hatchet, Pickaxe, & Shovel have a 2 hit combo

    RECIPES


    • The Campfire now unlocks along with basic tools recipes (Hatchet, Pickaxe, etc), so that players can craft food to heal sooner
    • The Spear recipe now unlocks along with basic tools, so that players can defend themselves sooner.

    AUDIO


    • Text typing audio during dialogue was turned down -4 db Decreased the volume on destroying Withered Blobs, as it was much too loud UI
    • Replaced fill order icons for Farm Village, Mining Village, &Midhaven to make them more fancy
    • Re-enabled Input remapping settings &fixed issue that caused remapping to not work properly in PS5 + more remap options.

    VFX


    • Adjustments to VFX on building construction smoke

    BUGS AND CRASHES


    • Replaced the video at Main Menu with a static background image that should fix the AMD GPU crash.
    • Fixed a bug with the Bridge quest that would result in a progression blocker
    • Fixed a crash when attempting to convert, if the crafting station is placed slightly outside the village radius
    • Fixed collisions and visuals on certain rocks.
    • Fixed a bug where Storage would eat a player's deposit when full
    • Fixed a crash with the Radial Wheel
    • Fix a crash with the Quick Link that could happen continuously in multiplayer.
    • Fixed a crash related to loading saves on low end hardware.
    • Fixed a crash that would occur when player exits to main menu.

    Following patches after this will include:


    • Hold to harvest
    • Quick-swap tools based on what you're harvesting
    • Increased limits on planting within the ecosystem.
    • More bug, stability, and crash fixes.
    • Balancing the spawn rates of Resin- MushroomCap - Flint - Fiber
    • Increased foliage amount (Bush, Clay, Kelp, etc)
    • Screen freeze after player falls down to water from climbing stamina depletion
    • Increased tool durability
    • Fixing insta dying with swimming after stamina is depleted
    • Streamlining starting island experience.
    Thank you everyone that has played ToA thus far! <3 -Dreamlit Team


    [ 2024-11-21 02:14:59 CET ] [ Original post ]

    Day 1 Hotfix

    A new steam patch should be live now, addressing some quick essential issues.

    • Fixing inverted camera input
    • Fixing the Epic Games Sign in requirement
    • Fix damage on harvesting
    • Increase player health on respawn
    More fixes will be rolling out soon!


    [ 2024-11-20 00:50:50 CET ] [ Original post ]

    Day 1 Patch Incoming!

    Hey everyone!


    Weve got a patch in the works, and our QA team is currently smoke testing it to ensure everything runs smoothly. Heres what you can expect in this update: Fixed inverted camera input Removed the Epic Games sign-in requirement Fixed issues with damage while harvesting Increased player health on respawn Added controller support for the Fill Orders UI This patch should be available in a few hours to everyone! We're continuing to monitor feedback from the community, and will be rolling out rapid patches as soon as the fixes are in.

    Thank you for your patience and support as we iron out these kinks. Your feedback and understanding mean the world to us.


    Stay tuned for more updates and fixes as we continue improving Towers of Aghasba! -The Dreamlit Games Team


    [ 2024-11-19 22:09:16 CET ] [ Original post ]

    Towers of Aghasba Early Access Roadmap!

    Early Access Roadmap


    Hello, adventurers! All of us here at Dreamlit Games are amped to debut our upcoming open-world fantasy builder, Towers of Aghasba. We cant wait for you to experience this fantastical world as you design your island with bustling settlements, and nurture thriving ecosystems, while fighting off the Withered invasion! Yes, this post reveals the first version of the Steam Early Access roadmap, but we want to discuss a few things before we get to that.

    Why Early Access?


    This project is an ambitious open-world sandbox developed by a small team, with core mechanics intended to let players shape their island however they like! By launching into early access, we can involve all of you in the development process, allowing us to better balance, refine, and iterate on these core components. Not only that, community members will be given the opportunity to propose new content and features with the possibility of seeing them added! Players can expect a fun, fantastical experience, with lots of content to explore right from the start of our early access journey. However, there is still a long way to go to the 1.0 version of the game. With your invaluable feedback, well be adding additional polish, updates, and features in the weeks and months ahead. Heres a roadmap of what to expect from Towers of Aghasba at launch and throughout early access:

    Launch Content


    The initial launch of Towers of Aghasba is already brimming with content, deep gameplay systems, a compelling narrative, and a vast world to explore. We release with:
    • 6 regions to explore
    • Exploration across vast open-world lands climbing, gliding & riding mounts!
    • Ruins & relics to discover, unlocking ancient knowledge
    • Leisure activities (eg. fishing!)
    • 3 types of settlements to build, design, & decorate
    • 3 types of ecosystems to grow
    • 50+ unique creatures
    • 150+ decorations to craft
    • Singleplayer & co-op gameplay:
    • You can invite up to 3 friends to your island to build up your settlements, tend to your ecosystems, take on challenging withered foes, and discover secrets across the world!
    • Post-launch Roadmap
    • As with any early access title, the launch is just the beginning and we have plenty in store for the foreseeable future following the release, from introducing new systems to expanding existing ones, adding new quests and narratives, new regions to explore, and more!

    Q4 2024


    • Post-launch support
    • Quality of life updates
    • Polish & fixes
    • Q1 2025
    • New regions to unlock & explore
    • New quest lines
    • A fresh cast of characters
    • Time of day related gameplay
    • Offline play mode
    • Expanded glider traversal mechanics
    • Photo Mode
    • Player Emotes
    • Q2 2025
    • New mounts & mount management system
    • Expanding multiplayer activities and experiences
    • Crossplay
    • Player character customization
    • Improved Townsfolk AI
    • Improved Shimudex functionality

    Q3 2025


    • New regions unlocked
    • New withered quest lines and characters
    • Giant withered demon combat
    • Cold environmental effects
    • New creatures
    • Creature relationship systems
    • Q4 2025
    • New biome type- shallow water
    • New ecosystem type- water ecosystem
    • New village type- fishing village
    • New creatures
    • New foliages
    • New quest lines and characters
    • Q1 2026
    • New regions unlocked
    • Hot environmental effects
    • New creatures
    • Town happiness system
    • Building customization
    • Q2 2026
    • Increased Tower levels
    • New major quest lines

    Conclusion


    So there you have it! Bear in mind that almost all of these elements of the roadmap are subject to change at any time, but we hope that this provides a comprehensive overview of what were planning moving forward. Apart from all these exciting and ambitious plans for the road ahead, we want to reiterate that one of the most important pieces of the development of Towers of Aghasba through early access is YOU. A game is only as good as its community, and we cant emphasize how important it is to have you all involved in the development of our game. Your feedback and suggestions will be integral in the decisions we make, and we hope to expand our roadmap to accommodate our player communitys requests on the way to making the game the best it can be. You can join our official Towers of Aghasba Discord Server to be a part of our early access community. Lets build an incredible, unique, ambitious, and special game together! You can wishlist the game now, and dive into the adventure with us next week on November 19th! Shimu Shima! Dreamlit Games Team


    [ 2024-11-14 18:50:05 CET ] [ Original post ]

    Early Bird Bonus "Siku Harelope"


    An adventure isn't complete without a trusty steed.


    Enjoy this extended look at the Siku Harelope skin! It's one of several perks that are exclusive to PC players who purchase Towers of Aghasba Early Access by Dec. 19, 2024! [previewyoutube=lI2sTdPbGhA;leftthumb][/previewyoutube]


    [ 2024-11-08 00:00:40 CET ] [ Original post ]

    Early Access Release Date Announcement!

    Hello, everyone! Firstly, all of us want to thank all of you for all the excitement and love that youve shown us since we reintroduced Towers of Aghasba a few weeks back in the Sony State of Play. Its been a long five years since our initial reveal and were thrilled to usher you all into the next chapter of the games development. With that, were thrilled to announce that the game will launch to Steam Early Access on November 19th, 2024, priced at $29.99 USD. Alongside the release date announcement, we also have an enchanting new trailer that showcases the gameplay mechanics behind single-player adventuring, combat, ecosystem restoration, crafting / architectural design, and co-op hangouts in the flourishing fantasy land of Aghasba. https://youtu.be/-Cm-02rxXdY

    Early Adopter Perks


    Were also thrilled to announce that PC players who join Early Access within the first month after launch will get a handful of exclusive in-game items.
    • Custom Harelope Mount Design | Ride across the lands of Aghasba in style with a unique design for your majestic harelope mount
    • 5 Unique Decorations
    • 3 Exclusive Masks

    About Towers of Aghasba


    For those who want a reminder of what Towers of Aghasba is about, the game tells the story of the Shimu people, forced to flee their homeland when a mysterious force known as the Withered ravaged the land. As junior architect, its your job to rebuild the villages of your once-mighty civilization and nurture Aghasbas ecosystems back to life. Core gameplay lets you traverse the wide world of Aghasba scaling colossal mountains, gliding across jaw-dropping vistas, and befriending majestic creatures. Craft weapons, armors, and elixirs to aid in battle against monsters afflicting the land with rot, cultivate outlandish flora and fauna as you restore ecosystems, and uncover ancient knowledge hidden among ruins. Back at homebase, flex your creativity by growing a bustling civilization and customizing your island home with decorations. Once your villages and ecosystems are in place, invite up to three friends to explore your island, trade items, hunt creatures, and battle the Withered as a team.

    Early Access Content


    As an Early Access title, the scope of Towers of Aghasba is going to be much smaller than that of a 1.0 title. Not only that, all of the gameplay mechanics, items, characters, creatures, and story elements are subject to change throughout continued development. With the aid of your invaluable feedback, the game will grow and blossom just like the fictional world of Aghasba itself. That being said, the Early Access build does feature a robust breadth of content that we cant wait for you to enjoy. Featuring: 3 types of unique ecosystems to restore and grow 3 types of towns to construct 40+ creatures to unlock 120+ plants to grow and harvest 150+ decoration recipes Exploration across vast open-world lands Ruins and relics to discover, unlocking ancient knowledge Variety Activities (eg. fishing)

    Conclusion


    Thats all for now! This is just the beginning of the adventure well all be embarking on together. The game is available to wishlist now and we would love it if you told your friends and spread the good word about Towers of Aghasba. A healthy community for an Early Access title starts at the grassroots level, and the more people we can get involved, the better the game will become. For further details on Early Access development and upcoming news, follow us on Facebook, X (formerly Twitter), visit the website, or join the conversation on Discord.


    [ 2024-10-23 12:00:03 CET ] [ Original post ]

    Towers of Aghasba
    Dreamlit inc. Developer
    Dreamlit inc. Publisher
    Coming soon Release
    Game News Posts: 16
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    Mixed (923 reviews)
    Towers of Aghasba is an open-world fantasy experience where players must balance between constructing bustling villages for their growing tribe and nurturing exotic ecosystems of otherworldly plant life. Express your creativity by developing your island however you’d like, explore the whimsical land of Aghasba, and connect with friends to show off your unique world!

    EXPLORE

    Climb to jaw-dropping vistas, befriend bizarre creatures, and uncover the rich history of the sacred island Aghasba.

    BUILD

    Plan sprawling villages, customize your buildings and watch your settlements come to life as they’re inhabited by members of the Shimu tribe.

    GROW

    Bring life back to a devastated land. Nurture the growth of living, breathing ecosystems composed of fantastical flora and fauna.

    TOGETHER

    Visit your friends’ unique islands to get ideas for how to develop your own. Or invite everyone to your island to explore, harvest, or just hang out together!



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