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Hi again from the Dreamlit Team!
We've got another round of hotfixes for you with 10.4, it's hopefully removing even more blocked achievements and progression issues revolving around upgrading Towns and Midhaven. Production buildings should properly offer services again. If your achievement has not been unblocked, we will probably get it solved with Update11! That said:
Hello again! It is another day, and another round of hotfixes. If you're still experiencing issues, the best way to pitch in (and to speed up fixes) is to Join the Towers of Aghasba Discord and Report-A-Bug. Thank you everyone who has contributed a PC playsave_#.sav file, it really sped up a lot of these fixes. If you've provided a .sav file and your issue it did not make it in to this list of hotfixes yet, we will do our best to get to it.
For the Mining Tower fix, you might have to rebuild your farm tower itself. Apologies for any lost materials in that process, but check your inventory and you should have fresh WORKING, mining tower token ready to put down.
To get your Panda Chingo Bee Harelope skin, talk to the Midhaven Rancher and he should have the preorder skin waiting for you again.
Hotfixes!
Hello From the Dreamlit Team,
Over the weekend we had quite a few spicy bugs to smash, and we did our best to catch the worst offenders right away. The following patch notes encompass 10.1 to 10.3 hotfixes. More fixes will be coming over the week.
These changes are live on Steam, as usual, due to PS5 requirements PS5 users have to wait usually 2-4 hours longer, sorry PS5 users.
We're aware about ongoing new bugs, and the quickest way to help address them is to post them to our Report-A-Bug section on the Towers Discord. Bonus points if you're on PC or Steamdeck and provide a playersave_#.sav file. DM CoraTora if you have a PC save with a new bug and she will do her best to assist you with instructions, plus it helps the team fix issues more quickly than normal. She does sleep on occasion so do forgive her weak human failings.
If you're on PS5, always opt in to send a report from the in-game option, this also helps the Devs as well.
On to the fixes!
It's been a moment since the last development blog, apologies for the delay. You see, it's been very busy behind the scenes getting Update 10 ready for everyone. Let's dive into some features you can expect when it finally lands:
Weve released a hotfix to address several issues following Patch 8. Heres whats included:
Hey everyone!
Aghasba is about to get bigger and better! Weve been working hard to bring fresh features and improvements to the game, inspired by your feedback. Today, were sharing a sneak peek at whats coming next. These features and fixes are just around the corner, arriving within the next handful of weeks. Lets dive in.
The Team is Back! We are excited to be back after the holidays and rolling out patches! We want to thank you all for your patience and support. This patch was slightly delayed due to the wildfires, but were happy to report everyone on the team is safe and doing well
Weve released a hotfix to address several issues following Patch 7. Heres whats included:
Hey everyone! Were celebrating the holidays with a 20% discount on Towers of Aghasba! Whether you want to nurture ecosystems, build thriving settlements, or adventure across vast landscapes, nows the perfect time to dive in.
Hey everyone! Patch #7 brings another round of exciting improvements and fixes! Dive into the details below to see whats new.
Weve released a hotfix to address several issues and improve performance following Patch 6. Heres whats included:
Hey everyone! Patch 6 is here, bringing a host of exciting updates including improvements to tool durability, enhanced gameplay mechanics, new accessibility features, and a massive wave of bug fixes! Dive in to explore the full details and see what's new!
We understand the confusion many of you experienced at launch regarding multiplayer, and we wanted to address that directly. We're shifting our focus to prioritize improving the multiplayer experience. As a result, this means we'll be making some adjustments to our roadmap timeline to ensure multiplayer becomes a cornerstone of Towers of Aghasba. [quote]While these features are still a work in progress, here's what we're currently aiming for:[/quote]
A new steam patch should be live now, addressing some quick essential issues.
Hello, everyone! Firstly, all of us want to thank all of you for all the excitement and love that youve shown us since we reintroduced Towers of Aghasba a few weeks back in the Sony State of Play. Its been a long five years since our initial reveal and were thrilled to usher you all into the next chapter of the games development. With that, were thrilled to announce that the game will launch to Steam Early Access on November 19th, 2024, priced at $29.99 USD. Alongside the release date announcement, we also have an enchanting new trailer that showcases the gameplay mechanics behind single-player adventuring, combat, ecosystem restoration, crafting / architectural design, and co-op hangouts in the flourishing fantasy land of Aghasba. https://youtu.be/-Cm-02rxXdY
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