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Patch #2

A new STEAM Patch is live!


There is a HUGE number of fixes and improvements, as listed below:

ECOSYSTEMS & BIOMES


  • Feeding creatures at the edges of ecosystems will now count towards Colossal Tree upgrade requirements.
  • Underwater ecosystems will gradually have more fish as the player grows Groves
  • Fixed issue that caused the foliage to not appear around ecosystems on PS5
  • All creature and plant spawns should be fixed
  • The ecosystem grass range was too large right from the beginning. Instead, we ensure the ecosystem grass starts in a smaller range and grows with every tier.

COMBAT


  • Reduced small Withered spider HP to desired value.
  • Increased the spawn time and blob reset time on all withered blobs
  • Made fishing a little easier by setting all fish to be a bit closer to surface
  • Tools DO NOT LOSE DURABILITY when used in combat.
  • Stone and Flint tools now have a 2 attack combo now rather than 1 attack

RECIPES


  • The Campfire & Spear now unlocks along with basic tools recipes (Hatchet, Pickaxe, Shovel), so that players can craft food to heal themselves sooner

AUDIO


  • Several audio QOL fixes based on feedback.
  • Decreased the volume on destroying Withered Blobs, as it was much too loud

UI


  • Replaced fill order icons for Farming Village, Mining Village, and Midhaven to make them more fancy
  • Re-enabled Input remapping settings and fixed issue that caused remapping to not work properly in PS5. Also added more remap options.
  • Amity count is now constantly shown on the HUD in the upper right

VFX


  • Adjustments to VFX on building construction smoke

BUG FIXES


  • Added missing collision and improved the visuals on certain rocks.
  • Fixed a bug where Storage would eat a player's deposit when full
  • Fixed the freeze you get when you die whilst swimming without stamina by falling from climb mode.
  • When Swimming, you no longer get instant death when you loose your stamina, now you get periodic damage.
  • All storage boxes transfer annoyances with using QuickTransfer now correctly stacks your items rather than using a new slot.

CRASH FIXES


  • Replaced the video at Main Menu with a static background image that should fix the AMD gpu crash.
  • Fixed a crash when attempting to convert, if the crafting station is placed slightly outside the village radius
  • Fix a crash with the Radial Wheel that could happen often in multiplayer.
  • Fixed a crash related to loading saves on low end hardware.
  • Fixed a crash that would occur when player exits to main menu.
  • Fixed a critical crash on PS5 with the Compost Shed

Thank you to everyone for playing Towers of Aghasba!


We're continuing to monitor your reviews/feedback/communities, and we will be back with another update soon! -Dreamlit Team


[ 2024-11-21 20:00:31 CET ] [ Original post ]


Day 2 - Update Imminent!

Hey everyone!


We've been going through your feedback, and working around the clock to address the most immediate concerns. We're currently smoke testing an update that should include all the following changes:

ECOSYSTEMS


  • Feeding creatures at the edges of ecosystems will now count towards Colossal Tree upgrade requirements.
  • Underwater ecosystems will gradually have more fish as the player regrows Groves

COMBAT


  • Reduced small Withered spider HP
  • Increased the spawn time and reset time on all withered nests
  • Fishes appear closer to the surface to make fishing easier
  • Tools DO NOT LOSE DURABILITY when used in combat.
  • Made Hatchet, Pickaxe, & Shovel have a 2 hit combo

RECIPES


  • The Campfire now unlocks along with basic tools recipes (Hatchet, Pickaxe, etc), so that players can craft food to heal sooner
  • The Spear recipe now unlocks along with basic tools, so that players can defend themselves sooner.

AUDIO


  • Text typing audio during dialogue was turned down -4 db Decreased the volume on destroying Withered Blobs, as it was much too loud UI
  • Replaced fill order icons for Farm Village, Mining Village, &Midhaven to make them more fancy
  • Re-enabled Input remapping settings &fixed issue that caused remapping to not work properly in PS5 + more remap options.

VFX


  • Adjustments to VFX on building construction smoke

BUGS AND CRASHES


  • Replaced the video at Main Menu with a static background image that should fix the AMD GPU crash.
  • Fixed a bug with the Bridge quest that would result in a progression blocker
  • Fixed a crash when attempting to convert, if the crafting station is placed slightly outside the village radius
  • Fixed collisions and visuals on certain rocks.
  • Fixed a bug where Storage would eat a player's deposit when full
  • Fixed a crash with the Radial Wheel
  • Fix a crash with the Quick Link that could happen continuously in multiplayer.
  • Fixed a crash related to loading saves on low end hardware.
  • Fixed a crash that would occur when player exits to main menu.

Following patches after this will include:


  • Hold to harvest
  • Quick-swap tools based on what you're harvesting
  • Increased limits on planting within the ecosystem.
  • More bug, stability, and crash fixes.
  • Balancing the spawn rates of Resin- MushroomCap - Flint - Fiber
  • Increased foliage amount (Bush, Clay, Kelp, etc)
  • Screen freeze after player falls down to water from climbing stamina depletion
  • Increased tool durability
  • Fixing insta dying with swimming after stamina is depleted
  • Streamlining starting island experience.
Thank you everyone that has played ToA thus far! <3 -Dreamlit Team


[ 2024-11-21 02:14:59 CET ] [ Original post ]


Day 1 Hotfix

A new steam patch should be live now, addressing some quick essential issues.

  • Fixing inverted camera input
  • Fixing the Epic Games Sign in requirement
  • Fix damage on harvesting
  • Increase player health on respawn
More fixes will be rolling out soon!


[ 2024-11-20 00:50:50 CET ] [ Original post ]


Day 1 Patch Incoming!

Hey everyone!


Weve got a patch in the works, and our QA team is currently smoke testing it to ensure everything runs smoothly. Heres what you can expect in this update: Fixed inverted camera input Removed the Epic Games sign-in requirement Fixed issues with damage while harvesting Increased player health on respawn Added controller support for the Fill Orders UI This patch should be available in a few hours to everyone! We're continuing to monitor feedback from the community, and will be rolling out rapid patches as soon as the fixes are in.

Thank you for your patience and support as we iron out these kinks. Your feedback and understanding mean the world to us.


Stay tuned for more updates and fixes as we continue improving Towers of Aghasba! -The Dreamlit Games Team


[ 2024-11-19 22:09:16 CET ] [ Original post ]


Towers of Aghasba Early Access Roadmap!

Early Access Roadmap


Hello, adventurers! All of us here at Dreamlit Games are amped to debut our upcoming open-world fantasy builder, Towers of Aghasba. We cant wait for you to experience this fantastical world as you design your island with bustling settlements, and nurture thriving ecosystems, while fighting off the Withered invasion! Yes, this post reveals the first version of the Steam Early Access roadmap, but we want to discuss a few things before we get to that.

Why Early Access?


This project is an ambitious open-world sandbox developed by a small team, with core mechanics intended to let players shape their island however they like! By launching into early access, we can involve all of you in the development process, allowing us to better balance, refine, and iterate on these core components. Not only that, community members will be given the opportunity to propose new content and features with the possibility of seeing them added! Players can expect a fun, fantastical experience, with lots of content to explore right from the start of our early access journey. However, there is still a long way to go to the 1.0 version of the game. With your invaluable feedback, well be adding additional polish, updates, and features in the weeks and months ahead. Heres a roadmap of what to expect from Towers of Aghasba at launch and throughout early access:

Launch Content


The initial launch of Towers of Aghasba is already brimming with content, deep gameplay systems, a compelling narrative, and a vast world to explore. We release with:
  • 6 regions to explore
  • Exploration across vast open-world lands climbing, gliding & riding mounts!
  • Ruins & relics to discover, unlocking ancient knowledge
  • Leisure activities (eg. fishing!)
  • 3 types of settlements to build, design, & decorate
  • 3 types of ecosystems to grow
  • 50+ unique creatures
  • 150+ decorations to craft
  • Singleplayer & co-op gameplay:
  • You can invite up to 3 friends to your island to build up your settlements, tend to your ecosystems, take on challenging withered foes, and discover secrets across the world!
  • Post-launch Roadmap
  • As with any early access title, the launch is just the beginning and we have plenty in store for the foreseeable future following the release, from introducing new systems to expanding existing ones, adding new quests and narratives, new regions to explore, and more!

Q4 2024


  • Post-launch support
  • Quality of life updates
  • Polish & fixes
  • Q1 2025
  • New regions to unlock & explore
  • New quest lines
  • A fresh cast of characters
  • Time of day related gameplay
  • Offline play mode
  • Expanded glider traversal mechanics
  • Photo Mode
  • Player Emotes
  • Q2 2025
  • New mounts & mount management system
  • Expanding multiplayer activities and experiences
  • Crossplay
  • Player character customization
  • Improved Townsfolk AI
  • Improved Shimudex functionality

Q3 2025


  • New regions unlocked
  • New withered quest lines and characters
  • Giant withered demon combat
  • Cold environmental effects
  • New creatures
  • Creature relationship systems
  • Q4 2025
  • New biome type- shallow water
  • New ecosystem type- water ecosystem
  • New village type- fishing village
  • New creatures
  • New foliages
  • New quest lines and characters
  • Q1 2026
  • New regions unlocked
  • Hot environmental effects
  • New creatures
  • Town happiness system
  • Building customization
  • Q2 2026
  • Increased Tower levels
  • New major quest lines

Conclusion


So there you have it! Bear in mind that almost all of these elements of the roadmap are subject to change at any time, but we hope that this provides a comprehensive overview of what were planning moving forward. Apart from all these exciting and ambitious plans for the road ahead, we want to reiterate that one of the most important pieces of the development of Towers of Aghasba through early access is YOU. A game is only as good as its community, and we cant emphasize how important it is to have you all involved in the development of our game. Your feedback and suggestions will be integral in the decisions we make, and we hope to expand our roadmap to accommodate our player communitys requests on the way to making the game the best it can be. You can join our official Towers of Aghasba Discord Server to be a part of our early access community. Lets build an incredible, unique, ambitious, and special game together! You can wishlist the game now, and dive into the adventure with us next week on November 19th! Shimu Shima! Dreamlit Games Team


[ 2024-11-14 18:50:05 CET ] [ Original post ]


Early Bird Bonus "Siku Harelope"


An adventure isn't complete without a trusty steed.


Enjoy this extended look at the Siku Harelope skin! It's one of several perks that are exclusive to PC players who purchase Towers of Aghasba Early Access by Dec. 19, 2024! [previewyoutube=lI2sTdPbGhA;leftthumb][/previewyoutube]


[ 2024-11-08 00:00:40 CET ] [ Original post ]


Early Access Release Date Announcement!

Hello, everyone! Firstly, all of us want to thank all of you for all the excitement and love that youve shown us since we reintroduced Towers of Aghasba a few weeks back in the Sony State of Play. Its been a long five years since our initial reveal and were thrilled to usher you all into the next chapter of the games development. With that, were thrilled to announce that the game will launch to Steam Early Access on November 19th, 2024, priced at $29.99 USD. Alongside the release date announcement, we also have an enchanting new trailer that showcases the gameplay mechanics behind single-player adventuring, combat, ecosystem restoration, crafting / architectural design, and co-op hangouts in the flourishing fantasy land of Aghasba. https://youtu.be/-Cm-02rxXdY

Early Adopter Perks


Were also thrilled to announce that PC players who join Early Access within the first month after launch will get a handful of exclusive in-game items.
  • Custom Harelope Mount Design | Ride across the lands of Aghasba in style with a unique design for your majestic harelope mount
  • 5 Unique Decorations
  • 3 Exclusive Masks

About Towers of Aghasba


For those who want a reminder of what Towers of Aghasba is about, the game tells the story of the Shimu people, forced to flee their homeland when a mysterious force known as the Withered ravaged the land. As junior architect, its your job to rebuild the villages of your once-mighty civilization and nurture Aghasbas ecosystems back to life. Core gameplay lets you traverse the wide world of Aghasba scaling colossal mountains, gliding across jaw-dropping vistas, and befriending majestic creatures. Craft weapons, armors, and elixirs to aid in battle against monsters afflicting the land with rot, cultivate outlandish flora and fauna as you restore ecosystems, and uncover ancient knowledge hidden among ruins. Back at homebase, flex your creativity by growing a bustling civilization and customizing your island home with decorations. Once your villages and ecosystems are in place, invite up to three friends to explore your island, trade items, hunt creatures, and battle the Withered as a team.

Early Access Content


As an Early Access title, the scope of Towers of Aghasba is going to be much smaller than that of a 1.0 title. Not only that, all of the gameplay mechanics, items, characters, creatures, and story elements are subject to change throughout continued development. With the aid of your invaluable feedback, the game will grow and blossom just like the fictional world of Aghasba itself. That being said, the Early Access build does feature a robust breadth of content that we cant wait for you to enjoy. Featuring: 3 types of unique ecosystems to restore and grow 3 types of towns to construct 40+ creatures to unlock 120+ plants to grow and harvest 150+ decoration recipes Exploration across vast open-world lands Ruins and relics to discover, unlocking ancient knowledge Variety Activities (eg. fishing)

Conclusion


Thats all for now! This is just the beginning of the adventure well all be embarking on together. The game is available to wishlist now and we would love it if you told your friends and spread the good word about Towers of Aghasba. A healthy community for an Early Access title starts at the grassroots level, and the more people we can get involved, the better the game will become. For further details on Early Access development and upcoming news, follow us on Facebook, X (formerly Twitter), visit the website, or join the conversation on Discord.


[ 2024-10-23 12:00:03 CET ] [ Original post ]



Towers of Aghasba
Dreamlit inc.
  • Developer

  • Dreamlit inc.
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
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    🎹🖱️Keyboard + Mouse
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  • Review Score

  • https://www.dreamlit.games/
  • Website

  • https://store.steampowered.com/app/2178070 
  • Steam Store

  • Towers of Aghasba is an open-world fantasy experience where players must balance between constructing bustling villages for their growing tribe and nurturing exotic ecosystems of otherworldly plant life. Express your creativity by developing your island however you’d like, explore the whimsical land of Aghasba, and connect with friends to show off your unique world!

    EXPLORE

    Climb to jaw-dropping vistas, befriend bizarre creatures, and uncover the rich history of the sacred island Aghasba.

    BUILD

    Plan sprawling villages, customize your buildings and watch your settlements come to life as they’re inhabited by members of the Shimu tribe.

    GROW

    Bring life back to a devastated land. Nurture the growth of living, breathing ecosystems composed of fantastical flora and fauna.

    TOGETHER

    Visit your friends’ unique islands to get ideas for how to develop your own. Or invite everyone to your island to explore, harvest, or just hang out together!


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