



Tower defense meets endless runner in the newest action packed indie mobile game!
* Play on ten different maps
* Plan your strategy
* Place your towers
* Unlock a variety of upgrades to aid in your Survival!
How long can you survive for the ultimate high score?
Earn "Ram" and "Data," the in-game currency, to place and upgrade your towers. With 10 unique tower types to unlock using Data, you'll be able to build an arsenal of devastating weaponry that's sure to give you the upper hand.
Face off against enemies like regular grunts, explosive enemies, and bosses that are tougher and more powerful than anything else you've seen before.
Place your towers strategically to create deadly mazes for enemies to navigate. Each tower has its own health, so be on guard for enemies who will stop at nothing to destroy them!
Fight to survive for as long as you can, earning the ultimate high score and bragging rights among your friends and fellow gamers.
This Godot engine game has a fascinating history, starting as a beginner demo made for fun by a talented young developer. With the help of close friends and TnT Gamez LLC video game studio, it has evolved into a heart-pumping indie mobile game that goes way beyond your wildest expectations.
So, are you ready to take on the AI menace and claim the ultimate high score?
Fix
- Volume system (db to float) min 0.0, max 1.0
- Tower place tutorial enemy bomb audio
- Tower disable sound added
- Guide menu spelling errors
- Starting game splash screen crash on input press
- Tutorial toggles off hardcore & turbo buttons
Update
- Performance improvements
- Button / panel themes unified
- Menu layouts reworked
- Achievements show 5 items per row
- Profile select show 3 items per row
- Towers: enemy targeting improved
- Increased "Multi-Task Trouble" start RAM to 2k
- Pause game with "Escape" / "Start" gamepad button
- Select tower type with WASD / Arrows / DPad
(bug: sometimes tower select buttons loose focus, click a tower button & selection will work again) - Place towers with left click / down face button (A)
- Fix towers with R / top face button (Y)
- Sell towers with E / right face button (B)
Add
- manual enemy priority targeting toggle on click
Update
- enemy z index now above towers
- tower audio limits adjusted
- tower targeting system
Fixes
- enemy spawner wave count
- repair refreshes UI data
- repair used data even if tower was at full health
- enemies stop moving when health < 0
Changes
- splashscreen all input events can trigger scene change
- level select menu button focus color change
- remove About button from main menu
- "The End" renamed to "Credits"
Added Features
- level start survive waves panel
- health & wave progress bars
- status particle effects
- damage fade effect
- settings menu status particles
- settings menu tower heal rings
- settings menu damage fade
Bug Fixes:
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Updates:
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Fixes
1. Settings file extension changed to .conf instead of .data2. Cloud save cross platform fixes
3. Cloud save no longer syncs settings
1. Repair time reduced
2. Base heal tower delay time reduced
3. Base heal tower removes when finished
4. Base heal tower hide health value from description
Update
1. Enemy spawner wait time now randomizedBug Fixes
1. Spawned enemy position fixed1. Settings menu cleanup put into a tab container
2. Level settings menu also put into a tab container
3. FPS max limit set to 240
4. Uncapped fps option
5. Enemy base speed increase
6. visual effect for CRT monitor (kind of fun looking)
7. Max wave required to finish a level is reduced
1. Add CRT shader effect
2. Show all level select buttons even when locked
3. Show all towers even when locked
Update Includes:
- Level select: all levels shown
- Level select: buttons display a lock icon if not unlocked yet
Added Features
- Steam high score is now shown when playing a level ( in the Achievement tab )
- Level name is also shown when playing a level ( in the Achievement tab )
- Achievement stats [ Enemies_Deleted, Data, Ram ] are saved to Steam player stats
- Enemies_Deleted, Data, and Ram stats are unified across Windows, Mac, and Linux
Bug Fixes / Tweaks
- Fixing towers doesn't cost data when wave is finished / enemies aren't spawning
- Fixing towers when they're at max health doesn't keep spending data
Minimum Setup
- OS: Debian x86_64Memory: 1 GB RAMStorage: 120 MB available space
- Memory: 1 GB RAMStorage: 120 MB available space
- Storage: 120 MB available space
Recommended Setup
- OS: Arch x86_64Memory: 2 GB RAMStorage: 120 MB available space
- Memory: 2 GB RAMStorage: 120 MB available space
- Storage: 120 MB available space
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