Update 36 Patch 1.0.21 This will likely be the final update before the full release! Im very happy with the current state of the game. While theres always room for more features and improvements, I believe this is a strong foundation to build upon. As a sneak peek of whats coming next, Ive added Chapter 1 of the upcoming story, which Ill be focusing on over the next few months to prepare for its release. One of my key priorities has always been ensuring backward compatibility. This means that all the stories created by players will remain fully functional in future versions of the game. Thank you for your support, and I cant wait to hear your thoughts as we approach release day! Editor:
- Fixed an issue where resource slots could not be allocated/de-allocated to a resource.
- Added new link type, "Roll check" which will do the following - X dices, base on 1 resource, must meet Y, go to Y upon success, X upon failure.
- Created new "Help" panel for the link types.
- Fixed an issue with renaming "slot" of a story
- Changed game text to be more all purpose (Purchase -> Exchange)
- Modified UI for inventory, improving readability
- Fixed specific loading issue where the hero would be picked but the game not started.
- Added luck explanation to the combat tip
- Fixed an issue where the "Help" panel was not created if set inactive in the settings.
- Corrected stats change indication when entering a point of interest
- Corrected different random value than host on multiplayer.
- Corrected mob spawn chance (100% was actually 99% spawn chance)
- Fixed some issue on how the pathing worked based on some of the link type
- Changed the base stats for defense / attack from 1 to 0.
- Fixed how "Active Equipment" works, it now correctly update inventory and shows which slot is active
[ 2024-11-26 05:55:13 CET ] [ Original post ]
Update 35 Patch 1.0.20 Another patch with QoL on the editor, fixed the last few remaining crashes. As i add feature and rework code, things tends to break a bit, so it's normal for me to go back and make sure these are cleaned up. Editor:
- Corrected an issue with the hero inventory - that was preventing the slot type image to be shown correctly
- Improved list/combo boxes to be shown in similar order as in the inventory panel. - Hero inventory - list - Resources details - combo boxes - Point of interest - combo boxes
- Hero inventory now shows the slots as "grey" when empty
- Added a search bar to the Resources lists
- Fixed a lot of tabulation jump order (from one input to the next one using tab)
- Reduced the size of the combo boxes options
- Combo boxes do not reset anymore their sub menu position
- Fixed an issue creating "ghost" inventory slots
- Fixed load/save issue with inventory
- Fixed crash when General information was actually changed in story
- Added information when items shown to the player are gain/lost
[ 2024-11-06 05:39:23 CET ] [ Original post ]
Update 34 Patch 1.0.19 Reworked the help menu, including all new features that were added in the recent months -New UI panels and icons -Randomizer, and fallback system -General information, and the new pathing management system -Comment boxes -Dynamic calculations, dynamic information. Editor:
- New "Help" panel to explain all the editor's features
- Correction of crashes
[ 2024-10-06 06:22:45 CET ] [ Original post ]
Update 33 Patch 1.0.18 Previously Pathing requirement was mostly driven by the inventory requirements. I have added a new simplified true/false requirement, this remove bloat in the inventory system for simple and quick thing to check that shouldn't involve number or inventory all together. Editor:
- Added "General information", which works in a true/false fashion.
- Under point of interest, changed "Hero" tab to "Other", which now has the "general information & path tab", where you will find the interface to add/remove requirements for the nod, as well as changing the value of said true/false.
- Corrected a small issue with inventory requirement status.
- Corrected the random requirement for entering nod.
- Added text description of what is taken when entering a point of interest
- Added new General information system on top of the current requirement system.
[ 2024-09-16 06:29:56 CET ] [ Original post ]
fixed a crash that was preventing start of game (insta crash)
[ 2024-09-01 23:22:28 CET ] [ Original post ]
Sorry i overlooked a few things. corrected the comment boxes if placed not at normal zoom corrected the crash with the stories
[ 2024-08-27 00:17:19 CET ] [ Original post ]
Update 32 Patch 1.0.17 Over the next few months, i will focus on finishing the story i had started at the beginning of summer. Also please post any feedback you have, i will review and respond ! Editor:
- Click to add a Point of interest on another Point of interest will copy its content (instead of creating blank on top of it)
- Major UI polishing, i also added description and explanation to most UI
- Comment on the editor map - slide your mouse to select and press "C" to create the comment region, ( please remember to unlock/lock your comment regions using the bottom right corner button).
[ 2024-08-25 23:15:08 CET ] [ Original post ]
issue with randomizer "resource requirement not met" not setting properly.
[ 2024-08-05 23:42:45 CET ] [ Original post ]
Update 31 Patch 1.0.16 Added new dynamic calculations, Major editor UI improvements, new features to the randomizer. Gameplay:
- added dynamic calculation of variables, using "~" to start and end (~55+300~) would show 355. supports add (+), sub (-), mul (*), div (/). This is especially useful when you want to calculate dynamically values from inventory amounts and other variables.
- Major UI improvements, including new icons
- Randomizer: -Added way to avoid stopping the story if requirements are not met. -Added a fallback option if the requirements are not met. -Randomizer in "Full Pass" mode now avoid the Point of Interest if they are at 0% chance.
- Point of interest: - Various improvement to the link tab, responses are not clearer and has a better workflow (can jump to link) - Reworked the resource tab, it is now a lot more dynamic and easier to use. - Fixed an issue with the multiplier text line - Added a new type of link, that will be shown in case none of the other links can meet their requirements.
[ 2024-07-29 06:18:55 CET ] [ Original post ]
Update 30 Patch 1.0.15 Lots of correction with the networking. Added new features from the feedback from players ( special thanks to "Hero Terre"). Gameplay:
- Corrected crash while selecting hero while being in a group
- Corrected issues with de-sync while being in a group
- Corrected issues with running away from combat while being in a group
- Corrected issues with using luck in combat while being in a group
- Corrected issue with selecting the last option while being in a group
- Minor UI improvements
- Improved the way references works
- Minor UI improvements
- Point of interest: - Added randomizer for monsters (chance to meet when combat start) - Added randomizer for hero stats - Added randomizer for Inventory requirements - Added randomizer for hero inventory loot.
[ 2024-07-08 04:06:51 CET ] [ Original post ]
Corrected issue -Starting a multiplayer game now does not send you back on the lobby screen. -Run away logic is now randomized instead of first option in the list. -Corrected the path logic with run away, defeated, regular. -Corrected an issue with the position in the list of the link under the Point of Interest
[ 2024-06-21 02:36:08 CET ] [ Original post ]
Update 29 Patch 1.0.14 Hello everyone, i have switched to a monthly pace for the patches for now. Thank you for the people providing feedback and improvement idea for the game ! Gameplay:
- Improved the inventory UI
- Corrected a glitch with inventory received
- Corrected a lot of french translation
- Changed the behavior of showing paths that cannot be accessed due to the requirement not met, from hidden to always visible.
- Corrected the issue with return character not being imported correctly using the text Import/Export (Lang editor)
- Added multiplier to the "reference checker"
- Added new re-target to the "reference checker"
- Modified the hero's capacity to be attributed inventory from 3 digits to 4. (max 9999 instead of 999)
- Corrected an issue when creating new slot/resource, where it would swap spot on the list with another element
- Point of interest: - Fixed crash related to adding inventory - Fixed a crash with assigning image of the hero - Corrected some UI issue with linkage window - Added overwrite Hero name. - Added the option to get current inventory amount (on hero) for the requirements. - Added the option to re-target the consumption to another object (this is used so you can have a requirement for a certain amount of a resource, and consume a different one). - Added the option in the link window to set the behavior of showing paths that cannot be accessed due to the requirement not met. Default: always visible, Option: hide if not met.
- the Alpha of "Astria", the new larger campaign
[ 2024-06-11 06:00:15 CET ] [ Original post ]
Update 28 Patch 1.0.13 Gameplay:
- Point of interest: -fixed issue with keyword requirements "any", it now only use resource if present, but not a needed requirement to enter the nod -fixed issue with the logic of requirements being used before autolooting -now blank answer and text will not be shown into the description and will be skipped -Added better requirement check to avoid going into nods when total requirement was not met
- Inventory - adjusted inventory window a bit to a larger size
- Inventory - MAX shown as "9999" will now be shown as "-"
- Inventory - reversed 1 item to be shown as "1" instead of " "
- Looting - added information for looting "grab", it now shows which slots it goes to
- added visual tips regarding the point of interest having requirements/loot/purchase
- Point of interest: -added "skip pass" to skip to its first permitted answer, useful to do special requirements for path. -fixed side window visibility so it maintains if the second window is extended or not -Requirements : corrected ">" signs to properly check if bigger then -Renew/re-spawn is now set to true by default -Removed Point of interest movement to trigger the undo/redo -Fixed various issue with undo/redo -Inventory combobox will be now get as last pick between point of interest
- Minor UI improvement
- Minor trad improvement
- the Chaos story has been released to the editor
- I have the gameplay down for the Alpha of "Astria", but i need more time to polish the campaign, probably not before mid/end june.
[ 2024-05-11 06:26:49 CET ] [ Original post ]
Update 27 Patch 1.0.12 Gameplay:
- Fixed an issue with dynamic text only working once
- Requirements now works for randomizer nods
- Changed Story object to be shown under the Attributes tab
- Fixed the auto-loot multiplier to include resources re-spawned as well
- Fixed smoothed text drawing
- Added max information on items
- Fixed issue with changing base object in Hero slot
- Added *NAME to give hero's name dynamically
- Fixed minor UI layout
- Changed modifier for resources in points of interest to be per resources instead.
- Fixed an issue with Requirements to enter a point of interest not using the "Any" properly
- Fixed an issue with the resource not saving the proper count
- Changed some contrast in some of the panels to allow better visibility
- Changed the requirements to be ALL listed, instead of any of the listed resource
- Alpha of "Astria" , based on my own lore, where you will be find yourself the new elected king of a beat down kingdom, where you will need to manage both your people, your economy and border !
[ 2024-04-24 03:48:18 CET ] [ Original post ]
Weekly Update 26 Patch 1.0.11 Gameplay:
- Completed the UI panels that were missing
- Added a way to set-up running away from fight (must be set-up in story editor)
- Added a way to recover from losing a fight (must be set-up in story editor)
- Completed the UI panels that were missing
- Links in point of interest has now different type that can be chosen
- Editor tutorial - changed images to match new skin and added latest information
- Randomizer - can now be set-up with specific %chance
- Alpha of "Astria" , based on my own lore, where you will be find yourself the new elected king of a beat down kingdom, where you will need to manage both your people, your economy and border !
[ 2024-04-04 07:26:23 CET ] [ Original post ]
Weekly Update 25 Patch 1.0.10 Been only a week since the last patch, but i feel like it warranted it. Gameplay:
- corrected some issue with respawn and inventory on randomizer nods (inventory was skipped before, now it is attributed)
- Changed what is shown in the attributes list in game (only the name is shown, and not the slot anymore).
- Completed the reskin of the editor, including better workflow, some new icons.
- Point of interest now have the ability to add multiplier based on a resource for monster.
- Point of interest now have the ability to add multiplier based on a resource for resources (require, receive. purchase).
- can now reference base stats in Point of interest description and answers (using: *SKILL, *LUCK, *LUCKMAX, *HEALTH, *HEALTHMAX, *ATTACK, *DEFENCE, *BONUS).
- can now reference resources amount carried by hero in Point of interest description and answers (using: ^ID, ID is found under the resource itself).
- Editor tutorial - change images to match new skin and add latest information
- Alpha of "Astria" , based on my own lore, where you will be find yourself the new elected king of a beat down kingdom, where you will need to manage both your people, your economy and border !
[ 2024-03-18 00:54:43 CET ] [ Original post ]
Weekly Update 24 Patch 1.0.9 This weeks complete the last tools i required to do the campaign i am working on. This is going steadily, expecting to be done the next story over the next month. Gameplay:
- Now inventory (requisite, loot, purchase) on Interest point can respawn (if setup this way in editor)
- Now Monsters on Interest point can respawn (if setup this way in editor)
- Fixed an issue with the randomizer, not randomizing :p
- Partial reskin, more to follow.
- Point of interest now have the ability to respawn monsters.
- Point of interest now have the ability to respawn inventory.
- Added a new type of slot, "Hidden Story Object" allowing you to manage inventory and requisite that is not seen by the player (slot and object is hidden, no matter what).
- Editor reskin - more coming
- Still working on a very cool new concept for the campaign, inspired by the "King of Dragon Pass" game!
[ 2024-03-04 06:10:15 CET ] [ Original post ]
Weekly Update 23 Patch 1.0.8 Very excited to introduce the Randomizer tool, now you can randomize your story's path ! Gameplay:
- Randomizer added to gameplay
- Inventory requirements can now be any, equal, more than, less than.
- Added Randomizer that can be added to any Point of Interest (PoI), replacing links
- Added option to use Click on PoI instead of the list for : Linkage, Start-up PoI, Randomize
- Editor reskin
- Still working on a very cool new concept for the campaign, inspired by the "King of Dragon Pass" game!
[ 2024-02-16 04:43:58 CET ] [ Original post ]
Weekly Update 22 Patch 1.0.7 Gameplay:
- Modified the dialogue picked UI, only to show on multiplayer
- Improved Point of interest window
- Other minor improvement on UI
- Added "Reference" window
- You will now be able to know when the following is in used, where, and have a quick access to it. -Monsters -Classifications -Resources -Point of Interest links
- Fix even more issues with the story editor
- more QoL for editor
- Randomizer pools
- I am working on a very cool new concept for the campaign !
[ 2024-02-03 06:26:37 CET ] [ Original post ]
Weekly Update 21 Patch 1.0.6 Gameplay:
- "To Rome" - minor update!
- New multiplayer UI
- fix a crash with multiplayer
- Added difficulty option in multiplayer
- Added skip text in multiplayer
- Fix some issue with the character selection in multiplayer
- Added dialogue picked UI, to show which answer has been selected
- Fix some crash issue with the story editor
- New QoL for editor
[ 2024-01-20 08:49:56 CET ] [ Original post ]
In my hasty happiness to release 1.0.5, it seems that i messed up some stuff ! - Fixed looting, no more infinite items ! - Fixed issue preventing you from putting object into inventory - Fixed issue with UI and loot/purchase window
[ 2024-01-11 04:39:13 CET ] [ Original post ]
Weekly Update 20 Patch 1.0.5 Happy to be back with a new patch after the holidays! There seems to be some (minor?) glitches with multiplayer, This will be my next focus to improve both UI and flow. Gameplay:
- "To Rome" - Translated to french!
- New gameplay UI
- New combat UI
- Simplified combat system
- Fixed import of xml translation
- Fixes and interface redone for multiplayer.
[ 2024-01-10 07:53:27 CET ] [ Original post ]
Weekly Update 19 Patch 1.0.4 Hey, Quick update on where the game is going. I am switching gears and will start focusing on what I do best, programming. There are lots of features that I want to implement in the game, but haven't had the time yet due to splitting my focus into many areas. I have onboarded 2 writers to help write new (and much better) stories, and I am very excited to soon show the work they are putting together. I am also working with a UI/UX artist to help transition some of the game interfaces that were poorly (ATROCIOUSLY) conceived by me. There is the new story released with this patch, I would love to hear how you feel about it, if there is any issue, if it's too hard or anything else you'd like to add! If you have any feedback or ideas, I would love to hear them either on the Steam discussion page or in our discord! Gameplay:
- New story, "To Rome" - instant death and difficult combats await you !
- Fixed an issue with discarding inventory before starting the game.
- Added better transitions (of the text area) for longer description text.
- Fixed some of the interaction with inventory.
- Equipped inventory now can only be 1 (qty). if you need multiple of an item equipped at the same time, each one will require a slot.
- Added a way to add negative constant stats points. (ie. -3 Skill)
- Fixed some issues with some settings of the story getting corrupted
- Fixed some issues with order swapping slots/objects causing corruption.
- Improved workflow with the interest Point not resetting the tab when opened.
- Full combat interface UX/UI redo (contracted out to someone that knows better than me!)
- Lots of QoL for Editor/Gameplay
[ 2023-12-21 06:12:24 CET ] [ Original post ]
Weekly Update 18 Patch 1.0.3 Gameplay:
- Improved the french translation of "Chronicles of a demon hunter".
- Improved the Combat UI / Combat tips.
- Added different sounds when hit/get hit.
- Added a "Restart" button once you are defeated or the game is over.
- Fixed a few missing translation.
- The stats modification from entering a story point now appears after the description instead of before
- Corrected an issue with constant stats modification not applying correctly
- Improved/corrected the help section.
- 2 videos released on how to use the editor
- Correct an issue with constant stats modification not being able to be set correctly.
- Now working with authors to get more story out at a faster pace.
- Rome Story (finishing up art and tiding up end of the story)
- Other QoL
[ 2023-12-09 07:20:39 CET ] [ Original post ]
A file went corrupted during publishing, causing the app to not start on some platforms
[ 2023-11-30 04:53:26 CET ] [ Original post ]
Weekly Update 17 Patch 1.0.2 Gameplay:
- Restructured the Combat UI
- Made a help "tutorial" window
- Chinese language support (Requested by Rexxxd)
- Base interface translated in Chinese, German, Portuguese, Spanish, Russian. (Requested by Rexxxd/Lonewolf)
- Localization - Added XML import/export (has all localized text)
- Rome Story
- Other QoL
[ 2023-11-26 01:34:36 CET ] [ Original post ]
Weekly Update 16 Patch 1.0.1 Gameplay:
- Modified "Chronicles of a Demon Hunter" story with some fixes and path changes
- Improved Combat UI
- Added Combat difficulty options (Requested by Zaitsev)
- Added option to skip text animation (Requested by Zaitsev)
- Changed text color from combat to be clearer (Requested by Archontoloco)
- Fixed a crash related to Steam achievements
- Fixed an issue with loading workshop story (Thanks to Moco for the first workshop story !)
- Chinese language support (Requested by Rexxxd)
- Base interface translated in Chinese, German, Portuguese, Spanish, Russian. (Requested by Rexxxd/Lonewolf)
- Mass import/export of all localized text in the editor
- Rome Story
- Other QoL
[ 2023-11-16 08:18:33 CET ] [ Original post ]
Weekly Update 15 Early Access 1.0.0 The game is officially released on Steam Early Access ! Thanks once again to everyone involved, more QoL is coming to the editor, and i am excited to see all the community feedback on where to take the game. Moving forward, the game updates will be maintained in both Windows and Linux versions, at a rate of twice per month, based on community feedback and what I feel the game would benefit from. My next focus is creating more game content. Gameplay:
- Story "Simply just Chaos" has been refined
- Added partial controller gameplay
- Combat UI has been adjusted slightly
- Fixed some issues with achievements
- Fixed some twitch votes showing incorrectly
- Fixed the combat window when the multiplayer layer is active
- Fixed some issues when creating a new story, some text was showing in the wrong language
- Renamed "Inventory" as "Resource" as it now includes story and attributes elements
- Resource list can now be dragged for sorting, in-game layout will be matching the order layout
- Added a way under export to set a default image for all story arcs, in case they are blank
- Fixed some issues with the interaction with the map region while the story arc window was open
- Fixed some issues with directional arrows not being solely focused in text when editing it
[ 2023-11-11 00:13:37 CET ] [ Original post ]
Weekly Update 14 Demo Update Patch 0.2.4 On November 10, the game will be released in early access! The Demo is going offline, thanks to the hundreds of people who participated, it was great to have direct feedback from the players! Gameplay:
- Added combat rule Information
- Fixed an issue with combat logic for the hit
- Fixed an issue with disappearing text/letters
- Steam achievements ! including an early access exclusive !
- Reduce the byte size of the Playstories, it should make the game a lot lighter on your hard drive !
- Minor improvement to UI and UX
[ 2023-11-04 17:59:26 CET ] [ Original post ]
Weekly Update 13 Demo Update Patch 0.2.3 whoopsies! update content got deleted by mistake Kamz
[ 2023-10-30 03:00:29 CET ] [ Original post ]
Weekly Update 12 Demo Update Patch 0.2.2 I received great feedback from the community this week which really helps drive the changes set for this patch. Shoutout to "GregorianHipster" for streaming the game and generating a healthy conversation about the game. The chat provided great feedback that I went on to action right away! The game will now be released under early access instead on Nov 10, our main driving factor was that the game would benefit greatly from the feedback and that we are not done making the game better and creating new content for it. Gameplay - Story:
- Added margin to the description text of object to help readability
- Added Ambient type option, you can now pick which ambient type will play.
- Improved the object information regarding the stats given
- Changed all the music to new improved ones, added SFX
- Changed the main font of the game to something less stylized but more readable
- Added base image if no image is given in the Story Editor
- Fixed usable object - giving skill bonuses. It now applies to skills accordingly for the next combat
- Fixed an issue with music not playing correctly in the menu for selecting the story
- Fixed an issue with combat vote not being set properly when set in UI
- Fixed an issue with the combat vote timer after the combat was completed
- Fixed an issue under new story. The description layout could be cut out of the screen
- Fixed a crash related to missing images or removed images
- Added breakdown of rolls, and added a "random" dice icon
- Improved the luck button now has a clear keybind and can be triggered by a vote
- Renamed the "Defensive attack" to portray better what it does
- Fixed an issue causing the dice not to be the correct logic shown vs applied
- Fixed an issue that caused music not to fit "combat" after reloading the story while in combat
-
Story - Only Just Chaos: (note : the old local version of the story might need to be delete)
- Changed some content a bit to fit the theme of the story better
- Removed all images - New custom ones are being made
- Stats update for final boss Main Menu:
- New images for all the menu buttons
- You can now remove the hero and monster's images.
- Improve showing combat mechanism, providing better UI/UX and tutorial
- Improve the voting system, the Twitch system is not engaging enough, and has a lack of information and reactivity to the stream
[ 2023-10-22 06:48:41 CET ] [ Original post ]
Weekly Update 11 Demo Update Patch 0.2.1 Small weekly update :) Gameplay:
- Corrected a crash in the demo story
- Added an attributes system
- change from numpad used for switching languages to the Fnum keys
- Added attributes system
- Content creators can now override the steam workshop ID stored. this will help in managing your shared content.
[ 2023-10-13 07:09:23 CET ] [ Original post ]
Weekly Update 10 Demo Update Patch 0.2.0 This week the game is participating in the Steam Next Fest event ! Gameplay:
- Release of the demo story fully completed - Only just CHAOS
- improved combat animation
- Description of the objects is now available
- Modification to combat "luck" system to be more reliable
- Custom object description
- Added numpad used for switching languages (major QoL)
- Release of the Steam Workshop
- Continuing to develop the stories, I am very excited and have many ideas to bring to the game!
- On-going improvement to UI
- Polishing the game from feedback
[ 2023-10-08 21:41:30 CET ] [ Original post ]
Weekly Update 9 Demo Update Patch 0.1.9 Gameplay:
- Included combat vote for multiplayer
- Minor bug issues with UI corrected
- Updated and improved both demo stories
- Improvement to UI
- Added single pass option to the Points of Interest
- Completion of the Chaos story - removal of the Rome story (for now)
- Improvement to UI
- More visually dynamic combat
[ 2023-09-29 03:50:43 CET ] [ Original post ]
Weekly Update 8 Demo Update Patch 0.1.8 Hey there ! just wanted to talk a bit about this week update, and what is coming up. I am cleaning up the last bit of unfinished business in the code with the Twitch viewer interaction and it will be available next week. EDIT: Twitch viewer interaction is now available ! Coming up October 9 is Steam Next Fest, which Tome of Fates will be participating in, While i am happy with the state of the development of the game, we are pushing for more improvement in the game in the coming weeks, stay tuned ! Hope you guys enjoy the Demo, until the full release of the game October 20 ! Gameplay:
- Multiplayer is now on, including the Twitch viewer interaction.
- More story update !
[ 2023-09-22 04:11:34 CET ] [ Original post ]
Weekly Update 7 Demo Update Patch 0.1.7 Gameplay:
- Hero can now have its constant attribute adjusted during story
- Hero can now have its image adjusted during story
- Minor bug fixes
- Can now zoom in and out in editor
- Can now set adjustment to hero per story arc point
- Fixed a rare crash
- Multiplayer is being adjusted.
- Multiplayer coming !
[ 2023-09-15 04:13:15 CET ] [ Original post ]
Weekly Update 6 Demo Update Patch 0.1.6 Gameplay:
- Fixed an inventory issue regarding using objects.
- Fixed minor issues related to QoL regarding inventory when looting useable objects.
- New Combat System: -The goal is to match your combat stance with the monster, using different attacks. -There are now 2 Combat stance bars, one for the monster and one for the hero. -Some attacks increase or decrease your combat stance, some do more damage. Using the right attack will be key to your survival!
[ 2023-09-07 02:12:18 CET ] [ Original post ]
Weekly Update 5 Demo Update Patch 0.1.5 Gameplay:
- Fixed an inventory issue regarding loot.
- Improved the stacking of objects from loot.
- Loot now always shows info when clicked on.
- Updated the loot UI.
- Updated the description UI.
- Fixed an issue where the previous description saved would double in size with each game save.
- Updated text to support the Cyrillic alphabet.
- Adjusted the text in the description and answers area to a less stylized font for improved readability.
- Enhanced visibility of the "random" icon under the character to be clearer when enabled/disabled.
- Right-clicking on pop-up/loot/purchase windows now closes them.
- Improved scrolling up and down for the description (no longer necessary to have your mouse over it).
- Added a maximum stack for objects; please note that it defaults to 1, and this stack setting is global for ANY object.
[ 2023-08-30 23:36:08 CET ] [ Original post ]
Weekly Update 4 Demo Update Patch 0.1.4 Gameplay:
- Minor update to UI.
- Improved and corrected some issues with gameplay regarding story arc descriptions.
- Added smoother text in both descriptions and answers.
- Answers will now be added to the previous description zone.
- Added a file cleanup function at startup; now obsolete gameplay versions of stories will automatically be deleted to avoid clutter.
- Minor update to UI.
- Added a way to increase the interactive area without relying solely on images.
- Added the option of "exact quantity" for object requirements to reach a node.
- Added the option to require a specific amount of luck to access a node; the hero won't be able to access it without the appropriate amount.
[ 2023-08-24 04:29:22 CET ] [ Original post ]
Weekly update 3 Demo update patch 0.1.3 The in-game story editor is now released ! (please note that this might be removed at a later date) "Simply just CHAOS" part 2 has now been released ! Fixed a crash that occurred during story slot selection. Improved the layout of inventory and made the rows taller. Changes to the stories: - "Simply just CHAOS" -> does NOT contain any instant death - "To Rome, Against All Odds" -> includes instant death mechanism Coming up next week: - "To Rome, Against All Odds" part 2. Thank you for all the feedback received that helps make this game better. If you haven't given yours yet, I'd love to hear it, and you can reach me on our discord channel https://discord.gg/PFKQM7fsqN -Kamz
[ 2023-08-17 07:14:58 CET ] [ Original post ]
Weekly update 2 Demo update patch 0.1.2 Fixed a crash that occurred during story "play" creation related to keybinds. Fixed a few issues with interaction between inventory and UI Fixed a minor UI issue with multiple monster combat Fixed a major issue with inventory when having multiple story slots Improved inventory in general changed the way "additional" items work. They now give primary stats, while weapon/armor gives attack/defence. The active description of the story is now thicker, bigger and different colours to stand out from the rest of the description's history. Release of the demo patch for Linux. Minor debugging and difficulty update to - "Simply just CHAOS" part 1. - "To Rome, Against All Odds" part 1. Coming up next week: - "Simply just CHAOS" part 2. - "To Rome, Against All Odds" part 2. As always, I love to hear your feedback on the game, and you can reach me on our discord channel https://discord.gg/PFKQM7fsqN -Kamz
[ 2023-08-11 06:13:44 CET ] [ Original post ]
Weekly update 1 Demo update patch 0.1.1 Release of a short new story - "Simply just CHAOS" part 1. Minor story bug fixes to - "To Rome, Against All Odds". Minor general bug fixes. Improvement to the inventory. Coming up next week: - "Simply just CHAOS" part 2. - "To Rome, Against All Odds" part 2. As always, I love to hear your feedback on the game, and you can reach me on our discord channel https://discord.gg/PFKQM7fsqN Kamz
[ 2023-08-08 03:52:14 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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- Tome of Fates is a text-based interactive RPG that allows the Player(s) to choose their own path, with each choice affecting the story in unique ways. Select and enjoy a wide variety of adventures through the eyes of diverse, unique heroes.
MULTIPLAYER - Co-op / Twitch viewer interaction
STORIES - A story for everyone
DISCLAIMER - the Early access version currently has only two stories.
Fresh narratives arriving every quarter, enriching our selection with new and exciting tales to explore.
REPEATABILITY - Your Choice
WORKSHOP - Create your own adventure
Join us on discord ! https://discord.gg/PFKQM7fsqN
- OS: UBUNTU 22.04 (tested)
- Processor: 2.5 GHz Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB dedicated VRAM
- Storage: 4 GB available spaceAdditional Notes: Other linux based OS might work. but untested.
- OS: UBUNTU 22.04 (tested)
- Processor: 3 GHz Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4GB dedicated VRAM
- Storage: 8 GB available spaceAdditional Notes: Other linux based OS might work. but untested.
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