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Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived!
Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived!
Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report them in the discussion forum. As mentioned, in addition to the bugfixes we have also added a few more features. The two major additions worth mentioning are nighttime driving and the daily goal system. The goal system gives the player daily tasks to accomplish, and rewards them with money if they are successful. We hope that you are satisfied with this major overhaul, and we look forward to continuing to improve the game.
Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report them in the discussion forum. As mentioned, in addition to the bugfixes we have also added a few more features. The two major additions worth mentioning are nighttime driving and the daily goal system. The goal system gives the player daily tasks to accomplish, and rewards them with money if they are successful. We hope that you are satisfied with this major overhaul, and we look forward to continuing to improve the game.
Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing a significant number of major changes. For those who just want to get to the meat, here’s a quick overview of the changes:
Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing a significant number of major changes. For those who just want to get to the meat, heres a quick overview of the changes:
Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of you that aren't aware, our game is almost two in one. The first portion of the game involves playing a series of minigames, through which you will create and deliver your own menu items. The second portion, available after you unlock the second shop, is more of a management sim. It allows you to deal with the higher-level aspects of running the business. To help players who aren't interested in the beginning still enjoy the game, we have added a "Strictly Tycoon" option to the new game menu. If chosen, this will automatically unlock the initial employee upgrades and progress the game forward, allowing you to jump right into the management aspects of the game. The minigames will still be there if you want to create and deliver your own items, but it is no longer necessary to play the game. Small Tweaks:
Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of you that aren't aware, our game is almost two in one. The first portion of the game involves playing a series of minigames, through which you will create and deliver your own menu items. The second portion, available after you unlock the second shop, is more of a management sim. It allows you to deal with the higher-level aspects of running the business. To help players who aren't interested in the beginning still enjoy the game, we have added a "Strictly Tycoon" option to the new game menu. If chosen, this will automatically unlock the initial employee upgrades and progress the game forward, allowing you to jump right into the management aspects of the game. The minigames will still be there if you want to create and deliver your own items, but it is no longer necessary to play the game. Small Tweaks:
Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middle-ground between those two perspectives, and should help make the experience more enjoyable.
Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middle-ground between those two perspectives, and should help make the experience more enjoyable.
Hello everyone! We've got a new patch for you!
Hello everyone! We've got a new patch for you!
Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game!
Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game!
Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're ready to share them with you! We hope that these changes help make the game more of what many of you were expecting and look forward to reading your feedback on the discussion forum!
Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're ready to share them with you! We hope that these changes help make the game more of what many of you were expecting and look forward to reading your feedback on the discussion forum!
Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we plan to make the most of this feedback and resolve as many of the issues that you've raised as we can. One of the largest issues that has come up is the depth of the tycoon aspects of the game. Users were expecting more to the management aspects of the game, and we'd like to deliver that. Within the next week or two you should start seeing changes to the game, giving players more to do after they begin hiring employees. In addition to our own ideas, we'll continue reading your feedback and suggestions, so if you'd like to see something in the game, don't be afraid to make a discussion topic about it! Here's a small list of some of the larger ideas we've discussed so far:
Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we plan to make the most of this feedback and resolve as many of the issues that you've raised as we can. One of the largest issues that has come up is the depth of the tycoon aspects of the game. Users were expecting more to the management aspects of the game, and we'd like to deliver that. Within the next week or two you should start seeing changes to the game, giving players more to do after they begin hiring employees. In addition to our own ideas, we'll continue reading your feedback and suggestions, so if you'd like to see something in the game, don't be afraid to make a discussion topic about it! Here's a small list of some of the larger ideas we've discussed so far:
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