Hello fellow delvers,
We're thrilled to unveil the"Enchanting" update, a blend of magic, competition, and enhancements! Gear up for a more personalized adventure and challenge yourself against fellow players.
Step into the captivating realm ofEnchanting. It's not just about having gear; it's about making it truly yours. Reroll, add, or remove modifiers, and define your legend.
Rise to the occasion with our all-newLeaderboards. Show the world your prowess, compete with the best, and etch your name among the stars!
Read more details below. Wishlist the game on Steam!
[h2]Enchanting System[/h2]
Enchantingallows players to modify gear items by rerolling, adding, or removing modifiers.
- First, build aResearch Laboratoryin the Fungal Caverns:
- After that, research and construct anEnchanting Device:
- ObtainEnchanting Orbs.Horned OrbandCrystal Orb, which allow to roll 2 and 3 modifiers respectively, can be crafted in large quantities. In contrast, more powerful orbs can only be obtained from monsters.
- Start Enchanting!
- Target specific modifiers usingShards
- These shards can be obtained by disassembling gear items and companion contracts. The higher the item's tier, the more shards you receive.
[h2]Leaderboards[/h2]
A new system enables players to compete for the top spot in various categories.
[h2]Other Features[/h2]
- Scrolls of Regret: disassembling certain companion contracts gives Scrolls of Regrets. Players can now refund skill tree points using these scrolls.
- Item Locking: Secure your gear against unwanted disassembling or enchanting.
- Monsters' item drops are now visually represented on the battlefield.
- Auto-Battle behavior of Elementalists has been significantly improved:
- Each unit decides what to do just before its turn, preventing situations where a target unit has moved closer, but the Elementalist still executes the previously planned Frost Blink.
- Upon using Frost Blink, the unit now avoids damaging ground zones, such as Poison Clouds or Lightning Fields.
- If positioned within a harmful Lightning Field, the unit will blink out of the affected area.
- When casting Flame Burst or Mana Field, the unit now selects targets based on maximizing impact on allies and enemies.
- If Frost Blink occupies the first slot:
- Given Noble Sacrifice is allocated, the unit will attempt to cover as many allies as possible.
- Otherwise, it will move towards the enemy unit with the most life, increasing the chances that enemy attacks target this unit.
[h2]Balance changes[/h2]
[h3]Monsters[/h3]
- Increased monster density at low depths.
- Defeating a monster group no longer automatically captures rare biomes such as Permafrost or Mineral Caves.
- Defeating a monster group does not capture nearby cells occupied by other monsters.
- Defeat or retreat from a monster battle now triggers a recovery cooldown. This cooldown time is proportional to the total monster power.
- Rare biome monsters have an expanded area capture radius upon defeat.
- Reduced drop/exp bonuses for tougher monsters.
- Scorpions and Evil Trees now drop resources with a significantly higher chance (maintaining the same expected value).
- Mifumu's projectiles now deal more damage.
- Boulderspawn's Stone Rain now has reduced radius but increased stone count.
[h3]Items[/h3]
- New wand base types have been added that feature Chaos damage.
- Base modifiers of "Amulet of Elements", "Ring of Space", "Ring of Lingering", "Ring of Precision" and "Ring of Spread" have been increased.
- Common biome monsters may drop specific gear types (e.g., Murkflayers might drop a random ring).
- Added a few additional modifiers to weapons so they are harder and more interesting to roll.
[h3]Crafting and Exploration[/h3]
- Reduced Stregon Fiber required for a rope from 10 to 4. Significantly increased Stregon Fiber drop from Murkflayers.
- Growing plangs on a Farm now requires 5x longer processing time, but yields 5x the produce. The amount of produced seeds is decreased.
- The Underground Farm recipe is initially not available and can be unlocked by constructing a Farm. It allows growing Aadibrosse and Stregon in Soil now.
- Reduced the amount of Ancient Tooth obtained from exploration.
- Made Brucdot-Coated Stems cheaper to craft.
- Made expoloration cost and natural resources scaling quardatic instead of exponential.
[h3]Elementalist[/h3]
- Plasma Breath: Mana cost increased by 50% and damage-over-time effect slightly amplified.
- Mind Over Matter: The proportion of damage absorbed by mana increased from 30% to 40%.
- The Sudden Death keystone now reduces Frost Shield recovery by 50%, instead of nullifying it.
- Buffed numeric values across the skill tree.
[h3]Companions[/h3]
- Base companion bonuses enhanced for uniqueness and distinction. Random companion bonuses got more significant.
- Experience penalties introduced for higher tier companions.
- Companion contract drop rate has been reduced.
[h2]Interface[/h2]
- New interface for actions in the selected area. Everything is shown directly on the field now, close to the selected area.
- Recipe library: discovered recipes are now shown at the bottom of the screen. Individual categories like "Plants" or "Buildings" can be collapsed.
- Added a standalone "Skill Tree" page that allows to plan/share a skill tree. The "Copy" button in the companion skill tree window now copies a URL to that page.
- Depth and monster level drop thresholds are now shown in the interface.
- Added an explanation about the auto-battle behavior.
- Modifier tiers are now displayed in the UI.
- Cracks are more visible on dark biomes now.
- Companion contracts now have different colors depending on their tier. They are sorted by tier in the warehouse window.
- Added a custom cursor image.
- Added the idle/free status of workers in the picker popup.
- Added displaying the maximum reached depth in the top panel.
- Added displaying gear and contract drop chances in the monster tooltip.
- Added displaying the depth to get the next worker slot to the "max worker count" tooltip. Added a notification on obtaining a new worker slot.
- Added a new UI control to adjust battle speed, up to 4x.
- Added a new UI control for toggling between auto and manual modes during battle.
- The area tooltip now displays the horizontal distance from the starting area.
- Recipe requirements, such as necessary buildings, biomes, or worker dependencies, are now shown in the tooltip.
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