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Yesterday's update (1.54) was reverted due to bug reports. Version 1.55 uses an older version of the underlying engine for stability. Changelog: * Fix font issue for Asian languages * Improved bolt-on selection UX for keyboard/gamepad * Fix bug which sometimes freezes bolt-on selection
Original changelog: * Fix font issue for Asian languages * Performance improvements in collision detection * Improved bolt-on selection UX for keyboard/gamepad * Fix bug which sometimes freezes bolt-on selection Due to bug reports the changes have been reverted on the main branch, but remain active on experimental.
Latest version (1.5.2) caused controls on Steam Deck to be inverted. This hotfix downgrades Defold to 1.9.4 which resolves the issue.
We are considering a new feature and would love to hear your thoughts. In order to extend the game's progression past the main story and once all upgrades have been purchased, we would like to add something called "Techsmith+". This would automatically unlock once all upgrades in the regular Techsmith have been purchased. A new set of upgrades would be presented. Current list is:
This is a minor update to fix a font issue impacting Japanese, Korean, and potentially Simplified Chinese.
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh! Find out more (and wishlist) on the Steam page: https://store.steampowered.com/app/3199360/Skull_Horde/
This update upgrades the game engine version to Defold 1.9.4. We are hoping this resolves the recent crashes experienced by some Windows users when triggering a new level. If you are still experiencing crashes, please hit BUG REPORT on the main menu and follow the instructions. Please ensure you email us engine_crash_log.bin, which will help us in debugging.
We have recently been receiving reports of crashes. This update will allow us to better debug the issues. If you are still experiencing crashes, please hit BUG REPORT on the main menu and follow the instructions. This patch should ensure engine_crash_log.bin is generated more reliably, which will help us in debugging.
Re-coloured friendly drones to distinguish them from enemies Re-coloured enemy drones to highlight them Fix back button in Discovery Log Add padlock to undiscovered entries in Discovery Log
Version 1.43 introduces a much requested feature, the Discovery Log! The Discovery Log lets you view all biomes, blocks & enemies that you have encountered. Any that you have not encountered yet will be greyed out, meaning you can use the Discovery Log to hunt for 100% game completion (which requires completing all levels + discovering all blocks/biomes/enemies).
Fix sound looping bug in Challenge Simulatron menu Fix music bug related to picking up a rune
Fixes relating to the new content update:
New in this update:
It's time to delve into the depths and discover the treasures lurking deep underground... * 15 bolt-on trading cards (and a rare gem badge to craft!) * 10 biome backgrounds * 5 BORE BLASTERS emoticons
We have recently had some issues with the game executable being marked as unsafe by various anti-virus programs. We have done extensive work to rectify this, including reaching out to individual anti-virus vendors to have the game marked as safe. If you have any issues, please follow the instructions below:
Open command prompt as an administrator
cd "C:\Program Files\Windows Defender"
MpCmdRun.exe -removedefinitions -dynamicsignatures
MpCmdRun.exe -SignatureUpdate
* Fixed scoring for "Extraction" daily run mode. Unfortunately today's scores are compromised. * Attempted fix for anti-virus flagging the game exe. If you still have any issues with anti-virus at this point, please share: * Your Windows version * What AV software is flagging the file * What the threat name is UPDATE: The flagging does still seem to be an issue. We have submitted the executable to Microsoft and are continuing investigations.
Added sound to Daily Run objective announcement Show player's score on yesterday's leaderboard Bug fixes
This update introduces daily runs! Compete in order to get the best score in a variety of scenarios: Elimination - Defeat as many enemies as possible Extraction - Get to the chest as quickly as possible Destruction - Destroy as many blocks as possible Acquisition - Get the highest score possible Collection - Gather as many artefacts as possible Note that only the first run of the day is added to the leaderboard, so make it count! Also note that you need to unlock the Vault in Campaign Mode to unlock daily runs. Other changes in this update: Exploding blocks now scale with player damage Picking up fuel blocks after running out now works properly Attempted fix for game freezing at the start of a run
This update completes step 1 of the Endgame Roadmap. It introduces a questline about [spoiler]the corruption afflicting King Grimnir Hoardbeard and the goblins.[/spoiler]. Other changes: * Bullet damage bolt-on has been buffed * Added a red chest to goblin treasure ships * Minor fixes and tweaks Further endgame updates are planned, to find out more read here: https://store.steampowered.com/news/app/2398170/view/4133813699341115916
This is a quick note to update you all on what we are working on after processing all the feedback we have received. Our first priority is of course bug fixes, however we have also come up with a roadmap to flesh out the endgame for the levels after the main quest (in its current state) is completed. Here is what we have planned currently: (Very light spoilers hidden behind spoiler tags) * A questline [spoiler]exploring the fate of King Grimnir Hoardbeard[/spoiler] * A questline [spoiler]delving into the depths of the ancient dwarven ruins[/spoiler] * Daily runs, with a variety of scoring objectives * A post-100% challenge mode, with randomly generated levels of increasing toughness We'll be rolling out updates gradually as the content is developed.
Fix dialogue bug in vault Ice spikes now have no effect while special ability is active Fix duplicated effects for Overdrive Thrusters and Petroglyph Sonar
Allow replenishing fuel after running out + add small amount of sideways movement Attempt fix for input bug related to bolt-on menu Fix Jewelsight bug for special biomes like dwarf ruins Vortex quest - fix unintentional survival Don't allow dialogue to interrupt shooting Fix gun drones sometimes spawning tons of bombs or mortars Tweaked darkness intensity
Buff Gunnar's special ability Speed up gem drone movement Fix issue where drone improvement software didn't spawn when shooting drone was picked Remove fuel blocks from goblin treasure ship Various performance improvements Various balance tweaks
NEW BOLT-ON TECH! Additional changes: Spawn treasure golem more frequently when it's the last thing needed for completion Tweaks to goblin boss behaviour Fix overworld airship movement isses on gamepads/Steam Deck Change colour of middle overworld tile Performance improvements Various minor bug fixes
Add value number limit to prevent errors Fix 100% completion achievement unlock Fix Korean localisation in settings menu Added "8BitDo Pro 2" support for Linux Fix invalid vector enemy/player direction bug Fix excessive "border biome" spawning (for newly discovered levels only) Add arrow in vault to show where to go Various other minor fixes
Get strapped into your gyrocopter, set chaingun actuator to max, and get blasting!
New Consumable - Tuning Kit Added visual representations for more of the bolt-ons Performance improvement tweaks Improved dialogue rendering for non-English languages New music track added Fixes to Credits screen Various minor tweaks and fixes
This update marks 1.0 for the full game! For the demo, the following change log is relevant: Added visual representations of certain bolt-ons to the player copter Added new music track Fixed issues with garbage collection - may have caused hitching after multiple runs Various fixes and tweaks
Added invincibility while bolt-on menu is loading Play oof sound even on death Added retrofire ability to shooting drone Removed small delay between dialogues Fixed flashlight size Fix input rebinds resetting if using mouse to navigate the menu Various balance tweaks
Added invincibility while bolt-on menu is loading Fixed bug caused by enemy spawns (no known issues other than generating error logs)
Implemented Korean, Spanish, Brazilian Portuguese Other minor tweaks and fixes
Add steam to Techsmith pipe Add light vignette to run end screen Add coordinates to overworld and mark centre Add new music track Add option to hide value numbers Prevent gems from spawning in walls Ensure buzzsaw drone does not get stuck in walls
Add new music track and some sfx Update magnet logic again Ensure pause screen is rendered above dialogue Tweak dialogue avatar animation
Localise tutorial input prompts Attempted fix for error in input rebinding Add volcanic biome ambience
Changed gem magnet logic for improved experience New sound for goblin cannons
Collect rare gems, ores and ancient artefacts, upgrade your ship and unlock new abilities. Uncover the mysteries of the deep and the dangers that lurk below.
Collect rare gems, ores and ancient artefacts, upgrade your ship and unlock new abilities. Uncover the mysteries of the deep and the dangers that lurk below.
Update BG parallax logic - no longer fade to black, fade directly to new bg Special ability reminder if it hasn't been used for a long time Other minor fixes and tweaks
Prevent gun from unintentionally firing after tutorial message Fix overworld tutorial message sticking if level selected with message visible Updated default gamepad inputs Fixed Mac fullscreen bug Clamp camera panning to prevent undesirable behaviour Added message when demo is completed Fix run end button highlight order Fix discovery tracking
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