




A new breed of adversaries!
Each engagement becomes a thrilling puzzle, demanding strategic thinking and split-second decisions. Embrace the chaos, unleash your fury, and outwit your mechanical enemies in a heart-pounding battle for survival!Putting the Movement in Movement Shooter
Embrace gravity-defying action and extreme mobility as you swing, grapple, and kick your way through hordes of enemies!Sweet Sweet Revenge!
Your arm was severed and replaced with a grappling hook by the evil Doctor Adrian! Team up with your girlfriend and get revenge by obliterating his Machine Army!Seriously, why are you reading all this when you could be playing the demo!
Alright fine heres the trailer:
Play through the first level which sets the stage for whats to come. From Weapons and Dialogues to a hidden secret lore! Can you find it all and become the Mechanical Goddess?
Check out an early build of the demo! If you like what you see, make sure to wishlist the game to let us know!
Our friends at Destroyer Doggo have created an adorable and relaxing idle game, Bao Baos Cozy Laundromat . Step into the world of Bao Bao, the lovable panda, and manage a bustling laundromat with colorful washing machines, dryers, and panda helpers taking care of the shop.
Customize your space with charming decorations like plants, chairs, vending machines, and even adorable cats! Streamers can engage their audience with built-in Twitch chat support, while multitaskers will love the dock mode, perfect for occasional management while working or relaxing.
Discover the cozy charm of Bao Baos Cozy Laundromat todayvisit the Steam store page to learn more and grab the game!
https://store.steampowered.com/app/3194550/Bao_Baos_Cozy_Laundromat/
Check out the gameplay video for the prototype build! It is also available on the main Steam Page! If you havent already, join the Discord to stay up to date with the game's development!
Alternate Link to Discord Server: https://discord.gg/E3w6Uzd3GK
The pistol rounds are bigger and more prominent. This way its easier to trace the ricochet shots and look really cool.
It also lets me do this really cool looking orbital strike that one shots all the fodder class enemies.
After a bunch of playtester feedback, there is now a damage indicator that points at the source of damage.
It gets more intense based on the amount of damage taken, but doesnt become a distraction so that you can start looking for health pickups or just start grapple kicking smaller enemies
Join the discord to playtest!
https://discord.gg/E3w6Uzd3GK
The Humanoid Mech is probably the most powerful enemy in the game.
If you're too far, its gonna shoot projectiles as it closes the gap.
If you get too close it will use a deadly Switchblade Sword.
The only way to beat it is to counter the Slash or it will dodge your shots!
Ive been working on the game for roughly six months now and I wanted to go over how I went from an empty editor window to a cool steam page! After this I'll move on to really short form updates every week. I gotta get this one out though.
The first playable I came up with using stock 3D models and animations
Ideation

Mechanical Fury started as an experiment in Unreal Engine because I really just wanted to learn to use it. I started making a player character with a grappling hook. While working on it, I came up with the core mechanic of reeling into enemies and kicking them to do extra damage and the idea was too fun not to make into a full game.So, I set up a perforce server and made a detailed excel sheet outlining what I wanted to create, estimated timeframes, and the order of implementation.
Movement System

Inspired by games like Dusk and Celeste, I focused on creating a platforming experience with tight controls. The grappling hook along with the movement system and resulted in intuitive controls. With playtesters' feedback, I also ended up adding wallrunning. However, this introduced a significant challenge, which I will address in the level design section.
Enemies

Based on the design document, there are 13 enemy types categorized as Fodders, Heavies, Mini-bosses, and bosses, similar to Doom Eternal. Currently, only the fodder enemies are implemented, that you can destroy for ammo and health. There are three fodders:
Whatever they do is in the name itself!
Weaponry

There are 6 weapons that have a regular fire and an alt fire that activates when the player kicks the bullets:
Level Design

With the foundational elements in place, I delved into level design. With a ton of playtester feedback, I was able to create the whitebox of a proper first level. However, I faced a challenge as the player could only move upwards, making downward movement feel like a fail state. To address this, I introduced a slide system, allowing players to dive downwards and slide under surfaces. Paired with a progressively vertical movement system, it opened up a really engaging level design mantra.
I encourage everyone interested to join the Discord community and become an Aviator! I post regular builds and updates there!
See y'all next time!
Minimum Setup
- OS: Any reasonable new Linux distro from CentOS 7.x and up
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 960 GTX or higher with latest NVIDIA binary drivers
- Storage: 10 GB available space
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