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Check out an early build of the demo! If you like what you see, make sure to wishlist the game to let us know!
Our friends at Destroyer Doggo have created an adorable and relaxing idle game, Bao Baos Cozy Laundromat. Step into the world of Bao Bao, the lovable panda, and manage a bustling laundromat with colorful washing machines, dryers, and panda helpers taking care of the shop.
Customize your space with charming decorations like plants, chairs, vending machines, and even adorable cats! Streamers can engage their audience with built-in Twitch chat support, while multitaskers will love the dock mode, perfect for occasional management while working or relaxing.
Discover the cozy charm of Bao Baos Cozy Laundromat todayvisit the Steam store page to learn more and grab the game!
https://store.steampowered.com/app/3194550/Bao_Baos_Cozy_Laundromat/
Check out the gameplay video for the prototype build! It is also available on the main Steam Page! If you havent already, join the Discord to stay up to date with the game's development! [previewyoutube=uDEosvr8t6s;full][/previewyoutube] Alternate Link to Discord Server: https://discord.gg/E3w6Uzd3GK
The pistol rounds are bigger and more prominent. This way its easier to trace the ricochet shots and look really cool.
It also lets me do this really cool looking orbital strike that one shots all the fodder class enemies.
After a bunch of playtester feedback, there is now a damage indicator that points at the source of damage.
It gets more intense based on the amount of damage taken, but doesnt become a distraction so that you can start looking for health pickups or just start grapple kicking smaller enemies
Join the discord to playtest!
https://discord.gg/E3w6Uzd3GK
The Humanoid Mech is probably the most powerful enemy in the game.
If you're too far, its gonna shoot projectiles as it closes the gap.
If you get too close it will use a deadly Switchblade Sword.
The only way to beat it is to counter the Slash or it will dodge your shots!
Ive been working on the game for roughly six months now and I wanted to go over how I went from an empty editor window to a cool steam page! After this I'll move on to really short form updates every week. I gotta get this one out though. The first playable I came up with using stock 3D models and animations
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