The morning is mostly done, all that is really left to do for morning content is finish a bunch of queued animation renders. I am working on PM renders right now, The afternoon and night for day 6 was a bit of a process, I knew what I wanted to do, but had no idea how to pull it off in Daz studio. Daz doesn't like it when scenes get too large. And they are large. But was able to get it figured out and working without Daz freaking out on me. Trying to work in a big open area with a lot of props, buildings and people is a bit much for daz, but its working. Other info - The house in day 6. As most of you know, I have worked on increasing the quality of character shaders and skin design since the start of all this, while trying to avoid drastic jumps in changes in each day so its not a big noticeable difference. I think the skin is looking real good now, but it had a side effect. While rendering in the house in day 6, the new character shaders and lighting just didn't fit and/or work well in the house how it was. I have wanted to redo sections of the house since the start of this, and upgrade its shaders, but some issues with the way the house was built made this a bit difficult, from 45 degree texture maps to random textures inside the house being linked to textures outside the house, Its a nice house, just doesn't do well when being upgraded or enhanced. So since we haven't been in the house since halfway through day 4, if the house is going to be fixed, it was going to be now, So I did. The house has a yard now, and neighbors, and grass... grass.. that was fun.. The walls have been upgraded with much better shaders, I spent way to long making a good drywall shader, I had some fun with stable diffusion creating new art for the walls. While the kitchen layout is the same, the fridge area has been redone, The original fridge, cabinets, stove, etc. didn't actually function so we couldn't open the fridge, now we can, same with cabinets and the oven. And the yard is a yard, pool is now visible from the house, I don't know if anyone noticed before but the pool and house were disconnected, the house's original yard was to small to support a pool. so yeah, all that happened, I hope the almost 2 days away from the house in game will make this change less jarring, but it looks so much better, to me anyways ;). Of course, all this happened after I already started rendering in the house, so I did have to rerender a good 200 images, but that's already done and past now, all in all, with the rerenders and house rebuild, it took about a week, so not to bad.
[ 2024-01-15 00:44:13 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Choose from 6 different main characters (3 Female, 3 Male) as you spend a month with 2 very cute 18 year old fraternal twins.
These 2 have been sheltered and only attended private schools their entire life.
Over the month you will get to experience the ups and downs as you help them learn things about the world and help them become the woman they are destined to become.
Through the month you will meet many other people that you can pursue, romance, or corrupts along with Alex and Kayla.
The overall premise of this game is kept secret as we feel its best to let the story unfold naturally.
Day 5 content coming by first week of august.
Major Features
- Male or Female MC
- Choice of relation which alters several things throughout the story.
- Multiple endings where possible
- 8 Story Driven LI's
- Side story content with more LI's
Current Features
- Cosplay
- Sleep Sex/Play
- BDSM
- Vaginal Intercourse
- Lesbian (Female Route)
- Oral Sex
- Voyeur
Future Features
- Pregnancy
- Anal Sex
- Lesbian (Male Route)
- Neko/Furry
- Harem
- Group Sex
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- Storage: 5 GB available space
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