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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Prophour23 

 

Developer

 The Secret Pie 

 

Publisher

 The Secret Pie 

 

Tags

 Action 

 Indie 

 Strategy 

 

Singleplayer 

Release

 2014-10-22 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 15 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/317610 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Prophour23 Depot Linux [99.68 M] 


DLC

 Prophour23 - Soundtrack 




LINUX STREAMERS (0)




Howard Phillips Lovecar - please vote for my new game on Greenlight!



Fight cultists and lovecraftian monsters from your car! It's like Devil Daggers + GTA1 (remember Kill Frenzy? :) ).

Please vote on Steam Greenlight!


[ 2017-04-07 15:10:39 CET ] [ Original post ]

Howard Phillips Lovecar - please vote for my new game on Greenlight!



Fight cultists and lovecraftian monsters from your car! It's like Devil Daggers + GTA1 (remember Kill Frenzy? :) ).

Please vote on Steam Greenlight!


[ 2017-04-07 15:10:39 CET ] [ Original post ]

Update 1.2.0 - Exhibition mode

I just uploaded a new build. It contains a few bugfixes and improves font rendering on some machines. I also updated all of the underlying libs - which should result in better compatibility with non-Windows OSes.

This update introduces a new option - Exhibition mode. It works by automatically restarting the game after 1.5 minutes of inactivity. It's great for exhibitions, where various people come and play for a while. I added it because Prophour23 was presented at an independent art festival in Poland.

Keep your hearts alive!


[ 2016-12-15 21:36:29 CET ] [ Original post ]

Update 1.2.0 - Exhibition mode

I just uploaded a new build. It contains a few bugfixes and improves font rendering on some machines. I also updated all of the underlying libs - which should result in better compatibility with non-Windows OSes.

This update introduces a new option - Exhibition mode. It works by automatically restarting the game after 1.5 minutes of inactivity. It's great for exhibitions, where various people come and play for a while. I added it because Prophour23 was presented at an independent art festival in Poland.

Keep your hearts alive!


[ 2016-12-15 21:36:29 CET ] [ Original post ]

Borstal (my new game) in on Steam Greenlight!


It's a set of survival-focused roguelike novellas with meaningful choices and multiple endings.
Please vote on Steam Greenlight!


[ 2016-02-23 09:30:41 CET ] [ Original post ]

Borstal (my new game) in on Steam Greenlight!


It's a set of survival-focused roguelike novellas with meaningful choices and multiple endings.
Please vote on Steam Greenlight!


[ 2016-02-23 09:30:41 CET ] [ Original post ]

Borstal (my new game) in on Steam Greenlight!


It's a survival-focused roguelike novel: random generation, meaningful choices and multiple endings.
Please vote on Steam Greenlight!


[ 2016-02-02 13:34:16 CET ] [ Original post ]

Update 1.1, Android version

Changes:
- added Daily Challenges. You can play a new Daily game every day, but only once. Other players will face the same challenge as you. There's also a separate leaderboard for each day.
- two new achievements.
- balancing and bugfixes.

P23 is also available on Android tablets now!


Enjoy and good luck with the Daily Struggles!


[ 2015-02-02 22:58:15 CET ] [ Original post ]

Update 1.1, Android version

Changes:
- added Daily Challenges. You can play a new Daily game every day, but only once. Other players will face the same challenge as you. There's also a separate leaderboard for each day.
- two new achievements.
- balancing and bugfixes.

P23 is also available on Android tablets now!


Enjoy and good luck with the Daily Struggles!


[ 2015-02-02 22:58:15 CET ] [ Original post ]

Prophour23 is available now

You can buy it on my site (comes with a Steam key!): http://prophour23.com
or on Steam:
http://store.steampowered.com/app/317610/

Dig deep.


[ 2014-10-23 10:22:44 CET ] [ Original post ]

Prophour23 is available now

You can buy it on my site (comes with a Steam key!): http://prophour23.com
or on Steam:
http://store.steampowered.com/app/317610/

Dig deep.


[ 2014-10-23 10:22:44 CET ] [ Original post ]

Release date: 22 Oct!

Prophour23 is done! I put in the last piece of music (it's bizarre... I love it), which was the last missing part. All other assets and features are already in. As for the Steamworks, I implemented Achievements (10), Steam Cloud saving and a Leaderboard. I added Trading Cards as well. The integration went much faster than expected, thanks to the helpful & lovely Puppygames!

So, does that mean that the game is ready? Not yet! There are still some bugs waiting for a fix; I hope to clean them up during this last week before release.


[ 2014-10-14 10:05:22 CET ] [ Original post ]

Release date: 22 Oct!

Prophour23 is done! I put in the last piece of music (it's bizarre... I love it), which was the last missing part. All other assets and features are already in. As for the Steamworks, I implemented Achievements (10), Steam Cloud saving and a Leaderboard. I added Trading Cards as well. The integration went much faster than expected, thanks to the helpful & lovely Puppygames!

So, does that mean that the game is ready? Not yet! There are still some bugs waiting for a fix; I hope to clean them up during this last week before release.


[ 2014-10-14 10:05:22 CET ] [ Original post ]

Getting close!

I'm working hard on Prophour23 and I can see the finish line now. Not much left! The game's about 95% done. I'm also looking into integrating Steamworks features that would make sense in Prophour23 - let me know which features do you value the most! (achievements, leaderboards, cloud, trading cards...?)

And here's an image from the latest version:


[ 2014-09-30 23:05:38 CET ] [ Original post ]

Getting close!

I'm working hard on Prophour23 and I can see the finish line now. Not much left! The game's about 95% done. I'm also looking into integrating Steamworks features that would make sense in Prophour23 - let me know which features do you value the most! (achievements, leaderboards, cloud, trading cards...?)

And here's an image from the latest version:


[ 2014-09-30 23:05:38 CET ] [ Original post ]