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Hi all, whether youve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, youve made this year truly legendary. This Christmas, we hope your days are filled with joy, laughter, and a little extra XP in whatever adventure youre pursuing. May your loot be epic, your companions loyal, and your journeys unforgettable. Merry Christmas and a Happy New Game Year! Take care, Les & AOF Team
Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation! Originally, we intended for these unique skills to remain exclusive to players, so we hadnt created AI scripts for them. However, after some catching up, were now ready to unleash everything needed to make the AI an even bigger nuisance. Take care and enjoy your winter break, Les
Hi all, with this patch, we are introducing procedurally generated AI heroes. We've been working on this feature for some time, and while some mechanics were released earlier, the feature is now fully complete in this version. The AI heroes have unique skills (some of which are quite OP!), and the AI is very protective of them. I hope we've struck the right balance, and TPKs won't happen too often. Take care, Les
Hi all, with the recent update, we've introduced an AI-only Pirates faction that will randomly attack your ships. The Pirates are fast units with ranged attacks and are occasionally armed with cannons, making them a challenge even for advanced armies. To balance this, we've also added Merchants who will appear on the seas with precious items. I'm also working on a Sea Storm mechanic, but that feature isn't ready yet. Take care, Les
Hi all, with the recent update, we have added or improved a collection of mini-games such as Dice, Poker, Roulette, etc. These are simple random-based scripts that let you win (or lose) small amounts of gold. The games can be accessed in many places throughout the campaign, with the most prominent being the Black Castle Casino. Take care, Les
Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear mechanics. I believe I've seen almost all abilities and skills utilized, along with a few combinations I never anticipated. Additionally, such videos assist us in identifying and fixing bugs, enhancing AI, and sometimes even inspire ideas for new features. Please enjoy the serious showcase of the complexity of Age of Fear: https://www.youtube.com/watch?v=_t-PO-S3Jf0&list=PL-GPZ3WPf9ex2QMWj0ZDW8xcDe9XsUxz6&ab_channel=Fliedner Take care, Les
Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release. Have fun and take care, Les & AOF Team
Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th! Hidden beneath Sorodon, the Ratmen are a clever faction that excels in stealth. In the dark corners of their territory, these elusive creatures have perfected the art of staying unseen and unheard. Though their units may seem weaker than those of similar factions, the Ratmen make up for it with their unmatched skills in backstabbing and surprising attacks. Living in an underground world full of tunnels, the Ratmen can move quietly and strategically. Their expertise in covert tactics and surprise makes them a strong force, capable of turning the tide of battle unexpectedly. Emerging from the depths of Sorodon, the Ratmen create uncertainty and fear, establishing themselves as a unique and unpredictable presence in warfare. With just a few weeks to go, be ready! Take care, Les
Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year! This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign. The Age of Fear series was enriched with several new features, such as continuous area effects, burrowing, and a whole new array of spells. We have also added a new mini-boss, Sandworm, and a new minor hero (playable by all factions), Dancer Zarah. Also, yesterday we released a complete pack of voiceovers for the Ratmen campaign. Therefore, the scenario is almost complete and requires only a few minor tweaks before full release. As always, all feedback is welcome. Enjoy your time off! Take care, Les & AOF Team
Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We have also introduced new mechanics, such as end-of-turn auto-invisibility for Ratmen, added a brand-new hero (Zarah, the dancer), and fine-tuned the AI to better utilize stealth. We are also in the process of ordering a voiceover and conducting auditions. We have selected a few options that align with the theme of the game. I kindly ask for your feedback on which one is the most suitable. The auditions are provided below in a zip file (10MB): https://www.dropbox.com/scl/fi/td6sc1mphahjjahzzbtwk/voiceover-auditions.zip?rlkey=mrhblcy9jvt5gp6oig2uzrwr0&dl=1 Please comment on your favorite option and suggest any improvements. I'll share your feedback with the voice actors so they can align with notes. Take care, Les & AOF Team
Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (where your units need to remain undetected), sewers maze and Sorodon's bazaar (with obligatory drunken dwarves fight!). We have also added a few items which improve the morphed form of heroes, e.g. Spider form of Lexa can be made quite powerful. I hope to add ever more items and work on polymorph mechanics. We also re-numbered all campaigns as chapters so new players aren't confused about the order of campaigns. For modders - we have modified battle tasks and separate conditions can be made mandatory, e.g. it's possible to force players to open certain Treasure Chest. Please enjoy and, as always, any feedback is welcome. Take care, Les & AOF Team
YOU ASKED AND WE LISTENED! After a long wait we finally released the stand-alone version of our series! This package includes not only all games in the series, but it will also be updated with any and all future releases and DLCs. This means a purchase today entitles you to everything coming down the Age of Fear pipeline once it arrives! (please note that the Day of The Rat campaign is being actively developed and not all content is available yet.) We are now adding Workshop and finalising other bits to enable all features (it should be ready in an hour or two). For current series owners - please visit the bundle for a neat upgrade option. Take care, Les & AOF Team
Hi all,
It has been a while since the last update, but now we are back!
In this patch we introduced a new mini-boss - Sandworm! Sandworms are colossal, worm-like creatures that live in the desert. As it tunnels through the sandy dunes of the desert, the sandworm leaves a trail of destruction in its wake.
This mini-boss will be unlocked as the game progresses and has quite a few interestingproperties, e.g. it stays burrowed and can swallow your units in one turn. There are a few possible strategies to defeat it, but I leave it for you to discover.
Btw, Sandworm will be playable as a separate hero in the coming release of a new additionto the series. We are almost finished with the build and hopefullywe will be able to push it out tonight or during the weekend.
THE FIRST FIVE PEOPLE WHO DEFEAT SANDWORM ON EXPERT DIFFICULTY (AND POST A SCREENSHOT) WILL RECEIVE A FREE KEY FOR OUR NEW GAME!
(Sandworm is not available in the Age of Fear: Free World.)
All promotional keys were given away. Thank you for participation and nbe tuned for the next events!
Take care,
Les & AOF Team
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